Astro Bot

Building Speed Record Guide

Astro Bot - Building Speed

Building Speed is a speedrun level released as part of the Free DLC in Astro Bot. Read on for a detailed guide for Building Speed, including Hidden Bot locations, and the new DLC VIP Bots!

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- Let it Slide

Building Speed Collectibles and Secrets

Building Speed
Building Speed
Checkpoints N/A
VIP Bots Masterless Samurai
Super Earth Ambassador
Puzzle Pieces N/A
Abilities Barkster

Building Speed Hidden Bot Locations

Bot 1 Location

VIP Bots Masterless Samurai and Super Earth Ambassador Strapped to Rockets at the End of the Stage

Complete the stage before the Blue Bird to rescue the Masterless Samurai Bot.

Bot 2 Location

Complete the stage within 45 seconds or less to beat the Red Bird and rescue the Super Earth Ambassador Bot.

All Bot Locations

Building Speed Secret VIP Bots

Masterless Samurai

Masterless Samurai VIP Bot
Masterless Samurai is a new Special VIP Bot from the Speedrun Stages free DLC, and is based on The Protagonist of the Rise of the Ronin game.

Super Earth Ambassador

Super Earth Ambassador VIP Bot
The Super Earth Ambassador is a new Special VIP Bot from the Speedrun Stages free DLC, and is based on the Super Earth Spokesperson from the Helldivers 2 game.

How to Get a Fast Time in Building Speed

Use Your Booster Constantly

You'll want to use your booster ability for the majority of this stage instead of walking. The moment the stage starts, press L2 or R2 to use your booster ability to head down the ramp. Throughout the stage, alternate between jumping and boosting.

Controls Guide

Only Hit the Blue Trampolines

If you want to get a faster clear time, you'll need to skip some platforms. After going down the ramp in the beginning of the stage, you'll see some round platforms with two on either end having blue trampolines.

Only hit these platforms to help you go through the stage faster. Jump, and use your booster ability to clear the large gap. If you need to stay airborne for longer, you can do an attack midair to function as an additional jump.

Cut Corners

You don't really have to follow the path in front of you. If you see the path start to curve to one side, you can jump straight there, ignoring the corner of the path.

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