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Devilsaur Queen is the Campaign boss for Campaign Map 12-5 of the Un'Goro Crater Zone in Warcraft Rumble. Read on to learn more about this boss, the enemies that spawn along with Devilsaur Queen, rewards for beating Devilsaur Queen, how to beat this boss, and more!
List of Contents
Devilsaur Queen Information | |
---|---|
Devilsaur Queen | |
Stage | 12-5 Un'Goro Crater |
Required Onyxia Sigil | 56 |
Recommended Deck Level | Level 13 |
Level Description | |
This stage is a Hard Mission. The Queen of Un'Goro can only be stopped by one thing. Well, lots of things, just focused on her shins. |
Boss Tactic | Relentlessly advances towards your base. |
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First Clear Rewards | ||
---|---|---|
1 Onyxia Sigil |
Troop Choice |
Sylvanas Windrunner Deck Build | |||
---|---|---|---|
Sylvanas Windrunner | Ghoul | Necromancer | Bat Rider |
Whelp Eggs | Quilboar | Gryphon Rider |
Sylvanas is our Leader choice for this campaign map because of her Black Arrow talent, which allows her to effectively deal with the Raptors that will continually spawn throughout the match.
To pair with Sylvanas' high gold cost, we've included the Ghoul as our frontliner of choice because of his low cost and his ability to heal himself through his Cannibalize trait.
The Necromancer is included as added firepower against Devilsaur Queen since she has a weakness to Ranged minis.
Whelp Eggs, Gryphon Riders, and Bat Riders are also present since their Flying trait counters Raptors, and also lets them reach Devilsaur Queen quickly via the right lane.
Finally, Quilboar allows us to take aggro from incoming Ogre Mages or other Ranged minis that could pose as threats against our lineup.
Mini | Best Talent |
---|---|
Sylvanas Windrunner | Black Arrow Pierce through enemies in a line, dealing Elemental damage. |
Sylvanas' Black Arrow talent is required to to easily clear this Campaign Map. Having Black Arrow allows Sylvanas to eliminate the pesky Ogre Mage who will typically be positioned behind Warsong Grunts.
Additionally, this talent allows Sylvanas to quickly eliminate any Raptors as well as the occasional Goblin Sapper that Devilsaur Queen likes to deploy.
Mini | Best Talent |
---|---|
Necromancer | Jeweled Skulls Summon Skeletal Mages instead of Skeletons. |
Jeweled Skulls amplifies our Necromancer's effectiveness against the Devilsaur Queen since this mini essentially goes from being a single Ranged mini to 3 Ranged minis.
Mini | Best Talent |
---|---|
Whelp Eggs | Flame Burst Damage nearby enemies when hatching |
Bat Rider | Fiery Surplus "Accidentally" leave vials on the ground. Burning nearby enemies that touch them |
Flame Burst allows us to deal even more damage against any incoming Raptors whenever we are using Whelp Eggs to defend the base.
Fiery Surplus helps us deal damage against Raptors since they will typically pass below our Bat Riders.
The Devilsaur Queen is a stationary target that only moves forward every minute or so. After moving, she will destroy the nearby meeting stone and tower before going idle.
While she is idle, she will only retaliate against melee minis, but will soak all the damage without repercussion from ranged minis.
If you can manage to get your ranged units to reach her, they will start chipping away at her massive health pool and she will just tank the damage.
If you just idle for the first few seconds of the game, Devilsaur Queen will typically deploy her Warsong Grunts and Ogre Mage on the left lane.
Use the Quilboar or Ghoul plus Sylvanas to deal with this initial wave, and then drop an additional Necromancer on the left if you're having difficulties.
The towers on this map are all located on the left lane. The right lane will only have meeting stones, meaning sending our Flying minis like the Bat Rider and Gryphon Rider down the right lane will usually result in them reaching the Queen as the Raptors cannot reach these minis.
Be wary of the occasional Ogre Mage that may spawn on the right. Get ready to quickly drop a Quilboar to pull aggro from your incoming Flying mins.
Drop Whelp Eggs close to your base on the right lane to defend against incoming Raptors. The left lane will have the majority of our ground units like Necromancers and Sylvanas so we can ignore defending that lane.
The right lane, however, will have damaged Raptors coming in because our Flying minis will large ignore them after they've gone too far out of their range.
For this, we leave Whelp Eggs nearby as they will efficiently deal with any Raptors that reach the base.
Warcraft Rumble Campaign Guide
Region Bosses | |
---|---|
12-1 | |
12-2 | |
12-3 | |
12-4 |
The Crystal Shaper
|
12-5
(Hard) |
Devilsaur Queen
|
This section is currently being updated. Thank you for your patience! |
All Regions | ||
---|---|---|
Elwynn Forest | Westfall | Duskwood |
Stranglethorn Vale | The Barrens | Ashenvale |
Darkshore | Thousand Needles | Lordaeron |
Hinterlands | Dustwallow Marsh | Un'Goro Crater |
Winterspring | Plaguelands | Blackrock Mountain |
Devilsaur Queen Un'Goro Crater Campaign Guide
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