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The Old Murk-Eye Horde Deck Build is a strategy in Warcraft Rumble that aims to overwhelm opponents with numerous units. Read on for the best leader and minis for this build, deck build traits, and how to play and strategies!
Old Murk-Eye Horde Deck Build | |||
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The intention for this build is to overwhelm your opponent with a lot of units across all lanes, disrupting their strategy and focus. It capitalizes on Old Murk-Eye's ability to summon units by taking as much gold as possible.
Mini | Traits |
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・Cycle
・Fast ・Melee ・Squad |
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・Cycle
・Melee ・One-Target ・Resistant ・Tank ・Unbound |
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・Cycle
・Melee ・Miner ・One-Target ・Unbound |
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・Armored
・Melee ・One-Target ・Siege Damage ・Tank |
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・Elemental
・Frost ・Melee ・Squad ・Unbound |
The Raptors are the most crucial part of this build for their low cost and ability to be summoned multiple times in different lanes. In conjunction with Old Murk-Eye, with 11 gold, you can have 13 units across the map within a second.
Every other mini was chosen to support this strategy by filling different aspects: Quilboar to tank and divert towers and AoE enemy units, Dark Iron Miner to quickly grab gold anywhere on the map, Molten Giants for hard push lanes, and the Skeleton Party for their Ranged units.
Mini | Traits |
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・AoE
・Fast ・Ranged ・Resistant |
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・Elemental
・Frost ・Melee ・Squad ・Unbound |
The Huntress and the Molten Giants are used for a hard lane push, while the Skeleton Party can be used to flank Ranged squads and units.
Mini | Best Talent |
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![]() March of the Murlocs lasts an additional 5 seconds longer after deploying. |
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![]() Deal 10% more damage for each other Raptor nearby |
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![]() Deploy much more quickly |
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![]() After Mining, gain Armored. |
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![]() Heal when destroying a tower |
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![]() Summons a Skeleton Tank, Rogue, Priest, and 2 Mages. |
The key strategy for this deck is to save all your gold to quickly summon Old Murk Eye along with the Raptors and any other unit you can afford, with the aim to overwhelm your opponent either in specific lanes or even all lanes.
Make sure to summon Old Murk Eye first, then all the Raptors, and then whatever else you can afford.
In our testing, it can be tempting to send out Old Murk-Eye and the Raptors randomly and as quickly as possible especially with the time limit on Old Murk-Eye's ability.
One of the advantages of the Raptors is you can split them. So, while waiting for your gold to fill up, use the time to survey the field and plan where it would be best to send or position them.
The main hindrance of this strategy is the maximum amount of gold you can store. To further capitalize on Old Murk-Eye's ability, be sure to have the Dark Iron Miner and other unbound units grab gold where they can at the same time.
A weakness of this strategy are AoE enemies due to the low HP of your units. Use the Quilboar to divert the attack direction of enemy units or towers that could easily wipe out your army. Also, use the Skeleton Party to flank Ranged units.
Unfortunately, the hordes of tiny units usually aren't enough to win matches, which is why you have the Molten Giant and Huntress, which should always be partnered together in lanes. These two units will be in charge of taking down towers and the main army of your opponent.
Leader | Build List |
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Skeletal Swarm Build |
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Spell Build |
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Tank Build |
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Low Cost Build |
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PVP: Elemental Tank Build |
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Faction Build |
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Stealth Cycle |
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Horde Build |
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Siege Build |
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Focused Siege |
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Quick Cycle Build |
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Trios Build |
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Unbound Build |
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Spell Build |
Old Murk-Eye Horde Deck Build
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