Diablo 4 (D4)

Corpse Explosion Blight Necromancer Abattoir of Zir Build (Season 2)

This is a Season 2 Corpse Explosion Blight endgame build and prepared for the new Abattoir of Zir for the Necromancer in Diablo 4 (D4).This build utilizes several Shadow DoT and Lucky Hit modifiers for a DoT centric build. Read on for the complete list of Vampiric Powers, Skills, and Aspects you need and how to play the build for Season 2 and clear the new Abattoir of Zir (AoZ).

Infinimist Strengths and Weaknesses

Strengths

Strengths
✔️High and Consistent Damage
✔️High Survivability
✔️Easy Resource Management

High and Consistent Damage

Blight Corpse Explosion plays almost identically to the well known Infinimist Build but with a twist of having Blight in its build. This means that its much more resource hungry than Infinimist (which doesn't use much resource at all) in exchange of a DPS boost. This means that this build variant suffers from a bit of durability loss in exchange of more fire power.

High Survivability

While we do mention that this build suffers a bit of durability loss than Infinimist, it doesn't mean that this build is suddenly the most fragile build in the game. We utilize a lot of lucky Hit to reduce our cooldowns from Decrepify which translates to more uptime for Blood Mist and Bone Storm which also translates to a higher survivability.

Easy Resource Management

Corpse Explosion Blight build uses several resource regenerating aspects and uniques to resolve our Essence management issues. We use Tibault's Will for free Essence whenever we dodge thanks to the Invulnerability from Metamorphosis and also maximize our corpse consumption with Corpse Explosion which gives us free essence from Grim Harvest. Very minor but Lidless Wall can also regenerate a bit of Essence on Lucky Hit which means the higher our Lucky hit chance is, the more consistent the build becomes.

Weaknesses

Weaknesses
❌Cooldown-Reliant
❌Low Burst Potential
❌Lucky Hit Dependent

Cooldown Reliant

While we do have several lucky hit modifiers to reduce our cooldown, having an awkward timing of not being able to refresh all our cooldowns after a mob group encounter makes us very vulnerable. Without Bone Storm and Blood Mist, we become an extremely easy target with not much ways to answer threats as we don't have an instant method to kill threats and generate corpses to start up our combo.

To clear Abattoir of Zir, you'll need to defeat enough enemies to summon the Blood Seekers that will hunt you and defeat them in under 10 minutes. This is plenty of time so avoid rushing in if your cooldowns are unavailable and pace yourself properly when navigating the endgame dungeon.

Low Burst Potential

This is a given with DoT builds where we have consistent damage but low burst potential. This may cause us to struggle with enemies that have high HP and against bosses/elites. This is much more true against Blood Seekers.

Lucky Hit Dependent

Much life Infinimist, the Blight Corpse Explosion build is Lucky Hit dependent. If you don't have a decent amount of Lucky Hit Chance, the build will straight up, not function. This is also the reason we utilize certain affixes from defensive armor options like helms and even the Greaves of Empty Tomb to further ramp up our Lucky Hit Chance.

Corpse Explosion Blight Build Overview

Build Summary

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SummarySummary Skill ProgressionSkill Progression AspectsAspects & Affixes
GemsGems Vampiric PowersVampiric Powers ParagonParagon
Skills
Aspects & Uniques
Stats & Gems
Build Overview and Summary
Corpse Explosion BlightCorpse Explosion Blight
Tier: B-Tier

Focus: PVE
Playstyle: Solo and Party
Active Skills
Corpse ExplosionCorpse TendrilsReapBlightBlood MistDecrepifyBone Storm
Passive Skills
Hewed FleshGrim HarvestDeathAmplify DamageAmplify DamageReaperNecrotic CarapaceStand AloneShadowblightFueled by DeathGloomCrippling DarknessTerrorMemento Mori
Build Overview and Summary
Corpse Explosion BlightCorpse Explosion Blight
Tier: B-Tier

Focus: PVE
Playstyle: Solo and Party
Aspects and Uniques
Blighted Aspect ImageBlighted Aspect (Amulet)
Aspect of Decay ImageAspect of Decay (Weapon)
Build Overview and Summary
Corpse Explosion BlightCorpse Explosion Blight
Tier: B-Tier

Focus: PVE
Playstyle: Solo and Party
Stat Priorities Recommended Gems
Cooldown Reduction
Vulnerable Damage
Critical Strike Chance
Intelligence
Lucky Hit Chance
Damage Reduction
Damage Reduction while Fortified
Damage Reduction from Close Enemies
Armor
RubyRuby (Armor)
DiamondDiamond (Jewelry)
SkullSkull (Weapon)

This build aims to utilize several Shadow DoT to increase our mob clearing capability. We also maximize our Lucky Hit Chance to trigger several Lucky Hit triggers for our build that will supplement our DPS even further. Said Lucky Hit triggers include X'Fal's Corroded Signet, Decrepify Cooldown triggers, Lidless Wall's Bone Storm, and additional essence regeneration from Aspect of the Long Shadow

Corpse Explosion Blight Build Breakdown

Skill Progression

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SummarySummary Skill ProgressionSkill Progression Vampiric PowersVampiric Powers
AspectsAspects & Affixes GemsGems ParagonParagon

Active Skills

Skill Upgrade Path
ReapReap
(1 Point)
Enhanced ReapEnhanced Reap
BlightBlight
(1 Point)
Enhanced BlightEnhanced Blight Supernatural BlightSupernatural Blight
Blood MistBlood Mist
(4 Points)
Enhanced Blood MistEnhanced Blood Mist Ghastly Blood MistGhastly Blood Mist
Corpse ExplosionCorpse Explosion
(5 Points)
Enhanced Corpse ExplosionEnhanced Corpse Explosion Blighted Corpse ExplosionBlighted Corpse Explosion
DecrepifyDecrepify
(1 Point)
Enhanced DecrepifyEnhanced Decrepify Abhorrent DecrepifyAbhorrent Decrepify
Corpse TendrilsCorpse Tendrils
(1 Point)
Enhanced Corpse TendrilsEnhanced Corpse Tendrils Plagued Corpse TendrilsPlagued Corpse Tendrils
Bone StormBone Storm
(1 Point)
Prime Bone StormPrime Bone Storm Supreme Bone StormSupreme Bone Storm

Passive Skills

Corpse Explosion Blight Passives
Hewed FleshHewed Flesh
(3 Points)
Grim HarvestGrim Harvest
(3 Points)
Fueled by DeathFueled by Death
(3 Points)
DeathDeath's Embrace
(3 Points)
Amplify DamageAmplify Damage
(3 Points)
ReaperReaper's Pursuit
(1 Points)
Crippling DarknessCrippling Darkness
(1 Points)
GloomGloom
(3 Points)
TerrorTerror
(4 Points)
Necrotic CarapaceNecrotic Carapace
(1 Point)
Stand AloneStand Alone
(3 Points)
Memento MoriMemento Mori
(3 Points)
ShadowblightShadowblight
(1 Point)

Note that this is an endgame build and its skill build progression is not ideal to be followed as a new character
Recommended Skill Progression
Lv.2 Lv.3 Lv.4 Lv.5
ReapReap Enhanced ReapEnhanced Reap BlightBlight Enhanced BlightEnhanced Blight
Lv.6 Lv.7 Lv.8 Lv.9
Supernatural BlightSupernatural Blight Hewed FleshHewed Flesh Corpse ExplosionCorpse Explosion Enhanced Corpse ExplosionEnhanced Corpse Explosion
Lv.10 Lv.11 Lv.12 Lv.13
Blighted Corpse ExplosionBlighted Corpse Explosion Corpse ExplosionCorpse Explosion Corpse ExplosionCorpse Explosion Corpse ExplosionCorpse Explosion
Lv.14 Lv.15 Lv.16 Lv.17
Corpse ExplosionCorpse Explosion Grim HarvestGrim Harvest Grim HarvestGrim Harvest Grim HarvestGrim Harvest
Lv.18 Lv.19 Lv.20 Lv.21
Fueled by DeathFueled by Death Fueled by DeathFueled by Death Fueled by DeathFueled by Death Amplify DamageAmplify Damage
Lv.22 Lv.23 Lv.24 Lv.25
Amplify DamageAmplify Damage Amplify DamageAmplify Damage Necrotic CarapaceNecrotic Carapace Bone StormBone Storm
Lv.26 Lv.27 Lv.28 Lv.29
Prime Bone StormPrime Bone Storm Supreme Bone StormSupreme Bone Storm DeathDeath's Embrace DeathDeath's Embrace
Lv.30 Lv.31 Lv.32 Lv.33
DeathDeath's Embrace DecrepifyDecrepify Enhanced DecrepifyEnhanced Decrepify Abhorrent DecrepifyAbhorrent Decrepify
Lv.34 Lv.35 Lv.36 Lv.37
Blood MistBlood Mist ShadowblightShadowblight Blood MistBlood Mist Blood MistBlood Mist
Lv.38 Lv.39 Lv.40 Lv.41
Blood MistBlood Mist Stand AloneStand Alone Stand AloneStand Alone Stand AloneStand Alone
Lv.42 Lv.43 Lv.44 Lv.45
Memento MoriMemento Mori Memento MoriMemento Mori Memento MoriMemento Mori Hewed FleshHewed Flesh
Lv.46 Lv.47 Lv.48 Lv.49
Hewed FleshHewed Flesh ReaperReaper's Pursuit Crippling DarknessCrippling Darkness TerrorTerror
Renown Skill Points (Lv50 Onwards)
R1 R2 R3 R4
TerrorTerror TerrorTerror GloomGloom GloomGloom
R5 R6 R7 R8
GloomGloom Corpse TendrilsCorpse Tendrils Enhanced Corpse TendrilsEnhanced Corpse Tendrils Plagued Corpse TendrilsPlagued Corpse Tendrils
R9 R10
Enhanced Blood MistEnhanced Blood Mist Ghastly Blood MistGhastly Blood Mist

Book of the Dead

Raise SkeletonRaise Skeleton Warrior
(Reaper)
Sacrifice
Mage
(Cold)
Sacrifice
GolemGolem Blood Sacrifice

We sacrifice Reaper, Cold Mage, and Blood Golem for Shadow Damage, Vulnerable Damage, and extra HP respectively for the following reasons.

  • Reaper - extra shadow damage, we do not utilize Defenders as our Sacrifice due to our Shadow Resistance Nodes on the Paragon Board so the all resistance bonuses will be wasted as we already capped out one of our resistances.
  • Mage - best choice as we apply vulnerable thanks to our Corpse Tendrils
  • Blood Golem - Max HP bonus is better for our setup as we don't have a lot of Critical Strike modifier in this build to make use of its Critical Strike damage increase.

Book of the Dead Guide

Best Vampiric Powers

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SummarySummary Skill ProgressionSkill Progression Vampiric PowersVampiric Powers
AspectsAspects & Affixes GemsGems ParagonParagon
Vampiric Power
Cost
Effect
Explanation
Flowing VeinsFlowing Veins
Diablo 4 - Pact of Ferocity 2
Diablo 4 - Pact of Divinity 2
Diablo 4 - Pact of Eternity 2
You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.
DoT damage bonus for our DoT-focused build.
MetamorphosisMetamorphosis
Diablo 4 - Pact of Ferocity 2
Diablo 4 - Pact of Divinity 2
Diablo 4 - Pact of Eternity 2
When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.
Mandatory to this build and its synergy with Tibault's Will. Gives us a free Unstoppable trigger to gain all of Tibault's Will's bonus damage output.
DominationDomination
Diablo 4 - Pact of Ferocity 1
Diablo 4 - Pact of Divinity 0
Diablo 4 - Pact of Eternity 0
You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they're also Injured and not an Elite, they're instantly killed.
Corpse Tendrils stuns enemies which can increase our damage output tremendously with Domination.
Prey on the WeakPrey on the Weak
Diablo 4 - Pact of Ferocity 2
Diablo 4 - Pact of Divinity 0
Diablo 4 - Pact of Eternity 0
You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.
We apply vulnerable easily thanks to Corpse Tendrils which translates to a steady damage output bonus from Prey on the Weak.
AnticipationAnticipation
Diablo 4 - Pact of Ferocity 0
Diablo 4 - Pact of Divinity 1
Diablo 4 - Pact of Eternity 0
Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.
Faster Bone Storm cooldown to increase our survivability.
7 | 5 | 4 Total Pacts Required: 16

List of Vampiric Powers and Pacts Explained

Aspects and Affixes

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SummarySummary Skill ProgressionSkill Progression Vampiric PowersVampiric Powers
AspectsAspects & Affixes GemsGems ParagonParagon

Best Weapons

Weapon Aspects and Affixes
Wand
Aspect of Decay ImageAspect of Decay
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by (20-40)%, stacking up to 5 times.

・+ Lucky Hit Chance (Inherent)
・+ Intelligence
・+ Damage to Slowed Enemies
・+ Damage Over Time
・+ Damage to Crowd Controlled Enemies
Shield
Lidless Wall
Lucky Hit - While you have an active Bone Storm, hitting an unaffected enemy has a (5-25)% chance to spawn an additonal storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total additional Bone Storms you can have by +1.

・+ 60% Blocked Damage Reduction (Inherent)
・+ 20% Block Chance (Inherent)
・+ 80% Mainhand Weapon Damage (Inherent)
・+ Thorns (Inherent)
・+ X% Attack Speed
・+ X% Lucky Hit: Chance to Restore Your Primary Resource
・+ X% Maximum Life
・+ X% Maximum Essence

Best Armor

Equipment Aspects and Affixes
Helmet
Aspect of Disobedience ImageAspect of Disobedience
You gain (0.25-0.50)% increased Armor for 4 seconds when you deal any form of damage, stacking up to (66)%.

・+ X% Total Armor
・+ X Lucky Hit Chance While you Have a Barrier
・+ X% Elemental Resistance
・+ X Max Life
Chest
Aspect of Shielding Storm ImageAspect of Shielding Storm
Each time that Bone Storm damages an enemy, gain a Barrier equal to (2-5)% of your Base Life for 10 seconds.

・+ X% Total Armor
・+ X% Damage Reduction from Close Enemies
・+ X% Damage Reduction
・+ X% Damage Reduction from Shadow Damage DoT Affected Enemies
Gloves
Howl from Below ImageHowl from Below
Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by (30-40)% .

・+ X% Lucky Hit chance
・+ X% Corpse Skill Attack Speed
・+ Lucky Hit: Up to a X% Chance to Stun
・+ Lucky Hit: Up to a X% Chance to Fear
Pants
Tibault's Will
You deal 20-40% increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.

・+X% While injured, Potions restore 20% resource (Inherent)
・+X% Damage Reduction from close enemies
・+X% Potion Capacity
・+X% Damage
・+X% Maximum Resource
Boots
Greaves of the Empty Tomb ImageGreaves of the Empty Tomb
Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for (XX) Shadow damage over 2 seconds.

・Attacks reduce evade cooldown by .X seconds
・+ X% Movement Speed
・+ X% Lucky Hit Chance with Shadow Damage
・+ X% Damage Reduction from Shadow Damage DoT Affected Enemies
・+ X Essence Cost Reduction

Best Jewelry

Jewelry Aspects and Affixes
Amulet
Blighted Aspect ImageBlighted Aspect
You deal (50-120)% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.

・+ X% Resist All (Inherent)
・+ X% Damage Reduction
・+ X% Shadow Damage Over Time
・+ X% Darkness Skill Damage
・+ X% Cooldown Reduction
Ring
X'Fal's Corroded Signet
Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to Nearby enemies.

・+ X% Resistance to Fire Element (Inherent)
・+ X% Resistance to All Element (Inherent)
・+ X% All Stats
・+ X% Damage Over Time
・+ X% Lucky Hit Chance
・+ X% Cooldown Reduction
Ring
Aspect of Ultimate Shadow ImageAspect of Ultimate Shadow
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects. Enemies damaged by Bone Storm take 0.43-0.48 Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing (YY) Shadow damage over 4 seconds

・+X% Resistance to all Elements (Inherent)
・+X% Resistance to 1 Random Element (Inherent)
・+X% Lucky Hit Chance
・+X% Damage Over Time
・+X% Damage To Shadow Afflicted Enemies
・+X% Shadow Damage

Best Gems

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SummarySummary Skill ProgressionSkill Progression Vampiric PowersVampiric Powers
AspectsAspects & Affixes GemsGems ParagonParagon
Gem Type Effect
Explanation
Royal AmethystRoyal Amethyst
(Weapon)
+8.0% Damage Over Time

This is a DoT focused build and we do not focus on amplifying our Critical Strike chances. We focus on more consistent DPS and less focus on DPS other than DoT and Shadow bonuses to avoid gaps in damage output. With this setup, Amethyst is a better choice than Emerald despite its synergy with Shadowblight and X'fal.
Royal RubyRoyal Ruby
(Armor)
4.0% Maximum Life

Aside from Necrotic Carapace, we have no consistent way to reach the Fortify status. We use Rubies instead to amplify our max HP values for a more consistent way to survive enemy attacks.
(Jewelry)
+30% Elemental Resistance Gems

Provides 30% Elemental resistance to a chosen element. We highly recommend capping out your elemental Resistance and gems that provide elemental resistances will be the key to doing so. The gems you can use for the three jewelry slots you have are flexible and highly depends on the resistances you currently have. We also recommend supplmenting this with one armor piece (Helm, Torso, or Waist piece) to cap out all of your resistances.

How to Reach Maximum Resistance

Jewelries 52% Resistances + 12% to Fire and one random Element
Our Jewelries should be able to provide at least 55% Resistances to offset the Tier 4 reductions. Couple this with the secondary resistances that ring gives (1 Fire by default from X'Fal) and we should have 12% Resistances to two elements.
Paragon Boards 30% Shadow Resistance + 13.5% to all Resistances
We'll be able to easily max out our Shadow Resistance with our Paragon Board providing 30% Shadow Resistance from our pathing and 13.5% resistance to all elements from Erudite nodes.
Armor Piece 60% Resistance to one element.
We highly recommend sacrificing one affix from your Helm or Chest piece from the given affixes above and change it with one chosen elemental resistance. This will give you this build roughly 60% resistance to a single element.
Gems +30% Resistances to chosen elements
The easiest piece to adjust our resistances. Once the given conditions above are met, you'll be able to find the Elemental Resistances that need help. Shadow will be automatically exempted thanks to our Paragon Board setup but adjust the board nodes and choose more Shadow nodes if the rare nodes are insufficient. The element of your armor piece will also automatically be maxed out thanks to the Erudite nodes + its base 60% bonus which leaves us with three resistances left to fix with our three gem slots.

Paragon Board Setup

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SummarySummary Skill ProgressionSkill Progression Vampiric PowersVampiric Powers
AspectsAspects & Affixes GemsGems ParagonParagon
No. Board Essential Nodes
1 Starter Board Darkness (Glyph)
Prime (Rare)
Resilience (Rare)
Preservation (Rare)
Knowledge (Rare)
2 Flesh-Eater Tears of Blood (Glyph)
Flesh-Eater (Legendary)
Erudite (Rare)
Targeted (Rare)
Stifle (Rare)
3 Wither Scourge (Glyph)
Wither (Legendary)
Gloom (Rare)
Malediction (Rare)
Lingering Shadows (Rare)
Gnawing Darkness (Rare)
Dragging Shadows (Rare)
4 Scent of Death Control (Glyph)
Scent of Death (Legendary)
Preservation (Rare)
Deathmarked (Rare)
Deathbringer (Rare)

Starter Board (Darkness)

BlightCE Starter Board.png

Board Starting Board
Glyph Socket Darkness
Essential Nodes Resilience
Prime
Preservation
Knowledge

Standard setup for our Starter Board where we take all Rare Nodes except unnecessary magic nodes and all Intelligence nodes in the Glyph area to maximize our Glyph effect.

  • Darkness (Glyph) - A straight up damage boost to shadow damage which our main source of damage.
  • Resilience (Rare) - Provides a decent amount of survivability to our build. Allows us an extra wiggle room to not be in Bloodmist and fire off some Corpse Explosion or other utility skills.
  • Prime (Rare) - Provides a straight up DPS boost which is valuable in our build.
  • Knowledge - Same reasoning as Prime but we don't take the Willpower Nodes.
  • Preservation - A good source of armor to amplify our survivability.

Flesh-Eater Board (Tears of Blood)

BlightCE FleshEaterBoard.png

Board Flesh-eater
Glyph Socket Tears of Blood
Essential Nodes Flesh-Eater
Erudite
Targeted
Stifle

Highest stat value node for Tears of Blood. We take all nodes under the Tears of Blood radius to maximize the DPS it gives us while also amplifying the Rare nodes in that region.

  • Tears of Blood (Glyph) - The main reason that we use Tears of Blood in Flesh-Eater is it's the most efficient Glyph slot for Tears of Blood at Tier 50. At Tier 50, it will only have 14 wasted slots and 6 non-stat magic nodes which will greatly amplify the damage bonus that Tears of Blood has.
  • Flesh-Eater (Legendary) - Gives us a heft amount of DPS which we can easily trigger as consuming corpses is the main game of the build.
  • Erudite (Rare) - Has the most Resistance increasing Rare node and can cap out the rest of our Elemental Resistance provided that we supplement the rest with elemental gems.
  • Targeted (Rare) - Damage to elites and intelligence. A semi-mandatory node for our build to ensure that we're able to kill elites, especially the Blood Seekers in Abattoirs of Zir.
  • Stifle (Rare) - We mainly take this just to pass the next board and the extra damage to injured is a nice bonus but we can't maximize the critical strike bonus due to our DoT focused stats.

Wither Board (Gloom)

BlightCE Wither Board.png

Board Wither
Glyph Socket Scourge
Essential Nodes Wither
Gloom
Malediction
Gnawing Darkness
Lingering Shadows
Dragging Shadows

Another shadow and DoT centric board which we easily welcome in our build.

  • Scourge (Glyph) - A straight up damage boost to shadow damage DoT type which is the main damage type of Infinite Mist. Taken with the same reasoning as Darkness.
  • Wither (Legendary) - Bonus damage to our DoT is always welcome and this stacks up extremely quickly.
  • Gloom (Rare) - Gets us an extra Intelligence stat and Shadow Resistance. We don't take any other Shadow Resistance nodes aside from the one magic node leading to it as this allows us to cap out the Shadow Resistance for our build without relying on other elemental gems.
  • Malediction (Rare) -
  • Gnawing Darkness (Rare) - Increased damage to elite and Shadow DoT damage which are both stats that we need.
  • Lingering Shadows (Rare) - Shadow Damage and Shadow Damage over time which is another set of damage amplification for our build.
  • Dragging Shadows (Rare) - Damage reduction to shadow afflicted enemies means we survive much easier against enemies that have been hit by either Corpse Explosion or Bone Storm.

Scent of Death Board (Control)

BlightCE Scent of Death Board.png

Board Flesh-eater Paragon Board Nodes
Glyph Socket Control
Essential Nodes Scent of Death
Deathmarked
Preservation
Deathbringer
  • Control (Glyph) - Damage to crowd controlled enemies. An easy glyph to slot into the build.
  • Scent of Death (Legendary) - Gives us free survivability in the middle of corpses. We can't ever utilize the DPS boost as our damage comes from corpses but the extra durability is extremely welcome.
  • Preservation (Rare) - Armor for higher survivability.
  • Deathmarked (Rare) - Damage to injured enemies means our DPS starts ramping up against enemies in longer encounter.
  • Deathbringer (Rare) -Same as Deathmarked + some armor as a bonus.

Corpse Explosion Blight Playstyle

Corpse Explosion Blight Build Tips



Recommended Openers and Rotations

Trash Mob Opener and Skill Rotation

1 Always Start with Decrepify
2 Spread out Blight
3 Start using Bone Storm if available then spam Corpse Explosion from Corpses generated by Hewed Flesh
4 Hide from Blood Mist if swarmed
5 Use Corpse Tendrils regularly and especially if enemies start getting scattered

Boss Opener

1 Immediately use Decrepify and Blight
2 Use Bone Storm and Approach Melee range
3 Spam Corpse Explosion as much as you can from Hewed Flesh corpses
4 Use Blood Mist to dodge lethal attacks

Always Apply Decrepify

Our entire playstyle will get weaker if we cannot cycle our Bone Storm and Decrepify is what will help us with this. Always apply Decrepify enemies first to ensure that we can always maximize our Bone Storm's effect.

Always Stack Blight and Corpse Explosion

Blight is our main damage amplification method which will strengthen every kind of DPS we output. Always try to spread out Blight to ensure that our DoT from Corpse Explosoin and other shadow attacks are maximized.

Avoid Spamming Blood Mist

Unlike Infinimist where Blood Mist is both an offensive and defensive tool, our Blood Mist is entirely there to make sure that we have an escape option (it putting you in unstoppable state that amplifies our damage with Tibault is just a bonus). Try to use Bone Storm if you want an offensive and defensive tool at the same time as much as possible.

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Comment

5 Anonymous8 months

I used this build for inspiration and it ´s not bad, I personally would remove blight and take tendrils instead, as corpse explosion takes no mana blight just takes the mana you use for curses.Corpse explosion deals enough damage imho. Only problem is that you ve no direct damage skill to destroy objects. If you don ´t like tendrils (I think they work awesome with corpse explosion), you could take blood mist for better defence for example instead).

4 Anonymous9 months

How exactly are you getting 60 skill points, when all you get is 58? Kept resetting trying to figure out where I messed up, when it was you who messed up with your math!!!

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