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This is the Story Walkthrough for the location Balamb VS Galbadia in the game Final Fantasy VIII (FF8, FFVII). Read on for more information about objectives, items, and bosses within this section.
List of Contents
|1||The location for the event is located on the southern continent near the orphanage.|
|3||Head to the quad on the first floor.|
|4||When you take control of Zell, equip your GFs then head to the Quad.|
|5||Head to the front gate, Equip GFs, then head to the Classroom (2nd Floor).|
|6||After the battle, talk to the Seed guarding the juniors, then head to the bridge (3rd floor).|
|7||Head to the 2nd floor, then talk to the kid. The next 2 choices are "Look around for another option" and "Press the button for the emergency exit".|
|8||Keep hitting the soldier. After taking Rinoa, keep running to the left.|
|9||Head to the right then take the stairs to the 2nd floor, head left and enter the door on the right. Talk to the student.|
|10||Get back to the entrance then take the left path.|
|11||Unlock the door to the left and head through the field. Open the door to the right and talk to the student.|
|12||Head to the 3rd floor, near the area where Raijin and Fujin are waiting.|
|13||Head to Galbadia Hall.|
|14||(Optional Boss Battle) Cerberus|
|15||Head to the hallway on the lower left side of the hall, then enter the door to the left. Talk to the student.|
|16||Head to the upper left hall, turn right, then left. Ride the elevator.|
|17||Boss Battle Seifer (2nd)|
|18||Boss Battle Edea and Seifer|
A section detailing the locations of all the card keys needed to navigate in Galbadia Garden.
From Raijin and Fujin's location, go left. Open the second door to receive the first card key.
From the hockey rink, go to the hallway and enter the room on the opposite side. You will encounter a male student here with the second card key.
From the main hall,head south left. From here, go straight, then enter the left door. Talk to the girl you see to receive the third card key.
|Cottage||x1||Receive from a kid passing by the hallway.|
|Aura||Random||Acquire from a hidden draw point near the entrance to the Garden.|
|Protect||Random||Go to the first unlocked door and find a draw point.|
|Life||Random||Draw Point found by going left at the back of the hockey area.|
Go to the second floor and enter the study room. When out in the hallway, you will encounter a boy passing by. Talk to him to obtain Cottage.
From the entrance, go right and you will find a hidden draw point containing Aura.
Unlock the first door and head straight to arrive at the Protect Draw Point.
From the hockey location, enter the back left door. You will find a draw point giving you Life Magic.
A wandering GF! Defeating Cerberus will earn you a new GF (Cerberus himself!). With his access to spells like Quake and Aero that target your whole party, this boss will be hard to beat without the proper preparation. For more information about Cerberus, see the link below.
The Sorceress's Knight. With strong physical attacks and fire magic attacks, this battle can prove to be a challenge without a good character setup. For more information about Seifer (2nd battle), see the link below.
For Seifer, the same strategy used previously can be applied here. Edea will be a bit more challenging so you will definitely want to keep Carbuncle handy. Additionally, make sure to draw Alexander from Edea before the battle is over. For more info, as well as tips and strategy for this battle, see the link below.
Tomb of The Unknown King
Galbadia Missile Base
Balamb Garden Rebellion
Balamb VS Galbadia
White Seed Ship
Great Salt Lake
|Laguna Dream 1:
|Laguna Dream 2:
|Laguna Dream 3:
|Laguna Dream 4:
|Laguna Dream 5:
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CHARACTER DESIGN: TETSUYA NOMURA
LOGO ILLUSTRATION:© 1999 YOSHITAKA AMANO
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