Diablo 4 (D4)

Sever Necromancer Endgame Build (Season 2)

This is a Season 2 Sever endgame build for Necromancer in Diablo 4 (D4) that relies on Vulnerable, Critical, and Shadow related affixes, uniques, and skills to deal a consistent amount of burst and DPS. Read on for the complete list of Vampiric Powers, Skills, and Aspects you need and how to play the build for Season 2 and the new Abattoir of Zir (AoZ) endgame dungeon!

Strengths and Weaknesses

Strengths

Strengths
✔️Corpse Skills Generate Essence
✔️High Critical Strike Damage

Corpse Skills Generate Essence

We do not mean 2 essences from the usual single point in Grim Harvest, we utilize the Black River unique in this build which allows us to generate a lot of essence whenever Corpse Explosion is used. This means that we do not need to rely too much on essence generator aspects from rings to sustain our build's skill output.

Decent Sustain from Blood Orbs

Blood Lance naturally spawns Blood Orbs on the ground and our aspect will allow us to consume the said Blood Orbs without picking them up. This gives us free sustain while also using our Core Skill to attack enemies which keeps us topped up in HP without losing DPS.

High Critical Strike Damage

Sever applies Vulnerable and has a decent base damage. This build also features several effects that rely on crtiical strikes such as X'fal and Shadowblight. This setup allows us to maximize the critical strike damage value of this build to deal strong burst damage from our DoT.

Weaknesses

Weaknesses
❌Cooldown-Reliant Survivability
❌Weak Against Suppressors

Cooldown-Reliant Survivability

This build can avoid death whenever Bone Storm is up thanks to the barrier it provides from Aspect of Shielding Storm. But once the duration of Bone Storm is down, our build's survivability plummets to the ground. Be sure to play around Bone Storm and use it when against enemies that can kill you with high burst damage such as elites and avoid using it randomly.

Additionally, Sever Necromancer has no Invulnerability from Blood Mist which is one of the core reasons why the build's survivability is not as consistent as it should be. There's also no slot to put Blood Mist in as we require all the current skills in the build.

Low DPS Against Vampiric and Single Enemies

Our DPS comes from consistent corpse creation and making them explode via Corpse Explosion for strong DoT. When fighting against elites, there will be no other enemies that you can kill to spawn corpses so we'll have to rely on Hewed Flesh which limits our DoT.

Build is Not AoZ Capable

Build Lacks Survivability

The build simply doesn't have the survivability against enemies that have strong burst damage potential such as the Blood Seekers and elites that can gap close to you due to the absence of a slot to use Blood Mist. Our only option for survivability is Bone Storm but because its an ultimate, there will be several seconds of downtime where Bone Storm isn't up which takes so much time if you want to wait for it to cooldown and this is including the lucky hits we can get to reduce cooldowns from Decrepify.

Build Has Severe Flaws Against Certain Affixes

Wallers and Teleporters

The Sever Necromancer, as mentioned earlier, already lacks the survivability that other Necro builds have. If we encounter elites that can teleport, or have the waller affix, there's a very high chance for the run to conclude fast due to us not having the escape ability we need to create distance.

Suppressors

The biggest problem however, are Suppressors. We have no Blood Mist to approach Suppressors and use melee attacks against it, this is also adding to the fact that we need a corpse to use Corpse Tendrils to put Suppressors in an awkward spot (which also sometimes, gets consumed by corpse explosion that will prevent us from using the skill in the first place). Our consistent way to create corpses is to hit the elites and create corpses from Hewed Flesh or kill other enemies but if we run out of corpses mid-fight, it will be extremely difficult to create a new set of corpses against suppressors due to their barriers.

Sever Build Overview

Build Summary

Jump to a Section!
SummarySummary Skill ProgressionSkill Progression AspectsAspects & Affixes
GemsGems Vampiric PowersVampiric Powers ParagonParagon
Skills
Aspects & Uniques
Stats & Gems
Build Overview and Summary
SeverSever
Tier: B-Tier

Focus: PVE
Playstyle: Solo and Party
Active Skills
SeverCorpse ExplosionCorpse TendrilsReapDecrepifyBone Storm
Passive Skills
Hewed FleshGrim HarvestGrim HarvestDeathAmplify DamageReaperInspiring LeaderShadowblightFueled by DeathGloomCrippling DarknessTerror
Build Overview and Summary
SeverSever
Tier: B-Tier

Focus: PVE
Playstyle: Solo and Party
Aspects and Uniques
Blighted Aspect ImageBlighted Aspect (2H Sword)
Blood GetterBlood Getter's Aspect (Chest Armor)
Build Overview and Summary
SeverSever
Tier: B-Tier

Focus: PVE
Playstyle: Solo and Party
Stat Priorities Recommended Gems
Vulnerable Damage
Critical Strike Damage
Critical Strike Chance
Intelligence
Lucky Hit Chance
Damage Reduction
Damage Reduction while Fortified
Maximum Life
Core Skill Damage
Total Armor
Maximum Minion Life
Damage Reduction from Affected by Shadow Damage Over Time Effects
RubyRuby (Armor)
SapphireSapphire (Weapon)
DiamondDiamond (Jewelry)

This is an endgame build that revolves around Shadow Damage through Sever and several other Aspects, Skills and Paragon Nodes. This concept is built in mind with being a pure critical-based Sever solo build which abandons the minion archetype for a full on shadow necromancer playstyle.

We utilize several DoT skills but also slot in critical strike damage and chances as well as survivability to ensure a balanced all-around build.

Sever Build Breakdown

Skill Progression

Jump to a Section!
SummarySummary Bone Splinters Skill IconSkill Progression AspectsAspects & Affixes
GemsGems Vampiric PowersVampiric Powers ParagonParagon

Active Skills

Skill Upgrade Path
HemorrhageHemorrhage
(1 Point)
Enhanced HemorrhageEnhanced Hemorrhage
SeverSever
(5 Points)
Enhanced SeverEnhanced Sever Paranormal SeverParanormal Sever
Corpse ExplosionCorpse Explosion
(1 Points)
Enhanced Corpse ExplosionEnhanced Corpse Explosion Blighted Corpse ExplosionBlighted Corpse Explosion
DecrepifyDecrepify
(1 Point)
Enhanced DecrepifyEnhanced Decrepify Abhorrent DecrepifyAbhorrent Decrepify
Corpse TendrilsCorpse Tendrils
(1 Point)
Enhanced Corpse TendrilsEnhanced Corpse Tendrils Plagued Corpse TendrilsPlagued Corpse Tendrils
Bone StormBone Storm
(1 Point)
Prime Bone StormPrime Bone Storm Supreme Bone StormSupreme Bone Storm

Passive Skills

Sever Passives
Hewed FleshHewed Flesh
(3 Point)
Grim HarvestGrim Harvest
(1 Point)
Fueled by DeathFueled by Death
(3 Points)
Amplify DamageAmplify Damage
(3 Points)
Necrotic CarapaceNecrotic Carapace
(1 Point)
Unliving EnergyUnliving Energy
(1 Point)
Imperfectly BalancedImperfectly Balanced
(3 Point)
ReaperReaper's Pursuit
(1 Point)
GloomGloom
(3 Points)
Crippling DarknessCrippling Darkness
(1 Point)
TerrorTerror
(3 Points)
Inspiring LeaderInspiring Leader
(3 Points)
Stand AloneStand Alone
(3 Point)
Memento MoriMemento Mori
(3 Points)
ShadowblightShadowblight
(1 Point)

This build is an endgame build and cannot work without obtaining all the skills points first. Following the Skill Progression from level 1 is not recommended.
Recommended Skill Progression
Lv.2 Lv.3 Lv.4 Lv.5
HemorrhageHemorrhage Enhanced HemorrhageEnhanced Hemorrhage SeverSever Enhanced SeverEnhanced Sever
Lv.6 Lv.7 Lv.8 Lv.9
Paranormal SeverParanormal Sever Unliving EnergyUnliving Energy Corpse ExplosionCorpse Explosion Corpse ExplosionCorpse Explosion
Lv.10 Lv.11 Lv.12 Lv.13
Corpse ExplosionCorpse Explosion Corpse ExplosionCorpse Explosion Grim HarvestGrim Harvest Corpse ExplosionCorpse Explosion
Lv.14 Lv.15 Lv.16 Lv.17
Imperfectly BalancedImperfectly Balanced Fueled by DeathFueled by Death Enhanced Corpse ExplosionEnhanced Corpse Explosion Corpse TendrilsCorpse Tendrils
Lv.18 Lv.19 Lv.20 Lv.21
Enhanced Corpse TendrilsEnhanced Corpse Tendrils Plagued Corpse TendrilsPlagued Corpse Tendrils Imperfectly BalancedImperfectly Balanced Blighted Corpse ExplosionBlighted Corpse Explosion
Lv.22 Lv.23 Lv.24 Lv.25
ReaperReaper's Pursuit Inspiring LeaderInspiring Leader Inspiring LeaderInspiring Leader Inspiring LeaderInspiring Leader
Lv.26 Lv.27 Lv.28 Lv.29
Crippling DarknessCrippling Darkness GloomGloom TerrorTerror DecrepifyDecrepify
Lv.30 Lv.31 Lv.32 Lv.33
Enhanced DecrepifyEnhanced Decrepify Abhorrent DecrepifyAbhorrent Decrepify Amplify DamageAmplify Damage Amplify DamageAmplify Damage
Lv.34 Lv.35 Lv.36 Lv.37
Amplify DamageAmplify Damage ShadowblightShadowblight GloomGloom GloomGloom
Lv.38 Lv.39 Lv.40 Lv.41
TerrorTerror TerrorTerror Imperfectly BalancedImperfectly Balanced Bone StormBone Storm
Lv.42 Lv.43 Lv.44 Lv.45
Prime Bone StormPrime Bone Storm Fueled by DeathFueled by Death Fueled by DeathFueled by Death SeverSever
Lv.46 Lv.47 Lv.48 Lv.49
SeverSever SeverSever SeverSever Necrotic CarapaceNecrotic Carapace
Renown Skill Points (Lv50 Onwards)
R1 R2 R3 R4
Supreme Bone StormSupreme Bone Storm Stand AloneStand Alone Stand AloneStand Alone Hewed FleshHewed Flesh
R5 R6 R7 R8
Hewed FleshHewed Flesh Hewed FleshHewed Flesh Stand AloneStand Alone Memento MoriMemento Mori
R9 R10
Memento MoriMemento Mori Memento MoriMemento Mori

Book of the Dead

Raise SkeletonRaise Skeleton Warrior
(Reapers)
Sacrifice
Mage
(Cold)
Sacrifice
GolemGolem Blood Sacrifice

Since you will not be using summons for this build, it is best that you choose Sacrificed in your Book of the Dead. You will be selecting Reaper, Cold and Blood effects to drastically boost your Max HP, Vulnerable Damage, and Shadow Damage.

Book of the Dead Guide

Best Vampiric Powers

Jump to a Section!
SummarySummary Skill ProgressionSkill Progression AspectsAspects & Affixes
GemsGems Vampiric PowersVampiric Powers ParagonParagon
Vampiric Power
Cost
Effect
Explanation
MetamorphosisMetamorphosis
Diablo 4 - Pact of Ferocity 2
Diablo 4 - Pact of Divinity 2
Diablo 4 - Pact of Eternity 2
When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.
One of the best Vampiric Powers. Grants you a free Unstoppable for 4 seconds when you dodge which can allow you to escape easily. Even without synergistic effects from Tibault's Will, this is still a very good power to have.
AnticipationAnticipation
Diablo 4 - Pact of Ferocity 0
Diablo 4 - Pact of Divinity 1
Diablo 4 - Pact of Eternity 0
Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.
Increases our Bone Storm uptime which translates to more durability and DPS.
Prey on the WeakPrey on the Weak
Diablo 4 - Pact of Ferocity 2
Diablo 4 - Pact of Divinity 0
Diablo 4 - Pact of Eternity 0
You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.
More damage to vulnerable units. We can easily apply vulnerable using Sever or Corpse Tendrils so this is a must have power for an easy DPS boost.
RavenousRavenous
Diablo 4 - Pact of Ferocity 3
Diablo 4 - Pact of Divinity 0
Diablo 4 - Pact of Eternity 0
Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds.
As a shadow build, we naturally have a decent amount of lucky hit chance which also translates to us being able to use this power much easier.
DominationDomination
Diablo 4 - Pact of Ferocity 1
Diablo 4 - Pact of Divinity 0
Diablo 4 - Pact of Eternity 0
You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they're also Injured and not an Elite, they're instantly killed.
Increases our damage further against enemies stunned by Corpse Tendrils.
4 | 3 | 3 Total Pacts Required: 12

List of Vampiric Powers and Pacts Explained

Aspects and Affixes

Jump to a Section!
SummarySummary Bone Splinters Skill IconSkill Progression AspectsAspects & Affixes
GemsGems Vampiric PowersVampiric Powers ParagonParagon

Best Weapons

Weapon Aspects and Affixes
1H Scythe
Black River ImageBlack River
Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing(122-130)% increased damage and with a (21-25)% larger radius per additional Corpse.

+X% Critical Strike Damage (Inherent)
・+X% Critical Strike Damage
・+X% Core Skill Damage
・+X Intelligence
・+X% Vulnerable Damage
Shield
Lidless Wall
Lucky Hit - While you have an active Bone Storm, hitting an unaffected enemy has a (5-25)% chance to spawn an additonal storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total additional Bone Storms you can have by +1.

・+ 60% Blocked Damage Reduction (Inherent)
・+ 20% Block Chance (Inherent)
・+ 80% Mainhand Weapon Damage (Inherent)
・+ Thorns (Inherent)
・+ X% Attack Speed
・+ X% Lucky Hit: Chance to Restore Your Primary Resource
・+ X% Maximum Life
・+ X% Maximum Essence

Best Armor

Equipment Aspects and Affixes
Helmet
Aspect of Shielding Storm ImageAspect of Shielding Storm
Each time that Bone Storm damages an enemy, gain a Barrier equal to (2-5)% of your Base Life for 10 seconds.

・+X% Total Armor
・+X% Physical Damage
・+X% Critical Strike Damage With Bone Skills
・+X Maximum Essence
Chest
Aspect of Might ImageAspect of Might
Basic Skills grant 20% Damage Reduction for (XX) seconds.

・+X% Bone Skill Damage
・+X% Damage Reduction
・+X% Damage Reduction From Close Enemies
・+X% Total Armor
Gloves
Howl from Below ImageHowl from Below
Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by (30-40)% .

・+ X% Lucky Hit chance
・+ X% Corpse Skill Attack Speed
・+ Lucky Hit: Up to a X% Chance to Stun
・+ Lucky Hit: Up to a X% Chance to Fear
Pants
Aspect of Disobedience ImageAspect of Disobedience
You gain (0.25-0.50)% increased Armor for 4 seconds when you deal any form of damage, stacking up to (66)%.

・+X% Damage Reduction
・+X% Total Armor
・+X% Damage Reduction From Affected by Shadow Damage Over Time Enemies
・+X% Damage Reduction from Close Enemies
Boots
Greaves of the Empty Tomb ImageGreaves of the Empty Tomb
Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for (XX) Shadow damage over 2 seconds.

+X Max Evade Charges (Inherent)
・+X% Movement Speed
・+X Lucky Hit Chance With Shadow Damage
・+X% Essence Cost Reduction
・+X Damage Reduction from Enemies With Shadow DoT

Best Jewelry

Jewelry Aspects and Affixes
Amulet
Aspect of Grasping Veins ImageAspect of Grasping Veins
Gain (10-20)% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal (20-40)% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.

+X% Resist All Elemets
・+X% Bone Skill Damage
・+X Ranks of the Evulsion Passive
・+X% Ultimate Damage
・+X% Essence Cost Reduction
Ring
X'Fal's Corroded Signet
Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to Nearby enemies.

・+ X% Resistance to Fire Element (Inherent)
・+ X% Resistance to All Element (Inherent)
・+ X% All Stats
・+ X% Damage Over Time
・+ X% Lucky Hit Chance
・+ X% Cooldown Reduction
Ring
Ring of the Sacrilegious Soul ImageRing of the Sacrilegious Soul
You automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every 2.0-1.0 seconds. Corpse Explosion every 2.0-1.0 seconds. Corpse Tendrils every 16-8 seconds.

・+ X% Resistance to Poison Element (Inherent)
・+ X% Resistance to All Element (Inherent)
・+ X% Lucky Hit Chance
・+ X% Maximum Life
・+ X% Maximum Essence
・+ X Rank to All Corpse Skills
Jump to a Section!
SummarySummary Skill ProgressionSkill Progression Vampiric PowersVampiric Powers
AspectsAspects & Affixes GemsGems ParagonParagon
Gem Type Effect
Explanation
Royal EmeraldRoyal Emerald
(Weapon)
+12.0% Critical Strike Damage to Vulnerable Enemies

This is a DoT build but X'fal's explosion as well as Shadowblight can proc Critical Hits which is where our damage bulk comes from.
Royal SapphireRoyal Sapphire
(Armor)
3.0% Damage Reduction while Fortified

This Infinite Mist build has a supplementary Fortify build up capability and slotting in maxed out Royal Sapphires gives us a hefty 15% damage reduction once we reach Fortify status. We chose Sapphires over Rubies as these reduction is much more valuable than flat out HP to avoid getting killed by random attacks and affixes.
(Jewelry)
+30% Elemental Resistance Gems

Provides 30% Elemental resistance to a chosen element. We highly recommend capping out your elemental Resistance and gems that provide elemental resistances will be the key to doing so. The gems you can use for the three jewelry slots you have are flexible and highly depends on the resistances you currently have. We also recommend supplmenting this with one armor piece (Helm, Torso, or Waist piece) to cap out all of your resistances.

How to Reach Maximum Resistances

To reach Maximum Resistances, we'll have to focus on supplying gems to our other elements that are still not capped. Mainly, these will be Fire, Ice, Lightning, and Poison as Shadow will be capped out due to our Paragon Board. We'll want to equip three elemental gems to each of our jewerly slot to max those elements then adjust one of our defensive armor pieces (helm, chest, or waist) to include one elemental resistance to cap the last element.

Paragon Board Setup

Jump to a Section!
Diablo IV - Notice IconSummary Bone Splinters Skill IconSkill Progression AspectsBest Aspects
Gems and HeartsGems and Hearts ParagonParagon
All Paragon Boards
Full Paragon Board Display (External Link)
No. Board Essential Nodes
1 Starting Board Sacrificial (Glyph)
Prime (Rare)
Knowledge (Rare)
Preservation (Rare)
2 Flesh-Eater Flesh-Eater (Legendary)
Tears of Blood (Glyph)
Erudite (Rare)
Targeted (Rare)
Stifle (Rare)
3 Wither Wither (Legendary)
Control (Glyph)
Gnawing Darkness (Rare)
Gloom (Rare)
Malediction (Rare)
Lingering Shadows (Rare)
Dragging Shadows (Rare)
4 Scent of Death Scent of Death (Legendary)
Darkness (Glyph)
Ruin (Rare)
Deathmarked (Rare)
Preservation (Rare)
Corrective (Rare)

The boards we take are centered around Shadow damage boards such as Wither and Flesh-Eater. We also chose the Flesh-Eater board as our Tears of Blood board to maximize the stats we can potentially get from it at Tier 50.

Starting Board (Sacrificial)

sever starting board.png

Board Starting Board
Glyph Socket Sacrificial
Essential Nodes Sacrificial (Glyph)
Resilience (Rare)
Prime (Rare)
Preservation (Rare)
Knowledge (Rare)
  • Sacrificial (Glyph) - Sacrificial gives us bonuses on our magic nodes which amps up our damage and armor for the starting board.
  • Prime (Rare) - Damage is mandatory for this build and Prime provides it.
  • Knowledge (Rare) - Same reason as Prime. This also gets more bonuses from the Sacrificial Glyph.
  • Resilience (Rare) - Provides extra all resist to our character that helps in rounding up our resistance to maximum.
  • Preservation (Rare) - Extra armor boosts our survivability.

Flesh-Eater (Tears of Blood)

sever flesh eater board.png

Board Flesh-Eater
Glyph Socket Tears of Blood
Essential Nodes Flesh-Eater (Legendary)
Tears of Blood (Glyph)
Erudite (Rare)
Targeted (Rare)
Stifle (Rare)
  • Flesh-Eater (Legendary) - Gives us insane value as we can easily consume multiple corpses with this build.
  • Tears of Blood (Glyph) - Tears of Blood is best slotted in Flesh-Eater as its the best board to maximize its stats if you can increase its radius at tier 50.
  • Erudite (Rare) - Provides additional resistances to all elements.
  • Targeted (Rare) - Damage to elites is valuable to our build. We can easily clear mob groups but may lack DPS against taking down elites. Targeted makes this issue a bit more manageable.
  • Stifle (Rare) - Execution damage to low health enemies which is easliy procced by our DoT and the extra critical strike damage is welcome.

Wither (Control)

sever wither board.png

Board Wither
Glyph Socket Control
Essential Nodes Wither (Legendary)
Control (Glyph)
Gloom (Rare)
Malediction (Rare)
Lingering Shadows (Rare)
Dragging Shadows (Rare)
Gnawing Darkness (Rare)
  • Wither (Legendary) - Wither amplifies our DoT from Corpse Explosion which contributes a hefty amount of DPS in our build.
  • Control (Glyph) - Our main source of damage boost is our Grasping Veins and Control just makes that much stronger.
  • Gloom (Rare) - Our main aim is getting a bit of Shadow Resistance and the Intelligence node from the rare node.
  • Malediction (Rare) - Increases our Shadow Damage which is essentially what 100% of our DPS is.
  • Lingering Shadows (Rare) - Shadow and Shadow DoT Damage bonus.
  • Dragging Shadows (Rare) - We get more Shadow Resist from these nodes but our main goal is to get the damage reduction from enemies afflicted by Shadow DoT.
  • Gnawing Darkness (Rare) - Elite damage which is once again, really helpful and we get a decent boost to our Corpse eEplosion DoT as well.

Scent of Death (Darkness)

sever scent of death board.png

Board Scent of Death
Glyph Socket Darkness
Essential Nodes Scent of Death (Legendary)
Darkness (Glyph)
Preservation (Rare)
Deathmarked (Rare)
Ruin (Rare)
  • Scent of Death (Legendary) - Gives you extra damage when initiating fights and gives durability in the middle of it.
  • Darkness (Glyph) - Extra shadow damage.
  • Preservation (Rare) - Gives extra armor for survivability
  • Deathmarked (Rare) -Damage to injured enemies and extra Intelligence.
  • Ruin (Rare) - Provides extra all resist to our character that helps in rounding up our resistance to maximum.

Sever Playstyle

Sever Build Tips

Recommended Openers and Rotations

Opener Against Any Enemies

1 Use Decrepify to get your lucky hit cooldown triggers.
2 Use Sever to kill the low health enemies and generate corpses.
3 Cast Corpse Tendrils to gather enemies in one spot, make them Vulnerable then continue using Sever as the Ring of Sacrilegous Soul will handle casting Corpse Explosion for our resource management.

Use Decrepify to Lower Your Tendrils and Bonestorm Cooldown

Managing our Cooldown is mandatory especially in high tier dungeons as we'll want our Bone Storm to be up at every engagement due to its shielding capability from Aspect of Shielding Storm.

Try to Actively Use Your Corpse Tendrils

Since we have Black River and Ring of the Sacrilegous Soul, it will be difficult to rely on its Corpse Tendrils usage due to Black River consuming a lot of corpses at once. Try to actively use Corpse Tendrils else Corpse Explosion use all the corpses in the area.

Use Sever Slightly Behind Enemies

To maximize Sever's DPS, you'll have to cast Sever exactly on top of the enemies or slightly behind them. This is to make use of the extra DoT from Greaves of the Empty Tomb and to also maximize its circular slash.

Diablo 4 Related Guides

Diablo 4 - Builds

Build Guides and Tier List

All Season 3 Leveling Builds

Season 3 Leveling Builds
Barbarian HoTA Sorcerer Chain Lightning
Rogue Twisting Blades Necromancer Blood Surge Druid Poison Creeper

All Class Builds

All Classes
BarbarianBarbarian DruidDruid SorcererSorcerer
RogueRogue NecromancerNecromancer Diablo 4 - LilithUber Lilith Builds

All Necromancer Builds

List of Builds
Blood LanceBlood Lance
(PVE)
Blood SurgeBlood Surge
(PVE)
Bone SpearBone Spear
(PVE)
Corpse Explosion BlightCorpse Explosion Blight
(PVE)
InfinimistInfinimist
(PVE)
Necromancer LevelingNecromancer Leveling
(Leveling)
Ring of Mendeln SummonerRing of Mendeln Summoner
(PVE)
SeverSever
(PVE)

Author

    Walkthrough Menu

    All rights reserved