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Fire Emblem Heroes (FEH)

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
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This is the Discussion Board for Fire Emblem Heroes. Please use this page for asking questions about the game or giving advice.

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363 JoshuaZ JoshuaZ almost 4 yearsReport

Yet Brave Hector requires lots of support also from Elimine/Flayn and isn't by himself a primary carry unit either by your definition in the way FEdelgard is, and even she can be taken down by the right unit without support. Looked at from from a defensive standpoint LSigurd may not be a primary unit but from an offensive standpoint I would argue he's at least as important as FEdelgard by expanding an entire team's movement to generate an assault.

362 Anonymous Anonymous almost 4 yearsReport

In Aether Raids, Hector can be a primary carry unit because you can stack a lot of support on him, up to and including: - Invisible buffs from skills and seals like Distant Guard, Drives, etc. - Mythic hero bonuses, especially if you use 3 Mythics; that's +15 HP and bonuses to other stats - Mythics that provide Res are extra helpful - Multiple support units like Corrin, B!Lucina, Flayn, Elimine, S!Hilda, and many more

361 Anonymous Anonymous almost 4 yearsReport

In Summoner Duels, where you cannot use both Near and Far Save, you choose one and build your team around it. Hector's role in this scenario is to be a tank that protects the team; not the primary carry unit.

360 Anonymous Anonymous almost 4 yearsReport

There is a reason why competitive players build their teams while keeping Brave Hector in mind. Invested and supported properly, he is a very powerful tank that can defeat most foes even with color disadvantage. Without investment and/or appropriate support, he has weaknesses that can be exploited, especially by green mages or non-red units with Null Follow-Up.

359 Anonymous Anonymous almost 4 yearsReport

L!Sigurd with Near Trace is very strong indeed, but he isn't on the level of truly busted units like F!Edelgard and B!Hector who can carry matches by themselves. L!Sigurd is an enabler - he enables his team by granting them movement. Alone, he won't do much. He belongs in the 9.5 tier.

358 JoshuaZ JoshuaZ almost 4 yearsReport

Actually, maybe it's just a 2 space retreat after a 4 space attack if using A/D Far Trace 3. I am trying to verify whether it's 2 or 3 spaces. He looks to be the most effective unit for a long distance team assault regardless though. BHector teams are vulnerable to pass tactics that wipe out support, and to boosted mobility for high power ranged units which LSigurd seems ideal for exploiting. Sigurd can also be teamed with Dagr, BHector, Flayn, and Elimine to fall behind Hector using Pathfinder.

357 JoshuaZ JoshuaZ almost 4 yearsReport

Just the ability of LSigurd to attack from 4 spaces away and retreat back 3 spaces with high attack would justify a 9.9 rating in my opinion (I believe he may be the only unit who can do so without skills like Even Tempest or buffs), but he also comes with phenomenal defense, a guaranteed follow, 40% reduced damage from the 1st attack/80% consecutive ranged counter damage reduction, and boosts team movement/attack after combat allowing him to lead a coordinated long-distance blitzkrieg.

356 JoshuaZ JoshuaZ almost 4 yearsReport

I've been using Brave Hector lately and even with Elimine and Nifl backing him up he can still be one-shot by certain units like Eitri if they get in range and once he's down Elimine and Nifl are vulnerable. Plus, certain modes prevent use of both near and far save units, allowing mobility units to attack from the flanks at Elimine and Nifl. I think a distance blitzkrieg approach has advantages a Hector/Idunn tank approach does not, so at this point I'd say LSigurd could be better than BHector.

355 JoshuaZ JoshuaZ almost 4 yearsReport

I have been looking into mobility blitzkrieg approaches. An attack by LSigurd could allow units clustered just out of range like NY Reginn/Fafnir, L Eitri with Even Tempest 3, etc., to strike following his assault boosting their movement ranges for a devastating coordinated Blitzkrieg. LSigurd's potential to allow long-distance assaults, devastating in Summoner Duels, Aether Raids, and Arena, cannot be overstated, so I'm recommending a 9.9 rating. See also my build submission on A/D Near Trace.

354 JoshuaZ JoshuaZ almost 4 yearsReport

LSigurd could be used with NY's Dagr's Pathfinder and a lead unit to attack and retreat behind a tank, or alternatively could focus on wall-breaking offensive skills as a devastating first strike without canto, and since team range would boost afterwards, even if his hp hits 0, followed up by attacks from other cavalry units suddenly able to strike due to the team movement boost. Given how battles are often decided by who strikes first and hardest, I think he is ideal for a blitzkrieg approach.

353 JoshuaZ JoshuaZ almost 4 yearsReport

I think Legendary Sigurd if given A/D Near Trace 3 could be a 9.9 rating. He can canto back 3 spaces due to his special improving team mobility 1 after combat. His special improves team attack after combat also and during combat his damage while his weapon reduces first attack damage 40% and ensures his follow-up attack. This allows for a distance assault and retreat while setting up a wave of following attacks from allies now able to move an additional space.

352 Anonymous Anonymous@Game8 almost 4 yearsReport

We generally don't like Astra because attacking a tank with color disadvantage even with Astra up won't do much. Dealing single digit points of damage normally will result in a maximum of 45 damage (if a normal attack does 9) at most. Bonfire and Ignis are consistent sources of damage since they're based on Hector's defense, which he has a lot of. They're generally better options.

351 JoshuaZ JoshuaZ almost 4 yearsReport

So I think he is getting 3-4 charges per combat. I will need to observe his cooldown to see whether Bonfire or Astra is the best fit. Obviously I'd prefer Astra if he is getting enough charges for it.

350 JoshuaZ JoshuaZ almost 4 yearsReport

In looking through all the skills with the Inherit skills skill search feature, I was also considering Glimmer and Astra - I don't think he'd be a good fit for Galeforce. I need to tailor it to his specific countdown situation. The refined Maltet accelerates his special trigger by 1 per attack and guantees a follow up attack. Body/Special Fighter adds 1 charge per attack.

349 Anonymous Anonymous@Game8 almost 4 yearsReport

Bonfire is a good lower cooldown Special on him.

348 JZ JZ almost 4 yearsReport

I checked the settings and there is actually an auto favorite setting that blocks you from being able to inherit skills from 5* rarity heroes. To inherit a skill you must either unfavorite them on the hero's profile page by unchecking the top left heart icon or have first turned off the auto favorite setting.

347 JZ JZ almost 4 yearsReport

This is Hector's progression. (Forum image uploads don't seem to be working) https://ibb.co/D984P2N I am still deciding on which special to give him instead of Ignis, and haven't yet boosted Mystic Def 2 to 3 or gotten Special Fighter (although I think Bold Fighter serves as a decent alternative until then) but he's improving. I am using the Distant Guard, Obstruct, and Guidance seals on team members Elimine, Plumeria, and Bridal Juno (who I expect to soon replace with Nifl).

346 JZ JZ almost 4 yearsReport

I just figured out the inheritance problem too. Units were getting favorited automatically somehow so I had to go to Ascended Fjorm's profile and unfavorite to be able to skill inherit. All 5 star heroes not potential unlocked seem to be automatically favorited so skills can't be inherited from them for some reason.

345 JZ JZ almost 4 yearsReport

Nevermind, I just realized save skills require an armor unit and Brave Ike is infantry unfortunately. It's too bad, he would have made a good save unit otherwise. Back to the drawing board I guess.

344 JZ JZ almost 4 yearsReport

I am also toying with the long-term idea of a dual save unit. Once getting Far Save on BHector, since I'm about to get Brave Ike as a rank 15 gift, I was thinking of getting him Near Save, then pairing with Elimine and Flayn, since BIke reduces damage from the first attack by 40%, consecutive attacks by 80%, and Elimine and Flayn each drop damage down an additional 30% while providing stat buffs.

343 JZ JZ almost 4 yearsReport

I should say five 9.9s, I see you also have Ninja Corrin (F) on there now also. I was thinking of combining FEdelgard and Muspell into an offensive unit given Muspell's boost to allied attack and overall good offensive and defensive stats for charging into battle alongside FEdelgard. Otr, Dagr, and Elimine might all be good support options, or maybe even Plumeria to refresh FEdelgard if giving FEdelgard Galeforce.

342 JZ JZ almost 4 yearsReport

Alright, thanks! I just got Fallen Edelgard and Muspell from the legendary pack on random summons so was thinking of getting Nifl with my 40 orb free summon as an upgrade over Juno, although long-term I will need to get Flayn instead. I also plan to save up orbs for Valentine Chrom - even though this release seems a little tooty-fruity, at least he married Olivia. That would mean having VChrom, FEdelgard, and BHector, 3 of the 4 9.9s.

341 Anonymous Anonymous@Game8 almost 4 yearsReport

If you have, or once you obtain Far Save on Brave Hector, everybody else's stats do not matter because Hector will be tanking all the ranged attacks anyway. This is where Corrin (M) becomes a better support.

340 Anonymous Anonymous@Game8 almost 4 yearsReport

The thing with Bridal Juno is, she's a seasonal unit without a unique weapon. Any other flying blue mage can inherit her weapon and replicate her role. This reduces her rating as the only thing that will make her stand out is her stat spread. Using Bridal Juno (or inheriting her weapon onto someone else) might be better than Corrin (M) if you aren't using Far Save on Brave Hector.

339 JZ JZ almost 4 yearsReport

Team 2 also has Corrin (M), who I just decided should swap to team 1 instead of Valentine Lissa. Valentine Lissa has weapon refine options also allowing her to either attack without being countered or calculate damage from her staff like other weapons that could be mentioned on her page. https://game8.co/games/fire-emblem-heroes/archives/356377

338 JZ JZ almost 4 yearsReport

Right now I'm looking at two tank teams in addition to my hit and run main team of Ash/NY Dagr/Otr/Reginn. Team 1: Brave Hector/Elimine/Plumeria/Valentine Lissa. Team 2: Ascendant Fjorm/Summer Hilda/Bridal Juno. Bridal Juno serves a rare support role for tank units that's hard to find, although she isn't my top tier.

337 JZ JZ almost 4 yearsReport

Right now I have Bridal Juno at an (unimproved) level 40 stat line of 42-48-38-19-26, and that's before her 4 point Atk/Res team boost and potential 7 point Atk/Spd boost from Atk/Spd Form 3, which would certainly trigger if she played a support role in a tight formation backing a tank with Far Save. Aerobatics and Ardent Sacrifice give her some versatility in a support role, as does her flight as a mage. I somewhat prefer her over Corrin (M) for boosting the entire team's Atk/Res.

336 JZ JZ almost 4 yearsReport

I've been looking at my support options for tanks and I think Bridal Juno is underrated at 8.0 for being a flying mage capable of team buffing Atk/Res. Her stats are not too bad either. While she may not be at the level of Elimine or Plumeria, I think there's a good argument for her being an 8.5 when looking at other 8.5s like Hatari Deene, Velouria, Norne, Libra, and Echidna. She could play a useful support role for a tank like Brave Hector or Ascended Fjorm comparable to Corrin (M).

335 Anonymous Anonymous@Game8 almost 4 yearsReport

A/D Far Save is on a banner right now with Valentine's Robin, that will suffice. All the Far Save skills perform nearly equally well, with only a small bonus to bulk separating them from each other. We do suggest that you save your orbs until at least when AHR results come out. AHR, Hero Fest, and the Valentine's banner all overlap, and you can make an informed decision where to spend your orbs once you have full information.

334 Anonymous Anonymous@Game8 almost 4 yearsReport

Thanks for pointing this out! I have fixed it.

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