Epic Seven

Automaton Tower Floor 22 Guide

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This article will help provide you with info regarding Automaton Tower Floor 22. Including Enemies, active Monster Devices, as well as Rewards. Read on for more information on how to clear these certain floors within this section.

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Automaton Tower Floor 22 Guide

Difficulty Active Monster Devices Rewards
1 Resistance Device Icon.png 150 Skystone
2
Resistance Device Icon.png Hero Debilitation Device Icon.png
150 Skystone
3
Resistance Device Icon.png Hero Debilitation Device Icon.png Disobedience Device Icon.pngBody Enhancement Device Icon.png
150 Skystone
4
Hero Debilitation Device Icon.png Resistance Device (Good) Icon.png Disobedience Device (Good) Icon.pngBody Enhancement Device (Good) Icon.png
150 Skystone
Recommended Type A High Speed & Attack Team
Recommended Team Composition A High Speed Cleave Hero, paired with a good Debuffer, another Attacker that can attack multiple enemies and deal damage based on a percentage of the caster's attack. A good support unit will definitely help as well for those peskier floors.
Tips for Clearing ・Strong multiple target Attacks
・Try and finish off enemies in the first turn.
Recommended Heroes
Arbiter Vildred Icon.pngArbiter Vildred Iseria Icon.pngIseria Baiken Icon.pngBaiken Tamarinne Icon.pngTamarinne
Blood Blade Karin Icon.pngBlood Blade Karin Bellona Icon.pngBellona Dizzy Angelic Montmorancy Icon.pngAngelic Montmorancy

Tips before Challenging

Monsters are immune to stun as well as take reduced damage from attacks that cause damage proportional to max health.
Prioritize bringing heroes that don't deal damage proportional to their max health. Or, just power through this by making sure your heroes have a high enough Attack that this won't even be a problem.
Heroes recover less health.
Using Heroes with increased stats in both Speed and Attack, you can limit the chances monsters have attacking you. You won't need to recover health if you don't get it.
Monsters have increased Effectiveness and Effect Resistance.
Use Critical Hit Chance as well as Speed to your advantage and brute strength your way to defeat the monsters immediately. Eventually, you'll be able to find devices that can provide debuffs that ignore Effect Resistance against monsters.

Enemies

Enemies
Constorum of Pain Icon.pngConstorum of Pain Hermit Mage Icon.pngHermit Mage

Again, like the previous floor -- this battle is about a battle for Control.

Constorum of Pain has a number of effects that can make the batle annoying. They increase their own Combat Readiness whenever an AoE attack is used. Aside from that, their basic skill triggers dual-attacks if your Heroes are buffed, dispelling them at the same time.

While Hermit Mages can dispel buffs as well, they're also given a chance to reduce skill cooldowns by 1 turn. Making matters worse, Hermit Mages attack multiple targets, even with their base skill.

So, unlike other stages -- let's tackle the monsters one at a time.

Start off by taking down the Hermit Mages. Having them stay longer on the field, continuously attacking all your Heroes will be nothing but a headache.

Quickly Defense Break them, and hit them with your strongest attacks.

Once you've dealt with them, tackle the remaining two Constorum of Pains. Making sure to use your Heals to mitigate damage from the dual-attacks if every your heroes are buffed.

Once done, it's off to the next floor.

Related Links

Automaton Tower Floors 1~25 Guide

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