July 2022 Major Tier List Update!
★13.0 Best Character Tier List
Patch Notes and Updates
★ All Update and Patch Note History
☆ Ver. 13.0.1 Patch Notes and Balance Changes
A list of patch notes and balance changes for characters in the Ver. 3.1.0 Update of Super Smash Bros. Ultimate (SSBU). Read on to see which characters received buffs, who got nerfed, as well as other fixes that took place in Smash Ultimate.
List of Contents
All Fighters | ||||
All Fighters | |
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Basic Movements | After wall jumping, you'll now need to wait longer before wall jumping in the same direction again. |
Donkey Kong | |
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Neutral Special | Super armor lasts longer after unleashing the fully charged move. |
Samus | |
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Up Smash Attack | Made it easier to hit multiple times. |
Dark Samus | |
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Up Smash Attack | Made it easier to hit multiple times. |
Fox | |
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Neutral Attack 2 | Made it easier to hit multiple times when continuing with a flurry attack. |
Pikachu | |
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Grab | Increased grab range. |
Luigi | |
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Neutral Attack 2 | Made it easier to hit multiple times when continuing with Neutral Attack 3. |
Grab | Adjusted the attack range when used just before landing. It is now be easier to hit opponents in front of you. |
Down Special | When using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move. |
Ness | |
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Neutral Attack 2 | Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3. |
Captain Falcon | |
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Slide Tilt Attack | Extended launch distance. |
Up Tilt Attack | Increased attack speed. |
Forward Air Attack | Increased the high-damage range. |
Back Air Attack | Extended launch distance. |
Side Special | Increased attack speed when getting close to an opponent. Increased the durability of the super armor. Extended the time until launched opponents can move again. |
Down Special | Extended the time hit detection lasts on the ground and in the air. |
Jigglypuff | |
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Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Neutral Attack 2 | Increased attack range. |
Peach | |
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Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Side Smash Attack | Extended launch distance with the golf club. |
Forward Air Attack | Shortened the launch distance. |
Backward Throw | Shortened the launch distance. |
Side Special | Increased vulnerability after hitting. |
Up Special | Made it easier to hit multiple times. |
Down Special | Increased vulnerability. |
Daisy | |
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Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Side Smash Attack | Extended launch distance with the golf club. |
Forward Air Attack | Shortened the launch distance. |
Backward Throw | Shortened the launch distance. |
Side Special | Increased vulnerability after hitting. |
Up Special | Made it easier to hit multiple times. |
Down Special | Increased vulnerability. |
Ice Climbers | |
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Basic Movements | Ice Climbers will now recover midair jumps the same way as other fighters. |
Basic Movements | Nana will no longer jump when pressing the jump button right after a grab. |
Pichu | |
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Basic Movements | Pichu is now easier to hit. |
Basic Movements | Increased shield size. |
Side Tilt Attack | Increased the amount of damage taken when using the move. Shortened the launch distance. |
Side Smash Attack | Increased the amount of damage taken when using the move. Increased vulnerability. |
Down Smash Attack | Increased the amount of damage taken when using the move. |
Forward Air Attack | Increased the amount of damage taken when using the move. |
Back Air Attack | Increased the amount of damage taken when using the move. |
Down Air Attack | Increased the amount of damage taken when using the move. |
Forward Throw | Increased the amount of damage taken when using the move. |
Neutral Special | Increased the amount of damage taken when using the move. |
Side Special | Increased the amount of damage taken when using the move. |
Up Special | Increased the amount of damage taken when using the move. |
Down Special | Increased the amount of damage taken when using the move. |
Lucina | |
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Side Smash Attack | Shortened the launch distance. |
Forward Air Attack | Shortened the launch distance. |
Ganondorf | |
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Down Smash Attack | Made it easier to hit multiple times. |
Roy | |
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Up Smash Attack | Made it easier to hit multiple times. |
Chrom | |
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Up Smash Attack | Made it easier to hit multiple times. |
Mr. Game & Watch | |
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Up Tilt Attack | Made it easier to hit multiple times. |
Pit | |
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Up Smash Attack | Made it easier to hit multiple times. |
Dark Pit | |
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Up Smash Attack | Made it easier to hit multiple times. |
Side Special | Reduced vulnerability when hitting an opponent in the air. |
Zero Suit Samus | |
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Side Special | Made it easier to hit multiple times. |
Down Special | Extended the travel distance when inputting left or right with the stick. |
Snake | |
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Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Neutral Attack 2 | Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Ivysaur | |
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Neutral Special | Made it easier to hit multiple times. |
Charizard | |
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Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Neutral Attack 2 | Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Diddy Kong | |
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Neutral Attack 2 | Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1. |
Dash Attack | Adjusted launch angle. |
Up Smash Attack | Made it easier to hit multiple times. Extended launch distance. |
Up Air Attack | Reduced vulnerability. Reduced vulnerability when landing after using the move. |
Down Air Attack | Increased attack speed. |
Neutral Special | Increased power. However, the power against shields will remain the same. Shortened the charge time. |
Up Special | Decreased the fall speed while charging. Extended vertical distance when charged. |
Final Smash FS Meter |
Increased power of the explosion and jet at the start. Decreased the power of the tackle. Made it harder for opponents with lower damage to be launched with the final tackle. |
Olimar | |
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Basic Movements | Olimar is now easier to hit. |
Side Smash Attack | Reduced the high-damage window. Increased vulnerability. |
Up Smash Attack | Increased vulnerability. |
Up Special | Adjusted the flight time when the move is used repeatedly. |
Lucario | |
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Neutral Attack 1 | Reduced vulnerability. |
Neutral Attack 2 | Reduced vulnerability. |
Neutral Attack 3 | Reduced vulnerability. |
Dash Attack | Increased attack range. |
Side Tilt Attack | Extended launch distance. |
Side Smash Attack | Increased the high-damage range. |
Up Smash Attack | Made it easier to hit multiple times. |
Neutral Air Attack | Increased the range it will hit opponents on the ground. |
Up Air Attack | Increased the high-damage range. |
Down Air Attack | Made it easier to hit multiple times. |
Neutral Special | Reduced the range it will push opponents while charging. Increased attack range when charged to max. Reduced vulnerability. |
Side Special | Fighters can no longer move through Lucario. Increased grab range. |
R.O.B. | |
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Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Neutral Attack 2 | Increased attack range. |
Toon Link | |
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Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Wolf | |
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Neutral Attack 1 | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Neutral Attack 2 | Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3. |
Neutral Attack 3 | Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2. |
Down Smash Attack | Shortened the launch distance of the front attack. |
Neutral Special | Increased vulnerability. |
Up Special | Reduced the range of the last attack. Adjusted launch angle and made it easier to hit multiple times. |
Down Special | Wolf becomes invincible sooner. Increased attack speed. Increased detection speed to reflect projectiles. |
Villager | |
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Up Smash Attack | Made it easier to hit multiple times. |
Wii Fit Trainer | |
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Up Smash Attack | Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Rosalina & Luma | |
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Dash Attack | Reduced Luma’s vulnerability. |
Side Smash Attack | Extended launch distance when Luma is near. |
Forward Air Attack | Made it easier to hit multiple times. Reduced vulnerability. Increased the speed of the edge-grab range detection. |
Grab | Increased speed. |
Up Special | Increased fast-fall speed after using the move. |
Down Special | Reduced Luma’s vulnerability. |
Other | Reduced Luma’s stamina. Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents. |
Little Mac | |
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Neutral Attack 1 | Reduced vulnerability. Made it easier to hit multiple times when continuing with Neutral Attack 2. |
Neutral Attack 2 | Reduced vulnerability. Increased attack range. |
Neutral Attack 3 | Increased attack range. |
Side Tilt Attack | Made it easier to hit multiple times when hitting an airborne opponent. |
Down Tilt Attack | Increased attack range. |
Up Smash Attack | Increased the amount of time super armor lasts. |
Neutral Special | Reduced vulnerability when using the move on the ground when it is not fully charged. Reduced vulnerability when using KO Uppercut on the ground. |
Side Special | Increased the range at the beginning of the move. |
Down Special | Reduced vulnerability. |
Mii Brawler | |
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Neutral Attack 2 | Made it easier to hit multiple times when continuing with a flurry attack. |
Flurry Attack | Increased attack range. |
Neutral Special 2 | Made it easier to hit multiple times. |
Mii Gunner | |
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Up Smash Attack | Made it easier to hit multiple times. |
Pac-Man | |
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Up Smash Attack | Made it easier to hit multiple times. |
Shulk | |
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Neutral Attack 2 | Increased attack range. |
Up Smash Attack | Adjusted launch angle and made it easier to hit multiple times. |
Bowser Jr. | |
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Dash Attack | Adjusted launch angle. |
Up Tilt Attack | Reduced vulnerability. |
Up Smash Attack | Extended launch distance. |
Neutral Special | Increased attack speed in air. |
Side Special | Increased speed when starting to move. |
Up Special | Increased attack range of the hammer attack. Increased the amount of time hit detection lasts for the hammer attack. Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times. |
Duck Hunt | |
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Up Air Attack | Made it easier to hit multiple times. |
Ryu | |
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Neutral Attack 1 | Increased the amount of time you can cancel with a special move. |
Neutral Attack 2 | Increased the amount of time you can cancel with a special move. |
Neutral Attack (Strong, Close Range) | Adjusted launch angle and distance. |
Side Tilt Attack (Weak, Close Range) | Increased the amount of time you can cancel with a special move. |
Side Tilt Attack (Weak, Long Range) | Increased attack range for the tip. |
Up Tilt Attack (Strong) | Adjusted launch angle when hitting an airborne opponent. |
Down Tilt Attack (Weak) | Increased the amount of time opponents will be in the damage animation when the move hits. |
Down Tilt Attack (Strong) | Shortened launch distance. |
Up Air Attack | Increased the amount of time hit detection lasts. Increased attack range. |
Neutral Special | Decreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken. Increased attack speed and power of Hadoken and Shakunetsu Hadoken. Increased the range Hadoken will hit opponents on the ground. |
Side Special | Increased the first attack’s range when the move is performed on the ground. |
Ken | |
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Neutral Attack 1 | Increased the amount of time you can cancel with a special move. |
Neutral Attack 2 | Increased the amount of time you can cancel with a special move. |
Neutral Attack (Heavy, Close Range) | Adjusted launch angle and distance. |
Neutral Attack (Heavy, Close Range) | Increased attack power and maintained launch distance. |
Side Tilt Attack (Light, Close Range) | Increased the amount of time you can cancel with a special move. |
Side Tilt Attack (Light, Long Range) | Increased attack range for the tip. |
Side Tilt Attack (Heavy) | Adjusted launch angle. |
Up Tilt Attack (Heavy) | Adjusted launch angle when hitting an airborne opponent. |
Down Tilt Attack (Weak) | Increased the amount of time opponents will be in the damage animation when the move hits. |
Down Tilt Attack (Strong) | Shortened launch distance. |
Side Smash Attack | Extended launch distance. |
Down Air Attack | Increased the amount of time you can cancel with a special move or a Final Smash. |
Side Special | Increased the first attack’s range when the move is performed on the ground. Shortened the hitstun shuffle travel distance. |
Up Special | Made it easier to hit multiple times. Shortened the hitstun shuffle travel distance. Made the first attack not negate other attacks. Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken. Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken. Shortened the launch distance for medium Shoryuken. |
Command-Input Move | Shortened the hitstun shuffle travel distance when Nata Otoshi Geri hits. |
Command-Input Move | Increased attack power of Oosoto Mawashi Geri and maintained launch distance. |
Command-Input Move | Increased power of Inazuma Kick. However, the power against shields will remain the same. |
Cloud | |
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Down Smash Attack | Made it easier to hit multiple times. |
Bayonetta | |
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Neutral Attack 1 | Increased the amount of time hit detection lasts. |
Flurry Attack Finish | Extended launch distance. |
Dash Attack | Extended launch distance for the high-damage range. |
Up Tilt Attack | Made it easier to hit multiple times. |
Down Smash Attack | Increased the amount of time hit detection lasts. |
Side Special | Reduced vulnerability when landing. |
Up Special | Reduced vulnerability when landing. |
Down Special | Increased the amount of time counter detection lasts. Increased the amount of time Bat Within’s detection lasts. Increased the recovery speed of Witch Time's duration. |
Inkling | |
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Neutral Attack 3 | Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2. |
King K. Rool | |
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Up Air Attack | Increased the speed of the edge-grab range detection. |
Isabelle | |
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Side Special | Opponents will not get caught when the hook is not moving quickly. After the hook touches the ground and the hook is yanked back, opponents can be caught. |
Incineroar | |
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Neutral Attack 1 | Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2.. |
Neutral Attack 2 | Made it easier to hit multiple times when continuing with Neutral Attack 3. |
Piranha Plant | |
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Neutral Attack 3 | Increased attack range. |
Flurry Attack | Increased the amount of time opponents will be in the damage animation when the move hits. |
Joker | |
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Side Special | Made it easier to hit multiple times with Eigaon. |
Update History
How to Update Smash Ultimate
Should You Buy the Fighters Pass? | When Will the Next DLC Character Come Out? |
Ver. 3.1.0 Patch Notes and Balance Changes
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