This is an article about the rewards list and strategies for clearing the Arena in Armored Core 6 (AC6).
List of Contents
Rank | Conditions |
---|---|
F | Clear CHAPTER 1 mission "Retrieve Combat Logs" |
E | Clear CHAPTER 1 mission "Attack the Watchpoint" |
D | Clear CHAPTER 2 mission "Ocean Crossing" |
C | Clear CHAPTER 3 missions "Tunnel Sabotage," "Survey the Uninhabited Floating City," and "Heavy Missile Launch Support" |
B | Clear CHAPTER 3 mission "Attack the Old Spaceport" |
A | Clear CHAPTER 3 mission "Destroy the Ice Worm" |
S | Clear CHAPTER 4 mission "Underground Exploration - Depth 3" |
Phase | Conditions |
---|---|
α | Clear CHAPTER 1 mission "Attack the Watchpoint" |
β | Clear CHAPTER 3 mission "Prevent Corporate Salvage of New Tech" |
γ | Clear CHAPTER 3 mission "Destroy the Icce Worm" |
Phase | Conditions |
---|---|
δ‐1 | Clear CHAPTER 2 mission "Ocean Crossing" |
δ‐2 | Clear CHAPTER3 missions "Eliminate the Enforcement Squads" or "Destroy the Special Forces Craft" |
δ‐3 | Clear CHAPTER 4 mission "Underground Exploration - Depth 2" |
From the second playthrough onwards, only COAM rewards are given, and the amount earned is halved from the first playthrough. |
Rank | AC | First Clear Rewards |
---|---|---|
29/F | “Invincible” Rummy, AC: MAD STOMP |
35,000 COAM OST Chips ×2 |
28/F | Index Dunham, AC: BURN PICKAXE |
37,000 COAM OST Chips ×2 |
27/F | G6 Red, AC: HERMIT |
40,000 COAM OST Chips ×2 |
Rank | AC | First Clear Rewards |
---|---|---|
26/E | Nosaac, AC: BITTER PROMISE |
43,000 COAM OST Chips ×2 |
25/E | V.VI Maeterlinck, AC: INFECTION |
45,000 COAM OST Chips ×2 |
24/E | Little Ziyi, AC: YUE YU |
47,000 COAM OST Chips ×2 |
23/E | V.VII Swinburne, AC: GUIDANCE |
50,000 COAM OST Chips ×2 |
Rank | AC | First Clear Rewards |
---|---|---|
22/D | G3 Wu Huahai, AC: LI LONG |
52,000 COAM OST Chips ×3 |
21/D | Ring Freddie, AC: CANDLE RING |
54,000 COAM OST Chips ×3 |
20/D | V.V Hawkins, AC: RECONFIG |
56,000 COAM OST Chips ×3 |
19/D | G5 Iguazu, AC: HEAD BRINGER |
58,000 COAM OST Chips ×3 |
18/D | Rokumonsen, AC: SHINOBI |
60,000 COAM OST Chips ×3 |
Rank | AC | First Clear Rewards |
---|---|---|
17/C | G4 Volta, AC: CANNON HEAD |
62,000 COAM OST Chips ×3 |
16/C | V.VIII Pater, AC: DUAL NATURE |
64,000 COAM OST Chips ×3 |
15/C | Sulla, AC: ENTANGLE |
66,000 COAM OST Chips ×3 |
14/C | “Chatty” Stick, AC: CIRCUS |
68,000 COAM OST Chips ×3 |
13/C | Middle Flatwell, AC: TSUBASA |
70,000 COAM OST Chips ×3 |
Rank | AC | First-time Reward |
---|---|---|
12/B | V.III O’Keeffe, AC: BARREN FLOWER |
72,000 COAM OST Chips ×4 |
11/B | “Cinder” Carla, AC: FULL COURSE |
74,000 COAM OST Chips ×4 |
10/B | Coldcall, AC: DEADSLED |
76,000 COAM OST Chips ×4 |
09/B | V.IV Rusty, AC: STEEL HAZE |
78,000 COAM OST Chips ×4 |
08/B | “Honest” Brute, AC: MILKTOOTH |
80,000 COAM OST Chips ×4 |
Rank | AC | First-time Reward |
---|---|---|
07/A | G2 Nile, AC: DEEP DOWN |
83,000 COAM OST Chips ×4 |
06/A | V.II Snail, AC: OPEN FAITH |
85,000 COAM OST Chips ×4 |
05/A | Chartreuse, AC: UMBER OX |
87,000 COAM OST Chips ×4 |
04/A | Thumb Dolmayan, AC: ASTGHIK |
90,000 COAM OST Chips ×4 |
Rank | AC | First-time Reward |
---|---|---|
03/S | King, AC: ASTER CROWN |
95,000 COAM OST Chips ×6 |
02/S | G1 Michigan, AC: LIGER TAIL |
97,000 COAM OST Chips ×6 |
01/S | V.I Freud, AC: LOCKSMITH |
100,000 COAM OST Chips ×6 |
Phase | AC | First-time Reward |
---|---|---|
α‐1 | Integration Subject 51-001 K |
60,000 COAM OST Chips ×8 |
α‐2 | Analysis Subject 51-011 AL |
66,000 COAM OST Chips ×8 |
α‐3 | Integration Subject 51-012 AL |
72,000 COAM OST Chips ×8 |
β‐1 | Integration Subject 51-002 K |
80,000 COAM OST Chips ×10 |
β‐2 | Analysis Subject 51-013 BE |
86,000 COAM OST Chips ×10 |
β‐3 | Analysis Subject 51-014 BE |
92,000 COAM OST Chips ×10 |
γ‐1 | Integration Subject 51-003 K |
100,000 COAM OST Chips ×15 |
γ‐2 | Analysis Subject 51-015 GA |
110,000 COAM OST Chips ×15 |
γ‐3 | Analysis Subject 51-016 GA |
120,000 COAM OST Chips ×15 |
δ‐1 | Classified Subject 51-101 R |
135,000 COAM |
δ‐2 | Classified Subject 51-201 W |
150,000 COAM |
δ‐3 | Ayre |
170,000 COAM |
In the Arena, battles are one-on-one, and you cannot use repair kits. Therefore, it is recommended to use Tank-type ACs that can combine high firepower and high durability in these battles.
Clearing the Arena allows you to obtain OST chips required for OS tuning. With OS tuning, you can enhance your OS by increasing repair kit effectiveness and reducing damage taken. It's recommended to gradually work on these enhancements as they become available.
Once you defeat an enemy AC in the arena, its preset data becomes available. If you have the parts required by the preset data, then you can build ACs just like the ones you fought.
Clearing the Arena allows you to obtain emblems. While they don't affect your AC's performance, you can attach them to your AC as bling.
List of Arena Matches, Rewards, and Best ACsTo Use
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