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July 2022 Major Tier List Update!
★13.0 Best Character Tier List
Patch Notes and Updates
★ All Update and Patch Note History
☆ Ver. 13.0.1 Patch Notes and Balance Changes
A list of patch notes and balance changes for characters in the Ver. 12.0.0 Update of Super Smash Bros. Ultimate (SSBU). Read on to see which characters received buffs, who got nerfed, as well as other fixes that took place in Smash Ultimate.
List of Contents
Marth | |
---|---|
Dash Attack | Increased power in the high-damage window.
Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Up Tilt Attack | Increased power in the high-damage window. Extended launch distance in the high-damage window. Made it easier to hit in the high-damage window. |
Down Tilt Attack | Made it easier to hit in the high-damage window. |
Young Link | |
---|---|
Up Smash Attack | Made it easier to hit multiple times. |
Olimar | |
---|---|
Side Smash Attack | Increased the amount of time hit detection lasts for the high-damage window. |
Rosalina & Luma | |
---|---|
Side Special | Made it so Luma will be in front when using the move in reverse. |
Mii Brawler | |
---|---|
Neutral Special 2 | Increased the attack range in the front. |
Side Special 1 | Increased power.
Extended launch distance. |
Down Special 1 | Increased power against shields.
Extended launch distance. |
Mii Swordfighter | |
---|---|
Side Special 1 | Increased power.
Extended launch distance. |
Up Special 1 | Increased power of the last hit.
Extended launch distance of the last hit. |
Down Special 1 | Increased invincibility speed.
Increased speed for the counter detection. Reduced vulnerability when the attack hits. |
Down Special 3 | Increased attack speed. |
Mii Gunner | |
---|---|
Neutral Special 2 | Increased the amount of time for additional button inputs to continuously use attacks. |
Up Special 1 | Increased attack speed. |
Up Special 2 | Extended the invincibility time. |
Down Special 3 | Reduced vulnerability. |
Ryu | |
---|---|
Neutral Special | Made it easier to hit multiple times when hitting an opponent on the ground with Shakunetsu Hadoken. |
Bayonetta | |
---|---|
Flurry Attack to KO | Adjusted launch angle. Extended launch distance. |
Down Smash Attack | Increased attack speed. |
Down Special | Increased the amount of time the opponent gets slowed when used against a projectile. |
Banjo & Kazooie | |
---|---|
Up Tilt Attack | Extended launch distance. |
Side Smash Attack | Extended launch distance. |
Back Air Attack | Adjusted launch angle and maintained launch distance. |
Min Min | |
---|---|
Up Smash Attack | Decreased attack speed.
Decreased the speed of the reflect detection. Shortened launch distance. |
Up Special | Decreased the speed of the edge-grab range detection. |
Steve | |
---|---|
Side Special | Adjusted the behavior to prevent certain situations where the opposing fighter would get hit by the minecart, become trapped, and then sometimes go through the landscape. |
Pyra | |
---|---|
Neutral Attack 2 | Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Side Smash Attack | Reduced the detection for pushing opponents while charging. |
Mythra | |
---|---|
Moving Air Dodge | Shortened invincibility time. |
Neutral Attack 2 | Extended the amount of time opponents will be in the damage animation when hit with the tip of the attack. |
Side Smash Attack | Reduced the detection for pushing opponents while charging. |
Neutral Special | The launch distance of the last hit now changes depending on the opponent's weight. |
Update History
How to Update Smash Ultimate
Should You Buy the Fighters Pass? | When Will the Next DLC Character Come Out? |
Ver. 12.0.0 Patch Notes and Balance Changes
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