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This is a page about Limit Breaks from the game Final Fantasy VIII (FF8, FFVIII). This page will teach you all need to know Limit Breaks and how to use them.
List of Contents
Limit Breaks are special moves unique to each individual character. The effects of each Limit Break varies from heavily damaging enemies to recieving HP recovery/ Helpful Buffs. The effects will vary depending on the Crisis Level.
Methods of increasing the Crisis Level are as follows:
Limit Breaks can be used when in Critical Condition. You will see that you are in critical condition when you see your characters are seemingly exhausted in the battle and their HP is colored in Yellow.
Aura is a rare magic in the game. This magic will increase your character's Crisis Level, giving them an opportunity to use their Limit Breaks.
Renzokuken: Slashes at 4-8 times then randomly triggers a finishing move.
Duel: Execute combos within the time frame. There are finisher moves that end the limit break but will deal huge damage.
Shot: Shoot at enemies with the selected bullets. Each bullets has different effects.
Slot: Choose from a random set of magic.
Combine: Lets Angelo help out in battle. Angelo can damage the enemy or provide buffs.
Angel Wing: Puts Rinoa in a magic berserk state.
Blue Magic: Uses enemy abilities. Abilities can be learned by using specific items on Quistis.
No Mercy: Blasts the enemy with Flames and hurl an energy blade towards them dealing massive damage.
Shoots at enemies with a machine gun then finishes it with a grenade. Deals massive damage to all enemies.
Hits a single enemy six times with Kiros's Blades.
Throws his Anchor in the sky then catches it in the air and launches it at the enemies.
Creates an Ice Pillar and shoots it at an enemy.
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