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This page contains a list of all Attack Skills in the game Epic Seven. Use this page if you wish to see Effects and who learn skills.
Attack skills are the bread and butter of any combat game. These skills deal damage and reduce the Health of the intended target.
Some attacks will be more effective than others depending on a number of different factors like Elemental difference, Level difference, and Stat differences. Knowing more about your Attack skills can help you plan your combat strategy
A | B | C | D | E | F | G | H |
I | J | K | L | M | O | P | Q |
R | S | T | U | V | W | X | Y |
Name | Hero | Effects |
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Releases energy to attack all enemies, with a 60% (85% max) chance to stun for 1 turn. When an ally uses a non-attack skill and this skill is available, increases Combat Readiness of the caster by 20%. |
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Descends and attacks all enemies, inflicting injuries. The caster becomes enraged for 2 turns and recovers Health. Damage dealt and amount recovered increase proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time this skill is used. |
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Attacks by firing a heart at the enemy, before dispelling a debuff from an ally. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a blazing inferno, penetrating Defense by 50%. |
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Ambushes the enemy, dealing additional damage and increasing Speed of the caster for 1 turn when stealthed. Damage dealt also increases proportional to the caster's Speed. |
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Ambushes the enemy, activating Ambush again when stealthed. Damage dealt increases proportional to the caster's Speed. |
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Attacks with a spear, increasing Combat Readiness of the caster by 15%. Damage dealt increases proportional to the caster's Speed. |
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Attacks the enemy with a sword, increasing the caster's Combat Readiness by 20%. |
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Batters the enemy with a scythe. Grants an extra turn when the enemy is defeated. Penetrates the target's Defense by 50%, or by 100% when the target is granted a barrier. Damage dealt increases proportional to the caster's Speed. |
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Attacks all enemies with the power of duties, decreasing Combat Readiness by a random amount between 10% and 30% and provokes for 1 turn. Increases Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health. |
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Attacks the enemy with swords, with a 60% chance each to dispel two buffs. |
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Attacks the enemy with an axe, with a 35% chance to decrease Defense for 2 turns. |
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Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn. |
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Attacks all enemies with a shockwave, before granting immunity to the caster for 1 turn. |
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Strongly slams the enemy with an ax, with a 60% chance to decrease Defense for 2 turns. A critical hit will have a 50% chance to extend any buffs granted to the caster by 1 turn. |
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Strongly slams the enemy with an ax, with a 60% chance to decrease Defense for 2 turns. A critical hit will have a 50% chance to extend any buffs granted to the caster by 1 turn. |
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Attacks with a gatling gun, with a 65% chance to dispel one buff. Damage dealt increases proportional to the caster's Defense. |
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Fires a volley of arrows at the enemy, decreasing Combat Readiness by 10%. Has a 50% chance of granting an extra attack of the same kind, increasing by an additional 50% when the target is debuffed. Damage is proportional to the caster's Speed. |
Name | Hero | Effects |
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Attacks the enemy with the mediator's power, dispelling all buffs before decreasing Attack for 2 turns and granting a barrier to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. Barrier strength increases proportional to the ally's max Health. |
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Fires a barrage of bullets at the enemy, with a 65% chance to make them unable to be buffed for 1 turn. |
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Attacks with a magic sphere, increasing caster's Combat Readiness by 15%. |
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Attacks all enemies, sacrificing 20% of the caster's Health and increases Attack of the caster for 2 turns. Increases Combat Readiness of the caster by 50% when an enemy is defeated. This skill cannot trigger a counterattack. |
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Cuts the enemy with lightning. Damage dealt increases with a critical hit. |
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Attacks all enemies with a swordstorm, dealing damage proportional to the caster's Speed. |
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Attacks all enemies with a blade gust, with an 80% chance to make them unable to be buffed for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. |
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Attacks all enemies with powerful fire, dispelling one buff before a 75% chance to burn for 1 turn. |
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Release the power of the Ancient book to attack all enemies, before increasing Attack of the caster for 2 turns. A critical hit will increase damage dealt. |
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Attacks by swinging a scythe, dispelling one buff. |
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Attacks the enemy before increasing Combat Readiness of a random ally except for the caster by 10%. Damage dealt increases proportional to the caster's Defense. |
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Pierces the enemy with a sword, and consumes all Focus. Damage dealt increases proportional to the amount of Focus consumed. When Butterfly Cut is available, increases Evasion by 35%, and after successfully evading, counterattacks with Graceful Cut. |
Name | Hero | Effects |
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Summons dolls to attack the enemy, with a 25% chance to stun for 1 turn. |
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Attacks the enemy with a sword and increases Speed of the caster for 1 turn. Damage dealt increases proportional to the caster's Defense. |
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Attacks all enemies and inflicts huge damage, using 15% of Health. Damage dealt increases proportional to the caster's lost Health. |
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Claws the enemy, with a 35% chance to decrease Hit Chance for 2 turns. |
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Attacks the enemy with a spear before increasing the caster's Combat Readiness by 20%. A critical hit will double the amount of Focus gained. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a staff, dealing damage proportional to number of debuffs inflicted on the enemy. |
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Attacks all enemies with an explosion of ice, dispelling two buffs before decreasing Combat Readiness by a random amount between 15% and 40%. Grants the caster skill nullifier once. |
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After the foremost ally is attacked, counterattacks with Blade Flurry, and when all allies are Ice elemental Heroes, increases Combat Readiness of all allies by 10%. Blade Flurry takes priority over a counterattack with a basic skill and can only be activated once every 2 turns. |
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Attacks the enemy repeatedly, and triggers a Dual Attack from the ally with the highest Attack. |
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Attacks the enemy repeatedly, before triggering a Dual Attack from the ally with the highest Attack. |
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Attacks the enemy with a gun, with a 50% chance to dispel one buff. |
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Inflicts lethal damage to the enemy, dealing damage proportional to the enemy's lost Health. When the enemy dies, inflicts additional damage to all enemies proportional to the caster's Attack. |
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Fires a corrosive volley to all enemies, extending any debuff duration by 1 turn |
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Decreases enemy's Combat Readiness by 10% after attacking them. |
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Attacks the enemy with drones, before dispelling one debuff from all allies and granting stealth to the caster for 1 turn. When the caster is buffed, dispels one additional debuff and penetrates the enemy's Defense by 30%. |
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Attacks the enemy continously, dealing damage proportional to number of debuffs inflicted on the enemy. |
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Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 75% (max 100%) chance to make them unable to be buffed for 2 turns. |
Name | Hero | Effects |
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Summons the Cloud of Darkness to attack all enemies, dealing damage proportional to the number of debuffs inflicted on the enemy. When the enemy is defeated by this attack, the cooldown for Last Requiem is reset. |
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Attacks all enemies with dark magic, with a 80% chance to dispel one buff before decreasing Combat Readiness by 15%. |
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Attacks all enemies with a scythe. Penetrates Defense by 60% when caster is stealthed. |
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Attacks with a staff, with a 65% chance to decrease Attack for 1 turn. When the caster is immortal, triggers a Dual Attack from the ally with the highest Attack. |
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Attacks with a spear, with a 50% chance to decrease Defense for 2 turns. When the target is inflicted with decreased Attack, effect chance increases by 25%. Damage dealt increases proportional to the caster's max Health. |
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Transcends cosmic space to attack the enemy with dimensional energy, before granting the caster stealth for 2 turns. When the enemy is defeated, inflicts extinction and decreases the caster's skill cooldown by 1 turn. Damage dealt increases proportional to the caster's Speed. |
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Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%. |
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Attacks all enemies with a wave of force and dispels two buffs. Ignores Effect Resistance of any targets with Attack lower than the caster's Attack. When there are three or fewer enemies, damage dealt increases with fewer enemies. |
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Swiftly cuts and shoots the enemy. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. Damage dealt increases proportional to the caster's Speed. |
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Attacks with a lethal hit. Damage dealt is only affected by the caster's Health and does not trigger critical hit. Begins the battle with a full skill cooldown count. |
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Attacks the enemy with black flame, and a successful attack will inflict 5,000 additional fixed damage to the target. Fixed damage increases proportional to the number of buffs granted to all allies, up to a maximum 10,000 fixed damage. Unaffected by elemental advantage. |
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Attacks the enemy in a dimensional corridor, with a 100% chance each to dispel two buffs before increasing skill cooldowns by 1 turn twice. Grants stealth to the caster for 2 turns. Damage dealt increases proportional to the target's Speed. |
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Attacks all enemies with an explosion, silencing for 1 turn. Penetrates Defense by 30%. Damage dealt increases proportional to the caster's Speed. |
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Attacks all enemies with a massive light sphere, dealing damage proportional to the enemy's max Health. |
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Attacks all enemies with a light sphere, with a 70% chance to dispel one buff. If used when there are three or fewer enemies, damage dealt increases as enemies become fewer. When the caster is granted increased Attack, activates Dimensional Rupture as an extra attack. When activated this way, Dimensional Rupture deals decreased damage, and can only be activated once. |
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Inflicts resource depletion on the target by 100% before attacking them, with a 75% chance each to decrease Attack for 2 turns, and stun for 1 turn. |
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Attacks all enemies with the power of Ilryos, with a 70% chance to decrease Defense for 2 turns, and a 100% chance each to inflict two burn effects for 2 turns. Grants the caster an extra turn. |
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Attacks two enemies with shock magic before increasing Combat Readiness of the caster by 15%. |
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Attacks all enemies with a giant gauntlet, healing the ally with the lowest Health. Amount recovered increases proportional to the damage dealt. |
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Attacks the enemy, recovering Health proportional to damage dealt before increasing Attack of the caster for 1 turn. |
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Strikes all enemies with a spear, with a 75% chance to decrease Hit Chance for 2 turns.. |
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Attacks with dual swords, with a 35% (Max. 50%) chance to decrease Attack for 1 turn. When the caster is buffed, Dual Swords becomes an attack that targets all enemies when used on the caster's turn, Increases caster's Combat Readiness by 20% after attacking with this changed attack, and a successful attack with this changed attack always results in a critical hit. This attack does not trigger a Dual Attack. |
Name | Hero | Effects |
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Attacks two enemies including the target with an earthen blast, transferring two debuffs from the caster to the enemy and recoering the caster's Health. Amount recoered increasesproportional to the caster's max Health. |
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Attacks the enemy with a gust of wind, decreasing Defense for 2 turns and grants increased Attack (Greater) to the caster for 2 turns. |
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Attacks with electricity. A critical hit will increase damage dealt. |
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Sharply cuts the enemy. When used on the caster's turn, if the caster is granted perception, uses Demolition instead of Elimination. Demolition Sharply cuts the enemy with a sword. Damage dealt increases proportional to the target's lost Health. When the enemy is defeated, decreases cooldown of Descent by 1 turn. This attack does not trigger a Dual Attack. |
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Attacks all enemies with a scythe, decreasing Hit Chance for 1 turn. |
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Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, decreases Defense for 2 turns and deals additional damage equivalent to 15% of the target’s max Health. |
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Uses the suit's energy to attack the enemy. When used on the caster's turn, has a 40% chance to grant an extra attack with the same skill. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. |
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Releases condensed energy at all enemies, recovering Health of the caster proportional to damage dealt. Resets this skill's cooldown when an enemy is defeated. |
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Fires an enhanced pistol, with a 50% chance to dispel one buff from the enemy. |
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Batters the enemy, with a 60% chance to decrease Defense for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing Combat Readiness of the caster by 50%. Damage dealt increases when the enemy is buffed. |
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Attacks the enemy, inflicting injuries before granting the caster invincibility for 1 turn. Increases Critical Hit Chance by 50% when attacking. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 35% every time the skill is used. |
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Pierces the enemy, with a 50% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged. |
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Attacks by throwing a bottle, dispelling one debuff from an ally. |
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Attacks with an evil eye. When the enemy is defeated, silences all remaining enemies for 1 turn. Penetrates Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster’s lost Health. |
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Attacks the enemy with a lavish dance, stunning for 1 turn before stealing two buffs and granting their effects to all allies. When the target has no buffs, decreases cooldown of this skill by 1 turn. |
Name | Hero | Effects |
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Throws swords at the enemy, with a 65% chance to decrease Defense for 1 turn. |
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Cuts the enemy with dual-wielded swords. A critical hit will have a 50% chance of activating Lightning Bolt. Lightning Bolt can only be activated once per turn of the caster. Lightning Bold (Acquire 1 Soul): Rapidly cuts the enemy with dual-wielded swords. |
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Attacks with a powerful smash. Damage dealt increases by 300% when the enemy's Health is 30% or less. Damage dealt increases proportional to the caster's Defense. Grants the caster an extra turn when the enemy is defeated. |
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Shoots a magic bullet at the enemy, penetrating their Defense by 80%. |
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Fires at the enemy and increases the caster's Combat Readiness by 15%. Combat Readiness increase and amount of Fighting Spirit gained are doubled when the enemy is buffed. |
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Fires a shockbomb at the enemy, with a 100% chance to decrease Defense for 2 turns. Decreases skill cooldown of Go, Racoo! by 1 turn. At the end of the turn, detonates bombs inflicted on the enemy. |
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Throws a firepower cube to attack all enemies, before healing all allies and granting increased Attack and Speed for 2 turns. Amount recovered increases proportional to the target's max Health. |
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Attacks all enemies with powerful fire, dispelling one buff before a 75% chance each to inflict two burn effects for 1 turn. |
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Attacks the enemy with an inferno, with a 75% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. Ignores Effect Resistance when the caster is granted vigor. |
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Attacks all enemies with an instant swordstorm, with a 65% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks all enemies with a shockwave, with a 75% chance to dispel one buff. |
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Attacks the enemy, with a 35% chance to decrease Defense for 2 turns. When the caster is granted increase Attack, triggers a Dual Attack from the ally with the highest Attack. |
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Takes the lead and attacks, triggering a Dual Attack from a random ally. Damage dealt increases proportional to the caster's max Health. |
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Attacks the enemy, with a 30% chance stun for 1 turn. |
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Attacks all enemies with a raging frost storm, decreasing buff durations by 1 turn, before a 100% chance each to decrease Speed and restrict for 2 turns. Attacks using an advantageous element. |
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Fires at all enemies and grants all allies increased Speed for 2 turns, before increasing their Combat Readiness by 15%. When Fighting Spirit is full, consumes all Fighting Spirit to penetrate the target’s Defense by 50%. |
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Attacks with a scythe. Damage dealt increases by 70% when target is buffed. |
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Attacks the enemy by wildly swinging a spear. Penetrates the enemy's Defense by 50%. When the caster's stacked Focus is 5, consumes all Focus, resetting the cooldown of Fwoooosh! and recovering Health proportional to damage dealt. Damage dealt increases proportional to the caster's max Health. |
Name | Hero | Effects |
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Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy from moving, before decreasing Combat Readiness by 50%. |
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Delivers a deadly blow, detonating any bleed effects inflicted on the enemy at the end of the turn. A critical hit increases the combat readiness of all allies by 15%. |
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Punches the enemy, with a 50% chance to use Satisfying Strike instead of Gazelle Punch. Satisfying Strike: A successful attack always results in a critical hit. |
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Attacks all enemies with Dragon's might, dispelling all buffs. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a morning star. Damage dealt increases proportional to the caster's max Health. When the caster is granted loveliness, triggers Dual Attack from the ally with the highest Attack. |
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Summons an evil spirit to attack two enemies, with a 35 chance to inflict poison for 2 turns. |
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Attacks all enemies with the Portent of Destructin, decreasing their Combat Readiness by 25%. |
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Drives monsters forward to attack all enemies, dispelling two buffs. |
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Attacks all enemies with a magic circle, with a 50% chance each to decrease Combat Readiness by 15% four times. |
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Shoots gravity arrows at the enemy, decreasing Combat Readiness by 8%, and increasing Combat Readiness of the caster by 8%. |
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Inflicts lethal damage to the enemy, piercing their weak point, penetrating Defense by 30%, with an additional 5% for each debuff inflicted on the enemy. Inflicts extinction when the enemy is defeated. |
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Attacks an enemy with pillars of fire. Damage dealt increases when the enemy isn't buffed. Activates Roman Cancel when the caster's Fighting Spirit is 100 after attacking. Cannot be triggered by a counterattack. Roman Cancel: Consumes all Fighting Spirit and extends the duration of buffs granted to the caster by 1 turn, before granting the caster an extra turn. *Acquire 20 Fighting Spirit |
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Shoots the enemy with a pistol, with a 35% chance to target them for 2 turns. |
Name | Hero | Effects |
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Strikes indiscriminately at the enemy, dealing damage proportional to the caster's lost Health. |
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Cuts with a dagger, granting an extra turn when the enemy is defeated. Damage dealt increases proportional to caster's Speed. |
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Attacks the enemy with an axe, with a 50% chance to decrease Attack for 2 turns. A critical hit will increase damage dealt. |
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Strike the enemy with a blade, with a 35% chance each to dispel two buffs. |
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Hacks the enemy down with a sword, with a 35% chance each to dispel two buffs. |
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Hammers the enemy. Damage dealt is increase when the enemy is inflicted with magic nail |
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Attacks the enemy with a sword, adopting a counterattacking stance and granting a barrier to the caster for 2 turns. When the enemy's max Health is greater than the caster's max Health, damage dealt increases proportional to the difference, up to a maximum of 60%. Barrier strength increases proportional to the caster's Attack. |
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Attacks all enemies with powerful explosives, with a 75% chance to dispel one buff, before a 75% chance to decrease Hit Chance for 2 turns. |
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Attacks all enemies with a drone, increasing Combat Readiness of the caster by 6% per target and all other allies by 2% per target. Damage dealt increases proportional to the caster's Speed. When there are three or fewer enemies, damage dealt increases with fewer enemies. |
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Attacks the enemy with wind, with a 60% chance to decrease Attack for 1 turn. When the caster is buffed, effect chance increases by 25%. |
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Attacks the enemy with ice, before recovering Health of the ally with the lowest Health. Amount recovered increases proportional to the caster's max Health. |
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Strike the enemy with a gun, with a 60% chance to decrease Hit Chance for 1 turn. Damage dealt increases proportional to the caster's Speed. |
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Attacks all enemies, with a 50% chance to put them to sleep for 1 turn. Increases Combat Readiness of the caster by 10% per sleep debuff inflicted. |
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Attacks the enemy indiscriminately, increasing skill cooldown to max. A critical hit grants all allies skill nullifier once, negating damage received from the next skill attack. |
Name | Hero | Effects |
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Decreases the enemies' buff durations by 1 turn before attacking with starlight, decreasing Combat Readiness by 30%. Grants stealth to the caster for 2 turns. |
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Boosts firepower to attack all enemies, with a 90% chance to dispel one buff, before increasing Attack of the caster for 2 turns. |
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Attacks all enemies with a swordstorm, before granting an extra turn to the caster. Penetrates the target's Defense by 50%. Damage dealt increases proportional to the caster's Defense. |
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Increases Attack of the caster for 3 turns, before leaping up to attack all enemies and decrease Hit Chance for 2 turns. Increases Combat Readiness of the caster by 50%. |
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Attacks all enemies, decreasing Speed and inflicting stigma for 2 turns. |
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Attacks the enemy repeatedly, increasing the caster's Combat Readiness by 50%. |
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Attacks the enemy with shards of ice, with a 65% (75% max) chance to decrease Defense for 1 turn. |
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Attacks with a sword, with a 60% chance to provoke for 1 turn. Removes 4 souls from the opponent. Damage dealt increases proportional to the caster's max Health. |
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Triggers all the bleeding effects currently inflicted on the enemy. Damage dealt increases proportional to the number of bleeding effects inflicted on the enemy, and debuff duration is extended by 1 turn. Additionally, the caster's Combat Readiness increases by 15% per every bleeding effect inflicted on the enemy. Effect can only be applied up to 5 times. |
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Attacks the enemy with a scythe, before healing the ally with the lowest Health. Amount recovered is proportional to the caster's Attack. |
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Stabs the target a random number of times. Skill cooldown decreases by 1-3 turns and damage dealt increases according to the number of attacks. |
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Attacks all enemies with a sword, dispelling two buffs before an 80% chance to inflict stigma for 2 turns, and a 65% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster and the target's Speed. |
Name | Hero | Effects |
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Attacks the enemy with flames, with a 65% chance to burn for 1 turn. When the caster is granted vigor, increases effect chance by 25% and inflicts one additional burn effect. |
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Attacks the enemy by tearing up a food market, with a 45% chance to burn for 1 turn. When used on the caster's turn, Just One Bite! becmes an attack that targets all enemies. Changed attack is unaffected by elemental disadvantage and does not trigger a Dual Attack. |
Name | Hero | Effects |
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Attacks the enemy with a staff and heals the ally with the lowest Health. Healing increases proportional to the target's max Health. |
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Attacks the enemy with a sword, triggering a Dual Attack from a random ally. |
Name | Hero | Effects |
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Binds all enemies with a sword, with a 85% chance to dispel one buff, before increasing the caster's Combat Readiness by 25% per target. This skill cannot trigger a counterattack. |
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Attacks with a whip, with a 65% chance to inflict a random debuff for 1 turn. |
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Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and make them unhealable for 2 turns. |
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Leaps to attack the enemy with a 35% chance to inflict bleeding for 2 turns. |
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Attacks the enemy with a morning star, with a 35% chance to decrease Defense for 2 turns. When the caster is granted Demon Mode, grants the caster an extra attack with the same skill. |
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Attacks all enemies with a ray, with a 50% chance to dispel one buff. When used on the caster's turn, has a 35% chance to activate Incursion as an extra attack. Damage dealt increases proportional to the caster's max Health. Incursion: Attacks all enemies, decreasing Speed and Hit Chance for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Emits a ray of brilliant light increasing the caster's Combat Readiness by 10%. Effect doubles when caster is buffed. |
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Slams the enemy, increasing Combat Readiness of the caster by 15%. Damage dealt increases proportional to the caster's Defense. |
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Strikes in the direction of the enemy, increasing the caster's Combat Readiness by 15%. Damage dealt increases proportional to the caster's Defense. |
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Attacks with a light storm, inflicting extinction and resetting cooldown for this skill when the enemy is defeated. Penetrates Defense by 30%, or by 100% when the enemy is stunned. If this skill is available, when an ally except for the caster is attacked, has a 20% chance to counterattack. |
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Attacks the enemy repeatedly, granting Weakness Shared to the caster for 2 turns. A critical hit has a 75% chance to decrease Defense for 2 turns. |
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Shoots an arrow infused with a sleep toxin, with a 75% chance to put them to sleep for 1 turn. |
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Explodes a magical sphere, stunning for 1 turn and making them unable to be buffed for 2 turns. Increases the caster’s Combat Readiness by 50%. |
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Dives at the enemy with a chain axe, with a 35% chance each to inflict two bleeding effects for 2 turns. |
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Attacks the enemy, with a 65% chance to decrease Defense for 1 turn. When used on the caster's turn, activates Dazzling Slash as an extra attack if the character is buffed. |
Name | Hero | Effects |
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Attacks the enemy by manipulating magicules and recovers Health of the caster. Damage dealt and amount recovered increases proportional to the caster's max Health. |
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Dispels two buffs from the enemy before shooting a bullet of love, with a 100% chance to put them to sleep for 2 turns. Grants the caster an extra turn. |
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Attacks the enemy with concentrated mana, before a 35% chance to activate Mana Burst. Effect chance is doubled when the target is silenced. Mana Burst: Attacks all enemies. decreasing Combat Readiness by a random amount between 15% and 50%. |
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Attacks with light energy, before a 50% chance to decrease Hit Chance for 1 turn. |
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Attacks all enemies with condensed mana, with a 60% chance to silence for 2 turns. |
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Deals a huge damage to all enemies with a sealing spell, with a 60% chance to dispel one buff, before a 60% chance to increase skill cooldowns by 1 turn. |
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Increases Attack of the caster for 2 turns, before attacking with a sword. Penetrates Defense by 50%. |
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Attacks the enemy before increasing Attack of the caster by 15%. When an enemy is defeated, increases Combat Readiness of the caster by 75%. Increased Attack effect can stack up to 3 times. |
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Consume 5 Focus. Attacks all enemies with a cannon. A successful attack always results in a critical hit. When there are three or fewer enemies, damage dealt increases with fewer enemies. Grants an extra turn to the caster. |
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Attacks all enemies with Meteor Shower of Light and recovers the Health of all allies. Healing increases proportional to the ally's max Health. |
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Summons Ziegfried and attacks all enemies. Penetrates Defense, but cannot trigger a critical hit. Damage dealt increases proportional to the caster's max Health. Damage dealt increases every time this skill is used and can stack up to 3 times. |
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Decreases debuff durations of all allies by 2 turns and gets on stage to attack all enemies. Damage dealt increases proportional to the caster's Defense. |
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Attacks with a scythe, recovering Health of all allies. Penetrates Defense, but cannot trigger a critical hit. Damage dealt and amount recovered increase proportional to the caster's max Health. Decreases damage suffered by allies by 10% when the skills is available. When more than one damage reduction effect is granted, only the strongest effect is applied. |
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Attacks all enemies, with a 60% chance each to make them unable to be buffed for 2 turns and inflict Silence for 1 turn. Damage dealt increases proportional to the amount of the caster's lost Health. |
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Summons a mystical bow to attack the enemy, before increasing the caster's Combat Readiness by 15%. Triggers a Dual Attack from a random ally when Frost Storm is on cooldown. |
Name | Hero | Effects |
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Calls in drones to attack all enemies, with a 100% chance to decrease buff durations by 1 turn. Increases Attack of all allies for 2 turns. When the target is granted a barrier, ignores Effect Resistance. Damage dealt increases proportional to the caster's Speed. |
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Cuts the enemy to attack, granting a random buff to the caster for 1 turn. Random Buff: Immunity, Increase Attack, Increase Critical Hit Resistance, Increase Effect Resistance |
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Attacks the enemy with a mystical power, with a 30% chance each to inflict two poison effects for 1 turn. |
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Attacks the enemy by exploding a flare, with a 100% chance each to stun for 1 turn and decrease Speed for 2 turns. |
Name | Hero | Effects |
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Throws paper to attack the enemy, with a 35% chance to restrict for 2 turns. |
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Attacks all enemies with a 85% chance to restrict and decrease Speed for 2 turns. |
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Concentrates in order to dispel one debuff from all allies, before attacking the enemy, provoking for 1 turn, and granting the caster a barrier for 2 turns. Damage dealt and barrier strength increases in proportion to the caster's Defense. |
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Stabs the enemy with a spear and recovers own Health propotional to the max Health. |
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Attacks the enemy with magic, with a 25% chance to stun for 1 turn. When used on the caster's turn, Pew, Pew, Pew! becomes an attack that targets all enemies. The changed attack does not trigger Dual Attack. |
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Pierces the enemy's weak point with a spear, decreasing Combat Readiness by 40%. |
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Swings a sword to attack the enemy and increases Combat Readiness of the caster by 20%. |
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Attacks the enemy in the name of Chaos, recovering Health proportional to damage dealt. Damage dealt increases proportional to the caster's lost Health. |
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Fires a missile at the enemy, and when the enemy is defeated, inflicts Extinction. Hit Chance is increased by 15% when using this skill. |
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Attacks and pierces the enemy, inflicting injuries. Increases Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 20% every time his skill is used. |
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Attacks all enemies with guardian spirits, decreasing buff duration by 1 turn, before restricting and making them unable to be buffed for 2 turns. Grants an extra turn to the caster. |
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Attacks all enemies with a secret skill, before increasing Defense of all allies for 3 turns. Damage dealt increases proportional to the caster's max Health. |
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Attacks an enemy with a sharp dagger, healing the ally with the lowest Health. Amount recovered increases proportional to the damage dealt. |
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Attacks the enemy with a swordstorm, before increasing Speed of the caster for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Calls upon a tamed monster to attack all enemies, with a 35% chance each to inflict two Bleeding effects for 2 turns, and a 65% chance to stun for 1 turn. |
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Dashes towards the enemy and cuts them down with a powerful strike, decreasing Defense for 2 turns. A critical hit will grant immunity to the caster for 2 turns. |
Name | Hero | Effects |
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Rapidly fires to attack two enemies. Damage dealt increases proportional to the caster's Speed. |
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Rapidly shoots the enemy, with a 35% chance to decrease Defense for 2 turns. |
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Attacks with a quick shot of an arrow. A critical hit will decrease the caster's skill cooldown by 1 turn. |
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Attacks with the quick shot of an arrow. A critical hit will decrease the caster's skill cooldown by 1 turn. |
Name | Hero | Effects |
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Dashes towards the enemy to attack. When the caster is enraged , damage dealt is increased. |
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Commands the Perland Army to fire on all enemies, decreasing Combat Readiness by 25% and inflicting damage according to the Attack of the Hero with the highest Attack. Increases the caster's Combat Readiness by 50%. |
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Attacks all enemies mercilessly and increases Critical Hit Damage of all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. |
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Jumps into the air and strikes down at the enemy, dealing damage proportional to the amount of the enemy's lost Health. |
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Dashes toward the enemy to attack, increasing Combat Readiness of the ally except for the caster with the highest Combat Readiness by 10%. Damage dealt increases proportional to caster's Health. |
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Shoots all enemies with a rifle. Enhanced into Full Burst when the number of stacked Focus is more than 3. A successful attack with Full Burst always results in a critical hit. |
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Throws rings at the enemy, with a 75% chance to dispel one buff, before increasing the caster's Combat Readiness by 15%. Damage dealt increases proportional to the caster's max Health. |
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Attacks the enemy with fragments of a shimmering star, with a 50% chance to silence for 1 turn. |
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Attacks with a powerful missile, before a 75% chance each to decrease Hit Chance and Attack for 1 turn. |
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Attacks all enemies with a spear infused with dark energy, 85% chance to provoke for 1 turn, before granting immunity to all allies for 2 turns and a barrier to the caster for 2 turns. Damage dealt and barrier strength increases proportional to the caster's max Health. |
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Attacks the enemy with a spear. Damage dealt increases proportional to to the caster's max Health. When this skill is used, if it was not triggered by a Dual Attack, has a 50% chance to use punish instead of Rush. This skill does not trigger a Dual Attack. |
Name | Hero | Effects |
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Quickly strikes the enemy with a sword, recovering Health proportional to damage dealt. Increases Combat Readiness of the caster by 15% and when the enemy is defeated, increases Combat Readiness of the caster by an additional 35%. |
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Strikes the enemy with a sword. A critical hit will decrease cooldown for 1 turn. |
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(Tamarinne) Attacks an enemy with a serene melody and heals the ally with the lowest Health. Amount recovered increases proportional to the ally's max Health. Decreases cooldown of Shining Star by 1 turn. (Idol) Attacks all enemies with a beautiful voice, dispelling all buffs. Triggers a Dual Attack from the ally with the highest Attack. |
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Knocks the enemy into the air with a spear. Damage dealt increases proportional to the target's max Health. |
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Knocks the enemy into the air with a spear. Damage dealt increases proportional to the target's max Health. |
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Attacks the enemy, decreasing Speed for 2 turns. When the caster is enraged, ignores Effect Resistance. |
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Attacks with a shield, with a 85% chance to dispel all buffs. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a sword and shield, with a 50% chance to dispel two buffs. Damage dealt increases proportional to the caster's max Health. |
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Silently shoots the enemy, with a 50% chance to decrease Defense for 1 turn. |
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Shoots arrows at the enemy, decreasing their Combat Readiness by 7%. Damage dealt increases proportional to the caster's Speed. |
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Attacks with a double-edged axe and absorbs some of the damage as Health. |
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Attacks the enemy with scissors, with a maximum chance of 65% to silence for 1 turn. Damage dealt increases proportional to the caster's Defense. |
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Attacks the enemy repeatedly with a giant sword, with a 80% chance to dispell all buffs. Damage dealt increases proportional to number of buffs granted to the caster. |
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Strikes the enemy strongly, dealing damage proportional to the target's max Health. |
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Attacks all enemies with magic, with a 75% chance to transfer debuffs inflicted on the caster, before dispelling them from the caster. |
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Attacks the enemy with a noble power, granting a barrier to the ally with the lowest Health for 2 turns. Barrier strength increases proportional to the caster's max Health. |
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Approaches the enemy through subspace and attacks, with a 50% chance to silence for 1 turn. Damage dealt increases proportional to the caster's Speed. |
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Attacks the enemy with a spear, with a 65% chance to provoke for 1 turn. When it's not the caster's turn, effect chance increases by 25%. |
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Attacks the enemy with an axe, inflicting injuries before absorbing some of the damage dealt as Health. Damage dealt increases proportional to the caster's max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 10% every time this skill is used. |
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Pierces the enemy with a spear, decreasing Combat Readiness by 15%. Damage dealt increases proportional to the amount of the enemy's lost Health. |
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Attacks the enemy dispelling all buffs and making them unable to be buffed for 2 turns, before increasing Attack and Defense of the caster for 2 turns. |
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Attacks all enemies with a sword. Penetrates Defense of the target with the highest max Health by 30%. When the caster's Attack is greater than the penetration target's Attack, penetration rate increases proportional to the difference, up to a maximum of 100%. |
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Attacks all enemies with alien technology, with a 75% chance each to make them unable to be buffed for 2 turns. |
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Attacks with magic, with a 60% chance to steal one buff. Increases caster's Combat Readiness by 15% when the caster is buffed. |
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Attacks with the power of the stars, dispelling one debuff from each from two allies. |
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Attacks all enemies with a magical spear, with a 50% chance to decrease Attack for 2 turns, before dispelling one buff. Effect chance increases by 50% when the caster's Health is 50% or less. Damage dealt increases proportional to the caster's max Health. |
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Fires a strong blast of wind at all enemies. Damage dealt increases proportional to the caster's Speed. This skill cannot trigger a counterattack. |
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Jumps towards the enemy and attacks them, dispelling all buffs. Damage dealt increases proportional to the caster's max Health. |
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Attacks the enemy, increasing Combat Readiness of the caster and a random ally except for the caster by 10% |
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Attacks the enemy with cover fire, before granting a barrier to the ally except for the caster with the lowest Health for 2 turns. Barrier strength increases proportional to the caster's max Health. |
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Rapidly attacks two enemies with a swordstorm, with a 50% chance to decrease their Combat Readiness by 10%. |
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Rapidly attacks two enemies with a swordstorm. Damage dealt increases proportional to the caster's Speed. |
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Attacks the enemy, before recovering Health of the caster. When used on the caster's turn, additionally inflicts 500 fixed damage regardless of whether or not the attack hits. Damage dealt and amount recovered increases proportional to the caster's max Health. |
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Attacks the enemy and when the enemy is defeated, recovers the caster to max Health. Damage dealt increases proportional to the target's lost Health. When this skill is available, decreases damage suffered by 30% when attacked. When more than one damage reduction is granted, only the strongest effect is applied. |
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Cuts the enemy, with a 60% chance to decrease Hit Chance for 1 turn. |
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Attacks all enemies with swords of flowers, decreasing Attack for 2 turns. At the end of the turn, detonates bombs inflicted on the enemy. |
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Attacks the enemy repeatedly. When the enemy's max Health is greater than the caster's max Health, Combat Readiness of the caster increases proportional to the difference, up to a maximum of 30%. |
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Attacks the enemy, with a 50% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a swordstorm, with a 50% chance to dispel one buff. Damage dealt increases proportional to the caster's max Health. |
Name | Hero | Effects |
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Lures all enemies in with a tea party and attacks, making them unable to be buffed for 2 turns and inflicting redirected provoke for 1 turn. |
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Attacks the enemy with a swordstorm. Penetrates the target's Defense by 20%. Damage dealt increases proportional to the caster's Speed. |
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Smashes the enemy with a sword and attacks. Penetrates the target's Defense by 50%. When the target is a Dark elemental Hero, increases damage dealt and inflicts additional damage proportional to the caster's Attack to all enemies except for the target. |
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Attacks all enemies with a thunderstorm. Activates Thunder God's Cry again when an enemy is defeated. Each subsequent Thunder God's Cry activated this way deals decreased damage, and can be activated up to 3 times. |
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Dispels all debuff from the caster and repeatedly slashes the enemy, before triggering an explosion. Increase Evasion of the caster for 2 turns. |
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Has a 50% chance to seal the enemy for 2 turns, before attacking with lightning. |
Name | Hero | Effects |
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Attacks the enemy with a sheath. A critical hit will increase damage dealt. |
Name | Hero | Effects |
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Claws the enemy, absorbing some of the damage as Health. |
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Claws the enemy, absorbing some of the damage to heal all allies. |
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Claws the enemy, absorbing some of the damage as Health. |
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Rapidly attacks the enemy, with a 35% to decrease Defense for 2 turns. |
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Attacks the enemy, decreasing Combat Readiness by 35%. |
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Cuts the enemy, with a 75% chance to restrict for 1 turn. Has a 75% chance to restrict for 2 turns when the target is a Light elemental enemy. |
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Attacks the enemy with a sword. Damage dealt increases proportional to the caster's Speed. |
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Smashes the enemy with a rock, increasing the caster's Combat Readiness by 10%. |
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Shoots a volley of arrows at all enemies, with a 50% chance to decrease Combat Readiness by 20%. Does not increase cooldown count when the caster's Health is more than 80%. |
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Cuts all enemies while spinning, making them unhealable for 2 turns |
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Attacks the enemy with a longsword. Increases Critical Hit Chance by 50% when attacking. Damage dealt increases when the target is buffed. |
Name | Hero | Effects |
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Has a 10% chance of being granted an extra turn after attacking the enemy. |
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Attacks all enemies by distorting space and time, before a 80% chance each to dispel one buff and increase skill cooldown two times by 1 turn. Grants skill nullifier once to the caster. Damage dealt increases with more enemies. |
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Shoots an arrow at the enemy, decreasing Combat Readiness by 15%. Damage dealt increases when the enemy is targeted. |
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Attacks the enemy, with a 50% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's Defense. |
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Attacks with dual-wielded swords. When the caster is stealthed, has a 75% chance to stun the enemy for 1 turn. |
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Attacks with dual-wielded swords, and when the caster's Health is 50% or less, activates Repelling Blow as an extra attack. Repelling Blow can only be activated once per turn of the caster. Repelling Blow (Acquire 1 Soul): Attacks the enemy repeatedly with dual-wielded swords. Damage dealt increases proportional to the caster's lost Health. |
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Attacks with a sword, decreasing Combat Readiness by 10%. |
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Attacks the enemy before increasing Defense of the caster for 2 turns and recovers Health. Damage dealt increases proportional to the caster's Defense, and amount recovered increases proportional to the caster's max Health. |
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Attacks all enemies with a sword, with a 50% chance to decrease Defense for 2 turns. |
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Attacks the enemy with wind pressure. Activates Wind Pressure again when an enemy is defeated. Damage dealt increases proportional to the caster's Speed. |
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Attacks the enemy with a fan, dealing damage proportional to the enemy's max Health. When the caster's stacked Focus is more than 5, loses all Focus and activates Razorwind Fan. |
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Slashes the enemy with sharp claws, with a 30% chance to stun for 1 turn. When the caster is granted a barrier, effect chance increases by 25%. |
Name | Hero | Effects |
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Attacks with a sword, dealing damage proportional to the caster's max Health. |
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Attacks with a sword, dealing damage proportional to the caster's max Health. |
Name | Hero | Effects |
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Attacks with a strong fist, increasing the caster's Combat Readiness by 20%. |
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List of Attack Skills
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