Fire Emblem Heroes (FEH)

Zeiss Builds and Best IVs

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This is a ranking page for the hero Zeiss - Ebon Bolt from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Zeiss.


Zeiss Rating and Basic Information

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) -
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Zeiss - Ebon Bolt: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Free-to-play Lance Flier with good Def
・Reversal Lance+ grants bonus stats to unit and inflicts stat penalties onto foe equal to twice their visible bonuses.

Zeiss Skills at 5★


Might: 14  Range: 1
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats x 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7).

Cooldown Count = 4
Boosts Atk by 50%.

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.)

At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."

Zeiss Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★★☆
Atk (13) No Attack IV ★★★★★
Spd (6) Spd Boon ★★★☆☆
Def (11) Def Boon ★★★★☆
Res (6) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Grand Hero Battle, Zeiss will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Atk / -Res

The best IVs for Zeiss are +Atk and -Res. Zeiss's base 48 Atk is among the highest in the game, and due to him lacking exclusive skills to make him unique, he needs every point of Atk he can obtain to keep up with better metagame units.

Zeiss's Res is below average at only base 25 and should be the bane of choice as it won't change any of his matchups.

+Atk for a +10 merge

We recommend a +Atk IV when merging Zeiss up to +10 to ensure he can remain relevant against modern metagame-relevant foes.

Zeiss Best Builds

Physical Tank Zeiss

HOT
Special Skill IconIgnis
Emblem Icon: -

How to Use, Explanation

This build maximizes physical bulk while retaliating with heavy damage using Ignis.

General Use / Budget Zeiss

Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This budget build allows Zeiss to fulfill a physical tank role using skills available with Divine Codes.

Source Heroes for All Skills

Zeiss Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 43 43
Rank: 192/1171
Atk
Atk 48 48
Rank: 2/1171
Spd
Spd 36 36
Rank: 493/1171
Def
Def 41 41
Rank: 75/1171
Res
Res 25 25
Rank: 668/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 48 67 40 46 29 230
Lv.40 +10 48 53 40 46 29 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
50 52 40 45 29 216
+Atk
Lv.40 +10
47 55 40 45 29 216
+Spd
Lv.40 +10
47 52 44 45 29 217
+Def
Lv.40 +10
47 52 40 49 29 217
+Res
Lv.40 +10
47 52 40 45 33 217

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 43 62 36 41 25 207
5★ Lv.40 43 48 36 41 25 193
4★ Lv.40 40 46 33 39 23 181
3★ Lv.40 39 43 32 37 22 173

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 27 6 11 6 69
4★ Lv.1 18 23 5 11 5 62
3★ Lv.1 18 20 5 10 5 58

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Zeiss Icon Zeiss
43 48 36 41 25 193
38 37 42 26 40 183
41 37 41 32 26 177
41 37 42 26 31 177
44 36 36 32 24 172
37 32 36 28 34 167
38 32 37 27 29 163
37 31 35 31 28 162
40 33 37 27 25 162
39 30 35 25 29 158
40 35 35 22 25 157
37 26 36 24 33 156

Note: Stats bonuses from skills are not taken into account.

Zeiss Roles, Strengths, and Weaknesses

Zeiss Roles

Zeiss - Ebon Bolt Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Zeiss is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Zeiss Strengths

Reversal Lance+ inflicts variable penalties onto foe

Zeiss's inheritable Reversal Lance+ grants him Atk/Spd/Def/Res+4 during combat and inflicts Atk/Spd/Def/Res penalties onto his for equal to twice their current visible bonuses for each stat.

This in-combat Panic effect essentially reverses his foe's bonuses, inflicting enough penalties to offset the bonus and lower them further.

This effect stacks with the traditional 【Panic】, and when combined, inflicts massive debuffs to the foe's stats in combat.

Zeiss Weaknesses

Lack of Unique Skills

Zeiss suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.

Lance Flying units are quite abundant in the game, and lacking an exclusive weapon makes Zeiss replaceable by better units.

Weak to Bows

As a flying unit, Zeiss takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? B Rank Icon

We Recommend Unlocking Potential for Zeiss - Ebon Bolt!

We recommend that you use Unlock Potential to bring Zeiss - Ebon Bolt from 4 Stars to 5 Stars. Zeiss - Ebon Bolt is very useful as a bulky lance flier, so you may find using Unlock Potential on Zeiss - Ebon Bolt helpful if your team lacks a party member with this role.

Unlock Potential Tier List

Zeiss - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 3★
8 1 No Effect 3★
10 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats x 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). 3★
14 1 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats x 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 3★
(Cooldown Count = 4) Boosts Atk by 50%. 4★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 3★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 4★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
At start of turn, if unit’s HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 3★
At start of turn, if unit’s HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 3★
At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 4★

Zeiss as a Source Hero

Zeiss Avatar

Value of Skills ★★★☆☆

Zeiss comes with Reversal Lance+, Atk/Def Clash 3, and Air Orders 3 as inheritable options.

He is best used for bridge fodder for the rarer Atk/Def Clash 4 or Atk/Def Excel.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must promote and merge. 0
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Promote if you need his/her archetype. 0
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Promote to 5 stars if you like this hero. 0
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Summon for his/her Skill Inheritance options. 0
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Pass on this hero. 1
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How to Get Zeiss / Illustrations / Voice Actor / Quotes

How to Get Zeiss

Obtain through a Grand Hero Battle

Zeiss is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Cory Yee
Illustrator HAGIYA Kaoru
Appears In

Illustration

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