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Esil Radiru is a Fire Element SSR Ranger in Solo Leveling Arise. Learn the best build, best weapon, and best artifact for Esil Radiru, as well as stats, skills, passive, and advancements.
List of Contents
Esil Radiru Basic Information | |
---|---|
Rarity | SSR |
Role |
Ranger |
Element |
Fire |
Exclusive Weapon | Glorious Demise |
Voice Actors |
EN Voice Actor:
Jad Saxton
JP Voice Actor: TBD |
Esil Radiru's Base Stats | |
---|---|
Base Total Power | 3983 |
Base HP | 1493 |
Base Attack | 877 |
Base Defense | 774 |
Esil Radiru's Maxed Stats | |
---|---|
Max Total Power | 41,659 |
Max HP | 9975 |
Max Attack | 5422 |
Max Defense | 4789 |
Set | Set Bonus |
---|---|
Burning Greed Set |
Burning Greed
2-piece: When the user hits a target with an attack that deals Break damage, it applies the Greed effect. Increases the user's Critical Hit Rate by 1% (stacking up to 10 times). Cooldown: 1.5 second(s). Duration: Permanent4-piece: When Greed effect stacks 10 times, it changes to Enhanced Greed 8-piece: When attacking enemies that have elemental weakness, the Break effect increases by 30%. Enhanced Greed enhances to Burning Greed |
Burning Curse Set |
Burning Curse
2-piece: Applies the Curse effect. Increases damage taken by 20%. Increases damage dealth by 10% and additionally increases damage dealt by 0.1% every 1 second(s) (stacking up to 100 times). Duration: Permanent4-piece: Applies the Rescue effect. If the user has 25% HP or less, they recover 25% of their HP. Activates only once per dungeon. 8-piece: The Curse effect enhances to Burning Curse. Increases the user's Damage Taken by 20%. Increases the user's damage dealt byu 30% and additionally increases damage dealt by 0.2% every 1 second(s) (stacks up to 100 times). Unable to activate the Curse effect. Duration: Permanent |
Esil Radiru's base stat is Attack so any artifact that improves Attack will fit them well. She is a great Break damage dealer and any artifact that gives bonus damage or effects
Esil Radiru's skills scale with their stat and they specialize in the Fire element. So, if you have several options for the best artifacts, choose ones that further buff the mentioned stat and element.
Weapon | Effect |
---|---|
Steel Dagger | Character: All Hunters Element: None Atk: 212 - 2690 HP: 150 - 1700 Precision: 0 - 2000 Weapon Effect: Your Basic Attack damage increases by 6%. |
Spiky Shark Water Gun | Character: All Hunters Element: None Atk: 566 - 4107 HP: 400 - 2500 Precision: 0 - 4000 Weapon Effect: Increases the user's QTE skill damage by 2.5%. Increases the user's Basic Skills damage by 2.5%. |
Glorious Demise | Character: Esil Radiru Element: Fire Atk: 566 - 4107 HP: 400 - 2500 Precision: 0 - 4000 Weapon Effect: The user's Attack increases by 4%. The Additional Attack of the team member with the highest Critical Hit Rate increases by 300 per 1000 of Esil Radiru's Additional Attack. (The Max Additional Attack cap increases to 600.) |
Flame of the Azure Serpent | Character: All Hunters Element: Fire Atk: 566 - 4107 HP: 400 - 2500 Precision: 0 - 4000 Weapon Effect: Increases the user's Attack by 4%. Increases the user's Critical Hit damage by 4%. |
The best weapon for any hunter that isn't Sung Jinwoo will always be their exclusive weapon as these will provide exclusive bonuses and synergize well with the hunter's skills.
However, if you don't have their exclusive weapon yet, it's best to choose a weapon that with the relevant stats, fits their role, and has been leveled up.
If you don't have enough materials to level up all of her skills, you can focus on skills that have the most synergy with their exclusive weapon and passive ability.
Description | Effect (Lv. 1) | Effect (Lv. Max) | |
---|---|---|---|
Radiru Spearmanship | Esil Swings her double-edged spear. | ・Deals Fire Elemental damage ・Deals weak Break damage. |
・Deals Fire Elemental damage ・Deals weak Break damage. |
Description | Effect (Lv. 1) | Effect (Lv. Max) | |
---|---|---|---|
Stabbing Spikes | Esil quickly leaps and then strikes down towards enemies on the ground, manifesting spikes beneath them. |
Damage: 1091% of the user's Attack. ・Deals Fire Elemental damage ・Deals weak Break damage ・When this skill hits it Knocks Down the target. |
Damage: 1636.5% of the user's Attack. ・Deals Fire Elemental damage ・Deals weak Break damage ・When this skill hits it Knocks Down the target. |
Description | Effect (Lv. 1) | Effect (Lv. Max) | |
---|---|---|---|
Glorious Wounds | Esil jumps towards the target, strikes quickly, and hurls them upward. |
Damage: 1060% of the user's Attack. ・Deals Fire Elemental damage ・Deals weak Break damage ・When the final hit lands it inflicts the Airborne effect on the target ・While using this skill the user gains Super Armor. Cooldown: 8 Cost: 150 MP |
Damage: 1590% of the user's Attack. ・Deals Fire Elemental damage ・Deals weak Break damage ・When the final hit lands it inflicts the Airborne effect on the target ・While using this skill the user gains Super Armor. Cooldown: 8 Cost: 198 MP |
Description | Effect (Lv. 1) | Effect (Lv. Max) | |
---|---|---|---|
Death's Rush | After jumping forward using a single slash to throw the enemy upward, Esil endows her spear with the power of a Lance and rockets forward to quickly stab the enemy again. |
Damage: 2090% of the user's Attack. ・Deals Fire Elemental damage ・Deals weak Break damage ・When the final hit lands it inflicts the Airborne effect on the target ・While using this skill the user gains Super Armor. Cooldown: 14 Cost: 250 MP |
Damage: 3135% of the user's Attack. ・Deals Fire Elemental damage ・Deals weak Break damage ・When the final hit lands it inflicts the Airborne effect on the target ・While using this skill the user gains Super Armor. Cooldown: 14 Cost: 330 MP |
Description | Effect (Lv. 1) | Effect (Lv. Max) | |
---|---|---|---|
Support Fire | Esil manifests supporting fire from her Demons' Castle allies. |
Damage: 867% of the user's Attack. ・Deals Fire Elemental damage ・Deals medium Break damage ・When this skill hits it activates the Prey effect ・When the user uses this Basic Skill damage of the Radiru Family's Longbow increases by 24%. Cooldown: 25 Skill Effect 1: Prey - When the user successfully puts the enemy in a Break state, it changes to the Prey on the Weak effect. Duration: 25 seconds. Skill Effect 2: Prey on the Weak - Increases the target's Fire damage taken by 8%. Duration: 60 seconds. |
Damage: 1782.17% of the user's Attack. ・Deals Fire Elemental damage ・Deals medium Break damage ・When this skill hits it activates the Prey effect ・When the user uses this Basic Skill damage of the Radiru Family's Longbow increases by 24%. Cooldown: 25 Skill Effect 1: Prey - When the user successfully puts the enemy in a Break state, it changes to the Prey on the Weak effect. Duration: 25 seconds. Skill Effect 2: Prey on the Weak - Increases the target's Fire damage taken by 8%. Duration: 60 seconds. |
Description | Effect (Lv. 1) | Effect (Lv. Max) | |
---|---|---|---|
Cascading Glory | After unleashing a barrage of manifested weapons, Esil jumps between them and stabs downward. |
Damage: 1020% of the user's Attack. ・Deals Fire Elemental damage ・Deals medium Break damage ・When this skill hits it Knocks Down the target. Cooldown: 20 |
Damage: 1530% of the user's Attack. ・Deals Fire Elemental damage ・Deals medium Break damage ・When this skill hits it Knocks Down the target. Cooldown: 20 |
Description | Effect (Lv. 1) | Effect (Lv. Max) | |
---|---|---|---|
Foretold Victory | A barrage of arrows from the Demons' Castle rains down on the heads of her enemies. |
Damage: 3409% of the user's Attack. ・Deals Fire Elemental damage ・Deals weak Break damage ・Fires a barrage of arrows over nearby enemies for 10 seconds. Cooldown: 45 Power Gauge Consumption: 100% |
Damage: 5113% of the user's Attack. ・Deals Fire Elemental damage ・Deals weak Break damage ・Fires a barrage of arrows over nearby enemies for 10 seconds. Cooldown: 45 Power Gauge Consumption: 100% |
Esil Radiru Passive and Advancements | |
---|---|
• When Esil Radiru successfully puts a target in a Break state it increases the duration of the Break state by 3 second(s). • When she uses Death's Rush, or Extreme Evasion is activated, it activates Lance Throw. When she uses Stabbing Spikes, Glorious Wounds, or Cascading Glory, she grants herself the Enhanced Lance Throw effect. When Lance Throw is activated its potency increases based on the number of Enhanced Lance Throw instances applied. Lance Throw - Esil throws a spear that pierces through magically created armor. She delas damage equal to 800% of her Attack. When her attack hits she deals weak Break damage. When Lance Throw hits it activates the Prey effect. The maximum number of Prey effects that can be applied through Lance Through is 5. • Enhanced Lance Throw - Increases the damage of Lance Throw and Break effectiveness by 80% (stacking up to 5 times). After Lance Throw is activated, all effects of Enhanced Lance Throw are removed. Duration: Infinite (stacking up to 5 times). • Prey - When Esil successfully puts a target into a Break state it gains a Prey on the Weak effect with a potency based on the number of Prey effects previously applied. Duration: 60 seconds (stacks up to 50 times). • Prey on the Weak - Increases the target's Fire damage taken by 0.3%. Damage taken increases by 0.3%. Duration: 90 Seconds (stacking up to 100 times) |
|
✦ ✧ ✧ ✧ ✧ | While the effects of Foretold Victory are active the effects of Lance Throw are enhanced. The damage of Lance Throw increases by 100%. When Lance Throw hits it inflicts the Prey effect 2 time(s). The Prey effect triggered by Lance Throw can only be applied up to 10 times. |
✦ ✦ ✧ ✧ ✧ | The team members' Attack increases by 3% for every Fire team member in the party (stacking up to 3 times). |
✦ ✦ ✦ ✧ ✧ | The user starts the battle with their Power Gauge at 100% when they enter the stage. When Lance Throw hits it charges their Power Gauge by 1% and decreases the cooldown of Foretold Victory by 1 second. (Cooldown: 1 second) When Foretold Victory hits a target whose Break Gauge is 10% or below it instantly puts them in a Break state. |
✦ ✦ ✦ ✦ ✧ | Team members' Defense Penetration increases by 4% for every Fire team member in the party (stacking up to 3 times). |
✦ ✦ ✦ ✦ ✦ | When the user uses Death's Rush enhanced Lance Throw is activated one additional time. When Lance Throw hits the target within 10 second(s) while they're in a Break state it triggers Prey on the Weak instead of Prey. Enhances Prey on the Weak effect. Prey on the Weak - Increases the target's Fire damage taken by 0.3%. Damage taken increases by 0.3%. Duration: 60 Seconds (stacking up to 50 times) |
You can obtain Esil Radiru by pulling on the Gacha in the game. Click the ticket icon on the top right of your screen and trade your Essence Stones for Draw Tickets and use the ticket to pull on the banner that you want.
There are two types of banners: Rate Up Banner which boosts the rate up of a certain character featured and Custom Draw where you can choose which character or weapon you want to have a rate up.
All Current and Upcoming Draw Banners
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Kang Taeshik | Kim Chul | Kim Sangshik | Lee Joohee |
Nam Chae-Young | Park Beom-Shik | Park Heejin | Song Chiyul |
Yoo Jinho |
Esil Radiru Guide: Best Build
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