◆ New: Version 4.7, 4.7 Codes, Cloudforged
◆ Phase 1: Clorinde, Sethos, Alhaitham
◆ Phase 2: Furina, Sigewinne, Imaginarium Theater
◆ Events: Endless Forms Most Martial
◆ Future: Version 4.8, Emilie, Version 5.0, Natlan
Spiral Abyss Floor 12 is the final floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 12 in Version 4.7, the best teams and characters, chamber enemies and guides, and the rewards here!
List of Contents
Ley Line Disorder | ・For this floor only, the ley line flow will be normal. |
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Enemy Level | Lv. 95 - Lv. 100 |
Star Bounty (All 9★) |
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Rewards |
Blessing Effect | |
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![]() For 10s after the active character users their Elemental Skill, DMG dealt by their Normal Attacks is increased by 20%, and a tally will be kept when this character's Normal Attacks hit opponents. The tally can increase by 1 up to once every 0.1s, and once it reaches 3, a shockwave is unleashed at the opponent's location that deals True DMG to nearby opponents, and the tally will be reset. Up to 1 shockwave can be unleashed this way every 1.5s, and the effect and tally are cleared when the character leaves the field. |
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Blessing Reset | 2024/07/16 04:00 (Server Time) |
Spread/Aggravate | |||
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Any | Any |
Hyperbloom/Quickbloom | |||
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Any |
Vaporize | |||
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Any |
The first half encourages the use of Dendro-Electro teams that deal Normal Attack damage due to the roster of enemies and the current abyss blessing.
Other than that, you can run any high-damage comp that can shred through opponents quickly enough to ignore enemy mechanics such as the Primal Construct invisibility.
Mono Hydro | |||
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Any | Any |
Aggravate | |||
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Any | Any |
Electro-Charge | |||
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Any | Any |
The second half emphasizes the use of Hydro-centric teams due to the increased presence of Pyro-shielded enemies, most notably the Abyss Mages, the Abyss Lectors, Fatui Skirmishers, and the Red Vulture Consecrated Beast.
You can instead opt for an Electro-centric team that features some Hydro if you lack proper Hydro DPSes that can melt the Pyro shields.
Sample Teams | |||
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Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Sample Teams | |||
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Other Recommendations | |||
Main DPS | |||
Sub DPS | |||
Support | |||
F2P |
Challenge |
Defeat 8 Opponents Defeat 7 Opponents |
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Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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Group up the Primal Constructs together using an anemo unit and quickly dispatch them, before turning back to fight the Ruin Guard. After this, keep the Ruin Drakes in front of each other so that they group themselves up for you.
Lastly, focus on the Eremite Galehunter as she will likely have more Crowd Control to use against you, then clean up the Loremaster to end this chamber half.
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To start, use your units to quickly disable the Pyro Mage shields, allowing you to make quick work of them and move on to the Abyss Lectors.
Shred down the Lector's healths and shields via elemental applications, optionally moving to the edge of the arena to group them up. Lastly, the Black Serpent Knights are damage sponges for you to defeat as fast as you can.
Challenge |
Defeat 1 Opponent Defeat 9 Opponents |
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Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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Do your best to deal consistent damage to the Maguu Kenki while avoiding his specific Cryo AoE attacks, as they can one-shot you in some occasions, or slow you down in every other.
This enemy fights the same as the regular Maguu Kenki, albeit with a more predictable attack pattern. Stay within melee range and avoid triggering his long range attacks, as they can take up precious clear time.
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To start, keep the Kairagi grouped up by letting them do their dash attacks, then even out your damage to simultaneously defeat them. Afterwards, stand in front of one of the Suppression Meks to force them to back off into each other.
Once they are dispatched, move between the Rifthounds into a corner and prepare to dodge as they converge on you. Finally, focus on the Construction Mek as the Assault and Arithmetic Mek will inch closer to you and likely die in the process.
Challenge |
Defeat 1 Opponent Defeat 9 Opponents |
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Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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Hold off your attacks until after ASIMON goes invisible, as it will likely teleport behind you. Either destroy the two nodes causing its invisibility, or apply quicken onto it behind you to force it into the vulnerable state faster.
As soon as it goes down, this floor becomes a DPS check that will require your team to perform and deal damage at their absolute best to clear this half quickly.
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When this round begins, focus on the Fatui Skirmishers as the Pyro Agent will follow you, allowing him to take incidental damage. When this is done, it is important that you focus your efforts on both of the Consecrated Beasts as these will make or break your chamber run.
For the Red Vulture, watch for his homing shrapnel attacks as these will spawn a Pyro Totem that you can break to put him into a vulnerable state.
For the Scorpion, watch for the AoE electric field when it lowers its stinger into the ground, as this also spawns a breakable electro totem.
Chamber 1 |
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Chamber 2 |
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Chamber 3 |
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The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
3★ |
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6★ |
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9★ |
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The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.
Spiral Abyss Floors | |||
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I'll never get more than 6 stars, no matter how hard I try.
Spiral Abyss Floor 12 Guide for Version 4.7
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just bloom them all to smitheries.