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Rend is one of the moons in Lethal Company. See all the fire exits in Rend, the main entrance location, all of the moon's monsters, and some general tips!
List of Contents
85-Rend | |
---|---|
Difficulty | A |
Cost | 550 |
Layout | Mansion |
Population | None |
Conditions | Frozen, rocky. Its planet orbits a white dwarf star. |
Fauna | Unlikely for complex life to exist. |
Hazard Level | A |
To get to the fire exit, follow the lampposts as if you were heading to the main entrance. Right as you reach the tenth lamppost, turn right and click the right mouse button and scan the area to reveal an entrance.
After turning right, continue moving forward until you see a lone lamppost. Get past it, then drop down to the trench on the right. Continue moving in the same direction, and you should see the fire exit on your left, just before the jagged wall of rocks along the path.
Upon landing the ship, head out and follow the lights on the left of the ship. When you reach the final lamppost, look to the left and press the right mouse button to scan the area to see where the main entrance is located.
Jump to a Section |
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Rend is the first of the more difficult moons you can take on in the game since there is a constant blizzard which limits your visibility to just a few meters. The early hours on this moon tend to be quiet since monsters generally start to appear at night.
To make the most out of your days, set a goal with your team and make sure to head back to the ship as early as 4:00PM as this gives you enough time to head back while lowering the risk of facing enemies outdoor.
The mansion on Rend has loot that can be sold for good prices so don't get greedy and come back the next day.
The low visibility of Rend coupled with the monsters waiting come nightfall severely decrease your chances of safely collecting scrap. For these reasons, it would be best to purchase walkie-talkies and assign a player to the ship as your navigator.
This allows you to have a person solely checking on your surroundings as well as monitoring the time remaining for each day.
Monster | Shovel HP | Attack Type | Hostile |
---|---|---|---|
Baboon Hawk | 6 Hits | Hits | No |
Bracken
(Flower Man) |
5 Hits | Instant Kill | Yes |
Bunker Spider | 5 Hits | Hits | Yes |
Coil-Head
(Spring) |
Resistant | Hits | Yes |
Earth Leviathan
(Worm) |
Resistant | Instant Kill | Yes |
Eyeless Dog | 12 Hits | Instant Kill | Yes |
Forest Keeper
(Giant) |
Resistant | Instant Kill | Yes |
Ghost Girl | Resistant | Instant Kill | Yes |
Hoarding Bug
(Loot Bug) |
3 Hits | Hits | No |
Hygrodere
(Slime) |
Resistant | Hits | No |
Jester
(Jack in the Box) |
Resistant | Instant Kill | Yes |
Manticoil
(Bird) |
2 Hits | No Damage | No |
Masked | 4 Hits | Instant Kill | Yes |
Nutcracker
(Toy Soldier) |
5 Hits | Hits | Yes |
Snare Flea
(Centipede) |
3 Hits | Hits | Yes |
Spore Lizard
(Puffer) |
3 Hits | No Damage | No |
Entry Name | Location |
---|---|
Nonsense - September 27, 1968 | Follow the lampposts on the left until you reach the tenth (or second to the last) lamppost. Face your character right then click the right mouse button to scan the area and you should see an entrance. Make your way past the trees and down the trench. Turn right and continue walking until you pass the Fire Exit and the log should be just in front of it. |
Sigurd's Entries and Data Chip Locations
Moons | ||
---|---|---|
Gordion | Experimentation | Assurance |
Vow | Offense | March |
Rend | Dine | Titan |
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