This page contains list of magic in Final Fantasy VIII (FF8, FFVIII). Each magic has diverse functions and separated into categories.
Flare Deals massive non-elemental damage to one target.
Firaga Deals a massive amount of fire damage to one target
Fira Deals a moderate amount of fire damage to one target
Fire Deals a small amount of fire damage to one target
Water Deals moderate water damage to one target.
Blizzaga Deals a massive amount of ice damage to one target
Blizzara Deals a moderate amount of ice damage to one target
Blizzard Deals a small amount of ice damage to one target
Tornado Deals massive wind damage to all enemies.
Aero Deals moderate wind damage to one target.
Thundaga Deals a massive amount of thunder damage to one target
Thundara Deals a moderate amount of thunder damage to one target
Thunder Deals a small amount of thunder damage to one target
Triple Use magic three times successively
Double Use magic twice successively
Gravity Deals fixed damage to an enemy equivalent to 25% of their remaining HP.
Quake Deals massive earth damage to all enemies.
Stop Inflicts Stop, which halts their attack gauge temporarily
Slow Inflicts Slow, which decreases speed temporarily
Haste Inflicts Haste, which increases speed temporarily
Ultima Inflicts extremely massive non-elemental magic damage all enemies
Meteor Massive non-elemental magic damage/all enemies
Holy Deals massive holy damage to one target.
Death Instantly kills one target
Zombie Inflicts Zombie on a target, making them take damage from recovery abilities
Full-Life Revives a fallen target and restores 100% of their HP.
Life Revives a fallen target and restores 25% of their HP.
Regen Grants Regen to one target, allowing them to gradually recover HP
Curaga Restore a large amount of HP to one target.
Cura Restore a moderate amount of HP to one target.
Cure Restore a small amount of HP to one target.
Meltdown Makes a target more susceptible to physical attacks
Pain Cause Poison, Darkness, and Silence
Confuse Inflicts Confuse, making them select random abilities and random units.
Sleep Puts a single target to sleep
Berserk Inflicts Berserk on the target, which increases their physical strength but makes attacks random.
Silence Prevents a foe from using magic, GF or Draw
Blind Inflicts Darkness on a target, making their physical attacks miss more often.
Break Petrifies an opponent until they are cured.
Bio Deals massive poison damage to all enemies, and inflicts poison on them.
Aura Allows Limit to appear quicker.
Drain Deals moderate non-elemental damage to one target and restores it to user.
Reflect Reflects single target magic temporarily to the enemy
Shell Grants Shell to one target, halving the damage from magic attacks.
Protect Grants Protect to one target, halving the damage from physical attacks.
Dispel Removes positive status ailments from a target (except invincibility).
Esuna Removes negative status ailments from a target (except Doom and KO).
Apocalypse Inflicts extremely massive non-elemental magic damage all enemies
Scan Scan enemy's HP and weakness
Float Inflicts float on an enemy, making them immune to earth attacks
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