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Traits in Warcraft Rumble are the special properties and passive abilities that comprise each Mini! Read ahead to see a list of all Traits, their effects, as well as their advantages and disadvantages against one another!
List of Contents
Trait Name | Trait Description |
---|---|
Ambush | Double damage when attacking from Stealth. |
AoE | Strong vs Squad units. |
Armored | 50% Physical damage reduction. |
Attack Root | Attacks roots enemies. |
Attack Stun | Attack stuns enemies. |
Bloodlust | Bloodlusted units gain +33% movement and attack speed. |
Bombard | Attacks ground enemies only. |
Cannibalize | Consumes fallen enemy gold residue to regain health. |
Carrion | Multiplies from slain enemies. |
Charge | Charges to enemy targets. |
Cheap Shot | Attacking from Stealth will Stun enemy units. |
Cycle | 2 cost or less for more Mini plays! |
Dismounts | Dismounts the mount/vehicle after its destroyed. |
Elemental | Deals elemental damage. Strong vs Armored. |
Fast | Fastest moving units. |
Flying | Strong vs Melee units. |
Frost | Frost damage slows enemy movement and attack speed. |
Fury | Attack speed increases while in combat. |
Hatching | Unit hatches into final form when attacked. |
Haunt | Summon a Banshee on death. |
Heal Squadmate | Mountaineer periodically heals his Bear companion. |
Healer | Heals friendly units. |
Hook | Hooks ranged enemies. |
Longshot | Outranges EVERYTHING else. |
Melee | Strong vs Ranged units. |
Miner | Mines Gold from Gold Veins. |
One-Target | Strong vs AoE units. |
Percent Damage | Deals a percentage of the target's health in damage. |
Poisonous | Deals stacking damage over time. Strong vs. Armored. |
Possession | Takes control of an enemy unit. |
Ranged | Attacks enemies from a distance. |
Rebirth | One-time self resurrection. Reborn at 50% life. |
Resistant | Takes 50% less Elemental damage. |
Siege Damage | Double damage vs. Towers. |
Siege Specialist | Only attacks Towers and Bosses. |
Spell | Cast anywhere on the map. |
Squad | Strong vs One-Target units. |
Stealth | Invisible to enemies until it attacks or is damaged. |
Summoner | Summons additional units. |
Tank | High health unit. Good at soaking Tower damage. |
Unbound | Can be played anywhere on the map. |
Vulnerable | Unit takes 2x elemental damage. |
Traits are special properties that come attached to each mini that dictate how they behave once summoned on the battlefield. Traits themselves aren't always unique, but each mini will have a unique combination of different Gold and Silver Traits.
Additionally, Traits are always active so long as the mini is in play, meaning you don't have to worry about pressing any buttons to trigger them.
Melee, Ranged, and Flying type minis
Traits come in two variations, Gold and Silver. All minis will have 2 Gold Traits while only some minis will have Silver Traits at all.
Gold Traits are typically comprised of two things; a mini's unit type as well as their attack type.
List of Traits | ||
---|---|---|
Flying | Melee | Ranged |
Unit Type is the distinction between Melee, Ranged, and Flying type units. Each type coheres to a Rock-Paper-Scissors style of advantages and disadvantages.
Furthermore, there is a 4th Unit Type known as Spell. Spell-type minis apply special effects and/or statuses to minis in play. This can range from things like turning minis into sheep, or temporary immortality.
Keep in mind that there are other factors that determine which mini wins in a fight. But this weakness triangle
is generally what you should consider when placing down your minis.
List of Traits | ||
---|---|---|
AoE | One-Target | Squad |
Attack Type refers to the effective range of a mini's attack. Similar to Unit Type, each attack type has an advantage and a disadvantage against one and the other.
List of Attack Types
Silver Traits are what provide minis with special effects, damage types, and behaviors.
Some traits may only trigger during specific situations, while others will be active for the entire game.
Warcraft Rumble Categories | |
---|---|
Traits |
|
List of Traits
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