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I've been experimenting with Eir as I level her more fully and she's not as good as I thought. She's got great Res but even with her bonuses her Def is still on the weak side. She doesn't prevent counterattacks just follow-ups which I see now is different, and with her low HP that makes it difficult for her to win match-ups. She's still a good team healer for boosting Res but all her bonuses and effects don't help that much in combat. If she prevented counters not follows she'd be an easy 9.0.
Also, I realize it would take lots of reinvestment on A/C skills, require BHector replacing Ostian Counter, and make AIdunn's anti-armor less applicable, but wouldn't BHector actually make the better Near Save Unit and AIdunn the better Far Save unit because of her better Resistance and calculation of lower Def/Res for ranged units, since Near Save units only need Res for facing dragons?
With a good A skill like Atk/Res Unity and a decent special, plus a good seal, I can see Eir with a refined Lyfjaberg, Mystic Boost 3, and Sparkling Boost 3 being one of the best supports/team healers and one of the best dagger units in the game, probably worthy of a 9.5 rating. Her low Atk/Def stats are drastically improved by her combat boosts of Atk+13/Spd+8/Def+8/Res+13. She simultaneously boosts team Res/HP, skyrockets her own stats, and prevents enemy follow-ups.
I've been looking at filling out my Brigade, and I think Eir should be at least a 9.0. Despite her low stats she gets a ton of bonuses from her refined weapon and Sparkling Boost +, including: +8 Atk/Def/Spd/Res during combat, +5 res to all allies during combat, 20 HP healing to most damaged ally, enemy follow-up prevention/cooldown debuff, bonus to unit Atk/Res = 20% of HP, Dagger 7, Res +3, and 7 HP healing to unit/allies after combat. Properly invested she's probably one of the best daggers.
It's probably because even if they have the same name, they are not considered as the same character
When showing units of the same name for Selena and Summer Selena on their pages, Selena (Fates) isn't shown. https://game8.co/games/fire-emblem-heroes/archives/312476
I just got Nott during the recent Summon event with 40 summons. She is invaluable for Aether Raids Defense because she is the only Dark defensive bonus mythic, so she is required to get the extra unit when defending during Dark seasons. Her Pathfinder isn't the gamechanger that New Year's Dagr's is though because she can't apply it to all teammates per NY Dagr's Duo skill - which is a phenomenal skill for Aether Raids Offense and Summoner Duels because it allows a rapid round team advance.
Hello! Could you please consider an update for the Weapon Refinery Tier List? Thank you!
A good addition to the Aether Raids Guide would be a list of Aether Raids-specific skills/weapons, e.g. Upheaval, Disarm Trap, Mila's Turnwheel, Detailed Report, and AR-D or AR-O skills. Also, Aether Raids party bonus heroes could be mentioned, e.g. offensive (Ash, Elimine, Ashera, Dagr, Reginn, Thorr, Ullr) and defensive (Otr, Nott, Seiros). https://game8.co/games/fire-emblem-heroes/archives/288478#hl_6
Thanks for pointing these out, they have both been fixed.
Just noticed that: On Luthier's recommended IVs, it state +Atk/-Def, but in the text, it is written +Atk/-Spd
Sara shows as a 9.0 rating here but as a 9.5 on her page. https://game8.co/games/fire-emblem-heroes/archives/268942
There will be a Legendary and Mythic Hero Remix banner this month. Azura will be present on that banner.
Hello, I’m looking for details on when Legendary Azura : Vallite Songstress will return. https://game8.co/games/fire-emblem-heroes/archives/267221#hl_9 I was told March 2022 but am struggling to find when. Any help appreciated.
I realized Earthfire Balm + doesn't stack that well since the boosts aren't during combat or permanent bonuses. Elimine already grants Def/Res+6 so the Atk/Def+6 of Earthfire Balm + only boosts Atk, the Def overlaps and doesn't stack. The Atk boost is still useful but an Atk/Spd skill would be more useful. However if pairing with Flayn, Flayn's Deluge Balm + would provide the speed lacking from Elimine, for +6 boosts to all stats.
The description for the Close Guard 3 seal is outdated and doesn't mention that it also applies to beast damage now as well, so the seal now apparently applies to all close-range damage. https://game8.co/games/fire-emblem-heroes/archives/279482
And it needs an assist skill.
Also, Gatekeeper's first-mentioned build description is incomplete and just trails off. https://game8.co/games/fire-emblem-heroes/archives/339576#hl_3
Summer Hilda shows up twice in the Which Units Should Inherit section for Deluge Balm +. https://game8.co/games/fire-emblem-heroes/archives/305188#hl_4
I was testing Scion Leif in Summoner Duels. He can't attack multiple times per turn after all, but his extra action counts as a separate turn, although still faster than the time needed for Ninja Lyn/Corrin to activate their Duo skills and act again. He would still be well-paired with Legendary Sigurd to use his Duo to boost LSigurd's attack and guarantee a follow-up before a counterattack. SLeif could then follow LSigurd's charge taking advantage of the movement range boost from LSigurd.
In Summoner Duels, Ninja Lyn/Corrin take a turn to activate their Duo skills for an extra action. Scion Leif can instantly attack twice and still retreat a space, with potential 1 move extra mobility on both attack range and canto if working with Legendary Sigurd, who his Duo serves as a perfect setup for. I would also recommend combining Legendary Eliwood to double LSigurd's bonuses for a long-range high-powered mobile and versatile offense.
SLeif could be used with LSigurd, MSigurd, and LEliwood in Summoner Duels to buff and ensure dual attacks before a counter, especially useful for LSigurd's initial strike needed to boost team mobility, while LEliwood's doubler could buff LSigurd's attack tremendously. LEliwood I think should be a 9.0 for his tremendously valuable doubler skill boosting stats of the team's best attacker.
I think Scion Leif could be a 9.5. S Leif is one of only a few heroes that can attack multiple times in the first turn, see FEdelgard, NLyn, NCorrin, and doesn't require activation. Plus he gets Canto 1 afterwards, built-in miracle, automatic healing, cooldown-2, and a 5 buff to all stats. His Duo guarantees Atk/Spd+4 buffs to him and title allies allowing them double attacks before counters, and applies to some of the best cav heroes including LSigurd, MSigurd, LEliwood, and Reinhardt.
Thanks for letting us know, this has been fixed.
New Year's Lyre is missing from the list of cavalry heroes. https://game8.co/games/fire-emblem-heroes/archives/267489
As a general rule, couldn't you just classify 9.9/9.5 ratings as SS, 9.0 as S, and 8.5 as A ratings, then adjust as necessary? I would think that would be the quick way to redo the tiers.
The Reroll Tier List hasn't been updated in a while and is due for an overhaul. It might take some time to be fully up-to-date because we would be looking at every 5-star hero for the overhaul and ranking them appropriately.
By the way, I don't understand the Reroll tier list. Why are BHector and VChrom (9.9) only S ranks? I am surprised Pirate Surtr and Flayn are only S rank also. Interestingly VGustav is SS rank but not BHector. https://game8.co/games/fire-emblem-heroes/archives/260001
One of my teams I run uses BHector, Elimine, Nifl, FEdelgard, and NY Dagr/Otr for Summoner Duels. There are a few units that I really dislike facing. Ninja Lyn and Ninja Corrin complicate things because of their multi turn, but at least that takes a turn to activate, so they can't just cross all at once and take out key units. LSigurd can charge in from 4 spaces to attack Elimine, retreat back, and boost team movement for followups on BHector. LSigurd is a match-up nightmare for tank teams.
Take Summoner Duels for example. If you're using BHector (which I do) you bump him to the front of the line with support near the middle of the map as both sides face off, just out of range of one another. With LSigurd's mobility and ability to absorb the first attack, he can charge in from the front or flanks to target support or Hector himself, then allowing for one shot units to reach BHector before they can be targeted. He really makes an entire offense better and more versatile.
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