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The Hogger Stealth Cycle Deck Build is a quick cycle deck that uses low-cost units and stealth to buy time for Hogger to grow. Read on for the best leader and minis for this build, deck build traits, and how to play and strategies!
Hogger Stealth Cycle Deck Build | |||
---|---|---|---|
Hogger | Quilboar | Harpies | Defias Bandits |
Smoke Bomb | Gnoll Brute | S.A.F.E. Pilot |
This deck utilizes low-cost minis to buy time and cycle through our deck to get as many Hoggers out on the field as often as possible.
Also included are some answers to enemy minis like Quilboars for emergency tanking and Harpies for Flying DPS.
Gnoll Brutes are added as another possible frontline unit, with Defias Bandits taking treasures and dealing with any lone Ranged minis.
Mini | Traits |
---|---|
Defias Bandits |
・Cheap Shot
・Cycle ・Melee ・Squad ・Stealth |
Quilboar |
・Cycle
・Melee ・One-Target ・Resistant ・Tank ・Unbound |
Gnoll Brute |
・AoE
・Melee ・Tank |
Quilboars are a staple in most deck builds because of how versatile it is as an Unbound unit that is low in cost and high in HP. This works well with Hogger since it can take up one Hogger's default Beast faction slots.
Defias Bandits are among the cheapest minis available in game, allowing you to cycle through your deck and helping you draw Hogger much faster. Additionally, they come with Stealth and Stun, making them great counters to both squishy single targets or tanky melee units.
Gnoll Brutes are included as another cheap cycle unit with a respectable amount of HP which buys us more time to build our Hogger.
Mini | Traits |
---|---|
S.A.F.E. Pilot |
・AoE
・Elemental ・Ranged ・Unbound |
The S.A.F.E. Pilot is a Spell and Unit combo that helps us deal with Squads and can take an advantageous position above the middle bridge to shoot at enemies below.
Mini | Traits |
---|---|
Harpies |
・Fast
・Flying ・Squad |
Harpies are our anti-air units that can deal with Gargoyles, Gryphon Riders, and even melee ground units.
Mini | Traits |
---|---|
Smoke Bomb |
・AoE
・Cycle ・Spell |
The Smoke Bomb is included in this deck as our tech to boosting Hogger and our other units even further. Also, this spell grants us more value as we can use it to cover our Harpies or S.A.F.E. Pilots which ensures they get some attacks in.
Additionally, this Spell forces enemies to use Spells if they want to stop our push, making them spend at least 2 gold (Chain Lightning) or more just to reveal our units.
Mini | Best Talent |
---|---|
Hogger | Ham Hock Hogger also gains +10% max health each time he is played. |
The Ham Hock talent plays well into our strategy of building an uber Hogger. After our 3rd or 4th Hogger, this talent almost makes Hogger feel like a tank that hits fast and runs quick.
Mini | Best Talent |
---|---|
Defias Bandits | Pick Lock Earn an extra +2 Gold when opening chests |
Quilboar | Tunnel Vision Deploy much more quickly |
Gnoll Brute | Rabid Reduce deploy cost by 1 Gold and gain the Cycle trait. |
Tunnel Vision really punishes unattentive opponents by allowing our Quilboar to sneak some chip damage on the enemy base. Additionally, this talent is also a crutch for newer players who aren't already familiar with the propper positioning and timing of summoning the Quilboar.
Pick Lock helps us upkeep our economy since we will often be leaving our Defias Bandits walking down the middle lane. This let's us continue cycling through our deck which leads to more Hoggers more often.
Rabid makes the Gnoll Brute cheaper, which really helps our build function the way it was meant to. Additionally, it grants the Gnoll Brute the Cycle trait, which plays into our Smoke Bomb talent.
Mini | Best Talent |
---|---|
S.A.F.E. Pilot | Gnomish Cloaking Device Deploy the explosion with Stealth. |
A big downside to the S.A.F.E. Pilot is how squishy she is. More often than not, the S.A.F.E. Pilot does immediately after crash landing her plane.
This talent allows her to get at least one shot it and even amplifies the damage it deals by granting her Ambush.
Mini | Best Talent |
---|---|
Harpies | Trinket Collectors Gain the Miner trait. Cost increased by 1 |
Harpies already move and attack quickly. Couple that with the fact that there are three of them makes mining gold nodes simple and relatively safe.
Mini | Best Talent |
---|---|
Smoke Bomb | Band of Thieves Grant +1 level to Cycle minis within. |
As our deck contains a handfull of different minis with the Cycle trait, leveling them up everytime we use Smoke Bomb can really help us deal with enemy pushes.
This works out even better when matching up against opponents below 3,000 Honor since most enemy minis will only be at Lv.1.
This deck was built to cycle and get to Hogger as quickly and as often as possible. By deploying units rapidly, we can very quickly bump up Hogger's effectiveness.
With the recommended talent equipped, Smoke Bomb can really push the advantage for many of our minis. Think of using it on Harpies when they are flying into a Pyromancer or any other ranged AoE mini.
Consider dropping it on a 5th or 6th cycle Hogger to help him reach the enemy base. The utility options of this spell are endless for this deck and smart players will actively look for ways to utilize this spell in order to gain even the slightest upper hand.
Leader | Build List |
---|---|
Baron Rivendare | Skeletal Swarm Build |
Bloodmage Thalnos | Spell Build |
Cairne Bloodhoof | Tank Build |
Charlga Razorflank | Low Cost Build |
General Drakkisath | PVP: Elemental Tank Build |
Grommash Hellscream | Faction Build |
Hogger | Stealth Cycle |
Old Murk-Eye | Horde Build |
Rend Blackhand | Siege Build |
Sneed | Focused Siege |
Sylvanas Windrunner | Quick Cycle Build |
Tirion Fordring | Trios Build |
Maiev Shadowsong | Unbound Build |
Jaina Proudmoore | Spell Build |
Hogger Stealth Cycle Build
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