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This is a list of Support Skills available in Soul Hackers 2. Read on for info on MP Cost and skill effects for each Support skill in the game.
List of Contents
Skill | MP Cost | Effect |
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16 | Increase all allies' Attack for 3 turns. |
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16 | Defense up for all party members |
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16 | Decrease all enemies' Dodge/Aim for 3 turns. |
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16 | Decrease all enemies' Defense for 3 turns. |
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16 | Decrease all enemies' Attack for 3 turns. |
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16 | Increases all allies' Aim/Dodge for 3 turns. |
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24 | Negates status buffs on all enemies. |
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15 | For 3 turns, increases 1 ally's Electricity resistance to Resist. |
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24 | Negates status debuffs on all allies. |
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15 | For 3 turns, increases 1 ally's Force resistances to Resist. |
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15 | For 3 turns, increase 1 ally's Fire resistance to Resist. |
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7 | Increase chance of all enemies targeting an ally for 3 turns. |
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15 | For 3 turns, reduces 1 enemy's Ice resistance to Normal. |
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15 | For 3 turns, increases 1 ally's Ice resistance to Resist. |
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15 | For 3 turns, reduces 1 enemy's Fire resistance to Normal. |
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15 | For 3 turns, reduces 1 enemy's Electricity's resistance to Normal. |
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24 | For 3 turns, reduces 1 enemy's Force resistances to Normal. |
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16 | Sharply boosts user's next Magic attack. +1 to Stack gains from hitting a weakness. |
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38 | Decrease Defense and Aim/Dodge for all enemies for 3 turns. |
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40 | Repels 1 Physical attack for all allies. Can't coexist with a Magic repel effect. |
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11 | Sharply boosts user's next Phys/Gun attack. +1 to Stack gains from hitting a weakness. |
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38 | Increases Attack/Defense for all allies for 3 turns. |
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38 | Decreases all enemies' Attack/Defense/Aim/Dodge for 3 turns. |
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38 | Increases all allies' Attack/Aim/Dodge for 3 turns. |
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16 | For the turn used, all other allies' Stack gains for striking enemy weaknesses increase by 1. |
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60 | Repels 1 non-Almighty Magic attack for all allies. Can't coexist with a Physical repel effect. |
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38 | Decrease all enemies' Attack/Defense for 3 turns. |
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38 | Increase all allies' Defense/Aim/Dodge for 3 turns. |
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37 | Reverses status buffs and debuff effects for all allies. |
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15 | User's next Physical/Gunfire attack will be a critical hit. |
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32 | Increases 1 ally's Attack/Defense/Aim/Dodge for 3 turns. |
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32 | Decrease 1 enemy's Attack/Defense/Aim/Dodge for 3 turns. |
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19 | For the turn used, certain Fire/Ice/Electricity/Force skills are 1.5x stronger, but cost 2x MP. |
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22 | For the turn used, certtain Almighty skills are 1.5x stronger, but cost 2x MP. |
List of Elements and Type | |||
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Special Skill Types | |||
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List of Support Skills: All Support Skills Demons Can Learn
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