Baldur's Gate 3 (BG3)

Patch 5 Epilogues

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Baldur's Gate 3 features a new epilogue area in Patch 5 that ties up some loose ends and reveals what the party has been doing after the events of the main campaign.

Read on the learn how to get to the epilogue, all companion epilogues, NPC epilogues, epilogues specfic to your Origin, secret epilogues, epilogue letters, and a new character that was introduced exclusive to this area.

How to Get to the Epilogue

To get to the new epilogue area of Patch 5 in Baldur's Gate 3, the player must first complete the story to be summoned to camp by Withers and witness the resolutions of the companions depending on the choices made in the game.

  1. Complete the Story
  2. Summoned to Camp by Withers
  3. Dialogue Influenced by Player Choices

Complete the Story

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To access the new epilogue area, you must first complete Acts 1 to 3 of the main story and finish the game to see the resolution of the companions that have remained after the final battle.

Please note that this article will contain STORY SPOILERS. It is recommended to finish the story first before reading on.

All Main Quest Walkthroughs

Summoned to Camp by Withers

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The new epilogue is set about 6 months after the finale of the main story and takes place in Act 1's outside forest camp, one of the first camp areas in the game.

Withers has brought everyone together for one final reunion between close friends, pulling the companions from places like the Underdark and even the depths of Avernus.

Dialogue Influenced by Player Choices

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The epilogue contains some much needed closure with the decisions that you've made throughout your journey against the Absolute.

The game looks at some criteria when determining some special dialogue choices and scenes that you can discuss with companions (spoilers ahead):

  • Class-based dialogue options
  • Special Romance dialogue for each companion
  • If the player was a redeemed or unredeemed Dark Urge
  • If the player turned into a Mind Flayer
  • If the player joined Karlach in Avernus
  • If the player joined Astarion as his companion

All Companion Epilogues

Below are the epilogues for each playable companion in the party.

  1. Astarion Epilogues
  2. Gale Epilogues
  3. Karlach Epilogues
  4. Lae'zel Epilogues
  5. Shadowheart Epilogues
  6. Wyll Epilogues
  7. Halsin Epilogues
  8. Minthara Epilogues
  9. Minsc Epilogues
  10. Jaheira Epilogues

Astarion Epilogues

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Astarion has three main epilogues that can be achieved by reaching certain criteria. He can become the leader of the Underdark vampire spawns, a humble adventurer, or a powerful and arrogant Vampire Ascendant.

Astarion Companion Guide

Gale Epilogues

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Gale has three main epilogues that can be achieved by reaching certain criteria. He can become a professor teaching at the Blackstaff Academy in Waterdeep or ascend to divinity and become the self-appointed God of Ambition.

If Gale died using his Netherese Orb, a spectral projection of his likeness will appear to answer any loose ends the player may have about him.
Gale Companion Guide

Karlach Epilogues

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Karlach has three main epilogues that can be achieved by reaching certain criteria. She can return from Avernus with Withers' help or if she was turned into a Mind Flayer, join the festivities as an illithid.

If Karlach died to her Infernal Engine, Withers will have some comforting words about her passing.

Karlach Companion Guide

Lae'zel Epilogues

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Lae'zel has three main epilogues that can be achieved by reaching certain criteria. She can become the leader of the Knights of the Comet, a subordinate of Orpheus, or killed and enslaved by Vlaakith.

Lae'zel Companion Guide

Shadowheart Epilogues

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Shadowheart has two main epilogues that can be achieved by reaching certain criteria. She can either become a Selunite travelling the world and seeking adventure or become the Mother Superior, dedicating her life to serving Shar.

Shadowheart Companion Guide

Wyll Epilogues

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Wyll has three main epilogues that can be achieved by reaching certain criteria. He can either become the Blade of Frontiers, protecting the Sword Coast from monsters or the Blade of Avernus, hunting down demons in the Nine Hells. If Wyll becomes Grand Duke, he rebuilds the city with Florrick and his father.

If Wyll loses his pact with Mizora, he will instead take the path of the ranger. If he does not, he remains a warlock.

Wyll Companion Guide

Halsin Epilogues

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Halsin has one main epilogue that can be achieved by reaching a certain criteria. Assuming that he was recruited and not abandoned in the Goblin Camp during Act 1, Halsin will tell stories of how he is rebuilding Reithwin Town and Moonrise Towers, while also fostering children and developing a community that respects nature.

Halsin Companion Guide

Minthara Epilogues

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Minthara has one main epilogue that can be achieved by reaching a certain criteria. This epilogue can only be attained by recruiting Minthara, which can be done by siding with the goblins and taking over the Grove during Act 1.

As of Patch 5, however, Minthara can be knocked out non-lethally and she can be recruited during Act 2 in Moonrise Towers without resorting to violence in the Grove.

Minthara speaks of the defeat of the Netherbrain, relishing in the desire to dominate it. But, she looks to the future with the ambition of taking back her House in Menzoberranzan and defying Lolth, the Spider Queen in the process.

Minthara Companion Guide

Minsc Epilogues

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Minsc has one main epilogue that can be achieved by reaching a certain criteria. To reach this epilogue, Minsc must be recruited, and to do so, the player must complete the High Harper Quest that Jaheira will give upon arriving at Baldur's Gate.

Minsc has been busy the past few months, helping the Harpers, adventuring and getting into trouble with his trusty space-hamster, Boo.

Narrowly avoiding an execution, Withers had brought them just in the nick of time to spend the festivities with the party.

Jaheira Epilogues

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Jaheira has one main epilogue that can be achieved by reaching a certain criteria. To reach this epilogue, she must be recruited during the finale of Act 2.

Jaheira speaks of Baldur's Gate and how she has been busy restoring the Harper network, along with the happenings of her children.

Jaheira Companion Guide

NPC Epilogues

Below are the following epilogues for non-playable companions in the party.

  1. Volo Epilogues
  2. Scratch Epilogues
  3. Owlbear Epilogues

Volo Epilogues

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Volo has one main epilogue that can be achieved by reaching a certain criteria.

To reach this epilogue, he must be saved from the Goblin Camp during Act 1 and then subsequently saved again near the Steel Watcher Foundry during Act 3.

Volo has returned and regales the player with stories of his travels, mentioning that he has been meaning to write a book about the player.

Volo Companion Guide

Scratch Epilogues

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Scratch has one main epilogue that can be achieved by reaching a certain criteria. To reach this, the player must convince Scratch to follow them to camp.

Scratch has been doing well, and has found a new owner to take care of them in the player's absence. However, Scratch still owes the player their loyalty and have joined them for this reunion.

Scratch carries a familiar item in his mouth that the player can play fetch with.

Scratch Companion Guide

Owlbear Epilogues

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The Owlbear has two main epilogues that can be achieved by reaching a certain criteria. To reach this, the player must rescue the owlbear as a cub in the Goblin Camp during Act 1.

The Owlbear will tell the player stories of its adventures and the friends they made along the way. If Scratch was recruited, it will tell the player that its 'big brother' Scratch has been teaching it many things.

The player can either choose to have the owlbear stay with Shadowheart or Halsin.

Owlbear Companion Guide

Origin Specific Epilogues

Dark Urge

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The Dark Urge Origin has three main epilogues depending on the resolution you choose after defeating the Netherbrain.

These epilogues assume that you have not rejected Bhaal in the temple and have accepted his 'gift'. An unredeemed Dark Urge will not have a chance to interact with their companions.

If the player chose to roam freely as the Dark Urge, the Dark Urge will appear at the party, seemingly unhinged and consumed by the urge, plotting to kill everyone there.

If the player chose to imprison the Dark Urge, they will be visited by Withers in an unknown jail cell, forgotten by the world and living in complete isolation. The urge still consumes them, but at least the public will be safe from them.

If the player chose to end the Dark Urge's life, Withers will speak with them in the Fugue Plane, citing that they have successfully repelled the urge.

The Dark Urge Origin Character Guide

Secret Epilogues

There are some secret epilogues in the new update. One involving if violence was used in the epilogue area, and new Raphael epilogues were added.

  1. Party Crasher Epilogue
  2. New Raphael Epilogues

Party Crasher Epilogue

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There is a secret epilogue for players who dare to disrupt the happy festivities of the epilogue area. In this area, engaging in combat is still allowed.

If the player dares to strike at a companion in the party or choose a violent option (this is possible if the player turned into a full illithid), Withers will become disappointed and banish the player to an unknown plane as punishment.

New Raphael Epilogues

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Previously, the game added an epilogue for Raphael if he was given the Crown of Karsus.

As of Patch 5, Raphael will comment on two new scenarios the player can achieve. There is now a new epilogue scene of him commenting on if the Crown was given to Mystra, and another scene if Gale used the Crown to ascend to godhood.

Raphael will appear regardless if the player kills him in the House of Hope or not, indicating that Raphael did not permanently die in the Hells.

Epilogue Letters

Letters from Across Faerún

On the far left side of the map, near where Withers' room is, there is a chest filled with letters addressed to the player character. These letters contain the epilogues of certain NPCs and characters related to previous quests that were finished in the main campaign.

Some letters are addressed to companions, which were conveniently sent to the player for them to pass on. These letters will change depending on player choices.

A New Character Introduced

Milil, Lord of Songs

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A new character is introduced in this epilogue area; a mysterious bard named Milil, playing for the party. He reveals that he is actually a lesser deity that Withers banished to the Fugue Plane.

Calling him in for a small favor (and pulling him out from banishment), this former bard deity now serves as entertainment for the festivities that Withers has prepared.

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