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This is a list of all tension cards in TRIBE NINE. Read on for a list of all tension cards, their rarity, effects, as well as what Tension Cards are in this guide!
List of Contents
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| Card Name | Rarity | Effect at Max Level |
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3★ | Chain skill grants Manipulate to the controlling character and Conquer to the enemy. When Manipulate reaches its maximum stack, it increases tactical skill damage by 33.4%. Conquer has a maximum of 6 stacks. For each stack on an enemy, it increases secondary attack damage by 8.25%. Manipulate has a maximum of 6 stacks. This effect is lost upon character change. |
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3★ | Increase Critical Rate by 18%, and Increase Defense Point by 18%. When granted Unity, there will be 2x effectiveness.. |
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3★ | When a shield is applied, grants Night Time Ponder to party members and increases critical rate by 15% for 30 seconds. Night Time Ponder has a maximum of 3 stacks. Each stack increases critical rate by 10%. While Night Time Ponder is applied, hitting an additional attack will increase the stack. |
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3★ | When a primary or secondary attack hits, increase their damage multiplier by 40%. Additionally, increase the damage multiplier of primary and secondary attacks by 1.6% for each stack of Reconstruct. |
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3★ | When a Chain Skill is activated, it grants 1 stack of Interlocking Stratagems to the activating character. If both Star Actor and max stacks of Interlocking Stratagems are present, it increases that character's Attack by 27%. , Interlocking Stratagems , Max 3 stacks. Increases Chain Skill damage multiplier by 12% per stack. This effect can be passed to the next Chain Skill user with 1 additional stack. The effect is lost upon character swap and enters a 30-second cooldown |
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3★ | Reverses healing effects, dealing damage equal to 300% of the intended healing. Damage dealt is capped at 8000% of Attack. |
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3★ | At the start of battle, grant all allies 5 stacks of Disorder. When the controlled character takes damage, it increase allies' Tension by 5. Enemies' Tension gain speed is doubled. |
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3★ | When the operating character executes Perfect Evasion successfully, the flow of time in the surrounding area will slow down for 5 seconds. After the effect is activated, there will be a a 25s CD. |
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3★ | When the controlled character continuously deals damage or applies healing effects on the same target, they gain stacks of Whispering Spirits over 5 seconds. At maximum stacks, support is further increased by 75. , Whispering Spirits , Maximum 5 stacks. Increases support by 15 per stack. After this effect is granted, it cannot be triggered again for 5 seconds. |
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3★ | The controlled character becomes unable to receive healing effects, but gains 13.34% increased Critical Rate and is granted Verge of Death. This effect is lost upon character change. , Verge of Death , Maximum 3 stacks. Stacks increase over time. Each stack increases Critical Rate by 13.34% and natural Stamina recovery speed by 20%. All stacks are lost when taking damage from enemies or switching characters. |
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3★ | When each of the party members is targeting different enemies, lock on to the respective targets. When granted Unbending, further increase Defense point by 26.67%. |
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3★ | When a debuff on an enemy is removed, decrease all enemies' Attack point by 20% for 10s. Each time this effect is activated, recharge allies' Tension by 5. |
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3★ | When the operating character executes Deflect Counterattack successfully, the flow of time in the surrounding area will slow down for 5s. After the effect is activated, there will be a 35s CD. |
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3★ | When the operating character executes a Chain Skill, the next character executing their Chain Skill will recover 16% of their Maximum HP. For the character receiving the HP Recovery Effect, increase their Support point by 75 for 15s. |
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3★ | When Shield is removed, increase Grant Recovery Effect by 40% for 10s. |
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3★ | When the operating character hits a target over a certain distance, increase Damage Bonus by 50%. When the operating character hits a target within a certain distance, decrease Damage Bonus by 50%. |
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3★ | When Chain Skill is executed, grant the first character to execute their Chain Skill 10 stacks of Kingship, but decrease Stamina recovery speed by 90% for 10s. |
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3★ | When the HP of the operating character is lower than 25%, recover their HP by 100% of their Maximum HP. When there are 30 or above Disorder on the field, this effect can be activated again. After the effect is activated, all members' Disorder stacks will be removed. |
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3★ | The operating character inherits all Kingship stacks granted to party members. All Kingship stacks on the operating character will be removed for 20s. |
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3★ | When reaching the maximum stack of Nobles Obligation, grant oneself a Shield with the resistance of 50% of own Maximum HP and can decrease damage taken by 30%. |
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3★ | Increase Ultimate Skill DMG Multiplier by 50%. Based on the stacks of Reconstruct, further increase Ultimate Skill DMG Multiplier by 2%. When an Ultimate Skill is executed, party members' Reconstruct will be removed. |
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3★ | When executing a Strategy Skill, increase Defense point by 500% and is less likely to lose balance for 10s. When the effect is active, decrease Moving Speed by 25%. When the effect is active, consume Tension by 10. |
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3★ | When the operating character executes a Strategy Skill, create a Field effect that can increase Attack point by 100% for 15s. When a character within the Field is under Unbending, further increase Attack point by 100%. |
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3★ | When the operating character executes Dodge Counterattack successfully, the flow of time in the surrounding area will slow down for 5s. When the effect is active, consume Tension by 30. |
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3★ | When a granted Shield is removed, recover 25% of Maximum HP. |
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2★ | When the operating character executes a Secondary Attack, perform an additional slash attack frontwards at 100% Action DMG x 3. |
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2★ | When dealing a Critical hit, launch an Additional Attack with 50% x 3 of the Action DMG. Towards targets under Control, launch an Additional Attack no matter if a Critical hit is dealt or not. When the effect is active, consume Tension by 2. |
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2★ | When the operating character executes Counterattack successfully, recover Stamina by 500. |
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2★ | Grant the operating character 1 stack of Kingship, and continue to grant 1 stack of Kingship every 15s. When reaching the maximum stack of Kingship, recover 1.5% Maximum HP instead of granting Kingship. |
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2★ | When the operating character executes a Secondary Attack, increase the Action DMG of Additional Attacks by 30% for 10s. When granted Curse, further increase the Action DMG of Additional Attacks by 30%. |
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2★ | Less likely to lose balance due to enemy attacks. When taking damage from an enemy, based on the stacks of Reconstruct, increase Defense point by 3% and then take the damage. |
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2★ | When a party member other than the operating character takes damage, increase the operating character's Attack point by 70% for 10s. This effect will be removed upon a character change. |
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2★ | Increase Grant Recovery Effect and Critical Rate by 5.8% respectively. When there is an enemy granted Hegemony, there will be 3x effectiveness on the untargeted characters. |
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2★ | When a character executes an Ultimate Skill, increase Ultimate Skill DMG Multiplier by 25% for 5s. Consume all party members' Kingship stacks, and for each stack of Kingship consumed, decrease the amount of Tension consumed to execute the Ultimate Skill by 1%. |
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2★ | Increase Support point by 15. Based on own Kingship stacks, further increase Support point by 1.5 for each stack. |
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2★ | Increase the resistance of Shield granted by 20%. When there is an enemy granted Control, there will be 2x effectiveness. |
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2★ | When taking damage from an enemy, increase Strategy Skill DMG Multiplier by 35% for 5s. If taking damage from an enemy while under Unity, there will be 2x effectiveness. |
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2★ | When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 15%. Based on the stacks of Reconstruct, further increase Secondary Attack DMG Multiplier by 0.6% for each stack. |
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2★ | When dealing damage to an enemy, increase Critical Rate by 20% for 3s. When the effect is active, based on the stacks of Nobles Obligation, further increase Critical Rate by 5% for each stack. |
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2★ | Decrease the enemy's Attack point by 15%. When the enemy is under Disorder, based on the stacks of Disorder, further decrease the enemy's Attack point by 1% for each stack. |
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2★ | Increase Ultimate Skill DMG Multiplier by 30%. When a character is granted Clinical, increase their Ultimate Skill DMG Multiplier by 30% for 10s. |
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2★ | When the operating character hits an enemy with a Strategy Skill, increase the operating character's Strategy Skill DMG Multiplier by 35%. If the operating character is granted Disorder, based on the stacks of Disorder, further increase Strategy Skill DMG Multiplier by 1.2% for each stack. |
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2★ | When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 15%. When attacking an enemy under Control, increase Primary Attack DMG Multiplier by 15%. |
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2★ | When a Secondary Attack is executed, increase the DMG Multiplier of the next Strategy Skill by 45%. If the Secondary Attack is executed while granted Unity, there will be 2x effectiveness. |
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2★ | When an Attack Action is executed, consume additional Stamina. Increase the Damage Bonus of the action by 30%. |
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2★ | When a Primary Attack hits, increase Primary Attack DMG Multiplier by 40%. When granted Nobles Obligation, further increase Primary Attack DMG Multiplier by 40%. |
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2★ | When the operating character's Chain Skill hits, grant the target Control for 20s. When the target is already granted Control, the effect is replaced with Command and is granted to all enemies for 20s. |
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2★ | After executing an Ultimate Skill, if an Ultimate Skill is executed within 10s, increase the Ultimate Skill DMG Multiplier of that character by 80% for 10s. |
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2★ | For each stack of Beyond Death, increase all Action DMG by 50%. Receive damage equivalent to 3% of Maximum HP each time an action is executed. |
| Steel Arms | 1★ | If Beyond Death is already granted, increase stack count by 1. When a Secondary Attack hits, based on the stacks of Beyond Death, increase Secondary Attack DMG Multiplier by 8.5%. |
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1★ | When taking damage, less likely to lose balance due to enemy attacks for 10s. |
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1★ | Party members receive a Recovery Effect that recovers 6% of own Maximum HP every 3s. |
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1★ | When enemy's Tension Phase increases, grant party members a Shield with the resistance equivalent to 24% of the operating character's Maximum HP and can decrease damage taken by 30%. When the effect is active, consume Tension by 10. |
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1★ | Increase Ultimate Skill DMG Multiplier by 18.5%. |
| Retake | 1★ | Increase Counterattack DMG Multiplier by 32%. Towards enemies under Control, further increase Counterattack DMG Multiplier by 32%. |
| Smash | 1★ | When oneself is granted Kingship, increase Critical Rate by 16%. |
| Theoretical Armor | 1★ | When taking damage from an enemy, decrease damage taken by 10%. If the enemy that deals the damage is granted Control, there will be 2x effectiveness. |
| Laser Sight | 1★ | If Beyond Death is already granted, increase stack count by 1. Based on the stacks of Beyond Death, increase Critical Rate by 3%. |
| Frustrated! | 1★ | When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 10%. When oneself is granted Disorder, further increase Secondary Attack DMG Multiplier by 10%. |
| Shiver! | 1★ | When a Strategy Skill hits, increase Strategy Skill DMG Multiplier by 15%. When oneself is granted Unbending, further increase Strategy Skill DMG Multiplier by 15%. |
| Zap! | 1★ | When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 10%. When oneself is granted Star Actor, further increase Secondary Attack DMG Multiplier by 10%. |
| Wobbly! | 1★ | When a Primary Attack hits, increase Primary Attack DMG Multiplier by 7.5%. Towards enemies granted Curse, further increase Primary Attack DMG Multiplier by 7.5%. |
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1★ | Increase Critical DMG Multiplier by 2.5%. When the operating character is knocked out, revive the character and grant them Beyond Death. If the character has already been revived by other means, this revival effect will not be activated. |
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1★ | When a Strategy Skill hits, increase Strategy Skill DMG Multiplier by 13%. When executing a Counterattack successfully, grant all members 1 stack of Disorder. |
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1★ | When granting recovery, grant the character who has been granted recovery Clinical for 20s. This effect will not be triggered by the recovery from Clinical. |
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1★ | When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 2%. At the start of battle, grant party members Unity. |
| Weak Point | 1★ | When a Secondary Attack hits, increase Secondary Attack DMG Multiplier by 10%. When granted Limit Point / Reconstruct, further increase Secondary Attack DMG Multiplier by 10%. |
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1★ | When the operating character executes a Strategy Skill, increase Attack point by 33.34% for 10s. If the target is granted Attention, the effect will be replaced by Hegemony. |
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1★ | When the operating character executes Counterattack successfully, grant the target Control for 20s. |
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1★ | When a Primary Attack hits, increase Primary Attack DMG Multiplier by 12.5%. When a character grants Shield, grant that character Kingship. |
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1★ | When inflicting Break on an enemy, grant the target Control for 20s. |
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1★ | When a Primary Attack hits, increase Primary Attack DMG Multiplier by 12.5%. When a character grants a buff, grant Kingship. |
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1★ | When executing a Strategy Skill, grant oneself Limit Point for 20s. |
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1★ | When the operating character hits an enemy with a Strategy Skill, grant oneself and the enemy hit Curse for 20s. |
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1★ | When granting Shield, grant that character Unbending for 20s. |
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1★ | Increase Defense point by 6%. When taking damage from an enemy, grant all members Disorder. |
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1★ | When a Secondary Attack hits, grant oneself Limit Point for 20s. |
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1★ | When a character grants a buff, grant that character Nobles Obligation for 20s. When the effect has already been granted, the duration of the effect will be extended. |
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1★ | When taking damage from an enemy, grant oneself an effect that will recover 3.6% of Maximum HP every 3s for 10s. |
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1★ | When the operating character takes damage from an enemy, reduce damage taken by 90%. When the effect is active, consume Tension by 40. |
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1★ | When taking damage from an enemy, increase Defense point by 30% for 10s. |
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1★ | When executing Counterattack successfully, increase Chain Skill DMG Multiplier by 22% for 10s. |
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1★ | Increase Grant Recovery Effect by 12%. |
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1★ | Increase the Evasion distance of the operating character by 20%. |
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1★ | When executing Perfect Evasion successfully, increase Defense point by 20% for 10s. |
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1★ | When the operating character executes Counterattack successfully, increase their Critical Rate by 12% for 10s. |
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1★ | When attack hits, increase Defense point by 50% for 1s. |
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1★ | When Stamina is consumed, increase Moving Speed by 20% for 5s. After the effect is activated, there will be a 1s CD. |
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1★ | Extend the duration of Attention by 50%. |
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1★ | When attack hits, recover by 3% of the damage dealt. |
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1★ | When the operating character executes Perfect Evasion successfully, recover the operating character's Stamina by 160. |
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1★ | When HP is lower than 30%, increase Defense point by 133.34% for 20s. |
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1★ | When HP is higher than 90%, increase Defense point by 25%. |
| Coercion | 1★ | Decrease all enemies' Attack point by 9.5. For characters under Kingship, increase their Attack point by the same amount as the enemies' decreased Attack point. |
| Initiative | 1★ | When an Ultimate Skill is executed, decrease enemy's Tension by 20. If the target is under Control, there will be 2x effectiveness. |
| Momentum | 1★ | If Beyond Death is already granted, increase the stack count by 1. When a Primary Attack hits, based on the stacks of Beyond Death, increase Primary Attack DMG Multiplier by 6%. |
| Competition | 1★ | When the enemy's Tension Phase increases, recharge Tension by 14. Based on the party member's Kingship stack, further increase recharge amount by 0.4 for each stack. |
| Strong Defense | 1★ | If Beyond Death is already granted, increase the stack count by 1. For each stack of Beyond Death, increase Defense point by 6%. |
| Piping Hot! | 1★ | When a Strategy Skill hits, increase Strategy Skill DMG Multiplier by 15%. When under Unity, further increase Strategy Skill DMG Multiplier by 15%. |
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1★ | When a Primary Attack / Secondary Attack hits, increase Primary and Secondary Attack DMG Multiplier by 8%. |
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1★ | When a character grants a buff, extend its duration by 20%. |
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1★ | When the operating character executes Counterattack successfully, recover HP by 16.67% Maximum HP. |
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1★ | When a Secondary Attack hits, increase Strategy Skill DMG Multiplier by 12.5% and increase Ultimate Skill DMG Multiplier by 6% for 10s. When a Secondary Attack hits an enemy granted Charm, there will be 2x effectiveness. |
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1★ | When attacking with a Strategy Skill, decrease the enemy's Defense point by 14.25% and then deliver the attack. When a Strategy Skill hits an enemy granted Charm, there will be 2x effectiveness. |
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1★ | Increase Grant Recovery Effect by 3%. Based on the number of enemies under Charm, further increase Grant Recovery Effect by 3%. |
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1★ | When a Secondary Attack hits, increase Critical Rate by 2% for 8s. If the target is granted Attention, the effect will be replaced by Hegemony. |
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1★ | When a Primary Attack hits, increase Attack Speed by 12% for 5s. If the target is granted Attention, the effect will be replaced by Hegemony. |
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1★ | When a Strategy Skill hits, increase Primary and Secondary Attack DMG Multiplier by 25% for 10s. If the target is granted Attention, the effect will be replaced by Hegemony. |
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1★ | When a Primary Attack hits an enemy with debuffs granted by characters' actions, grant Charm for 20s. |
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1★ | When a Strategy Skill hits an enemy with debuffs granted by characters' actions, grant Charm for 20s. |
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1★ | When a Secondary Attack hits an enemy with debuffs granted by characters' actions, grant Charm for 20s. |
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1★ | When the operating character executes Counterattack successfully, grant party members Star Actor for 20s. |
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1★ | When a Strategy Skill hits, grant party members Star Actor for 20s. |
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1★ | When a Primary Attack hits a target at a certain distance, grant party members Star Actor for 20s. |
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1★ | Recover HP by 18% of the damage dealt by the Strategy Skill. |
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1★ | When oneself's attack hits every 20 times, recover Stamina by 750. |
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1★ | When the operating character executes Counterattack successfully, increase Moving Speed by 20% for 10s. |
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3★ | (eval):1: unterminated string meets end of file ...y, grant oneself [Perfectionism ... ^ (eval):1: syntax error, unexpected end-of-input, expecting ')' ...y, grant oneself [Perfectionism ... ^ (eval):1: unterminated string meets end of file ...y, grant oneself [Perfectionism ... ^ (eval):1: syntax error, unexpected end-of-input, expecting ')' ...y, grant oneself [Perfectionism ... ^ |
| Fire! | 1★ | TBD |
| All Tension Cards by Rarity | ||
|---|---|---|
| ★1 Tension Card List | ★2 Tension Card List | ★3 Tension Card List |

Tension cards are cards that are effective when tension is generated by a chain attack during a battle. Tension cards have their own activation conditions for each card, and some cards are activated with the maximum EX.
Tension is also used to activate special moves, so be sure to look at the activation conditions according to your play style in advance before deciding on the card formation.

| Categories | |
|---|---|
List of All Tension Cards

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