This page has information about the ATB modes from the game Final Fantasy VIII (FF8, FFVIII). This page will teach you about the difference of ATB Active mode and Wait mode, and which should you use in the game.
List of Contents
ATB is the system final fantasy 8 uses in battle. It features a bar that slowly fills up, and when it does, it allows the player to choose a command.
Active mode is a battle mode where the ATB gauge fills up no matter what is happening in the battle. It emulates real time and makes the battle faster.
A mode that allows players to think. Putting the ATB on Wait mode will make the ATB Gauge pause when choosing enemies to target with abilities, choosing items and magics from the menu, and choosing which GF to summon. It is highly recommended to switch to Wait mode for players new to the Final Fantasy Series.
Frtom there, select Config. On the Config menu, you will see ATB mode. Choose which mode you would like to use from there.
|Character Status||Gauge Color|
|Slow||Dark Blue||Light Yellow|
|The Junction System||Limit Break|
|Junk Shop||Active and Wait ATB|
|Explanation of Triple Triad||Triple Triad Rules|
|FF8 Remastered New Functions||How to Strengthen Party Members|
|How to Get Money||SeeD Exam Answers|
Genshin Impact Guide & Walkthrough Wiki
Pokemon UNITE Guide & Walkthrough Wiki
Monster Hunter Rise: Sunbreak Wiki Guide & Walkthrough
Splatoon 3 Guide & Walkthrough Wiki
Xenoblade Chronicles 3 Guide & Walkthrough Wiki
Pokémon Sword and Shield Guide & Walkthrough Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Guide & Walkthrough Wiki
Tower of Fantasy Guide & Walkthrough Wiki
Fire Emblem Heroes (FEH) Guide & Walkthrough Wiki
Yu-Gi-Oh! Master Duel Guide & Walkthrough Wiki
© 1999, 2019 SQUARE ENIX CO., LTD. All Rights Reserved.
CHARACTER DESIGN: TETSUYA NOMURA
LOGO ILLUSTRATION:© 1999 YOSHITAKA AMANO
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.