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★ Suikoden I&II HD Remaster is out now!
┗ Playing the sequel? Suikoden II wiki here!
☆ Farming Guides: Money and EXP
★ Castle Headquarters Guide
☆ Army Battle Guide
★ All Endings and Branching Paths
Army Battles are one of the three battle types in Suikoden 1 HD Remaster. Learn how to win army war battles, their mechanics, character roles, and see a full list of all war teams in Suikoden 1.
List of Contents
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Type | Description |
---|---|
Charge | Strong against bow, but weak against magic. Deals significant damage to the enemy if they use bows, but deal no damage when they use magic. |
Bow | Strong against magic, weak against charge attacks. Deals damage whatever action the enemy chooses, highest damage against magic and lowest against charge. |
Magic | Strong against charges but weak against bows. If the opponent charges, you can attack without taking damage. However, if the opponent uses bows and arrows, you will take damage without being able to counter. |
In Army Battles, you and the enemy will be choosing one of three commands to give to your armies each turn. Depending on the choices, you'll either deliver more casualties to the enemy or take more yourself.
Army Battles is essentially a game of rock-paper-scissors with the goal of winning enough turns to reduce the enemy army to zero. The damage depends on the chosen team's attack strength and what your enemy does.
Type | Description |
---|---|
Strategists | This ability increases the attack power of Charge by 1.5 times for several turns. The duration is determined by the number of allied strategists. |
Thieves | You have a 1/3 chance of predicting the opponent's next move. Even if you fail, there's still a chance to steal their money. |
Ninjas | This ability guarantees knowledge of your opponent's next attack method. |
Merchants | This ability allows you to bribe the enemy's soldiers to defect to your side. If successful, it significantly reduces the enemy's military strength but cannot lower it below their initial strength. |
Dragon Knights | This attack is strong against both charge attacks and magic, making it effective against everything except bows. It inflicts 1/4 damage to the enemy's troops. |
The number of times you can use each type of attack depends on the number of characters you've recruited for that category. For example, if you've recruited both Krin and Giovanni into the army, you can use the Thieves action twice. Recruit as much characters as you can for more chances of winning army battles!
List of All Characters and Recruitment Guide
Some characters have a chance to permanently die when they lose the rock-paper-scissors in an army battle. The ones that could possibly die will be one of the characters in the losing team for that turn.
After the battle, the character will leave their last words and Mathiu will send you a battle report that includes the character deaths if there are any. Make sure to save before going into army battles if you don't want anyone to die!
Army Battle Tips |
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The Other types of attacks can be used to your advantage without any downsides at all. Using these won't cost you a turn and you can even use multiple actions in this category before choosing what attack to do. The most powerful thing you can do is to use Thieves and Ninjas together with Strategists to destroy the enemy.
The number of uses for each one depends on the characters you have under that category and refreshes for each army battle.
To win an Army Battle, you must predict the enemy's commands and input advantageous counter-attacks. Use Thieves like Krin or Giovanni and Ninjas like Kage or Kasumi to reveal the enemy's next move. Thieves have a chance of failing while Ninjas are guaranteed.
Strategists can be used to make your attacks even more powerful and deal massive damage to the enemy army. Use them in conjunction with Thieves or Ninjas to guarantee that your powered up attack hits the enemy.
If a stealth attack fails with the Thieves or Ninjas, you will lose the ability to predict the enemy's command. In such cases, consider using Bow Teams if they have high attack power and you can afford to take some hits.
Bow attacks deal damage regardless of the enemy's move unlike Charge or Magic, but you'll still amass significant casualties if the enemy chooses to Charge. With this in mind, if the enemy is on the brink of defeat, you can use Bow Teams to finish them off.
If your army is small and there is a significant gap in military strength between you and the enemy, you can try using Merchants to convince the enemy to join your side.
However, Merchants will only succeed if your army has already sustained some damage, and they can be used only once, so timing is crucial.
Character | Lead Attack | Sub Attack | Soldiers | Team |
---|---|---|---|---|
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13 | 3 | 150 | Humphrey's Team |
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11 | 2 | 300 | The Pirates |
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6 | 4 | 180 | Cooks |
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- | - | 280 | The Strategists |
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15 | 4 | 110 | The Fellows |
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12 | 4 | 90 | The Soldier Beauties |
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- | - | 150 | The Merchants |
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- | - | 80 | The Merchants |
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14 | 3 | 170 | The Soldier Beauties |
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9 | 4 | 30 | The Experts |
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20 | 5 | 50 | Children of the Runes |
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7 | 3 | 180 | Invulnerable Defense |
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13 | 7 | 150 | The Lepant Family |
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6 | 3 | 70 | The Narcissists |
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11 | 5 | 300 | Warriors' Village Kids |
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2 | 1 | 10 | Kobolds & Pal |
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6 | 6 | 110 | The Elderly Warriors |
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- | - | 10 | The Ninjas |
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- | - | 60 | The Dragon Knights |
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14 | 4 | 10 | Invulnerable Defense |
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7 | 3 | 300 | The Carpenters |
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6 | 2 | 20 | The Archers |
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- | - | 30 | The Thieves |
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13 | 4 | 150 | Humphrey's Team |
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5 | 7 | 50 | Kobolds & Pal |
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10 | 7 | 80 | Commander's Team |
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12 | 3 | 400 | Former Imperial Soldiers |
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17 | 3 | 70 | The Magic Users |
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14 | 5 | 700 | Commander's Team |
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5 | 4 | 10 | Warriors' Village Kids |
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4 | 4 | 110 | The Engineers |
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17 | 3 | 450 | Humphrey's Team |
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6 | 2 | 140 | The Fellows |
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9 | 1 | 30 | The Tricksters |
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15 | 2 | 200 | The Magic Users |
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- | - | 600 | The Dragon Knights |
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3 | 3 | 70 | The Tricksters |
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- | - | 10 | The Ninjas |
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13 | 3 | 140 | The Elderly Warriors |
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3 | 2 | 130 | The Carpenters |
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7 | 7 | 90 | The Pirates |
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15 | 2 | 200 | Former Imperial Soldiers |
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8 | 3 | 30 | The Musicians |
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- | - | 90 | The Ninjas |
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8 | 4 | 270 | The Bandits |
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5 | 2 | 280 | The Fishermen |
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9 | 3 | 5 | The Wild Geese |
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13 | 3 | 380 | Keepers of the Forest |
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17 | 3 | 300 | The Wild Geese |
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- | - | 5 | The Thieves |
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- | - | 240 | The Merchants |
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9 | 4 | 60 | Kobolds & Pal |
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14 | 3 | 300 | Invulnerable Defense |
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- | - | 20 | The Thieves |
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- | - | 250 | The Strategists |
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9 | 5 | 90 | The Pirates |
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17 | 3 | 900 | The Lepant Family |
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5 | 4 | 190 | Cooks |
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6 | 5 | 100 | The Elderly Warriors |
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11 | 3 | 90 | The Adventurers |
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15 | 4 | 220 | Children of the Runes |
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19 | 1 | 20 | Children of the Runes |
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7 | 4 | 90 | Black Iron |
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10 | 4 | 100 | The Experts |
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5 | 2 | 30 | The Archers |
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11 | 5 | 250 | Good Buddies |
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1 | 0 | 550 | The Strategists |
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19 | 3 | 1200 | The Knights |
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8 | 4 | 90 | Black Iron |
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13 | 2 | 190 | The Tricksters |
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9 | 3 | 60 | The Musicians |
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- | - | 180 | The Dragon Knights |
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14 | 3 | 270 | The Narcissists |
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4 | 2 | 160 | The Adventurers |
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9 | 4 | 90 | Black Iron |
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5 | 4 | 80 | The Wild Geese |
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8 | 5 | 350 | Secret Factory Team |
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- | - | - | - |
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9 | 2 | 20 | Good Buddies |
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12 | 5 | 150 | Commander's Team |
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8 | 6 | 5 | The Experts |
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6 | 4 | 300 | The Knights |
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9 | 4 | 180 | The Adventurers |
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7 | 4 | 70 | Cooks |
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6 | 2 | 110 | Secret Factory Team |
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4 | 2 | 10 | The Archers |
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- | - | - | - |
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12 | 7 | 200 | The Knights |
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5 | 3 | 90 | Good Buddies |
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12 | 4 | 180 | Secret Factory Team |
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5 | 5 | 80 | The Engineers |
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8 | 2 | 60 | The Lepant Family |
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13 | 4 | 250 | The Soldier Beauties |
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5 | 3 | 20 | Keepers of the Forest |
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12 | 4 | 120 | The Bandits |
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7 | 5 | 60 | Keepers of the Forest |
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4 | 6 | 10 | Viktor's Team |
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13 | 3 | 120 | The Fishermen |
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- | - | - | - |
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8 | 3 | 120 | The Engineers |
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12 | 2 | 30 | Warriors' Village Kids |
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1 | 5 | 70 | The Carpenters |
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13 | 4 | 250 | Former Imperial Soldiers |
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13 | 3 | 600 | The Bandits |
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13 | 2 | 220 | The Magic Users |
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14 | 2 | 300 | Viktor's Team |
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10 | 1 | 5 | The Narcissists |
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12 | 3 | 700 | Viktor's Team |
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11 | 3 | 60 | The Musicians |
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11 | 4 | 60 | The Fishermen |
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6 | 4 | 300 | The Fellows |
Team | Members | Type & Power |
---|---|---|
Black Iron |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 15 |
Children of the Runes |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Magic 25 |
Commander's Team |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 26 |
Former Imperial Soldiers |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 22 |
Good Buddies |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 16 |
Humphrey's Team |
![]() (Captain) ![]() (Vice Captain 1) (Vice Captain 2) |
Charge 24 |
Invulnerable Defense |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 21 |
Keepers of the Forest |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Bow 21 |
Kobolds & Pal |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 13 |
Secret Factory Team |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 14 |
The Adventurers |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Bow 17 |
The Archers |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Bow 8 |
The Bandits |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 21 |
The Carpenters |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 14 |
The Cooks |
![]() (Captain) ![]() (Vice Captain 1) (Vice Captain 2) |
Bow 14 |
The Dragon Knights |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Dragon Knights N/A |
The Elderly Warriors |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 24 |
The Engineers |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 12 |
The Experts |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Bow 19 |
The Fellows |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 21 |
The Fishermen |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 19 |
The Knights |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 30 |
The Lepant Family |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 26 |
The Magic Users |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Magic 20 |
The Merchants |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Merchants N/A |
The Musicians |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Magic 14 |
The Narcissists |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Magic 18 |
The Ninjas |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Ninjas N/A |
The Pirates |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 23 |
The Soldier Beauties |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Bow 20 |
The Strategists |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Strategists N/A |
The Thieves |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Thieves N/A |
The Tricksters |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 6 |
The Wild Geese |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 24 |
Viktor's Team |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 23 |
Warriors' Village Kids |
![]() (Captain) ![]() (Vice Captain 1) ![]() (Vice Captain 2) |
Charge 17 |
Army Battles are story-driven confrontations between armies. To win, issue strategic commands and reduce the enemy's military strength to 0 before they eliminate yours.
Debut Deployment | |
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Commanded an army battle for the first time ► Army Battle Guide |
Commanding an Army Battle for the first time will unlock the Debut Deployment Trophy upon the battle's conclusion.
Trophy Guide and Achievements List: How to Get Platinum
Suikoden 1 HD Remaster Home Page
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