This is a guide to using Sora in Super Smash Bros. Ultimate. Sora bread and butter combos, how to unlock, frame data and moveset, alt costumes, as well as Sora matchups, counters, and tier list placement can all be found here.
List of Contents
|Smash Bros. Debut||DLC2|
|Unlock Order||Fighter Pass Vol. 2|
|Number of Jumps||2|
|Weight||85 Units (72/87)|
|Dash Speed||1.58 (65/87)|
|Air Speed||0.96 (65/87)|
|Fast Fall Speed||2.304 (64/87)|
Sora has excellent aerial abilities, with his 3-hit aerial combos allowing you to easily rack up damage on an opponent. Additionally, his strong recovery gives him tons of potential for edge guarding, while allowing him to safely make it back to the stage. With several safe moves to pressure opponents with, he is a fairly easy character for less advanced players to pick up.
|Strengths||・Good reach and safe moves to pressure with
・Long-lasting hitboxes on many of his moves
・Excellent recovery, with many options for getting back to the stage
・Great potential for edgeguarding
・Very floaty, and somewhat slow mobility
・Somewhat difficult to KO with
1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Sora.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.
We are currently looking into Sora's matchup spread. Please check back later.
We are currently looking into Sora's matchup spread. Please check back later.
Fast Fall Nair┳Up Smash
┣Fair (3-Hit Combo)
Fast Fall Fair ┳Up Smash
Up Air ┳ Back Air
Down Tilt┳Up Tilt
|Down Throw━Fair (3-Hit Combo)|
Sora's jab is a a 3-hit combo that can be used as a quick get-off me tool to send opponents away with the Keyblade. Press the A button three times (or hold it) to get the combo. Stopping at the second hit won't launch the opponent.
A quick burst option where Sora slides forward with one foot first.
Sora's forward is another 3-hit combo with the keyblade that deals more damage and knockback than the jab, at the cost of having a slower startup. Stopping at the second hit won't launch the opponent.
Sora's up tilt is a move where he swirls the Keyblade above his head, and can be used as an anti-air. It will also hit opponents directly in front of Sora.
Sora's down tilt is a downward swipe that bounces opponents upward, and will be useful as a combo starter.
Neutral air is a move where Sora swings the keyblade around his body. Pressing the A button multiple times (or holding it) will allow for a 3-Hit combo.
Sora's forward air is similar to his forward tilt in the fact that inputting the move in succession will allow for a three hit combo. The first hit swings in front of Sora, chaining into the next two hits, with the last one dealing great knockback, making it powerful for edgeguarding or KOing opponents.
Sora's up air is a swing above him, which goes in a wide arc. The move's decent range means that it will be good for juggling opponents above you, or perhaps even as a combo finisher.
Sora's back air is a simple swing behind him that has good power and knockback, and will likely be useful as a KO move.
Sora's down air is a powerful move where he spins in circles and comes dropping down to the ground.
Sora's forward smash is a rather standard smash attack where he swings the Keyblade forward once at the opponent in front of him. It has a rather long hitbox, making it easy to land on approaching opponents.
Sora's up smash sends the keyblade straight upward with a flash. It has a sweetspot in the middle, which will deal more damage and knockback.
Sora's down smash is a move where Sora hops up and slams the keyblade down. Since it shifts Sora's hurtbox upward for a brief moment, it can actually allow him to dodge low hitting moves such Ganondorf's down tilt. The move also sends out shockwaves, allowing you to hit opponents even if the Keyblade didn't touch them directly.
Sora's neutral special will automatically cycle between three different spells in order - Firaga, Thundaga, Blizzaga, with the next spell showing up above Sora's damage. The moves will cycle on their own each time one is used.
Firaga sends a fireball straight ahead of Sora. Repeatedly pressing B in succession will allow you to continuously cast it without changing spells.
Thundaga casts three bolts of lightning down from above sky ahead of Sora. If the first hit lands, it will combo into the other two. It also has smaller range in the air than it does when used on the ground.
Lastly, Blizzaga will temporarily freeze an opponent, although it has a rather short range. Freezing an opponent leaves them open for another attack.
Sora's forward special is a move that will launch forward toward an opponent in the air. Similar to Pikachu or Greninja's up specials, the move can be used three times in a row in any direction by repeatedly pressing the special button and holding a direction, making it very good for recovering. Since it is hard to punish on shields, it is also a good approach tool and burst option.
Sora's up special sends him swirling upward, in a similar manner to Link's up special. It is useful as a combo finisher and a recovery tool. After it ends, Sora can also use his forward special to continue moving in the air.
A basic counter move, with the added benefit of allowing Sora to deflect projectiles to his backside. When Sora counters a move up close, the oppontent who hit him will have their attack interrupted before being hit back. This move will only work for countering opponents in front of Sora.
Sora has a basic non-tether grab where he lunges forward and grabs with his hand.
A standard throw forward, mainly used for putting an opponent offstage or gaining stage control.
Similar to Mario, Sora spins around and chucks the opponent behind him. It has decent knockback, and looks like it could potentially be a kill throw at higher percents.
Sora throws an opponent straight upward, which could be useful against characters with poor disadvantage, although it seems like it will throw them too high for true follow ups.
Bounces the opponent lightly, and will likely lead to several aerial follow ups, making it the go-to throw option at lower percents.
Sora's final smash is a move called Sealing the Keyhole. As the name implies, it seals opponents a keyhole before dealing heavy damage to them.
|Basic Movements||Adjusted the length of some of the animations when knocked down on the ground to match other fighters.|
Sora is included with the Fighter's Pass Vol. 2, which can be purchased from the Nintendo eShop for $29.99 USD ($37.79 CD). The Fighter's Pass Vol. 2 includes a total of six additional DLC characters (including Sora), so be sure and purchase it if you want to have all characters.
If you just want Sora, you can purchase him individually by getting the Challenger Pack 11. It will cost $5.99 USD ($7.55 CA).
The Hollow Bastion Stage is unlocked alongside Sora. The background of the stage changes and travels around the floating fortress. As the battle draws to an end, the stage will transition to Dive to the Heart which depicts several characters from the series in stain glass, such as Riku, Roxas, and Xion, among others.
Upon obtaining Sora as a playable character, you also get to unlock 9 new tracks from the Kingdom Hearts series.
Sora's alt skins represent various outfits he wore in the main Kingdom Hearts games.
In a Smash Direct on October 5th, 2021, Sora was revealed as the final DLC character fro Smash Bros Ultmate. He was then released as a playable character on October 18th.
|Game Series||Kingdom Hearts|
Sora is the main character of the Kingdom Hearts series. In it, he teams up with popular Disney characters such as Donald Duck and Goofy in order to defeat the Heartless and save his friends! Sora wields the Keyblade, a magical weapon that allows him to Seal the Keyhole to various worlds and remove the Heartless who have appeared there.
List of Fighters
|Weights of All Characters||Run Speeds of All Characters|
|Air Speeds of All Characters||Fast Fall Speeds of All Characters|
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I'm sure they mean competitive, so no spirits.
Is there any Mario character matchups here?
Or Yoshi character matchups?
Thank you so much!
© 2018 Nintendo
Original Game: © Nintendo / HAL Laboratory, Inc.
Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon. / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI / APE inc. / INTELLIGENT SYSTEMS /
SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Games Inc. / MONOLITHSOFT / CAPCOM U.S.A., INC. / SQUARE ENIX CO., LTD.
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