Fire Emblem Heroes (FEH)

How to Make the Best Armored Party

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How to Make the Best Armored Party 2021 Banner Fire Emblem Heroes FEH

This is a guide on how to make the best armored party in Fire Emblem Heroes (FEH). To know the pros and cons of making an all-armored party and which armored units are the best to use, read on!

Features of the Best Armored Party

The Strengths of an Armored Party

Powerful in the Enemy Phase

Armored Units Fire Emblem Heroes FEH

Armored units have high Def or Res (or both!) and can tank hits from enemy units.

In turn, they can retaliate with a strong counterattack and potentially one shot whichever for initiated the attack.

High scores in Arena

Several armored units also have high BST and come with premium skills to score well in the Arena.

Having merged and well-built armored units could reach the higher tiers.

The Weaknesses of an Armored Party

Weak to Armor Effective Weapons

Armored units take 1.5x damage from armor-effective weapons like Armorslayer+ or Hammer+.

This can be neutralized with a skill like Svalinn Shield or Brave Hector's weapon refine.

Heroes with Effective Skills

Limited Range of Movement

Armored Units Movement Fire Emblem Heroes FEH.png

Armored units can typically only move 1 space at a time. This can be remedied by using the Armored Boots Sacred Seal, or skills like Armor March 3 or Raging Storm.

Points Regarding Forming the Best Armored Party

Have one unit of each color

Armored Units Party Fire Emblem Heroes FEH.PNG

When organizing a party, it's important to have units of different colors.

This ensures your party can defeat different types of enemy units of different attributes.

Inherit Mobility Skills for Armored Units

As previously stated, like Armor March 3 or Raging Storm give armored units mobility.

You can also give one of your units the Armored Boots Sacred Seal so they don't have to rely on Armor March.

Examples of the Best Armored Party

Recommended Armored Party Example

Unit Build
Hector - Brave Warrior ImageBrave Hector
Weapon Skill Icon: Maltet (Special Refine)
Assist Skill Icon: Swap
Edelgard - Adrestian Emperor ImageBrave Edelgard
Assist Skill Icon: Swap
Special Skill Icon: Sol
Zelgius - Jet-Black General ImageZelgius
Assist Skill Icon: Swap
Sacred Seal Icon:-
Eirika - Gentle as Snow ImageWinter Eirika
Weapon Skill Icon: Joyous Lantern+ (Wrathful Refine)

This is an example all-armored party. All units here can counterattack regardless of range and are highly durable due to their stats and their skills.

Having an armored unit per color assures they can tackle a wide variety of units, with Zelgius providing mobility by having Armor March on his C skill.

Skill Inheritance Points

Distant Counter is a must

Because armored units can only move one space, inheriting Distant Counter will ensure that they can counterattack ranged units.

For ranged armored units, you can give them Close Counter to have the same effect.

Use Swap or Pivot!

Since mobility is limited, positional assist skills like Swap and Pivot will help you reposition your units.

You can use other positional assists, but these two are the ones often used because they can be utilized well by armored units.

Use dedicated armored skills

There are several skills that armored units can use to buff either themselves and their allies, make themselves tougher to defeat, or even straight up save each other from damage.


Neutralizes "effective against armored" bonuses.

If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

Grants Def/Res+4 to armored allies within 2 spaces during combat.

If unit’s HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. )

At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn.

At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn.

If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

If unit initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. )

If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.

If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.

At start of combat, if unit’s HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. )

If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If unit triggers Savior, grants Atk/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.

These skills synergize very well in an all-armored party, as they increase their overall durability, firepower, or both.

Recommended Armored Units

Recommended Armored Units Quick Reference Table

Red Blue Green Colorless
Hector - Dressed-Up Duo ImageHalloween Hector Hector - Brave Warrior ImageBrave Hector Edelgard - Adrestian Emperor ImageBrave Edelgard Marth - Royal Altean Duo ImageWinter Marth
Zelgius - Jet-Black General ImageZelgius Felix - Icy Gift Giver ImageWinter Felix Edelgard - Flame Emperor ImageLegendary Edelgard Raphael - Muscle-Monger ImagePlegian Raphael
Henriette - Overflowing Love ImageValentine's Henriette Hilda - Holiday Layabout ImageWinter Hilda Gustav - Majestic Love ImageValentine's Gustav Faye - Drawn Heartstring ImageValentine's Faye

Halloween Hector

Halloween Hector Image
FEH Red StoneRed Sword IconSword Armored IconArmored
Base Stats
Lv. 1 HP
23
Atk
30
Spd
4
Def
13
Res
5
Lv. 40 HP
47 (47)
Atk
60 (41)
Spd
26 (26)
Def
39 (39)
Res
27 (27)
Default Skills
Assist Skill Icon:-
Special Skill IconBonfire
Attuned Skill Icon:-

Halloween Hector Builds and Best IVs

Halloween Hector's weapon is effective against armored units and comes with Distant Counter in his kit.

His Duo skill deals damage to enemy units in a wide area, making it easier for your team to defeat them.

Zelgius

Zelgius Image
FEH Red StoneRed Sword IconSword Armored IconArmored
Base Stats
Lv. 1 HP
22
Atk
26
Spd
7
Def
10
Res
6
Lv. 40 HP
46 (46)
Atk
52 (36)
Spd
33 (33)
Def
38 (38)
Res
21 (21)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Zelgius Builds and Best IVs

Zelgius' weapon allows him to counterattack regardless of range, so he doesn't need Distant Counter on his A slot.

His Special deals damage as if the enemy unit's Def and Res has been reduced by 80%, so he can defeat even the toughest armored units.

Valentine's Henriette

Valentine
FEH Red StoneRed Red Tome IconRed Tome Armored IconArmored
Base Stats
Lv. 1 HP
20
Atk
19
Spd
5
Def
11
Res
10
Lv. 40 HP
42 (42)
Atk
52 (40)
Spd
18 (18)
Def
35 (35)
Res
40 (40)
Default Skills
Assist Skill Icon:-
Special Skill IconIceberg
Attuned Skill Icon:-

Valentine's Henriette Builds and Best IVs

Valentine's Henriette gives enemy units during combat Atk/Res-5 and will also heal herself after (even if no damage is dealt).

Her A/R Far Save 3 skill will allow her to swoop in and save allies that are being attacked by ranged units, taking combat damage for them instead.

Brave Hector

Brave Hector Image
FEH Blue StoneBlue Lance IconLance Armored IconArmored
Base Stats
Lv. 1 HP
24
Atk
27
Spd
5
Def
9
Res
6
Lv. 40 HP
48 (48)
Atk
53 (37)
Spd
22 (22)
Def
39 (39)
Res
28 (28)
Default Skills
Weapon Skill IconMaltet
Assist Skill Icon:-
Special Skill IconIgnis
Attuned Skill Icon:-

Brave Hector Builds and Best IVs

Arguably one of the best blue armored units in the game, Brave Hector's weapon refine is extremely loaded with beneficial effects.

Maltet's special refine neutralizes effective against armor bonuses, neutralizes penalties, makes Hector get a guaranteed follow-up attack, and also prevents his foe from making a follow-up attack.

Coupled with Ostian Counter, he can counterattack regardless of range and also gains Atk/Def+4, not only making him bulkier, but also increasing his firepower.

Winter Felix

Winter Felix Image
FEH Blue StoneBlue Blue Bow IconBlue Bow Armored IconArmored
Base Stats
Lv. 1 HP
20
Atk
22
Spd
9
Def
8
Res
7
Lv. 40 HP
44 (44)
Atk
50 (38)
Spd
37 (37)
Def
32 (32)
Res
29 (29)
Default Skills
Assist Skill Icon:-
Special Skill IconGlimmer
Passive Skill C Icon:-
Attuned Skill Icon:-

Winter Felix Builds and Best IVs

Winter Felix's weapon gives him Atk/Def+5 and also inflicts Special cooldown charge -1 on the enemy unit he is attacking.

That means it puts him out of harm's way of a triggered Special during combat, while he can fire off his own.

Winter Hilda

Winter Hilda Image
FEH Blue StoneBlue Lance IconLance Armored IconArmored
Base Stats
Lv. 1 HP
20
Atk
23
Spd
10
Def
11
Res
7
Lv. 40 HP
44 (44)
Atk
53 (39)
Spd
38 (38)
Def
37 (37)
Res
26 (26)
Default Skills
Assist Skill IconShove
Special Skill Icon:-
Passive Skill C Icon:-
Attuned Skill Icon:-

Winter Hilda Builds and Best IVs

Winter Hilda's weapon functions the same as Winter Felix's above, and with her high Def stat, makes her extremely tanky and also out of harm's way of a triggered enemy Special.

Brave Edelgard

Brave Edelgard Image
FEH Green StoneGreen Axe IconAxe Armored IconArmored
Base Stats
Lv. 1 HP
20
Atk
28
Spd
3
Def
13
Res
9
Lv. 40 HP
46 (46)
Atk
61 (45)
Spd
16 (16)
Def
43 (43)
Res
35 (35)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Brave Edelgard Builds and Best IVs

Brave Edelgard is one of the best green armored units in the game, with high stats all around and a kit built around her dealing large amounts of damage while reducing damage dealt by enemy units.

Her weapon allows her to move an extra space and also to a space adjacent to an ally within 2 spaces, while her B skill reduces attacks and skills dealt by enemy unit's follow-up attacks by 80%.

This makes her a large threat on the map due to her being difficult to defeat.

Legendary Edelgard

Legendary Edelgard Image
FEH Green StoneGreen Axe IconAxe Armored IconArmored
Base Stats
Lv. 1 HP
19
Atk
31
Spd
4
Def
13
Res
8
Lv. 40 HP
45 (45)
Atk
61 (42)
Spd
17 (17)
Def
39 (39)
Res
36 (36)
Default Skills
Weapon Skill IconAymr
Assist Skill Icon:-
Special Skill IconBonfire
Attuned Skill Icon:-

Legendary Edelgard Builds and Best IVs

Like her Brave counterpart, Legendary Edelgard has high stats and firepower, though this version is more focused on her dealing damage as opposed to damage reduction.

Her weapon prevents enemy units from making follow-up attacks, while her B skill gives her another action after combat if she is not adjacent to an ally.

Coupled with the fact that her C skill also makes her move an extra space if she is not adjacent to an ally, she's can function very well as a tanky infantry unit.

Valentine's Gustav

Valentine
FEH Green StoneGreen Axe IconAxe Armored IconArmored
Base Stats
Lv. 1 HP
21
Atk
27
Spd
5
Def
13
Res
7
Lv. 40 HP
49 (49)
Atk
57 (41)
Spd
18 (18)
Def
46 (46)
Res
31 (31)
Default Skills
Assist Skill Icon:-
Special Skill IconIgnis
Attuned Skill Icon:-

Valentine's Gustav Builds and Best IVs

Valentine's Gustav's weapon accelerates his Special trigger and gives the enemy unit attacking Atk/Def-6 during combat. It also reduces their damage if they are able to make a follow-up attack.

His D/R Near Save 3 skill will allow him to swoop in and save allies that are being attacked by melee units, taking combat damage for them instead.

Winter Marth

Winter Marth Image
FEH Colorless StoneColorless Bow IconBow Armored IconArmored
Base Stats
Lv. 1 HP
18
Atk
24
Spd
11
Def
8
Res
6
Lv. 40 HP
42 (42)
Atk
50 (36)
Spd
41 (38)
Def
30 (30)
Res
25 (25)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Winter Marth Builds and Best IVs

Winter Marth's kit is built around buffing himself and his allies, with his weapon giving him Atk/Spd/Def/Res+3 if he's buffed by another effect and Special cooldown charge +1 per unit's attack during combat

His Duo skill grants him and his allies Atk/Spd/Def/Res+3 and the Bonus Doubler effect to armored and flying allies in a wide area.

Plegian Raphael

Plegian Raphael Image
FEH Colorless StoneColorless Bow IconBow Armored IconArmored
Base Stats
Lv. 1 HP
20
Atk
24
Spd
6
Def
10
Res
6
Lv. 40 HP
48 (48)
Atk
54 (42)
Spd
28 (28)
Def
38 (38)
Res
23 (23)
Default Skills
Assist Skill IconSmite
Special Skill Icon:-
Passive Skill A Icon:-
Attuned Skill Icon:-

Plegian Raphael Builds and Best IVs

Plegian Raphael's weapon can be devastating to enemy units, as it inflicts penalties to their Atk and Def during combat, increasing depending on how much penalties are already on those same stats.

This means that he is very difficult to defeat as he nerfs the amount of damage enemy units are able to deal to him.

Valentine's Faye

Valentine
FEH Colorless StoneColorless Bow IconBow Armored IconArmored
Base Stats
Lv. 1 HP
19
Atk
19
Spd
4
Def
7
Res
8
Lv. 40 HP
43 (43)
Atk
52 (40)
Spd
23 (23)
Def
35 (35)
Res
38 (38)
Default Skills
Assist Skill Icon:-
Special Skill IconMoonbow
Attuned Skill Icon:-

Valentine's Faye Builds and Best IVs

Valentine's Faye's weapon gives her Atk/Def+4 during combat and also prevents enemy units from making a follow-up attack.

Paired with Bold Fighter in her kit, she can deal more damage to her foes than her foes can deal to her, making her a very powerful, offensive armored unit.

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