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This page contains a list of all Debuff Skills in the game Epic Seven. Use this page if you wish to see Effects and who learn skills.
Debuff Skills are skills that put your target to a disadvantage. There are many types of Debuffs that you can inflict on your opponent, knowing which one can help you plan your attacks.
Type | Effect |
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Target receives damage proportional to the caster's Attack at the start of the turn. |
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Target receives huge damage proportional to the caster's Attack at the start of the turn. |
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Makes the target unable to be buffed. |
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A portion of the damage inflicted on allies by Single Attacks will also be suffered by the target as additional damage at the end of the turn. |
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Decreases Attack by 50% |
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Decreases Defense by 70% |
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Decreases Hit Chance by 50%. |
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Decreases Speed by 30%. |
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Receives damage equivalent to 5% of max Health at the start of the turn. |
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Target attacks the enemy who provoked them with a basic skill at the start of the turn. |
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Target attacks the enemy with the highest max Health with a basic skill at the start of the turn. |
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The target will receive no Combat Readiness increase effects other than those provided by their Speed stat. Unaffected by any effects related to debuffs. |
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Cannot use skills that require cooldowns. Unaffected by any effects related to debuffs. |
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The target becomes unable to act for a certain number of turns. Decreases Critical Hit Resistance by 100%, and the effect is dispelled after being attacked. |
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The target becomes unable to act for a certain number of turns. |
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Makes the target unable to be healed. |
A | B | C | D | E | F | G | H |
I | J | K | L | M | N | O | P |
Q | R | S | T | V | W |
Name | Hero | Effects |
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Drives a hard bargain against all enemies, decreasing Defense for 2 turns before decreasing Combat Readiness by 15%. |
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Attacks all enemies again after a swordstorm, with a 75% chance to decrease Defense for 2 turns and increase Defense of the caster for 3 turns. Damage dealt increases proportional to the caster's max Health. |
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Summons an ancient beast to attack all enemies, with a 65% chance to silence for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Releases energy to attack all enemies, with a 60% chance to stun for 1 turn. |
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Attacks the enemy with an axe, with a 35% chance to decrease Defense for 2 turns. |
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When the enemy is not an Elite or Boss monster, reduces the effect of Combat Readiness increases granted to the enemy by 50%. This effect does not stack with other passive effects of the same name. Activates Tranquility when an enemy uses a non-attack skill. Tranquility can be activated once every 2 turns. Tranquility: Attacks all enemies, decreasing buff durations by 1 turn, before increasing Combat Readiness of the Caster by 30%. |
Name | Hero | Effects |
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Attacks the enemy with the mediator's power, dispelling all buffs before decreasing Attack for 2 turns and granting a barrier to all allies for 2 turns. Damage dealt increases proportional to the caster's max Health. Barrier strength increases proportional to the ally's max Health. |
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Casts a spell at the enemy, with a 80% chance to make them unhealable and decrease Attack for 2 turns. |
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Attacks with a dagger and bomb, decreasing Combat Readiness by 25% three times and granting the caster stealth for 1 turn. Damage dealt increases proportional to the caster's Speed. |
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Fires a barrage of bullets at the enemy, with a 65% chance to make them unable to be buffed for 1 turn. |
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Shoots arrows at the enemy, with a 40% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the caster's Speed. |
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Attacks with thorns, with a 25% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Slashes the enemy. A critical hit will decrease Defense for 1 turn. |
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Attacks all enemies with a blade gust, with an 80% chance to make them unable to be buffed for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. |
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Attacks all enemies with powerful fire, dispelling one buff before a 75% chance to burn for 1 turn. |
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Dispels all buffs from the enemy before attacking by releasing their pent-up aggression, cursing for 2 turns regardless of whether the attack hits. This skill is unaffected by elemental disadvantage. Elite or Boss monsters cannot be cursed. |
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Attacks the enemy with a scythe and recovers the Health of all allies. Amount recovered increases proportional to damage dealt. |
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Attacks with fire magic, with a 30% chance to make unhealable for 2 turns. |
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Attacks with fire magic, with a 30% chance to make unhealable for 2 turns. |
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Hits the enemy in the face. When used against an enemy inflicted with decreased Attack, activates Rock Smash. Rock Smash: Attacks all enemies. This attack receives effects that are applied to the basic skill. |
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Attacks all enemies with a swordstorm, decreasing their Combat Readiness by 35%, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's Defense. |
Name | Hero | Effects |
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Attacks all enemies by slamming rocks, with a 60% chance each to decrease Defense and Attack for 1 turn. Increases Defense of the caster for 2 turns. |
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Attacks all enemies with a catalytic explosion, making them unhealable for 2 turns before increasing Attack of all allies for 2 turns. |
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Kicks the enemy, increasing Speed of the caster for 2 turns, with a 75% chance to decrease Defense of the target for 2 turns. Gains 40 Fighting Spirit when an enemy is defeated. When the caster is granted vigor, chance of decreasing Defense becomes 100%, ignoring Effect Resistance. Damage dealt increases proportional to the caster's max Health. |
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Attacks the enemy with blindingly fast speed. When used against an enemy inflicted with decreased Attack, decreases Defense for 1 turn. |
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Attacks with a chain axe. When the enemy is bleeding, causes two bleeding effects for 2 turns. |
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Attacks the enemy, with a 80% chance to provoke for 2 turns. |
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Claws the enemy, with a 35% chance to decreasea Hit Chance for 2 turns. |
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Claws the enemy, with a 35% chance to decrease Hit Chance for 2 turns. |
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Fires indiscriminately, with a 60% chance to decrease Hit Chance for 1 turn, Damage dealt increases proportional to the caster's Defense. |
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Attacks all enemies by summoning storm clouds, with a 100% chance to dispel one buff and an 85% chance to put them to sleep. When this skill is available, increases the caster's Combat Readiness by 20% at the end of the enemy's turn. |
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Casts weakening magic on all enemies, with a 35% chance to decrease Attack for 2 turns. |
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Attacks with a cold balde with a 80% chance to inflict two poison effects for 2 turns, and increases the caster's Combat Readiness by 30%. |
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Attacks all enemies with frost magic, with a 50% chance to decrease Hit Chance for 2 turns. |
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Attacks all enemies with an explosion of ice, dispelling two buffs before decreasing Combat Readiness by a random amount between 15% and 40%. Grants the caster skill nullifier once. |
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Strongly knees the enemy, with a 75% chance each to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Gives the command to charge, dealing damage to all enemies, with a 75% chance of stunning two random enemies for 1 turn. |
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Attacks with a shield, with a 100% chance each to stun for 1 turn before decreasing Combat Readiness by 30%. Damage dealt increases proportional to the caster's Defense. |
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Distracts the enemy, decreasing Combat Readiness by 25%, with up to a 70% chance to inflict redirected provoke for 1 turn. Grants a barrier to the caster and the ally except for the caster with the highest max Health for 2 turns. Barrier strength increases proportional to the ally's max Health. |
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Attacks all enemies with a cursed thornbush, dispelling all buffs, with a 75% (max 100%) chance to make them unable to be buffed for 2 turns. |
Name | Hero | Effects |
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Attacks with dark energy, with a 35% chance to make the enemy unhealable for 2 turns. |
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Attacks all enemies, decreasing Hit Chance for 2 turns. When Focus is full, consumes it all, increasin damage dealt. When the enemy is defeated with this skill, cooldown does not occur. |
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Attacks with an explosion of dark energy, with a 60% chance to put them to sleep for 1 turn.This skill does not trigger a Dual attack. |
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Penetrates the enemy with dark energy, with a 50% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health. |
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Dazzles the enemy with a dance, with a 50% chance to decrease Defense for 2 turns, and a 50% chance to use Ring Throw. Damage dealt increases proportional to the caster's max Health. |
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Deploys a divine weapon, granting a barrier to the caster for 2 turns, before a 85% chance to provoke the enemy for 2 turns. |
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Attacks with a sword, with a 75% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a spear, with a 50% chance to decrease Defense for 2 turns. When the target is inflicted with decreased Attack, effect chance increases by 25%. Damage dealt increases proportional to the caster's max Health. |
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Attacks with an axe, with a 50% chance to decrease Hit Chance for 1 turn. |
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Attacks the enemy with wind, with a 25% chance to stun for 1 turn. |
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Attacks all enemies by releasing strong Mana, with a 50% chance to silence for 2 turns. |
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Brutally attacks all enemies, with a 75% chance to stun for 1 turn. |
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Attacks with magic, with a 75% chance to decrease Defense for 2 turns. |
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Inflicts resource depletion on the target by 100% before attacking them, with a 75% chance each to decrease Attack for 2 turns, and stun for 1 turn. |
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Attacks with an ax, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks with an ax, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks with shock magic, with a 30% chance to make the enemy unhealable for 2 turns. |
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Attacks with dual-wielded swords, with a 35% chance to decrease Speed for 2 turns. Damage dealt increases proportional to the caster's Speed. |
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Attacks by swinging their weapon, with a 35% chance to decrease Defense for 2 turns. |
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Hits the enemy with a finishing blow, dispelling all buffs and stunning for 1 turn. Increases Effectiveness of the caster for 2 turns. |
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Strikes all enemies with a spear, with a 75% chance to decrease Hit Chance for 2 turns.. |
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Attacks with a dragon howl, dispelling one buff from all enemies, with a 75% chance to silence for 1 turn, before granting increased Attack and Speed to the caster for 2 turns. |
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Attacks with an iron mace, with a 50% chance to stun for 1 turn. When the target is stunned after the attack, increases Combat Readiness of the caster by 25%. |
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Attacks with dual swords, with a 35% (Max. 50%) chance to decrease Attack for 1 turn. When the caster is buffed, Dual Swords becomes an attack that targets all enemies when used on the caster's turn, Increases caster's Combat Readiness by 20% after attacking with this changed attack, and a successful attack with this changed attack always results in a critical hit. This attack does not trigger a Dual Attack. |
Name | Hero | Effects |
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Batters the enemy with a chain axe and inflicts two bleeding effects for 2 turns, decreasing Attack for 1 turn. |
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Attacks with a fiery explosion making the target unhealable and decreasing Defense for 1 turn |
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Unleashes a giant explosion to attack all enemies. The attack misses, but inflicts decreased Speed, Attack, and Hit Chance for 2 turns regardless. |
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Attacks with a nightmare crystal, stunning for 1 turn. Decreases the Combat Readiness of all remaining enemies by 50% when an enemy dies. |
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Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, decreases Defense for 2 turns and deals additional damage equivalent to 15% of the target’s max Health. |
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Attacks with Satisfying Strike, with a 75% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's Speed. |
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Attacks with an enormous scythe, with a 60% (max 70%) chance to inflict bleeding for 2 turns. Steals one buff if the target is an Earth elemental Hero. |
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Batters the enemy, with a 60% chance to decrease Defense for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks all enemies with evil claws, with a 60% chance to stun for 1 turn. |
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Summons an evil spirit to attack the enemy, with a 75% chance to put the enemy to sleep for 1 turn. When the target is asleep after the attack, increases the caster’s Combat Readiness by 20%. This skill does not trigger a Dual Attack. |
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Attacks the enemy, inflicting injuries before granting the caster invincibility for 1 turn. Increases Critical Hit Chance by 50% when attacking. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 35% every time the skill is used. |
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Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%, before increasing Evasion Chance of the caster for 2 turns. Damage dealt increases proportional to the caster's Speed. Removes 20 Souls from the opponent. |
Name | Hero | Effects |
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Throws swords at the enemy, with a 65% chance to decrease Defense for 1 turn. |
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Mows down enemies with a great sword, with a 35% chance each to decrease Speed for 2 turns and decrease Combat Readiness by 20%. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a fatal shot, with a 80% chance to decrease Defense for 2 turns. |
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Attacks the enemy's vital points, with a 80% chance to stun for 1 turn. |
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Attacks all enemies with a powerful ground pound, with a 50% chance to stun for 1 turn. Has a 70% chance to stun for 1 turn when the target has less than 30% Health. Damage dealt increases proportional to the caster's max Health. |
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Attacks all enemies with a massive fire pillar, with a 80% chance to burn for 2 turns and a 30% chance to stun for 1 turn, before increasing the caster's Combat Readiness by 50%. |
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Attacks with a slingshot, with a 35% chance to decrease Attack for 2 turns. |
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Attacks the enemy with an explosion of flame, with a 65% chance to burn for 1 turn. |
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Swallows the enemy in the flame of Chatty, the magic lantern, with a 85% chance each to inflict two burn effects for 2 turns. |
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Attacks all enemies with powerful fire, dispelling one buff before a 75% chance each to inflict two burn effects for 1 turn. |
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Attacks the enemy with a ball of flame, with a 25% (max 50%) chance to decrease Defense for 2 turns. After attacking, has a 35% chance to activate Burning Vitality. Burning Vitality: Increases Combat Readiness of the caster by 20%. |
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Attacks the enemy with an inferno, with a 75% chance each to inflict two burn effects for 2 turns, and at the end of the turn, detonates burn effects. Ignores Effect Resistance when the caster is granted vigor. |
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Attacks all enemies with an instant swordstorm, with a 65% chance to stun for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Releases a bright light to attack all enemies, with a 85% chance each to decrease Hit Chance for 2 turns. |
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Fluri flies towards the enemy, with a 75% chance to dispel all buffs, before a 75% chance each to provoke 2 turns. |
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Racoo flies into the enemies like a bullet and attacks all of them, with a 50% chance to stun for 1 turn. |
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Encourages the Perland Army, granting vigor to all allies for 2 turns. Decreases buff duration of all enemies by 1 turn and has a 75% chance to decrease Attack for 2 turns. |
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Has a 75% chance to provoke for 2 turns. |
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Attacks with a slingshot, with a 75% chance to decrease Defense for 2 turns, and a 50% chance to use Sparrow Dive. |
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Attacks all enemies with a raging frost storm, decreasing buff durations by 1 turn, before a 100% chance each to decrease Speed and restrict for 2 turns. Attacks using an advantageous element. |
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Attacks with a giant Magic Sword, dispelling all buffs, decreasing Defense, and making them unable to be buffed for 2 turns. |
Name | Hero | Effects |
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Summons an evil spirit to attack two enemies, with a 35 chance to inflict poison for 2 turns. |
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Attacks all enemies with Racoo, decreasing buff durations by 1 turn before a 100% chance each to decrease Speed and plant a bomb for 2 turns. Grants the caster skill nullifier once. |
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Attacks with a sword, with a 75% chance to decrease Attack for 1 turn. When it is not the caster's turn, increases Combat Readiness by 15% and gains double the amount of Focus. |
Name | Hero | Effects |
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Throws ice fragments at the enemy, with a 40% chance to stun for 1 turn. |
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Attacks the enemy with an axe, with a 50% chance to decrease Attack for 2 turns. A critical hit will increase damage dealt. |
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Attacks with a morning star, with a 35% chance to decrease Defense for 2 turns. |
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Attacks all enemies with a spray of water, with a 85% chance to make them unable to be buffed and unhealable for 2 turns. Damage dealt increases with a critical hit. |
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Attacks the enemy, with a 50% chance to decrease Attack for 1 turn. |
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Attacks with a hammer, with a 40% chance to stun for 1 turn. When the target is stunned after attacking, increases Combat Readiness of all allies except for the caster by 15%. |
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Cuts the enemy with dual-wielded swords, with a 35% chance to decrease Speed for 2 turns. Damage dealt increases proportional to the caster's Speed. |
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Cuts the enemy with dual-wielded swords, with a 35% chance to decrease Speed for 2 turns. Damage dealt increases proportional to the caster's Speed. |
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Mows down enemies with a great sword, with a 50% chance to provoke for 1 turn. |
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Attacks the enemy with sharp sickles, with a 35% chance each to inflict two bleeding effects for 2 turns. |
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Attacks all enemies with powerful explosives, with a 75% chance to dispel one buff, before a 75% chance to decrease Hit Chance for 2 turns. |
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Attacks with a light sphere, with a 50% chance to decrease Attack for 1 turn. |
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Attacks with a staff, with a 20% chance to stun for 1 turn. |
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Attacks the enemy with wind, with a 60% chance to decrease Attack for 1 turn. When the caster is buffed, effect chance increases by 25%. |
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Attacks all enemies by releasing a hot sand hurricane, with a 60% chance each to decrease Hit Chance and Attack for 2 turns. |
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Strike the enemy with a gun, with a 60% chance to decrease Hit Chance for 1 turn. Damage dealt increases proportional to the caster's Speed. |
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Soars into the air and attacks the enemy, stunning for 1 turn. Damage dealt is increased when the enemy is inflicted with magic nail. |
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Attacks all enemies, with a 50% chance to put them to sleep for 1 turn. Increases Combat Readiness of the caster by 10% per sleep debuff inflicted. |
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Attacks all enemies, with a 50% chance to put them to sleep for 1 turn. Increases Combat Readiness of the caster by 10% per sleep debuff inflicted. |
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Attacks all enemies by spinning. inflicting bleeding for 2 turns. When the caster is enraged damage dealt is increased and an additional bleeding effect can be stacked. |
Name | Hero | Effects |
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Decreases the enemies' buff durations by 1 turn before attacking with starlight, decreasing Combat Readiness by 30%. Grants stealth to the caster for 2 turns. |
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Attacks all enemies with the power of magic, with a 25% chance each to stun for 1 turn. Damage dealt increases on debuffed enemies. |
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Decreases the amount of Focus gained by the enemy by 100%. When the caster is buffed at the start of the turn, has a 70% chance to grant Daydream for 1 turn. Daydream: When attacking, inflicts a random debuff on the target for 1 turn. Daydream cannot be dispelled. (Decrease Attack, Decrease Hit Chance, Decrease Speed, Cannot buff) |
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Attacks all enemies, decreasing Speed and inflicting stigma for 2 turns. |
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Attacks all enemies with a large block of ice, with a 90% chance to stun for 1 turn and a 100% chance to decrease Combat Readiness by 15%. Increases Speed of the caster for 2 turns. |
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Attacks an enemy with an ice pick, with a 40% chance to decrease Speed for 2 turns. |
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Attacks all enemies with a giant iceberg, with a 50% chance to stun for 1 turn. |
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Attacks the enemy with shards of ice, with a 65% (75% max) chance to decrease Defense for 1 turn. |
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Attacks with a sword, with a 60% chance to provoke for 1 turn. Removes 4 souls from the opponent. Damage dealt increases proportional to the caster's max Health. |
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Attacks the enemy with an explosion of flames, with a 35% chance to burn for 2 turns. |
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The caster cannot trigger a critical hit, but Attack Increases by 30% and Critical Hit Resistance increases by 35%. When attacked, if the caster suffers a non-critical hit, deals damage to the attacker proportional to the caster's Attack before activating Grace of the Battlefield. Grace of the Battlefield can only be activated once every 2 turns. Grace of the Battlefield: Grants a random buff to all allies for 1 turn. (Increase Attack, Increase Effectiveness, Increase Defense, Continuous Healing, Debuff Immunity) |
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Claws the enemy, with a 50% chance to decrease Attack for 1 turn. |
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Attacks all enemies with a sword, dispelling two buffs before an 80% chance to inflict stigma for 2 turns, and a 65% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster and the target's Speed. |
Name | Hero | Effects |
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Traps the enemy in a cake, before attacking them with a cake-cutting blade and increasing Attack of all allies for 2 turns. When the enemy is asleep, decreases Defense of all enemies for 2 turns. Damage dealt increases proportional to the number of debuffs inflicted on the enemy. |
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Attacks with a sharp blow, with a 50% chance each to decrease Defense and make them unable to be buffed for 2 turns. |
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Attacks with a giant sword before granting the caster immunity for 1 turn. |
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Dispels two buffs from all enemies with holy light before a 70% chance to make them unable to be buffed for 2 turns and silencing for 1 turn. |
Name | Hero | Effects |
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Smashes the enemy with their knee, with a 50% chance to decrease Hit Chance for 1 turn. Damage dealt increases proportional to the caster's Speed. |
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Attacks with a flurry of strikes, with a 35% chance to decrease Defense for 2 turns. Burns for 2 turns when the caster is granted vigor. Damage dealt increases proportional to the caster's max Health. |
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Batters the enemy, with a 50% chance to decrease Attack for 1 turn. |
Name | Hero | Effects |
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Attacks with a whip, with a 65% chance to inflict a random debuff for 1 turn. |
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Baal & Sezan attack all enemies with Strike Magic, with a 65% chance to decrease Speed and make them unhealable for 2 turns. |
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Leaps to attack the enemy with a 35% chance to inflict bleeding for 2 turns. |
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Attacks the enemy with a morning star, with a 35% chance to decrease Defense for 2 turns. When the caster is granted Demon Mode, grants the caster an extra attack with the same skill. |
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Attacks all enemies with a ray, with a 50% chance to dispel one buff. When used on the caster's turn, has a 35% chance to activate Incursion as an extra attack. Damage dealt increases proportional to the caster's max Health. Incursion: Attacks all enemies, decreasing Speed and Hit Chance for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks the enemy repeatedly, granting Weakness Shared to the caster for 2 turns. A critical hit has a 75% chance to decrease Defense for 2 turns. |
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Shoots an arrow infused with a sleep toxin, with a 75% chance to put them to sleep for 1 turn. |
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Shoots an arrow infused with a sleep toxin, with a 75% chance to put them to sleep for 1 turn. |
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Explodes a magical sphere, stunning for 1 turn and making them unable to be buffed for 2 turns. Increases the caster’s Combat Readiness by 50%. |
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Dives at the enemy with a chain axe, with a 35% chance each to inflict two bleeding effects for 2 turns. |
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Attacks the enemy, with a 65% chance to decrease Defense for 1 turn. When used on the caster's turn, activates Dazzling Slash as an extra attack if the character is buffed. |
Name | Hero | Effects |
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Attacks all enemies with an iron mace, decreasing Combat Readiness by 20%. When the enemy's Combat Readiness reaches 0, stuns for 1 turn. When the caster is enraged, doubles the amount of Combat Readiness decrease. Damage dealt increases proportional to the caster's Defense. |
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Inflicts magic nail for 3 turns. |
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Attacks with a staff, with a 35% chance to decrease Attack for 2 turns. |
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Attacks with a staff, with a 50% chance to decrease Hit Chance for 1 turn. |
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Dispels two buffs from the enemy before shooting a bullet of love, with a 100% chance to put them to sleep for 2 turns. Grants the caster an extra turn. |
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Attacks the enemy with concentrated mana, before a 35% chance to activate Mana Burst. Effect chance is doubled when the target is silenced. Mana Burst: Attacks all enemies. decreasing Combat Readiness by a random amount between 15% and 50%. |
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Attacks with light energy, with a 50% chance to decrease Hit Chance for 1 turn. |
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Attacks with the power of a magical tome, with a 25% chance to stun for 1 turn. |
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Exhales powerful darkness to attack the enemy, decreasing Combat Readiness by 25%, before silencing for 2 turns. |
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Attacks all enemies with a morning star while raging, with a 60% chance to make them unhealable for 2 turns. When the caster is granted loveliness, effect chance increases by 20%. |
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Drops a giant meteor, with a 40% chance to each inflict two burn effects for 2 turns. |
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Overpowers the enemy, with a 60% chance to make them unhealable for 1 turn. Damage dealt increases proportional to the caster's lost Health. |
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Attacks with a spear of revenge, with a 85% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Decreases debuff durations of all allies by 2 turns and gets on stage to attack all enemies. Damage dealt increases proportional to the caster's Defense. |
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Attacks with light, with a 35% chance to stun for 1 turn before granting the caster invincibility for 1 turn. |
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Attacks all enemies, with a 60% chance each to make them unable to be buffed for 2 turns and inflict Silence for 1 turn. Damage dealt increases proportional to the amount of the caster's lost Health. |
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Has a 75% chance to provoke all enemies for 1 turn, before a 100% chance to decrease Attack for 2 turns. Increases Defense of the caster for 2 turns. |
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Moves silently to attack the enemy, silencing for 1 turn. Silences all enemies for 1 turn when the enemy is defeated. Damage dealt increases proportional to the caster's Speed. |
Name | Hero | Effects |
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Attacks the enemy and stuns them for 1 turn. When the enemy is asleep, deals additional damage equivalent to 10% of the target’s max Health. |
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Drops Moon of Nightmare on all enemies, with a 70% chance to decrease Defense for 2 turns, and put them to sleep for 1 turn, before increasing Attack of the caster for 2 turns. |
Name | Hero | Effects |
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Summons ominous thunder to attack all enemies, decreasing Combat Readiness by 20%, before decreasing Speed for 2 turns. |
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Attacks the enemy by exploding a flare, with a 100% chance each to stun for 1 turn and decrease Speed for 2 turns. |
Name | Hero | Effects |
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Throws paper to attack the enemy, with a 35% chance to restrict for 2 turns. |
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Attacks all enemies with a 85% chance to restrict and decrease Speed for 2 turns. |
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Concentrates in order to dispel one debuff from all allies, before attacking the enemy, provoking for 1 turn, and granting the caster a barrier for 2 turns. Damage dealt and barrier strength increases in proportion to the caster's Defense. |
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Delivers a powerful blow after a flurry of strikes, stunning for 1 turn, before granting vigor to the caster for 4 turns and gaining 15 Fighting Spirit. Damage dealt increases proportional to the caster's max Health. Caster begins the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked. |
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Smacks the enemy, with a 100% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a flaming sword, with a 55% chance to make the target unhealabe for 1 turn. |
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Attacks the enemy in an act of faith, with a 40% chance to stun for 1 turn. When it is not the caster's turn, effect chance increases by 20%. Damage dealt increases proportional to the caster's max Health. |
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Attacks with an explosion of poison energy, with a 50% chance to inflict poison for 2 turns. This skill cannot trigger a counterattack. Attacks two enemies when Endless Nightmare is in cooldown. |
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Attacks the enemy, with a 50% chance to decrease Hit Chance for 1 turn. |
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Attacks all enemies with wild energy,with a 50% chance to decrease Attack for 2 turns, and increases Defense of the caster for 2 turns. Damage dealt increases proportional to the caster's max Health, with additional damage increase when the caster has less than 50% Health. |
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Cuts the enemy with a cleaver, with a 40% chance to inflict bleeding for 2 turns. After attack, there's a 30% chance to activate Quick Grill. |
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Slashes with a sword, with a 50% chance to decrease Attack for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks the enemy with a whip sword, decreasing buff durations by 1 turn, before decreasing Combat Readiness by 100% and decreasing Speed for 2 turns. Grants the caster skill nullifier once, negating damage received from the next stkill attack. |
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Attacks all enemies with guardian spirits, decreasing buff duration by 1 turn, before restricting and making them unable to be buffed for 2 turns. Grants an extra turn to the caster. |
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Calls upon a tamed monster to attack all enemies, with a 35% chance each to inflict two Bleeding effects for 2 turns, and a 65% chance to stun for 1 turn. |
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Dashes towards the enemy and cuts them down with a powerful strike, decreasing Defense for 2 turns. A critical hit will grant immunity to the caster for 2 turns. |
Name | Hero | Effects |
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Attacks all enemies with the Glove Oven, recovering the caster's Health. When the enemy is bleeding, has a 75% chance to inflict burn for 2 turns. Amount recovered increases proportional to damage dealt. |
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Attacks with a spear, with a 35% chance to decrease Defense for 2 turns. When the caster is granted increased Speed, effect chance increases by 25%. |
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Attacks with a spear, with a 35% chance to decrease Defense for 2 turns. When the caster is granted increased Speed, effect chance increases by 25%. |
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Attacks with the quick shot of an arrow. A critical hit will decrease the caster's skill cooldown by 1 turn. |
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Fires a gun while dashing towards the enemy, with a 20% chance to burn for 2 turns. |
Name | Hero | Effects |
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Soars into the air and attacks with a spear, with a 100% chance to decrease Defense for 2 turns. Penetrates the target's Defense by 50%. Acquires 5 additional Souls when the enemy is defeated. |
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Ambushes the target, silencing them for 1 turn. Damage dealt increases proportional to caster's Speed. |
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Punches the enemy, with a 85% chance to stun for 1 turn. |
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Attack the enemy with a pistol, with a 25% chance to inflict poison for 2 turns. |
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Attacks all enemies by creating a powerful gust of wind, with a 65% chance to decrease Defense for 2 turns. Effect chance increases by 20% when Razorwind Fan is triggered by Windbreak Fan. |
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Recovers the target's Health using a recovery cube. Amount recovered increases proportional to the caster's max Health. |
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Throws swords at the enemy, with a 35% chance to decrease Defense for 2 turns. |
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Attacks the enemy with fragments of a shimmering star, with a 50% chance to silence for 1 turn. |
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Attacks the enemy with a flame guardian, dispelling two buffs before stunning for 1 turn. When all allies are Fire elemental Heroes, increases Combat Readiness of all allies by 20%. Damage dealt increases proportional to the caster's Speed. |
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Attacks with a sword, with a 50% chance to decrease Attack for 1 turn. Damage dealt increases proportional to the caster's Defense. |
Name | Hero | Effects |
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Attacks with wind magic. When the caster is debuffed, has a 50% chance to transfer one debuff from the caster to the enemy before inflicting a random debuff for 2 turns. |
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Attacks all enemies with sand magic, dispelling all buffs and decreasing Combat Readiness by 30%. |
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Attacks with a flame of seduction, with a 35% chance to decrease Defense for 2 turns. |
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Attacks with a sword, with a 50% chance to provoke for 1 turn when the caster's Health is more than 50%, or increase Defense of the caster for 1 turn when the caster's Health is less than 50%. Damage dealt increases proportional to the caster's Defense. |
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Attacks with a sword, with a 50% chance to decrease Defense when the target's Health is more than 50%, or a 50% chance to make them unhealable for 1 turn when the target's Health is less than 50% |
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Attacks with a scythe, with a 35% chance to decrease Defense for 2 turns. |
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Attacks with a scythe, with a 40% chance each of inflicting two bleeding effects for 2 turns. |
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Attacks with a shield and absorbs some of the damage as Health, with a 50% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Shoves the enemy with a shield, with a 50% chance to transfer one debuff from the caster to the enemy. When the caster is enraged, damage dealt is increased and the enemy is stunned for 1 turn. Damage dealt increases proportional to the caster's Defense. |
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Powerfully shoots an arrow at the enemy, decreasing Hit Chance for 2 turns and Combat Readiness by 30%. Damage dealt increases proportional to the enemy's max Health. |
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Shoots a arrow infused with the power of lightning, inflicting silence for 2 turns, and decreasing Combat Readiness by 100%. Damage dealt increases proportional to the caster's Speed. |
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Attacks with sharp claws, with a 35% chance to inflict bleeding for 2 turns. |
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Attacks with sharp claws, with a 35% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a giant sword, with a 50% chance to decrease Attack for 1 turn, and a 25% chance to activate Smash. Effect chance is doubled when the enemy is buffed. |
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Attacks the enemy with water energy, with a 25% chance to put them to sleep for 1 turn. |
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Attacks the enemy with water energy, with a 25% chance to put them to sleep for 1 turn. |
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Dispels two buffs from all enemies with fluttering flower petals before a 50% chance to put them to sleep for 2 turns. |
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Attacks with an axe, with a 40% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster's Speed. |
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Strikes and slices the enemy, with a 35% chance to make them unable to be buffed for 2 turns. |
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Attacks with an axe, with a 30% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health. |
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Batters the enemy with a scythe, with a 85% chance each to inflict bleed and make them unhealable for 2 turns. When the enemy's Health is less than 50%, activates Sever as an extra attack with a 100% chance of inflicting bleed. |
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Brutally cuts the enemy, with a 35% chance each to inflict four bleeding effects for 2 turns before increasing the caster's Combat Readiness by 50%. |
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Shoots the enemy with a rifle, with a 35% chance to target them for 2 turns. |
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Attacks with a slingshot, with a 25% chance to stun for 1 turn. |
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Approaches the enemy through subspace and attacks, with a 50% chance to silence for 1 turn. Damage dealt increases proportional to the caster's Speed. |
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Knocks the enemy into the air with a spear, with a 50% chance to decrease Defense for 1 turn. |
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Leaps into the air and strikes at the enemy with a swordstorm, dispelling one buff and decreasing Defense for 2 turns. |
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Attacks the enemy with a spear, with a 65% chance to provoke for 1 turn. When it's not the caster's turn, effect chance increases by 25%. |
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Absorbs the enemy's Attack, increasing Attack of the caster for 2 turns, with a 60% chance to decrease Attack of the enemy for 2 turns. |
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Attacks with an axe, with a 50% chance to cause bleeding for 2 turns. |
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Attacks with a staff, with a 50% chance to decrease Hit Chance for 1 turn. |
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Attack with a staff, with a 35% chance to silence for 1 turn. |
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Attacks all enemies with a magical spear, with a 50% chance to decrease Attack for 2 turns, before dispelling one buff. Effect chance increases by 50% when the caster's Health is 50% or less. Damage dealt increases proportional to the caster's max Health. |
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Attacks all enemies with wind, with a 85% chance to decrease Speed for 2 turns, and granting increased Speed to the caster for 2 turns. |
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Attacks with a blunt weapon, with a 75% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's Defense. |
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Selects an enemy, with a 75% chance to target them for 2 turns. Increases Attack of the ally except for the caster with the highest Attack for 2 turns, and decreases skill cooldown by 1 turn, before triggering a Dual Attack. |
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Dashes towards the enemy to attack, stunning for 1 turn. |
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Attacks all enemies with spear art, with a 75% (max 100%) chance to dispel one buff from the target, before a 75% chance to restrict for 2 turns. Has a 75% chance to stun the enemy with the highest Combat Readiness for 1 turn regardless of whether the attack hits, and recovers the caster's Health. Amount recovered increases proportional to the caster's max Health. |
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Sweeps all enemies with a spear, with a 65% chance each to decrease Speed and Defense for 2 turns. |
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Attacks with a staff, with a 50% chance to decrease Speed for 2 turns, before detonating burn effects inflicted on the enemy at the end of the turn. |
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Attacks with a staff, with a 50% chance to decrease Speed for 2 turns, before detonating burn effects inflicted on the enemy at the end of the turn. |
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Cuts the enemy, with a 60% chance to decrease Hit Chance for 1 turn. |
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Attacks the enemy, with a 50% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a sword, with a 35% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
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Attacks the enemy with a swordstorm, with a 50% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's max Health. |
Name | Hero | Effects |
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Attacks with a large shield, with a 25% chance of stunning for 1 turn. When the enemy is debuffed, the chance will increase. Damage dealt increases proportional to the caster's Defense |
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Attacks with a large shield, with a 100% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's Defense. |
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Attacks the enemy repeatedly, with a 45% chance each to inflict two bleed effects for 2 turns. A critical hit will reduce the caster's skill cooldowns by 1 turn. |
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Attacks with an axe, stunning for 1 turn. |
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Attacks all enemies with a powerful ground pound, with an 80% chance to decrease Defense for 2 turns. A successful attack always results in a critical hit. |
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Attacks with a sword, with a 60% chance to decrease Hit Chance for 1 turn. |
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Attacks all enemies, with a 85% chance each to decrease Hit Chance for 1 turn, making them unhealable for 1 turn, and dispel one buff. |
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Attacks the enemy with expert swordmanship, with a 55% chance each of inflicting three bleed effects for 2 turns. One bleed effect ignores Effect Resistance. |
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Attacks with a strong punch, dispelling all buffs. Damage dealt increases proportional to the enemy's max Health. After attacking, inflicts additional damage regardless of whether the attack hits. |
Name | Hero | Effects |
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Attacks all enemies with Envoy's Scythe, with a 85% (max 100%) chance each to inflict three bleeding effects for 2 turns. When there are three or fewer enemies, damage dealt increases with fewer enemies. Detonates any bleeding effects inflicted on Earth elemental targets at the end of the turn. |
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Rapidly attacks the enemy, with a 35% to decrease Defense for 2 turns. |
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Attacks the enemy, decreasing Combat Readiness by 35%. |
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Attacks the enemy, decreasing Combat Readiness by 35%. |
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Fires a poisoned arrow at the enemy, with a 35% chance to inflict poison for 2 turns. |
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Smacks the enemy, with a 100% chance to decrease Defense for 2 turns, before recovering 20% of the caster's max Health. When the enemy is defeated, grants an extra turn to the caster. Damage dealt increases proportional to the caster's max Health. |
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Attacks with a sword, with a 35% chance to decrease Hit Chance for 1 turn, dealing damage proportional to the caster's lost Health. |
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Cuts all enemies while spinning, making them unhealable for 2 turns |
Name | Hero | Effects |
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Attacks the enemy with a fan, with a 60% chance to target the enemy for 1 turn. |
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Attacks all enemies with the power of ruin, with a 60% chance to decrease Defense for 2 turns. |
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Shoots an arrow at the enemy, decreasing Combat Readiness by 15%. Damage dealt increases when the enemy is targeted. |
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Shoots an arrow at the enemy, decreasing Combat Readiness by 15%. Damage dealt increases when the enemy is targeted. |
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Attacks with a blunt weapon, with a 25% chance to stun for 1 turn. Damage dealt increases proportional to the caster's Defense. |
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Attacks the enemy with a 50% chance to provoke for 1 turn. Damage dealt increases proportional to the caster's Defense. |
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Attacks with spirit power, with a 40% chance to decrease Speed for 2 turns. |
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Attacks with spirit power, with a 25% chance to decrease Speed for 2 turns. |
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Attacks with intense elemental force, with a 50% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the amount of the enemy's lost Health. |
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Attacks all enemies with a sword, with a 50% chance to decrease Defense for 2 turns. |
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Attacks with a swordstorm, with a 35% chance to decrease Attack for 2 turns. Damage dealt increases proportional to the caster's Speed. |
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Attacks with a swordstorm, with a 35% chance to decrease Attack for 2 turns. Damage dealt increases proportional to the caster's Speed. |
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Slashes the enemy with sharp claws, with a 30% chance to stun for 1 turn. When the caster is granted a barrier, effect chance increases by 25%. |
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List of Debuff Skills
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