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The Fireball Meteor Sorcerer is a PvE Build that revolves around using Fireball and Meteor to overpower enemies with stun and burning damage. This build uses the Staff of Endless Rage and the Gloves of the Illuminator to get as much damage as possible with Fireball. Read on to learn all the Gears, Skills, Aspects that you will need and how to play the build.
List of Contents
Jump to a Section! | |||
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Summary | Skills | Aspects | Paragon |
Build Overview and Summary | |||||
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Fireball Meteor | Tier: Focus: PVE Playstyle: Solo and Party | ||||
Active Skills | |||||
Passive Skills |
Build Overview and Summary | |||||
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Fireball Meteor | Tier: Focus: PVE Playstyle: Solo and Party | ||||
Aspects and Uniques | |||||
Aspect of Disobedience (Pants) Aspect of Might (Helm) Elementalist's Aspect (Neck) Aspect of Ancient Flame (Ring 2) Aspect of Shattered Stars (Ring 1) Exploiter's Aspect (Chest) Aspect of Binding Embers (Boots) |
Build Overview and Summary | |||||
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Fireball Meteor | Tier: Focus: PVE Playstyle: Solo and Party | ||||
Stat Priorities | Recommended Gems | ||||
・Cooldown Reduction ・Critical Strike Chance ・Intelligence ・Lucky Hit Chance ・Barrier Generation ・Armor ・Damage with Core ・Damage vs Close ・Attack Speed Bonus |
The Fireball Meteor Sorcerer Build wields the power of fire to unleash a hail of Fireballs and Meteors and excels in both close and ranged combat.
This build utilizes the Gloves of the Illuminator and Staff of Endless Rage Uniques to deal as much damage with Fireball while slotting Aspect of Shattered Stars maximizes damage with the Meteor skill and increases your overall burning damage.
Jump to a Section! | |||
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Summary | Skills | Aspects | Paragon |
Skill | Upgrade Path | ||
---|---|---|---|
Fire Bolt
(1 Point) |
→ | Enhanced Fire Bolt | Flickering Fire Bolt |
Fireball
(2 Points) |
→ | Enhanced Fireball | Destructive Fireball |
Flame Shield
(1 Point) |
→ | Enhanced Flame Shield | Mystical Flame Shield |
Teleport
(5 Points) |
→ | Enhanced Teleport | Shimmering Teleport |
Frost Nova
(1 Point) |
→ | Enhanced Frost Nova | Mystical Frost Nova |
Meteor
(5 Points) |
→ | Enhanced Meteor | Wizard's Meteor |
Fireball Meteor Passives | ||
---|---|---|
Devastation
(3 Point) |
Elemental Dominance
(3 Points) |
Elemental Attunement
(1 Point) |
Align the Elements
(1 Point) |
Mana Shield
(3 Points) |
Protection
(2 Point) |
Inner Flames
(1 Point) |
Devouring Blaze
(3 Points) |
Crippling Flames
(3 Points) |
Fiery Surge
(3 Points) |
Endless Pyre
(3 Points) |
Combustion
(1 Point) |
Since this build relies on burning damage, Combustion is the better Passive compared to Esu's Ferocity since it increases the burning damage per unique source of Burning, which you can easily achieve by using Fire Bolt, Fireball, and Meteor from your regular rotation.
Arc Lash Charged Bolts Enchantment Slots | |
---|---|
Fireball
(Level 15) |
Meteor
(Level 30) |
Slotting Fireball causes enemies you kill to explode into a Fireball, increasing your potential dps and helps you clear out trash mobs faster.
Meteor is on the second slot to give this build an 8% chance to summon a meteor on enemies when hitting them.
Recommended Skill Progression | ||||
---|---|---|---|---|
Lv.2 | Lv.3 | Lv.4 | Lv.5 | |
Fire Bolt | Enhanced Fire Bolt | Fireball | Enhanced Fireball | |
Lv.6 | Lv.7 | Lv.8 | Lv.9 | |
Flickering Fire Bolt | Destructive Fireball | Flame Shield | Enhanced Flame Shield | |
Lv.10 | Lv.11 | Lv.12 | Lv.13 | |
Mystical Flame Shield | Teleport | Frost Nova | Fireball | |
Lv.14 | Lv.15 | Lv.16 | Lv.17 | |
Devastation | Devastation | Devastation | Elemental Dominance | |
Lv.18 | Lv.19 | Lv.20 | Lv.21 | |
Meteor | Enhanced Meteor | Wizard's Meteor | Meteor | |
Lv.22 | Lv.23 | Lv.24 | Lv.25 | |
Meteor | Meteor | Meteor | Inner Flames | |
Lv.26 | Lv.27 | Lv.28 | Lv.29 | |
Devouring Blaze | Crippling Flames | Fiery Surge | Endless Pyre | |
Lv.30 | Lv.31 | Lv.32 | Lv.33 | |
Mana Shield | Devouring Blaze | Crippling Flames | Fiery Surge | |
Lv.34 | Lv.35 | Lv.36 | Lv.37 | |
Endless Pyre | Combustion | Elemental Dominance | Fiery Surge | |
Lv.38 | Lv.39 | Lv.40 | Lv.41 | |
Endless Pyre | Protection | Devouring Blaze | Crippling Flames | |
Lv.42 | Lv.43 | Lv.44 | Lv.45 | |
Elemental Attunement | Glass Cannon | Glass Cannon | Glass Cannon | |
Lv.46 | Lv.47 | Lv.48 | Lv.49 | |
Align the Elements | Mana Shield | Mana Shield | Mana Shield | |
Renown Skill Points (Lv50 Onwards) | ||||
R1 | R2 | R3 | R4 | |
Elemental Dominance | Enhanced Teleport | Shimmering Teleport | Enhanced Frost Nova | |
R5 | R6 | R7 | R8 | |
Mystical Frost Nova | Teleport | Teleport | Teleport | |
R9 | R10 | |||
Teleport | Protection |
Jump to a Section! | |||
---|---|---|---|
Summary | Skills | Aspects | Paragon |
Weapon | Aspects and Affixes |
---|---|
Main Hand |
Staff of Endless Rage
Every 3rd cast of Fireball launches 2 additional projectiles and deals 20-40% bonus damage. ・+ X% Damage to Crowd Crontrolled Enemies (Inherent) ・+ X% Core Skill DMG ・+ X% Damage to Close Enemies ・Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites ・+ 2 Ranks to Inner Flames Passive Effect:: Every 3rd cast of Fireball launches 2 additional projectiles. |
The Staff of Endless Rage Unique significantly increases this build's damage output due to its unique effect of launching two additional projectiles on your third cast of Fireball.
Thanks to its Damage to Close Enemies affix, it also allows you to spam Fireballs at close range and is great against bosses.
Weapon | Aspects and Affixes |
---|---|
Main Hand |
Aspect of Three Curses
Meteor deals (35-50)% increased Critical Strike Damage against Healthy targets. ・+ X% Damage to Crowd Crontrolled Enemies ・+ X% Core Skill Damage ・Lucky Hit: Up to a X% Chance to Execute Injured Non-Elites ・+ X% Damage to Burning Enemies ・+ X% Damage to Close Enemies |
A Staff with the Aspect of Three Curses is a good alternative if you don't have the Unique and gives your Meteor increased Critical Strike Damage against Healthy Targets.
Since the Staff of Endless Rage gives ranks to the Inner Flames passive, make sure to remove 2 ranks from Protection and place them in Inner Flames if you don't have the Unique yet.
Equipment | Aspects and Affixes |
---|---|
Helmet |
Aspect of Might
Basic Skills grant 20% Damage Reduction for (XX) seconds. ・+ X% Cooldown Reduction (Inherent) ・+ X% Basic Skill Attack Speed ・+ X% Core Skill DMG ・+ X Life on Kill ・+ X Maximum Resource |
Chest |
Exploiter's Aspect
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal (20-40)% increased damage to them. ・+ X% Barrier Generation (Inherent) ・+ X% Core Skill DMG ・+ X Main Stat ・+ X% Damage ・+ X% Fire Damage |
Gloves |
Gloves of the Illuminator
Fireball now bounces as it travels, exploding each time it hits the ground, but it's explosion deals (35-25)% less damage. ・+ X% Critical Strike Chance ・+ X% Fireball Attack Speed ・Lucky Hit: Up to a X% Chance to Stun ・+ 3 Ranks of Fireball Effect: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion dealls 65%-75% less damage. |
Pants |
Aspect of Disobedience
You gain (0.25-0.50)% increased Armor for 4 seconds when you deal any form of damage, stacking up to (66)%. ・+ While Injured, Potion Grants X% Max Life as Barrier (Inherent) ・+ X% Damage Reduction from Burning Enemies ・+ X% Core Skill DMG ・+ X Armor ・+ X% Dodge Chance Against Close Enemies |
Boots |
Aspect of Binding Embers
Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for (XX) seconds. ・+ Attacks reduce evade cooldown by X seconds (Inherent) ・+ X% Resource Cost Reduction ・+ X% Core Skill DMG ・+ X Main Stat ・+ X% Resource Cost Reduction |
The Gloves of the Illuminator Unique causes your Fireballs to bounce as it travels,making it easier to hit enemies since it explodes every time it bounces.
This makes aiming with Fireball easier and is especially good in enclosed areas since the projectile will keep bouncing off walls while damaging enemies.
Armor | Aspects and Affixes |
---|---|
Gloves |
Aspect of Shared Misery
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a (30-50)% chance for that Crowd Control effect to spread to another unaffected enemy. ・+ X% Attack Speed (Inherent) ・+ X% Critical Strike Chance ・+ X% Core Skill DMG ・+ X% Critical Strike Damage ・+ X% Fire Damage |
Gloves with the Aspect of Shared Misery is a good alternative if you don't have the unique yet since it spreads stun from your projectiles to other enemies, which in turn gives you increased survivability.
Since the Gloves of the Illuminator gives 3 ranks to the Fireball skill, make sure to remove 2 ranks from Devastation and place them in Fireball if you don't have this Unique yet.
Jewelry | Aspects and Affixes |
---|---|
Amulet |
Elementalist's Aspect
Core or Mastery Skills cast at or above 100 Mana gain a (20.0-40.0)% increased Critical Strike Chance. + X% Resist All Elements (Inherent) + X% Fire Damage Over Time + X% Damage + X% Cooldown Reduction + X% Damage Reduction from Burning Enemies |
Ring |
Aspect of Shattered Stars
Meteorites fall around Meteor, dealing (0.2-0.25) Fire damage on impact. Your Meteorites additionally Burn enemies they hit for (YY) damage over 6 seconds. + X% Resistance (Inherent) + X% Resistance (Inherent) + X% Damage to Burning Enemies + X% Critical Strike Chance + X% Critical Strike Damage + X Maximum Resource |
Ring |
Aspect of Ancient Flame
While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by (40-50)%. + X% Resistance (Inherent) + X% Resistance (Inherent) + X% Damage to Burning Enemies + X% Critical Strike Chance + X% Critical Strike Damage + X Maximum Resource |
Item Type | Effect Explanation |
---|---|
Amethyst (Weapon) |
+ 8% Damage Over Time
Increases the Burning Damage you inflict with Fireball and Meteor. |
Ruby (Armor) |
+ 4% Maximum Life
Increases your overall health pool for more survivability. |
Skull (Jewelry) |
+ Armor
Provides a flat armor increase to help reduce the damage received from attacks. |
Jump to a Section! | |||
---|---|---|---|
Summary | Skills | Aspects | Paragon |
No. | Board | Essential Nodes |
---|---|---|
1 | Starting Board | Elementalist (Rare) Territorial (Glyph) Elemental Balance (Rare) |
2 | Searing Heat | Flame-Touched (Rare) Pyromaniac (Glyph) Combustion (Rare) Ashes (Rare) Searing Heat (Legendary) |
3 | Enchantment Master | Tactician (Glyph) Suffused Resilience (Rare) Enchantment Master(Legendary Node) Elementalist (Rare) Ruinous (Rare) Elemental Balance (Rare) Erudite Rare) |
4 | Burning Instinct | Destruction (Glyph) Cinders (Rare) Smoldering Embers (Rare) |
Fireball Meteor Build Tips |
---|
|
1 | Start encounters by casting Flame Shield to get 25% Mana Cost reduction, followed by casting Fireball and Meteor. Note: Make sure to group enemies, especially in enclosed areas so that Fireball bounces between the walls and enemies. |
---|---|
2 | Use Frost Nova to freeze as many nearby foes as possible and inflict Vulnerability. |
3 | Use Teleport to reposition or surge through enemies to deal damage. You may also combo Frost Nova after teleporting to inflict the Vulnerable debuff. |
4 | Weave Fireball and Meteor against Elites, making sure to use Flame Shield beforehand to reduce the cost of your skills. |
Your rotation when handling trash mobs and elites is relatively simple, with just careful positioning required so that you don't get surrounded by large groups of enemies.
Make sure to cast Flame Shield before doing your primary rotation to reduce the cost of your skills and give you more opportunities to spam Fireball and Meteor.
1 | Start encounters by casting Flame Shield to get 25% Mana Cost reduction, followed by casting Fireball and Meteor |
---|---|
2 | Use Frost Nova to inflict Vulnerability, then quickly Teleport away from the boss' attacks. |
3 | After repositioning, weave Fireball and Meteor against Elites, making sure to use Flame Shield beforehand to reduce the cost of your skills. |
You have a similar and very simple rotation during boss fights, though you may not always have the advantage of terrain to get as much bounce from Fireball.
On larger bosses, stay close so that you have more control on where your Fireball lands. Only Teleport and reposition when it's using an AoE or an attack that can stun you.
Fireball shines in enclosed spaces where it can bounce several times between the walls and enemies.
When tackling large groups of trash mobs, it's a good idea to corral them in spaces where you can strategically use Fireball to get several bounces and maximize your damage output.
Frost Nova is this build's only way to apply vulnerability and has a long cooldown. To get as much damage as possible with your build, save Frost Nova for larger groups of enemies, elites, and bosses and immediately follow up with your attacks.
Season 3 Leveling Builds | |||||
---|---|---|---|---|---|
Barbarian HoTA | Sorcerer Chain Lightning | ||||
Rogue Twisting Blades | Necromancer Blood Surge | Druid Poison Creeper |
All Classes | |||||
---|---|---|---|---|---|
Barbarian | Druid | Sorcerer | |||
Rogue | Necromancer | Uber Lilith Builds |
List of Builds | ||
---|---|---|
Arc Lash Charged Bolts
(PVE) |
Ball Lightning
(PVE) |
Blizzard
(PVE) |
Chain Lightning
(PVE) |
Fireball
(PVE) |
Fireball Meteor
(PVE) |
Sorcerer Leveling
(Leveling) |
Sorcerer Fireball Meteor Endgame Build
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What idiot wrote this build? 4 paragon boards? are you serious? Probably just a clickbait