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This is a guide on the best clothing mods in Cyberpunk 2077. Read on to know which clothing mods are best to put on your clothing in order to maximize their usability in battle.
List of Contents
Clothing mods fit to any mod slot in any of your clothing equipment and can range from increasing your armor rating to providing immunity to certain negative status effects.
Some have effects can totally alter the way you go into battle which means knowing your clothing mods is as crucial as knowing your weapon ones.
Mod | Effect |
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Grants immunity to Poison. |
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Increases Armor by xx. |
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Increases carrying capacity by xx. |
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Reduces damage from explosions by xx%. |
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Increases Crit Damage by xx%. |
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Grants immunity to Burn. |
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Grants immunity to Bleeding. |
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Increases Crit Chance by xx%. |
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Increases evasion by xx. |
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Increases Crit Chance by xx%. |
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xx Armor |
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Increases max Oxygen by xx. |
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Grants immunity to Poison and Shock. |
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Reduces fall damage by xx%. |
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Increases damage against enemies with Low and High threat levels by xx%. |
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Reduces damage from negative status effects by xx%. |
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Increases damage against enemies with Moderate and High threat levels by xx%. |
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Allows you to land silently. |
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Grants immunity to Shock. |
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Reduces the Stamina cost of melee attacks by -xx%. |
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Reduces Stamina consumption when blocking melee attacks by xx%. |
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Increases movement speed by xx%. |
Using Armadillo, you can potentially survive more difficult missions since it increases your Armor rating. Resist! could be useful too since it prevents you from having to use Bounce Backs in the middle of the fight.
Showtime increases your damage towards difficult opponents, making what would've been a difficult fight possibly a lot easier. With Bully and/or Fortuna, you can potentially do Critical hits at twice the usual average.
The greatest enemy of melee users is Stamina. If you haven't got a lot of perk points on Body or Reflex to reduce the stamina costs of melee attacks, then Tenacity and Vanguard as clothing mods will be of great use.
Depending on your build, you can experiment with kind of combinations with mods. A face clothing with Predator and another clothing with Fortuna could spell doom for opponents even if they are of higher threat.
Here are our recommendations for mod combinations as well as the builds they work best with:
Mods | Best Build To Use With |
---|---|
Showtime + Predator Essentially, this is a high threat eliminator and with boosts in Crit Chance, this would make disposing of difficult enemies easier. |
Blade Build Cold Blood Build Assault Rifle Build |
Armadillo + Panacea + Cut-It-Out + Coolit This essentially negates all negative status effects will providing you with better armor which works well with the Tank Build. |
Tank Build |
Vanguard + Tenacity + Footloose This combination helps melee users tremendously both defensively and offensively. |
Blunt Weapons Build Blades Build Monowire Build Gorilla Arms Build Mantis Blades Build |
All Mods & Attachment Types | ||
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Scopes | Muzzles | Weapon Mods |
Clothing Mods | Cyberware Mods |
Mod Rarity Tiers | |
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Legendary | Iconic |
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Best Clothing Mods
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
>>[1004]
it's fine, I just took an older save before Takemura calls me
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