What you can do as a member?

Get free access to these features:.
- Save your data on maps and other tools
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
We regret to announce that we are ending the coverage of Epic Seven. Thank you for all the support in reading our coverage of updates, event guides and character releases for Epic Seven.
This page contains a list of all Passive Skills in the game Epic Seven. Use this page if you wish to see Effects and who learn skills.
Passive skills are skills that activate on their own. This could be the result of damage taken, skill used, or granted Buffs and Debuffs. These passive skills grant a number of different effects from decreasing the damage your Hero takes to granting you Immunity from certain Debuffs.
A | B | C | D | E | F | G |
H | I | J | L | M | N | O |
P | R | S | T | U | V | W |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
When somebody dies, dispels all debuffs from the caster and grants Demon Mode for 2 turns. Can only be activated once every 5 turns. When an ally except for the caster is attacked, has a 15% chance to counterattack with Iron Strike. Iron Strike takes priority over a counterattack with a basic skill. |
![]() |
![]() |
Decreases damage suffered from a critical hit by 30%. Decreases damage suffered from a critical hit for all allies except for the caster by 10%. When more than one damage reduction effect is granted, only the strongest effect is applied. Increases Combat Readiness of the caster by 15% when the caster suffers a critical hit. |
![]() |
![]() |
Immune to stun and sleep. Has a 30% chance to counterattack when attacked. If the caster inflicts a critical hit when using a basic skill, has a 50% chance to activate Sacred Blessing. Can be activated once every 2 turns. Sacred Blessing: Increases Critical Hit Resistance of all allies for 1 turn and increases Speed of the caster for 2 turns. |
![]() |
![]() |
When attacked, has a 25% chance to decrease damage suffered by 50%. When more than one damage reduction effect is granted, only the strongest effect is applied. At the end of the turn, increases Combat Readiness of the caster by 10%. |
![]() |
![]() |
After attacking with a non-basic skill, copies two buffs when the target is buffed, regardless of whether the attack hits and grants their effects to all allies. This effect is not applied to undispellable buffs. When an ally is attacked by a buffed enemy, activates Be Ready! against the attacker. Be Ready! can only be activated once every 3 turns. Be Ready!: Quickly approaches the enemy and attacks, increasing Combat Readiness of the caster by 30%. |
![]() |
![]() |
All allies receive 25% less damage from attacks that target all allies. When this effect is granted more than once, only the strongest effect is applied. |
![]() |
![]() |
After attacking four times, grants a barrier to all allies for 2 turns and increases Combat Readiness by 15%. Barrier strength increases proportional to the target's max Health. |
![]() |
![]() |
When the enemy is not an Elite or Boss monster, reduces the effect of Combat Readiness increases granted to the enemy by 50%. This effect does not stack with other passive effects of the same name. Activates Tranquility when an enemy uses a non-attack skill. Tranquility can be activated once every 2 turns. Tranquility: Attacks all enemies, decreasing buff durations by 1 turn, before increasing Combat Readiness of the Caster by 30%. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Has 75% chance to dispel one debuff from all allies when an ally is debuffed after the caster is attacked. Can only activate once per turn. |
![]() |
![]() |
Increases Evasion Chance of all allies by 15%. When the turn ends, successfully evades the next attack once. Combat Readiness increases by 10% each time evading the enemy's attack. |
![]() |
![]() |
After an enemy counterattacks, increases Combat Readiness of the caster by 20% and increases the fixed damage of Swift Cut by 1000. The fixed damage increase effect can stack up to 4 times. |
![]() |
![]() |
Dispels two debuffs from all allies and redistributes Health of all allies to be equal before granting a barrier for 2 turns. Barrier strength increases proportional to the caster's max Health. |
![]() |
![]() |
Increases Evasion Chance by 35%. After successfully evading, decreases cooldown of the caster by 1 turn and increases Speed for 2 turns. |
![]() |
![]() |
Damage suffered in one attack does not exceed 50% of max Health. |
![]() |
![]() |
Damage suffered in one attack does not exceed 50% of max Health. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Receives 40% of damage suffered by the ally in the back row in their place. Only the highest damage distribution effect will be applied. When the ally in the back row is attacked, increases Combat Readiness of the caster by 15% and has a 35% chance to counterattack. |
![]() |
![]() |
When the caster is free of debuffs, has a 80% chance each to be granted increase Attack for 1 turn at the beginning of turn, and stealth for 1 turn at the end of the turn. |
![]() |
![]() |
After an ally except for the caster attacks, if the enemy's Health is less than 30%, increases Combat Readiness of the caster by 35% and grants perception for 2 turns. Can only be activated once every 2 turns. |
![]() |
![]() |
After the foremost ally is attacked, counterattacks with Blade Flurry, and when all allies are Ice elemental Heroes, increases Combat Readiness of all allies by 10%. Blade Flurry takes priority over a counterattack with a basic skill and can only be activated once every 2 turns. |
![]() |
![]() |
When the caster is debuffed after being attacked, dispels all debuffs and increases Attack of the caster for 2 turns. Can only be activated once every 3 turns (max 2 turns). |
![]() |
![]() |
Gains 1 Focus at the start of the turn, and consumes 1 Focus when attacked, increasing Combat Readiness by 15%. When the caster's stacked Focus is 2 or more, Single Shot is enhanced into Automatic Fire, increasing damage dealt. |
![]() |
![]() |
At the start of the caster's turn, has a 70% chance to increase Evasion of the caster for 1 turn. After successfully evading, gains 1 Focus. When Focus is at 5 after being attacked, consumes it all and u ses Massacre against a random enemy. |
![]() |
![]() |
Heals the ally with the lowest Health at the end of the turn. Amount recovered increases proportional to the caster's max Health. |
![]() |
![]() |
As Health decreases, Attack, Defense, and Speed increase. At the start of the battle, grants immortality to the caster for 1 turn. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Increases the Combat Readiness of allies except for the caster by 10% when an attack hits. |
![]() |
![]() |
Increases Attack of the caster for 2 turns and activates Dancing Blade when an enemy is defeated by Sweep or Blade Ascent. Dancing Bladed (Acquire 1 Soul): Attacks all enemies with a swordstorm. |
![]() |
![]() |
Combat Readiness increases by 10% when attacked. Combat Readiness increases by an additional 10% when the caster's Health is less than 50%. |
![]() |
![]() |
After receiving lethal damage, caster regenerates to 70% Health, 100% Combat Readiness, full Focus, and reset cooldown for Dark Blade. |
![]() |
![]() |
Decreases amount recovered of all enemies by 35%, and increases the caster's Combat Readiness by 20% when the enemy uses a non-attack skill. |
![]() |
![]() |
Increases Defense of the caster by 7% after attacking. Effect can only stack up to 5 times. |
![]() |
![]() |
Increases Attack of caster when they attack or are attacked. Effect can only stack up to 5 times. When attacked, increases Combat Readiness by 8%, and 5 Fighting Spirit is acquired. |
![]() |
![]() |
Increases chance of Dual Attack by 5%. Combat Readiness of all allies increases by 25% when a Dual Attack is triggered. |
![]() |
![]() |
At the start of battle and at the end of the turn, has a 70% chance to grant Dragon Eye (Milim Eye) to the caster for 1 turn. When the caster is granted Dragon Eye (Milim Eye) at the start of the turn, dispels stealth from all enemies. Ignores Effect Resistance. When Focus is full after attacking, consumes all Focus to activate Dragon Buster Dragon Eye (Milim Eye): Increases Hit Chance and Evasion by 20%. Dragon Eye (Milim Eye) cannot be dispelled. Dragon Buster: Attacks all enemies with overwhelming mana, removing 10 souls. |
![]() |
![]() |
Increases Effect Resistance by 30%.
Has a 30% chance to counterattack when attacked, with a 100% chance to counterattack with Dragon Flame after suffering a critical hit. Dragon Flame (Acquire 1 Soul): Makes a critical hit, dealing damage proportional to the caster's lost Health. When The Coming of Asura is available, increases Combat Readiness of the caster by 25%. This attack receives effects that are applied to the basic skill. |
![]() |
![]() |
Increases Critical Hit Chance and Critical Hit Resistance by 30%. Increases Attack by 30% when the caster's Health is 50% or more, and increases Defense by 30% when the caster's Health is less than 50%. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
When an ally makes a critical hit, grants stackable increased Attack to the caster according to the number of critical hits made. This stackable increased Attack is dispelled after attacking. |
![]() |
![]() |
When an enemy's turn ends, gains 5 Fighting Spirit for each debuff inflicted on an ally. Starts the first battle with 30 Fighting Spirit. When the caster's Fighting Spirit is full at the end of somebody's turn, consumes all Fighting Spirit to dispel all debuffs from the caster and increase Combat Readiness by 40%. |
![]() |
![]() |
When the enemy's Health is 50% or less after attacking with Dark Shadow, activates Encroach. Encroach can only be activate once per turn of the caster. Encroach (Acquire 1 Soul): Releases dark power to attack all enemies, with a 50% chance to make them unhealable for 1 turn. |
![]() |
![]() |
Grants a barrier to the ally with the lowest Health for 2 turns at the start of battle and at the start of the caster's turn. Barrier strength increases proportional to the caster's max Health. |
![]() |
![]() |
After delivering a critical hit, the caster gains 1 Focus, and the Combat Readiness of all allies except the caster is increased by 15%. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
At the moment the caster is attacked, grants the caster a barrier for 1 turn and burns the attacker for 1 turn. Barrier effect can only be activated once per turn,and barrier strength increases proportional to the caster's Attack. |
![]() |
![]() |
At the moment the caster is attacked, grants the caster a barrier for 1 turn and burns the attacker for 1 turn. Barrier effect can only be activated once per turn, and barrier strength increases proportional to the caster's Attack. |
![]() |
![]() |
Activates Flame Release when the enemy is burned after using Flame Friction. Flame Release: Attacks all enemies with mystic fire energy, increasing the caster's Combat Readiness by 20%. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
When attacked, has a 40% chance to counterattack. |
![]() |
![]() |
When attacked, has a 30% chance to counterattack. Counterattacks with Get Lost! Get Lost! (Acquire 1 Soul): Attacks all enemies with a great sword. Inflicts the same debuffs s Falling Strike, before a 15% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health. This attack receives effects that are applied to the basic skill. |
![]() |
![]() |
When an enemy is revived, grants all allies a barrier and immunity for 1 turn and resets the cooldown of Moon Slash. Barrier strength increases proportional to the caster's max Health. |
![]() |
![]() |
Immune to stun, and when an ally except for the caster is attacked, increases Combat Readiness of the caster by 8% for each attacked ally. When suffering an attack that targets all allies, has a 75% chance to activate Guardian Angel. Guardian Angel can only be activated once every 3 turns. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Combat Readiness increases by 9% every time an ally is attacked. |
![]() |
![]() |
Reduces the effect of decreased Combat Readiness debuffs inflicted on the caster by 80%. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Receives 30% of damage taken by an ally in their place. Only the highest damage distribution effect will be applied. Increases max Health by 10%. |
![]() |
![]() |
Shares 30% of damage suffered by the caster with the foremost ally. When more than one damage sharing effect is granted, only the strongest effect is applied. The caster gains 1 Focus when an ally is attacked. When an ally is attacked and the caster's stacked Focus is 5, loses all Focus and activates You're Not Cute. You're Not Cute: Attacks all enemies with a fan, with a 50% chance to decrease Defense for 2 turns. |
![]() |
![]() |
Increases Speed and Attack when the caster is inflicted with a debuff, and grants immunity to stun, provoke, and sleep. |
![]() |
![]() |
Grants immortality for 1 turn when the caste receives lethal damage and resets skill cooldown of Apocalypse. Can only be activated once every 9 turn(s). On the caster's turn, when buffed and using Void Slash, the skill will become an AoE attack and does not trigger Dual Attack |
![]() |
![]() |
Attacks a random enemy with Blink when an enemy uses a non-attack skill. Can be activated once every 2 turns. Blink: Cuts the enemy in the blink of an eye. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. |
![]() |
![]() |
Immune to stun, sleep, and Decrease Hit Chance. Has a 80% chance to counterattack when the caster is debuffed after being attacked. |
![]() |
![]() |
Gains 40 Fighting Spirit at the start of the first battle. After an ally suffers an extra attack, counterattack, or Dual Attack, dispels all debuffs inflicted on the caster and activates Shine!. The effect after being attacked can only be activated once every 3 turns. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
At the start of the turn, has a 85% chance to decrease Attack of the enemy with the highest Combat Readiness for 2 turns. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Reduces the effect of decreased Combat Readiness debuffs inflicted on all allies by 50%. This skill effect does not stack with other passive skills of the same name. Increases Evasion by 20%, and increases Evasion by an additional 50% when the caster is at max Health. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
After suffering an attack that targets all allies, dispels all debuffs from the caster and activates Blazing Fury. Can be activated once every 2 turns. Blazing Fury: With an outraged cry, grants vigor to the caster or 2 turns before recovering Health and increasing Combat Readiness by 20%. Amount recovered increases proportional to the caster's Attack. |
![]() |
![]() |
At the end of the turn, increases Combat Readiness of the ally except for the caster with the highest Attack by 15.0%. |
![]() |
![]() |
Grants increased Defense and a barrier to an ally for 2 turns when an attack causes their Health to fall below 50%. Barrier strength increases proportional to the target's max Health. Can be activated once every 2 turns. |
![]() |
![]() |
Increases Critical Hit Chance by 20%. When an ally is attacked by a Dual Attack, increases Attack of the caster by 15%. Increased Attack effect can stack up to five times. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
When an ally capable of being attacked is still remaiing, the caster will not be attacked. Increases Attack and Defense of the caster by 7% every time somebody dies. Effect can only stack up to 5 times. |
![]() |
![]() |
25% chance to grant Mind's Eye to the caster for 1 turn when attacked. On the caster's turn, when using Eradicate while granted Mind's Eye, activates Trample. Trample: Strikes the enemy, decreasing the cooldown of Genesis by 1 turn. Damage dealt increases proportional to the caster's max Health. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Has a 10% chance to counterattack when attacked. At the start of the first battle, increases Effect Resistance of the ally in the back row by 50% of the caster's Effect Resistance. The rate of this effect does not change after it is activated, and this effect is dispelled only when the ally in the back row is defeated. when the caster is in the back row, the effect is not activated. |
![]() |
![]() |
Resets skill cooldown of an ally except for the caster with light energy. |
![]() |
![]() |
When the caster is at max Health at the start of the turn, grants perception to the caster for 1 turn. After attacking, if the caster has perception and when the enemy is not an Elite or Boss monster, activates the same skill as an extra attack. Effect after attacking can only be activated once every 2 turns. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Grants immortality and increased Attack for 1 turn when the caster receives lethal damage. Can only be activated once every 8 turn(s). |
![]() |
![]() |
Increases Critical Hit Chance by 30%. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
The caster becomes enraged for 3 turns and activates Kya-hahaha when an enemy is defeated by Harsh Lesson or Hysteric. Kya-hahaha (Acquire 1 Soul): Attacks all enemies by swingin an iron mace. |
![]() |
![]() |
Has a 80% chance to dispel one debuff and be granted increased Defense for 2 turns when attacked. Can only be triggered once per turn. |
![]() |
![]() |
When attacked, the caster has a 70% chance of their skill cooldown being decreased by 1 turn, or 2 turns in the case of a critical hit. |
![]() |
![]() |
After an ally is attacked, the caster gains 10 Fighting Spirt per ally attacked and has a 25% chance to activate Hour of the Hunt. Hour of the Hunt can only be activated once every 2 turns. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Decreases damage received by allies by 15%. When more than one damage reduction effect is granted, only the strongest effect is applied. |
![]() |
![]() |
Decreases the number of Souls gained by the enemy by 100%. At the start of the turn, has a 70% chance to grant a random buff to the caster for 1 turn. |
![]() |
![]() |
The caster reflects 30% of the damage suffered from a critical hit. Reflected damage can't be higher than caster's max Health. |
![]() |
![]() |
Damage suffered in one attack does not exceed 70% of max Health. Decreases skill cooldown by 1 turn when somebody dies, and acquires 5 souls. Effects upon death are only activated once per turn, upon a Hero's death. |
![]() |
![]() |
When the caster is immortal. enemies cannot be revived and all allies recover Health every time an enemy dies. Amount recovered increases to the target's max Health. Recovery effect can only be activated once per turn. |
![]() |
![]() |
Increase Combat Readiness of all allies by 10% when the caster is attacked. |
![]() |
![]() |
Increases Attack 10% each time the caster attacks an enemy. Effect can only stack up to 5 times. |
![]() |
![]() |
Increases Attack 10% each time the caster attacks an enemy. Effect can only stack up to 5 times. |
![]() |
![]() |
When Full Bombardment! is available at the start of the turn, takes a Shelling Stance. When Full Bombardment! is unavailable at the start of the turn, takes a Striking Stance. Can only take one stance at a time. Shelling Stance: Increases Effectiveness by 40%. Striking Stance: Increases Speed and Dual Attack chance by 5%. |
![]() |
![]() |
Increases Defense and damage dealt of Ancient Beast by 10% and Effectiveness by 5% when the enemy uses a non-attack skill. Can stack up to 8 times. |
![]() |
![]() |
Has a 80% chance to target a random enemy for 2 turns at the beginning of each turn. |
![]() |
![]() |
Has a 80% chance to target a random enemy for 2 turns at the beginning of each turn. |
![]() |
![]() |
Grants a barrier for 2 turns to the ally with the lowest Health at the end of the turn. Barrier strength increases proportional to the caster's max Health. |
![]() |
![]() |
Does not cost any Souls to activate the caster's first Soulburn. The caster cannot trigger a critical hit, but Attack increases by 20%. After an ally except for the caster uses an attack that targets all enemies, activates Supress!. Can only be activated once every 3 turns. |
![]() |
![]() |
When somebody dies, caster is granted increased Attack for 1 turn and Combat Readiness increases by 15%. |
![]() |
![]() |
Damage suffered in one attack does not exceed 51% of max Health. When the caster's Health is 70% or less when an enemy's turn ends, dispels all debuffs from the caster an grants Stealth for 1 turn, before increasing Combat Readiness of the caster by 20% (Max. 30%). Can only be activated once per turn. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
80% chance to dispels one debuff inflicted on an ally at the beginning of each turn. |
![]() |
![]() |
Decreases damage suffered from a critical hit by 20%. When more than one damage reduction effect is granted, only the strongest effect is applied. After using Touch of Chaos, has a 40% chance to activate Burst. Effect is doubled when target is sealed. Burst: Attacks all enemies, with a 60% chance to decrease Hit Chance for 1 turn, before increasing the caster's Combat Readiness by 25%. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
When attacked, has a 70% chance to become stealthed for 1 turn. |
![]() |
![]() |
When an ally except for the caster receives lethal damage, consumes 10% of the caster's current Health to fully recover the ally's Health, before dispelling all debuffs and decreasing the caster's skill cooldown by 2 turns. This skill does not activate when the caster has 20% or less Health. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
The caster does not deal a critical hit, but Attack increases by 50%, and Critical Hit Resistance increases by 70%. |
![]() |
![]() |
Recovers Health of all allies when an ally is attacked by an extra attack, counterattack, or Dual Attack, and increases Combat Readiness of all allies by 5% each per attacked ally. Amount recovered is proportional to the caster's max Health and the number of attacked allies. |
![]() |
![]() |
When an enemy uses a non-attack skill, increases Combat Readiness of the caster by 20% and gains 20 Fighting Spirit. When suffering an attack that targets all allies, activates Volcanic Viper against the attacker. This effect is not activated by a counterattack, Dual Attack, or extra attack. Each effect can only be activated once every 2 turns. Volcanic Viper (Acquire 2 Soul): Launches enemy into the air and attacks repeatedly inflicting silence for 2 turns. Damage dealt increases proportional to the enemy's max Health. |
Name | Hero | Effects |
---|---|---|
![]() |
![]() |
Starts the first battle with 50 Fighting Spirit. At the moment the caster is attacked, consumes 10 Fighting Spirit to increase Combat Readiness of the caster by 15% and recovers the caster's Health. Amount recovered increases proportional to the caster's max Health. |
![]() |
![]() |
Increases Speed by 1% each time the caster attacks an enemy. Effect can only stack up to 5 times. |
![]() |
![]() |
Activates shuffle when an ally is attacked by an enemy inflicted with provoke or redirected provoke. Shuffle can only be activated once per turn. |
![]() |
![]() |
Increases Defense when attacked. Increases Defense of all allies for 2 turns every fourth attack received. Effect can only stack up to 3 times. |
![]() |
![]() |
When attacked, the caster gains 10 Fighting Spirit and is granted increased Attack and Defense for 1 turn. When attacked on the caster's turn, acquired Fighting Spirit is doubled. Increased Attack and Defense can only be granted once per turn. |
![]() |
![]() |
A critical hit will increase Speed of the caster for 1 turn , with a 100% chance to grant a random buff for 1 turn. A random buff can be granted once per turn. Random buff: Increase Critical Hit Damage, Increase Effectiveness, Increase Evasion, Debuff Immunity |
![]() |
![]() |
Increases Hit Chance by 25%. A successful attack inflicts additional damage on the enemy. Additional damage increases proportional to the caster's Attack. Upon receiving lethal damage, grants Immortality to the caster for 1 turn. Immortality effect can only be activated once every 5 turns. |
![]() |
![]() |
![]() |
![]() |
![]() |
List of Passive Skills
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Genshin Impact Walkthrough & Guides Wiki
Monster Hunter Wilds Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Assassin's Creed Shadows (AC Shadows) Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Xenoblade Chronicles X: Definitive Edition Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
Black Myth: Wukong Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
© Smilegate Megaport
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.