Super Smash Bros. Ultimate (SSBU)

Ridley Guide: Matchup Chart and Combos

July 2022 Major Tier List Update!
13.0 Best Character Tier List

Patch Notes and Updates
All Update and Patch Note History
Ver. 13.0.1 Patch Notes and Balance Changes

Super Smash Bros. Ultimate Ridley Guide

This is a guide to using Ridley in Super Smash Bros. Ultimate. Ridley bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Ridley matchups, counters, and tier list placement can all be found here.

Ridley Tier and Overview

Stats and General Info

Ridley
Ridley Image
Game Series Metroid
Smash Bros. Debut SSBU
Fighter Number 65
Unlock Order 25
Number of Jumps 3
Weight 107 Units (14/87)
Dash Speed 2.2 (10/87)
Air Speed 1.05 (43/87)
Fast Fall Speed 2.848 (19/87)
Special Attributes None

Tier List Placement

SSBU Ridley Icon D Tier Tier

A big body character with powerful advantage

Smash Ultimate Ridley is one of the largest fighters in the entire game. Ridley can use his tail to space out attacks and deal heavy damage to his foes. He has several powerful moves and good mobility, and he can edgeguard opponents very easily thanks to his neutral B and powerful disjointed aerials.

While Ridley has great advantage, getting a ton of mileage by punishing an opponent's mistakes, his disadvantage is horrible, and his large body makes him a huge target for projectiles. Quick characters with good range and projectiles will give him a hard time, and despite being a large character, his weight is notably lower than other heavyweights, meaning that he doesn't boast the endurance of a typical heayweight. Ridley players need to be careful about how they approach, and focus on punishing opponents for a bad decision.

See Our Tier List Here!

Ridley's Strengths and Weaknesses

Strengths ・Excellent range
・Can jump 3 times
・Very fast movement speed
・Strong grab combos, and a command grab
・Powerful smash attacks with large hitboxes
Weaknesses ・Poor vertical recovery and easy to edgeguard
・Extremely large hurtbox makes him a target for projectiles
・Very easily comboed

Ridley Matchup Chart

Matchup Chart

Ridley Image
-2
Duck HuntInklingMega ManPalutenaPeach/DaisyPikachuSheikYoung LinkZero Suit Samus
-1
Banjo & KazooieBanjo & KazooieBayonettaBowser Jr.Captain FalconChromDiddy KongFalcoFoxGreninjaJokerKing DededeLinkLucasLucinaLuigiMarioMii BrawlerMii GunnerMin MinMr. Game & WatchNessOlimarPac-ManPiranha PlantPit/Dark PitPokemon TrainerR.O.B.RobinRobinRoySamus/Dark SamusSephirothShulkSimon/RichterSnakeSonicSteveToon LinkVillagerWarioWii Fit TrainerYoshiZelda
0
BowserBylethCloudCorrinDonkey KongHeroIce ClimbersIkeIsabelleJigglypuffKenKing K. RoolLucarioMarthMeta KnightMewtwoMii SwordfighterPichuRosalina & LumaRyuTerryWolf
+1
Dr. MarioGanondorfIncineroarKirbyLittle Mac
+2

Notes About Matchup Chart

1. -2 = Disadvantage. -1 = Slight Disadvantage or Even. 0 = Even. +1 = Slight Advantage or Even. +2 = Advantage.
2. The matchup chart was based around both the opinions of professional players of each character, as well as our own experience through playing Ridley.
3. Characters within each tier are unordered
4. Pokemon Trainer's individual Pokemon (Squirtle, Ivysaur, and Charizard) as well as Echo fighters with no significant difference than their regular counterpart are not shown.
5. For other characters who are not shown here, we are still investigating the matchup.

Ridley Combos

Bread and Butter Combos
Up Tilt→Fair
(From 20% to 70%)
Up Tilt→Up Air
(From 30% to 90%)
Up Tilt→Up Smash
(From 30% to 50%)
Nair→Down Tilt→Fair
(From 0% to 30%)
Nair→Dash Attack
(From 10% to 70%, first hit of Nair)
Down Throw→Fair
(From 0% to 30%: short hop, 40% to 70%: full hop)
Down Tilt→Fair
(From 0% to 30%)
Down Tilt→Up Smash
(From 0% to 20%)

Bread and Butter Combos Guide

Combo 1
Combo 2
Combo 3
Combo 4
Combo 5
Combo 6
Combo 7
Up Tilt→Fair (Up Air)
This combo will typically use forward air to rack up damage. Once your opponent is at high percents, switch to up air to finish them off.
[youtube:https://youtu.be/DA1XMwTm4Mk?t=3]
Up Tilt→Up Air
The conditions for this combo to land are limited (30% to 90%), but this is an easy combo that deals a large amount of damage.
Nair→Down Tilt→Fair
A combo with limited percent range (0% to 30%), but high damage.
[youtube:https://youtu.be/RTRe_mD4MmM?t=3]
Nair→Dash Attack
If you can land the beginning attack of neutral air, the dash attack will be easier to connect.
[youtube:https://youtu.be/DA1XMwTm4Mk?t=6]
Down Throw→Fair
From around 40% your opponent will fly back, requiring a full jump to connect the combo.
Down Tilt→Fair
If you land the tipper of down tilt, connecting the forward air will become unreliable, so be sure to land down tilt from a close distance to your opponent.
[youtube:https://youtu.be/1i2XuOXcd_g?t=3]
Down Tilt→Up Smash
The second you throw out down tilt, input up smash for this combo to connect reliably.

Ridley Frame Data and Moveset

Best Out of Shield Options

Move Frames
Neutral Air 11 Frames
Up Smash 12 Frames
Shield Grab 12 Frames
Forward Air 13 Frames
Back Air 13 Frames

Ridley's slow aerials and frame data gives him somewhat mediocre out of shield options. Neutral air is his fastest option, and has a large hitbox for hitting opponents, but at 11 frames, it is not a very fast punish, so many opponents will be able to avoid it. When possible, going for a grab is an okay option, as it can lead into follow ups at lower percents. For opponents attacking from above, up smash can be used as an anti-air, but only if the opponent is using an unsafe move.

Jab (Neutral Attack)

1v1 Damage (%) Startup Frames
Jab 1
(A)
2.4 4
Jab 2 1.8 5
Jab 3 6.0 4
Rapid Jab (Multi-Hit) 0.84 2
Rapid Jab (Finisher) 2.4 4

Jab

Jab is Ridley's fastest move, making it a useful get-off-me attack on the ground.

Dash Attack / Tilts

1v1 Damage (%) Startup Frames
Dash Attack
(Dash + A)
14.4 12
Forward Tilt
(← or → + A)
15.6/12 10
Up Tilt
(↑ + A)
10.8/8.4 8
Down Tilt
(↓ + A)
10.8/7.2 9

Dash Attack

Ridley's dash attack has high knockback and deals good damage. It has a good range and speed, making it a good approach tool and viable kill option at high percents by the ledge. It does not cross up shields though, so be careful not to use it on a shielded opponent.

Forward Tilt

Ridley's forward tilt has good range, damage, and knockback. It can be tilted up to use as an anti-air or down to interfere with grabbing the ledge. It also makes a great spacing tool. The end of the tail has a tipper effect.

Up Tilt

Ridley's up tilt comes out fast as he throws his wings into the air. During this, his wings are invulnerable, making it a good anti-air option. However, it has a high hitbox, making it difficult to hit grounded opponents.

Down Tilt

Ridley's down tilt comes out quick and has good range. It is just a bit longer than forward tilt, and it throws your opponent up a little bit, allowing for numerous combos such as aerials, forward tilt, and dash attack. Ridley's tail blade has a tipper effect.

Smash Attacks

1v1 Damage (%) Startup Frames
Forward Smash
(Smash ← or → + A)
24 18
Up Smash
(Smash ↑ + A)
20.4 12
Down Smash
(Smash ↓ + A)
19.2 24

Forward Smash

Ridley's forward smash is incredibly powerful, but has a very short range, and slow startup. It can KO from ~80%.

Up Smash

Ridley's up smash throws a spinning up kick into the air. It has great range, damage, and knockback. Ridley's foot is invulnerable during the attack, making it great for dealing with aerials from an opponent trying to land. It is Ridley's quickest smash attack.

Down Smash

Ridley's down smash has a wide range on both sides of Ridley, allowing it to catch rolls. Ridley jumps up before slamming down his wings. During this jump, it is possible to dodge your opponents attack. However, this move has very slow start up.

Aerials

1v1 Damage (%) Startup Frames
Neutral Air
(A + no direction while airborne)
14.4/10.8 8
Neutral Air (Late Hit) 6.0 15
Forward Air
(Hits 1-2)
(Hold ← or → in the direction you are facing + A while airborne)
6.0/3.6 10/13
Forward Air (Hit 3) 8.4/6.0 16
Back Air
(← or → Opposite of the direction you are facing + A while airborne)
18 10
Up Air 1
(↑ + A While Airborne)
14.4 11
Down Air (Meteor)
(↓ + A While Airborne)
16.8 11
Down Air (Late Hit) 14.4 11

Neutral Air

Neutral air is Ridley's safest and fastest aerial move. Its wide hitbox and speed make it Ridley's go-to move for a get-off-me attacks and an out of shield option. It is somewhat safe to use on shield as well when spaced correctly (-8/-7/-9), so it can be used for pressuring an opponent.

Forward Air

Ridley's forward air has good range and damage. Its range can be used to pressure shields, and it can be comboed into from down throw, up tilt, etc. Its multi-hits also make it an ideal tool for edgeguarding off stage.

Back Air

Ridley's back air deals great damage and has high knockback. As Ridley's strongest aerial, and because it is lower risk than his other moves, it is a great kill option on opponents with high percents.

Up Air

Ridley's up air can be used to juggle opponents in the air. It has high damage and a wide range, making it useful as a combo extender.

Down Air

Ridley's down Air has high damage and drops down very quickly. The bottom of Ridley's foot can spike opponents. This move has very high landing lag, making it an unsafe landing option that will get you punished, so use it sparingly.

Specials

1v1 Damage (%) Startup Frames
Neutral Special
(No Charge)
(B)
5.4 26
Neutral Special
(Fully Charged)
(B)
6.8 56/64/72/80/88
Side Special
(Grab)
(← or → + B)
- 22
Side Special
(Draggin Start)
4.8 -
Side Special
(Dragging Continued)
2.4 -
Side Special
(Release at Ledge)
8.4 7
Side Special
(Jump)
8.4 2
Up Special
(Forward or Back)
(↑ + B)
19.2 39
Up Special (Up) 21.6 37
Up Special (Down) 18 40
Up Special
(Down, Landing)
6.0 1
Down Special
(Sourspot)
(↓ + B)
6.0 30
Down Special
(Stab, Hit 1)
48 30
Down Special
(Stab, Hit 2)
12 65

Neutral Special (Plasma Breath)

Ridley's neutral special charges fireballs to shoot out. You can hold down the button to charge for even more fireballs and deal more damage. It does not work well as a ranged option without charging it first, and charging can leave Ridley open to get punished. Furthermore, the longer the move is charged, the greater recoil damage he will take if his mouth is attacked.

The move is mostly used as a safe way to edgeguard opponents off stage. Due to this attack's long moving hitbox and small knockback, it can cut off an opponent's recovery route when off stage, leaving them open to an aerial punish or even completely preventing their recovery.

Side Special (Space Pirate Rush)

Ridley's side special is a command grab that drags your oppoenent across the stage. There is significant startup in the beginning of this move, but it can deal a ton of damage. If grabbed on stage, it will drag your opponent to the ledge and deal great knockback damage. However, your opponent can mash out of it. If used in the air, side special can act as a means for recovery for Ridley, or it can grab an opponent and take them down to the blastzone for a suicidal KO. This should only be done when you have a stock advantage, however, as Ridley will be the first one KO'ed.

Up Special (Wing Blitz)

Ridley's up special charges with his wings in one of four directions. Aside from the up direction, all directions will be at a slight diagonal angle. When using the move to go horizontally, Ridley will not go very far vertically, making him miss the ledge, so it is best to try and recover low. The down direction can spike opponents and also grab the ledge, making it a useful edgeguarding tool.

Down Special (Skewer)

Ridley's down special stabs his tail out in a deadly attack. This attack takes a long time to come out, but it you manage to land the tipper blow, you can deal up to 55% damage and cause the opponent to temporarily fall on the ground. While it is not guarunteed, down throw can lead into down special on opponents at 0%.

Grab / Throws

1v1 Damage (%) Startup Frames
Pummel 1.92 2
Grab (Normal) - 8
Dash Grab - 11
Pivot Grab - 12
Forward Throw (Hitbox)
(← or → While Grabbing)
10.8 13
Back Throw (Hitbox)
(← or → While Grabbing)
13.2 18
Up Throw (Hitbox)
(↑ While Grabbing)
9.6 14
Up Throw (Throw) 4.8 19
Down Throw (Hitbox)
(↓ While Grabbing)
8.4 22

Forward Throw

Ridley's forward throw cannot lead into combo likes down throw can, so it will primarily be used for sending your opponent offstage.

Back Throw

Ridley's back throw cannot lead into combo likes down throw can, so it will primarily be used for sending your opponent offstage.

Up Air Throw

Ridley's up throw since your opponent straight up with a tail stab. It is Ridley's strongest throw. Use it against opponents with poor landing options.

Down Throw

Ridley's down throw can combo into fair, nair, bair, and a run-canceled up tilt at lower percents. This throw is a great and reliable way to rack up damage on your opponent.

Final Smash

Attack How to Use Effect
Plasma Scream Press B after obtaining the Smash Ball Ridley charges ahead and sends opponents to Samus's starship, which he then blows up, dealing massive damae. Up to two opponents can be caught, and they are guaranteed to be KO'ed if over 100%.

Ridley Balance Changes

Version 13.0.1 Balance Patch

Change
Dash Attack Increased power.
Extended launch distance.

Version 8.0.0 Balance Patch

Change
Down Special Increased power for the tip's attack range.
(Updated 07/02/2020) When a critical hit is landed on an opponent with grab resistance, that opponent will no longer crumple.

Version 7.0.0 Balance Patch

Change
Other Made one part of the wing briefly invincible after activating or deactivating shield.
Changed posture while shielding to reduce vulnerability to a shield stab.

Version 4.0.0 Balance Patch

Change
Up Smash Attack Increased the amount of time hit detection lasts.
Extended launch distance.
Back Air Attack Increased power.
Up Air Attack Increased the high-damage range.
Made easier to hit the high-damage range.
Dash Attack Increased attack range.
Side Special Reduced vulnerability when jumping after grabbing an opponent.
Extended launch distance when throwing an opponent at the edge.
Up Special Increased attack speed.
Increased movement speed.

Version 3.0.0 Balance Patch

Change
Final Smash and FS Meter Once the move ends, Ridley can now move earlier than opponents.
Neutral Special Reduced the power against shields.

Version 2.0.0 Balance Patch

Change
Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move.
Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Down Air Attack Shortened the amount of time you cannot grab edges after using the move.
FS Meter Increased power.

How to Unlock Ridley

Unlocking Via Smash Mode
25th Fighter Unlocked
After unlocking Wario, let 10 minutes pass OR play another battle in smash after soft-resetting OR return to the menu from World of Light
Unlocking via Classic Mode
Clear Classing Mode 6 times using Yoshi.
Unlocking via World of Light
Dracula's Castle

There are three ways to unlock Ridley. Completing any of these, then defeating Ridley when they appear in the “a New Challenger Appears” screen will allow you to use them afterward.

How to Unlock Characters Fast

Ridley Alt Costumes and Skins

Ridley Reveal Trailer

Smash Ultimate Character Guides

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List of Fighters
Tier List
Tier List
Unlocking Characters
Unlocking Fighters

Character Stat Lists

Character Stats
Weights of All Characters Run Speeds of All Characters
Air Speeds of All Characters Fast Fall Speeds of All Characters

Comment

4 Anonymous12 months

Ridley is 1

3 Anonymousover 1 year

Nah Nair Nair Nair nair

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