Here is our guide to juggling in Super Smash Bros. Ultimate for the Nintendo Switch. Check here for a breakdown of what juggling is and how to do it effectively!
Juggling is the art of preventing your opponent from touching the ground by keeping them airborne with attacks. There are various ways to keep your opponent in the air, such as with aerial attacks or with special moves, but they can all be referred to as juggling.
Each character's ability to be juggled will vary depending on their hitboxes and weight. Typically, fast falling characters, like Captain Falcon, or big characters, like Bowser, are relatively easy to juggle.
Many character's up aerial or neutral aerial attack will be the main tool for juggling once your opponent is in the air. Wide, overarching hitboxes that stay out long make for the best tools. Ike and Cloud's up air are good examples of this.
Character's with predictable landing moves can make good targets for juggling. If you suspect your opponent is going to air dodge to get out of being juggled, timing a dash attack can throw them back into the air.
Mix up your attacks to keep your opponent in the air. While two up airs back-to-back may catch your opponent the first time, they may try to air dodge through it the second time. Mixing up the timing of your attacks will be key to keeping your opponent in the air for as long as possibe.
|How to Juggle|
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Depends on who it is you struggle against. I'd say generally someone like Wolf or Palu is a good secondary for any character. Byleth's largest drawback is mobility and frame data, so a character with faster options and movement is your best bet.
Hi! We actually have a section on Marth's matchups here:
As Marth has great range and framedata, a good matchup will be a character that can whiff punish with quick burst options, and have a way to get in and find an opening! Quick characters with excellent frame data, like Pika, Greninja, or Sheik, ZSS, or Sonic are our top recommendations!
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