Soul Hackers 2

List of Support Skills: All Support Skills Demons Can Learn

This is a list of Support Skills available in Soul Hackers 2. Read on for info on MP Cost and skill effects for each Support skill in the game.

List of Support Skills

All Support Skills Demons Can Learn

Skill MP Cost Effect
TarukajaTarukaja 16 Increase all allies' Attack for 3 turns.
RakukajaRakukaja 16 Defense up for all party members
SukundaSukunda 16 Decrease all enemies' Dodge/Aim for 3 turns.
RakundaRakunda 16 Decrease all enemies' Defense for 3 turns.
TarundaTarunda 16 Decrease all enemies' Attack for 3 turns.
SukukajaSukukaja 16 Increases all allies' Aim/Dodge for 3 turns.
DekajaDekaja 24 Negates status buffs on all enemies.
Volt WallVolt Wall 15 For 3 turns, increases 1 ally's Electricity resistance to Resist.
DekundaDekunda 24 Negates status debuffs on all allies.
Force WallForce Wall 15 For 3 turns, increases 1 ally's Force resistances to Resist.
Flame WallFlame Wall 15 For 3 turns, increase 1 ally's Fire resistance to Resist.
Prideful BoastPrideful Boast 7 Increase chance of all enemies targeting an ally for 3 turns.
Ice BreakIce Break 15 For 3 turns, reduces 1 enemy's Ice resistance to Normal.
Ice WallIce Wall 15 For 3 turns, increases 1 ally's Ice resistance to Resist.
Fire BreakFire Break 15 For 3 turns, reduces 1 enemy's Fire resistance to Normal.
Elec BreakElec Break 15 For 3 turns, reduces 1 enemy's Electricity's resistance to Normal.
Force BreakForce Break 24 For 3 turns, reduces 1 enemy's Force resistances to Normal.
ConcentrateConcentrate 16 Sharply boosts user's next Magic attack. +1 to Stack gains from hitting a weakness.
Acid BreathAcid Breath 38 Decrease Defense and Aim/Dodge for all enemies for 3 turns.
TetrakarnTetrakarn 40 Repels 1 Physical attack for all allies. Can't coexist with a Magic repel effect.
ChargeCharge 11 Sharply boosts user's next Phys/Gun attack. +1 to Stack gains from hitting a weakness.
War CryWar Cry 38 Increases Attack/Defense for all allies for 3 turns.
Fog BreathFog Breath 38 Decreases all enemies' Attack/Defense/Aim/Dodge for 3 turns.
BloodlustBloodlust 38 Increases all allies' Attack/Aim/Dodge for 3 turns.
Stack BonusStack Bonus 16 For the turn used, all other allies' Stack gains for striking enemy weaknesses increase by 1.
MakarakarnMakarakarn 60 Repels 1 non-Almighty Magic attack for all allies. Can't coexist with a Physical repel effect.
RoarRoar 38 Decrease all enemies' Attack/Defense for 3 turns.
Static Rook AnagumaStatic Rook Anaguma 38 Increase all allies' Defense/Aim/Dodge for 3 turns.
Mystic TemptationMystic Temptation 37 Reverses status buffs and debuff effects for all allies.
ConsecrationConsecration 15 User's next Physical/Gunfire attack will be a critical hit.
Luster CandyLuster Candy 32 Increases 1 ally's Attack/Defense/Aim/Dodge for 3 turns.
DebilitateDebilitate 32 Decrease 1 enemy's Attack/Defense/Aim/Dodge for 3 turns.
TranceTrance 19 For the turn used, certain Fire/Ice/Electricity/Force skills are 1.5x stronger, but cost 2x MP.
Megido TranceMegido Trance 22 For the turn used, certtain Almighty skills are 1.5x stronger, but cost 2x MP.

Related Guides

Soul Hackers 2 - Skills

List of All Skills by Element

All Elements and Skill Types

List of Elements and Type
Physical Type DamagePhysical Gunfire Type DamageGunfire Fire Type DamageFire Ice Type DamageIce
Electric Type DamageElectricity Force Type DamageForce Ruin Type DamageRuin Almighty Type DamageAlmighty
RecoveryRecovery SupportSupport PassivePassive
Special Skill Types
SpecialSpecial Sabbath Tandem Skills IconTandem Sabbath Tandem Skills IconSummoner

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