Freedom Wars Remastered | |||
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Release Date | Gameplay & Story | DLC & Pre-Order | Review |
Freedom Wars, once thought destined to remain imprisoned as a PlayStation Vita exclusive, is reborn in Freedom Wars Remastered. Read our review to see what it did well, what it didn't do well , and if it's worth buying.
Freedom Wars Remastered Review Overview
What is Freedom Wars Remastered?
Freedom Wars Remastered is an updated version of the original Freedom Wars, a dystopian action RPG that debuted on the PS Vita in 2014. The game takes players to a bleak future, year 102014, where humanity is sequestered within a large urban prison-states known as Panopticons as a consequence of ecological collapse and scarcity of resources. Players assume the role of a Sinner,
a convict sentenced to one million years of imprisonment simply for existing. To reduce their sentence, Sinners must undertake hazardous missions to recover abducted civilians from colossal bioweapons referred to as Abductors.
Freedom Wars Remastered features:
⚫︎ Fast-paced 3D combat
⚫︎ Deep character customization and crafting system
⚫︎ 8-player co-op and versus options
⚫︎ Includes all customization DLC from the original release
For more gameplay details, read everything we know about Freedom Wars Remastered’s gameplay and story.
Steam | PlayStation | Nintendo | ||||||
Price | $39.99 |
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Freedom Wars Remastered Pros & Cons
Pros | Cons |
---|---|
Intriguing Dystopian Concept
Improved Controls and Addicting Gameplay Loop
Seemingly Endless Customization Options
Fun Co-Op Play—With and Against Others
| Clichéd Characters and Underdeveloped Narrative
Steep Learning Curve
Extensive Grinding may Deter Some Players
Sharp Difficulty Spikes |
Freedom Wars Remastered Overall Score - 74/100
Freedom Wars Remastered is a faithful but imperfect revival of a cult classic PlayStation Vita game. While it retains the compelling dystopian premise and addictive combat that made the original standout back in 2014, it also carries over some of its shortcomings. The narrative brims with potential, yet falls short in its execution. The visual design is imaginative, but it also reveals the game’s handheld origins. For returning fans, it’s a nostalgic trip worth taking with the same-old addictive gameplay and enough improvements to feel fresh. For newcomers, it’s a more challenging sell, as its dated structure and design may not resonate as strongly today. But despite its flaws, Freedom Wars Remastered is a welcome effort to keep its unique world alive, and it leaves hope for a future that fully realizes the potential of its setting.
Freedom Wars Remastered Story - 6/10
Freedom Wars constructs a harsh world where every action carries weight within the Panopticons, city-states designed for total surveillance. As a "Sinner" serving a million-year sentence, even simple acts become luxuries, and minor transgressions can add decades or centuries to your term. This grim premise, however, ultimately falls short of its potential. It initially promises an exploration of systemic oppression, but the narrative devolves into clichés and underdeveloped storytelling, relying mostly on "telling" rather than "showing." The game teases profound themes but lacks the follow-through to fully realize them, squandering its initial promise in the process.
Freedom Wars Remastered Gameplay - 9/10
But a "hunting" game—whether it’s Monster Hunter, Wild Hearts, or the like—thrives on its core gameplay loop, and Freedom Wars Remastered delivers an experience that compelled me to push through its many varied missions, battling colossal Abductors, escorting civilians, and competing against rival Panopticons for resources. While a steep learning curve and occasional clunky controls—both common in the genre, really—may test your patience, if you give it a chance, everything will eventually click, and you’ll soon find yourself zipping around arenas with your Thorn, shredding foes with ease.
Freedom Wars Remastered Visuals - 7/10
The visuals in Freedom Wars Remastered is a clear step up from its PlayStation Vita origins, and the difference shines brightest on the PlayStation 5. The game runs buttery smooth, even amidst the chaos of battles filled with explosions and a flurry of on-screen effects. It’s a glow-up for sure, but not one that turns heads. There’s a noticeable disconnect between the visuals and the dystopian tone the game strives for. The anime-inspired character designs, while appealing in itself, undermine the oppressive atmosphere the Panopticon strives for. And then there’s the lip-syncing—or lack thereof. It’s a strange middle ground; the game looks good enough to appreciate the effort but not good enough to forget its handheld origins.
Freedom Wars Remastered Audio - 7/10
The audio design of Freedom Wars Remastered doesn’t quite leave a lasting impression. While a few tracks had me nodding along—most notably the theme accompanying the Fueling Station—the majority of the soundtrack blends into the background, serviceable but rarely memorable. The addition of English voice acting, absent from the original Vita release, is a welcome idea, but the execution falls short. While the Accessories—your robot companions—sound appropriately mechanical with their text-to-speech voices, their frequent mispronunciations are jarring and often break immersion. What’s strange is that even if you switch to the Japanese dub, the Accessories still speak in English, which is an odd choice, considering they originally spoke Japanese on the Vita.
Freedom Wars Remastered Value for Money - 8/10
For $40, Freedom Wars Remastered offers a substantial amount of content. As with most hunting games, the real meat lies beyond the main story—in the post-game grind and online co-op. The depth of the game’s customization options also keeps the experience fresh and rewarding, even after dozens of hours. There is even a new "Deadly Sinner" difficulty mode that ramps up the challenge. However, the game exists in the shadow of some heavyweights in the genre, especially since it looks and feels almost identical to its original Vita release, with only minor (albeit notable) tweaks. For all its strengths, it might only hold your attention until the next big title arrives—Monster Hunter Wilds, anyone? Until then, though, this remaster delivers a fun experience, and I, for one, even with all its flaws, still see myself sinking hours upon hours into the game’s prison cells.
Freedom Wars Remastered Review: Still Serving a Million-Year Sentence
Monster Hunter was a cultural phenomenon that swept through many gamers then, especially during the late 2000s and early 2010s. For many of us who gamed on the PSP, it was a rite of passage. I vividly recall those clandestine hunts during school hours, crouched under our desks, PSPs in hand, desperately trying to vanquish the Rathalos without getting caught by the teacher.
But then, like a Rathalos taking flight, Monster Hunter migrated to Nintendo consoles, leaving a gaping void on Sony’s PlayStation handhelds. Into this vacuum poured a wave of imitations—games that sought to capture even a fraction of Capcom’s monster-slaying magic on the PlayStation Vita. Titles like Soul Sacrifice, Toukiden, and even Ragnarok became the new contenders. Some, like God Eater, even found a modicum of success and was able to carve out a fanbase. But amongst them was Freedom Wars, a game that, for all its promise, was never given the time or support it needed to truly thrive.
Penalties Upon Penalties Upon Penalties
But I’m getting ahead of myself. Freedom Wars presents a dystopian future, 100 millennia hence, where Earth’s resources are depleted and the remnants of humanity live under constant surveillance in Panopticons or prisons. These city-states are governed by oppressive regimes that enforce draconian laws. From the moment of birth, individuals are already considered guilty, burdened with a million-year sentence and the label of "Sinner." The only hope for these prisoners lies in combat, defending their Panopticon’s dwindling resources in a struggle for freedom.
This is one of Freedom Wars’ greatest feats: its setting, which makes you really feel the weight of its penalties. The Panopticon is a relentless system that watches, judges, and penalizes your every move. Talk to someone without permission? Penalized. Move a little too far from your designated zone? Penalized. Standing idly because you as the player decided to grab a cup of coffee in the middle of the night? You guessed it—penalized. The suffocating nature of these restrictions mirrors the oppressive regime governing the Panopticon, making every action, no matter how small, feel consequential.
And yet, this is where the game’s brilliance lies. Progression feels rewarding as you triumph against a system designed to crush you. Whenever you chip away at your astronomical prison sentence, the oppressive walls of your cell start to transform, both literally and figuratively. You trade your bleak, soulless confines for rooms that are marginally better—still prison-like, but with a hint of comfort that feels earned. Once you spend enough Entitlement points to unlock the ability to explore freely or chat with NPCs or so on and so forth without reprimand, you begin to feel freedom, in small, hard-won sips.
A World Full of Potential Left in the Background
However, for all its ingenious mechanics, Freedom Wars Remastered stumbles when it comes to its narrative. It leans heavily on well-worn anime tropes: the amnesiac protagonist, the jokester friend, the mysterious waif the hero is drawn to, the shadowy organization, and so on. While functional, I often wished the game’s setting had a better role to play in the story, or if the narrative fully embraced the psychological toll of the Panopticon, forcing players to confront the dehumanizing effects head-on.
As a remaster, Freedom Wars remains faithful to its Vita origins—for better and worse. Unfortunately, this means the story remains unchanged, flaws and all. The opening hours are a slow, frustrating slog, with your Accessory (a robot companion) bombarding you with endless walls of menus and text. Rather than letting its dystopian world speak for itself through gameplay, the game opts to lecture you—quite literally so—by having NPCs monologue about how dangerous the world you live in is. At the other extreme, the game’s conclusion feels rushed and underwhelming. Instead of resolving the mysteries it teased, it piled on even more questions and left me adrift in unresolved plot threads, waiting for a sequel to provide answers.
Yes, a hunting game like Freedom Wars doesn’t need an Oscar-worthy plot to fuel its addictive gameplay—admittedly its strongest suit. Even early Monster Hunter games got away with barebones stories. But it is especially disappointing in Freedom Wars because its world is genuinely fascinating. The Panopticon—a society dominated by surveillance and control, where even the most trivial actions grants you a penalty—brims with potential for thought-provoking narratives. Yet, it often feels like the game leaves this world in the background, more set dressing than active participants.
The disconnect is particularly stark when contrasted with the world’s supposed desperation. The story emphasizes humanity’s severe lack of resources, yet this theme barely impacts gameplay. Gun ammo appears infinite, and allies respawn freely with the press of a button, leading me to wonder if scarcity truly exists within this world.
Even the penalties for missteps felt inconsequential after some time. Despite accruing years to my sentence throughout the game, by the time the credits rolled, I still had hundreds of thousands of years left to serve, which prompted me to ask, "What’s the point of it all?" I haven’t reduced my prison sentence to zero yet, but if the remaster's reward is anything like the original's, it doesn’t seem worth the effort.
The Art of Getting “Gud”
As I mentioned earlier, a hunting game doesn’t need a groundbreaking story to succeed—its true value lies in the gameplay, and Freedom Wars Remastered proves this in spades. The game is downright addictive and can easily pull you into its fast-paced, action-packed missions. The core gameplay revolves around fighting colossal creatures known as Abductors, but these monsters are not the true objectives. More often than not, the true task at hand is rescuing the Citizens these Abductors have captured and hauling them back to base—a process that becomes more intense when these behemoths start rushing at you.
Sometimes, you’ll even find yourself going against rival Panopticons. In these missions, you'll compete with other factions for control of resources and Citizens in an area. This is where Freedom Wars is at its hardest, however. While fighting Abductors is thrilling, they’re large enough to target with your long-range guns and Thorns, which makes them relatively manageable. Fighting humanoid enemies, on the other hand, can get frustrating. Their smaller size and rapid movements make it tricky to land consistent hits. It’s a classic case of "git gud," yes, but when you’re up against a cluster of enemies that interrupts your actions, the experience can quickly turn from challenging to annoying.
There’s Freedom in the Customization, Ironically
But the rewards for completing missions in Freedom Wars Remastered are what make the grind truly worthwhile. Much like Monster Hunter, the spoils allow you to fully customize and upgrade your gear. Rather than leveling up your character directly, your progression is tied to your equipment through module enhancements. Want to enhance the elemental damage of your melee weapons? Go for it. Prefer fine-tuning your ranged weapon’s lock-on speed or boosting headshot damage? That’s an option, too. It’s especially noteworthy that the module system has been overhauled. Previously, using a module meant consuming it. Now, you can freely attach and detach modules, which means players can experiment with different combinations without penalty.
Customization doesn’t end with weapons, however; even accessories can be outfitted to complement various strategies. It’s ironic, then, that a game set in the oppressive confines of prison offers such freedom in battles.
Of course, achieving this level of customization requires a fair bit of grinding. For some, this might be a deterrent, but for those willing to stick with it, the payoff is immense. Mastering the Thorns and soaring through the air feels exhilarating. Zipping left and right, toppling Abductors, and chaining attacks with finesse was a blast, especially when coordinating with others in online co-op.
Sinners, Assemble!
Though I've only dipped my toes into the game's online co-op, teaming up with other players to take down Abductors was nothing short of fun. The fact that co-op ties directly into the game’s global rankings—where each Panopticon competes based on its members’ collective contributions—is a great touch. Every donated resource feels like a contribution to something larger: what they call in-game as "the Greater Good," or, more realistically, the pursuit of the number one spot in the leaderboards. At the time of writing, Tokyo holds that top position, but I have a modicum of faith that my chosen prefecture, Fukuoka, will one day take the lead.
For players less invested in the main story, missions can be tackled in groups. The dynamic changes when you’re part of a squad, rather than a lone Sinner with an AI companion, as each member strives to bring their strengths to the fight. If you’re lucky, you might even encounter a well-equipped veteran in the lobbies so early in the game’s launch, helping newcomers breeze through early missions to get to the meat of the game’s content.
Is Freedom Wars Remastered Worth It?
Yes, For Now—Until Something Better Comes Along
I won’t sugarcoat it—Freedom Wars Remastered is a tough sell when stacked against today’s heavyweights and the behemoths still on the horizon. Sure, the game retains the addictive gameplay that kept its original servers alive for an impressive seven years before their closure in 2021, but make no mistake: players diving into this remaster are stepping into a 2014 PlayStation Vita title, complete with all its inherent quirks and flaws.
That’s not to say that it isn’t fun; it is. The fast-paced combat and deep customization are just as captivating as they were a decade ago. I found myself powering through the game’s lackluster story simply because the gameplay loop was so engaging. But the weight of its age lingers, and these elements are impossible to ignore.
Still, I can’t help but root for Freedom Wars. Now freed from the limitations of the PS Vita—a console that never quite found its footing—this remaster has the potential to reach a broader audience. Director Takashi Tsukamoto has expressed interest in revisiting its world, and that glimmer of hope makes me optimistic. Perhaps one day, Freedom Wars will finally find its groove and deliver an experience more worthy of its potential. Until then, we can still take up arms in the Panopticon, fighting for the "Greater Good."
Steam | PlayStation | Nintendo | ||||||
Price | $39.99 |
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Freedom Wars Remastered FAQ
What Panopticons can you choose in Freedom Wars Remastered?
Currently, the game features 47 Panopticons based on Japanese prefectures. The original game had more international options, which may return in a future update.
What are Freedom Wars Remastered’s PC System Requirements?
System Specs | Minimum | Recommended |
---|---|---|
Operating System | Windows 10/11 64-bit | Windows 10/11 64-bit |
Processor | Intel Core i5-7600 AMD Ryzen 3 3100 |
Intel Core i7-8700 AMD Ryzen 5 3600 |
Memory | 4GB RAM | 8GB RAM |
Graphics | GeForce GTX 770 Radeon RX 470 |
GeForce GTX 1060 Radeon RX 570 |
Direct X Version | Version 11 | Version 11 |
Storage | 13 GB | 13 GB |
Game8 Reviews
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Freedom Wars Remastered Product Information
Title | FREEDOM WARS REMASTERED |
---|---|
Release Date | January 9, 2025 (Japan) January 10, 2025 (Worldwide) |
Developer | Dimps |
Publisher | Bandai Namco Entertainment |
Supported Platforms | PC (via Steam) PlayStation 5 PlayStation 4 Nintendo Switch |
Genre | Action, RPG |
Number of Players | 1-8 Players (Online Co-Op and PvP) |
ESRB Rating | ESRB Teen |
Official Website | Official Website for Freedom Wars Remastered |
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