This is a guide to using Kazuya in Super Smash Bros. Ultimate. Kazuya bread and butter combos, how to unlock, frame data and moveset, alt costumes, as well as Kazuya matchups, counters, and tier list placement can all be found here.
List of Contents
|Smash Bros. Debut
|Fighter Pass Vol. 2
|Number of Jumps
|113 Units (8/87)
|Fast Fall Speed
Kazuya deals strong blows and has a variety of KO moves, so there are a lot of opportunities to perform strong combos that lead into KOs. However, Kazuya struggles with fighters at a distance and sword-wielding characters because of his weak first jump and short range. However, with a powerful projectile of his own, and a plethora of extremely strong moves, Kazuya becomes very deadly at close range.
|・Very powerful moves
・Plenty of KO moves
・Has super armor on some moves
・Has invincibility for a number of attacks
・Heavy weight class
|・Low first jump
・Difficult to make use of due to command inputs
・Slow startup on most moves
1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Kazuya.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.
We are currently looking into Kazuya's matchup spread. Please check back later.
We are currently looking into Kazuya's matchup spread. Please check back later.
|Low Percent Combos (0% ~ 30%)
|Neutral Air┳Forward Air━Down Air
Down Throw━Electric Wind God Fist (⭢⭣ (↘ A at the same time))
|High Percent Combos (90%+)
|Squat ↓A (Crouch Jab)━→A(Oni Front Kick)
Squat ↓A(Crouch Jab)━Up Smash
We are currently researching bread and butter combos for Kazuya. Please check back soon!
The following moveset explanation is for Kazuya facing to the right.
Repeatedly press or hold the A button to perform the 10 Hit Combo. The last shot can't be blocked by shield.
Press the A button twice then press A again after a short delay. This move is used when you want to knockback an opponent.
Kazuya's Dash Attack is a kick move used to close the distance between Kazuya and the opponent. Kicking the opponent will launch them backwards into the air.
This move kicks the opponent almost directly above. It also has the ability to deflect projectiles.
This move can be used as anti-air or against close-ranged opponents. It's a good combo starter after the first hit.
In this combo attack, you are almost guaranteed to link to the finisher every time, which is why it's an effective KO move.
Kazuya's Forward Tilt has good knockback, sending opponents away horizontally. At higher percents, it can reliably KO. It's similar to Ganondorf's Forward Tilt, but slower.
The two-hit move can launch opponents directly above. Additionally, projectiles bounce of Kazuya while the move is being performed.
Kazuya's Down Tilt attacks while also moving forward. Kazuya is momentarily invincible on the verge of the attack landing on the opponent.
A move that trips up opponents and makes them fall to the ground.
Flash Tornado has a quick startup, allowing Kazuya to easily intercept opponents or quickly build combos.
Kazuya kicks while hopping backwards. Additionally, Kazuya's legs are momentarily invincible during the move.
Kazuya rolls forward, using his whole body to attack. It's easy to use as a counter because it has a low angle and grants Kazuya invincibility for a period of time.
Kazuya's jab at lower angles. It's a decent normal attack to start a combo with.
Kazuya's Crouch Spin Kick has a long duration and covers a good range.
Kazuya's Demon God Fist jab greatly stuns opponents, so it can be used as an effective combo starter or KO move.
Kazuya's Forward Smash has great power and knockback potential. Since it has super armor, it's possible to interrupt the opponent's attack.
Take advantage of the quick startup of Kazuya's Up Smash by using it as a combo finisher.
Kazuya's Down Smash has almost no knockback. Of course, you can use it for combos, but since it has a spike, you can also use it as a KO move on an opponent hanging on the ledge. Kazuya's Down Smash can also easily break shields.
Kazuya's Neutral Air has a quick startup and spikes, but it's rather weak.
Kazuya's Forward Air has a long reach. Since Kazuya has a low first jump, it's easy to use against enemies on the ground.
Kazuya's Back Air easily knocks back opponents.
Kazuya's Up Air is easy to integrate into combos, and it launches the opponent up a decent height.
Kazuya's Down Air is a stall-then-fall, with its quick dive attack downwards. You can also use it in order to recover.
Kazuya's Special Move is an energy blast that covers a long range at a high speed. It passes through opponents, so it may hit multiple targets that are lined up, but its power decreases after passing through each opponent.
You can angle upwards or downwards while on the ground or mid-air, so angle it based on the position of your opponents. Note that the blast shoots in a straight line at the height of Kazuya's head, so angle downwards for shorter opponents.
Lastly, avoid using it unnecessarily, as the cooldown is lengthy, leaving you vulnerable for counterattacks.
The Devil Fist Side Special is a punch straight through the opponent. When punching opponents mid-air, they are knocked backwards, while punching opponents on the ground stuns them for a few seconds. Due to them being stunned, you could follow this move with a strong KO move.
Be mindful that you can't punch through shielded opponents, or else you'll be punished with a counterattack during the cooldown.
Devil Wings is great recovery move for Kazuya, as his first jump is weak. When combined with his second jump, Devil Wings allows Kazuya to reach a great height, which helps a lot with upward recovery. The move is also a powerful KO move, with the strongest hitbox being at the beginning.
The Heaven's Door move makes Kazuya grab the opponent in front of him and slam them to the ground. You have super armor when activating this move, so you may use this move aggressively. Like Ganon and Bowser, you can grab the opponent then take them off the stage with you, but you will be KO'd before them, so it's not recommended with opponents who have good recovery.
Opponents with low accumulated damage can heavily push back against Kazuya after he has grabbed a hold of them. The more an opponent pushes back against Kazuya, the less chance they will be KO'd.
Kazuya's Grab Attack deals great damage, but is a bit slow.
Kazuya's back throw is a standard throw that kicks the opponent forward. It's another a strong throw, so it's mostly to be used for getting an opponent off stage.
Kazuya's back throw is a standard throw that sends the opponent behind him. It's another a strong throw, so it's mostly to be used for getting an opponent off stage.
Kazuya's up throw sends the opponent directly above him. It can be used to put characters with poor disadvantage into the air to follow up with an up air.
Kazuya's Down Throw has low power and low knockback potential. It could be used as a combo starter when the opponent is at a low percentage.
Kazuya's Gates of Hell grab deals large damage while hitting at a low angle, making it a very a good attack when fighting on the ground.
Use Kazuya's Crouch Dash in order to approach the opponent while Kazuya's upper body is invincible.
Kazuya's Wind God Fist attack deals large damage while hitting at a high angle, making it very good to integrate into combos.
This move is similar to the previous one above, but it is activated when the ↘ and A are pressed at the same time. The additional effect this move has is to stun the opponents, which further improves this move for combos.
Kazuya's Dragon Upper Cut has great knockback, and since you gain invincibility during the move, it's recommended to use it as a KO move as well.
Kazuya's Spinning Demon to Left Hook is another move that grants invincibility to his body as he dashes forward.
Kazuya's Demon's Wrath move is a 4-series combo. Practicality with this move is virtually non-existent.
|Made it so opponents that fall down in place due to Kazuya's side special cannot be stepped on when jumping.
Kazuya is included with the Fighter's Pass Vol. 2, which can be purchased from the Nintendo eShop for $29.99 USD ($37.79 CD). The Fighter's Pass Vol. 2 includes a total of six additional DLC characters (including Kazuya), so be sure and purchase it if you want to have all characters.
If you just want Kazuya in your roster, you can purchase him individually by getting the Challenger Pack 10. It will cost $5.99 USD ($7.55 CA). It was made available on June 29, 2021.
If you purchase Kazuya via the Fighter's Pass or Challenger Pack, you will also gain access to a new stage: Mishima Dojo.
The DLC also includes 39 Tracks from Tekken, as seen above.
As seen in the reveal trailer, Kazuya will have access to both shirtless and jacket/suit variations, similar to Sephiroth. Both variations are likely to feature color alts on top of that.
Kazuya Mishima is one of the main characters from the Tekken series, a popular fighting series for both arcade and console. From the reveal trailer, it is evident that he will be able to use his Devil form in Smash Ultimate to some degree.
Just like all previous fighters, a video with Mr. Sakurai showing gamplay of the character was released before Kazuya actually came out. Following the video, the character was released on June 29th.
List of Fighters
|Weights of All Characters
|Run Speeds of All Characters
|Air Speeds of All Characters
|Fast Fall Speeds of All Characters
Kazuya Guide: Matchup Chart and Combos
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Original Game: © Nintendo / HAL Laboratory, Inc.
Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS /
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