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Miniature Planet is The Legend of the Galactic Baseballer Stage 4 in Honkai: Star Rail. See the best team and weapon combo, best Adventure Strategies to pick, how to beat Stage 4 with 60,000 points, stage details, and all rewards here!
Legend of the Galactic Baseballer Guides | |||
---|---|---|---|
Event Guide | Adventure Index | Stage 1 | Stage 2 |
Stage 3 | Stage 4 | Stage 5 | Stage 6 |
Best Team for Miniature Planet | |||
---|---|---|---|
Dr. Ratio | Topaz | Robin | Lynx |
Dr. Ratio, Topaz, and Robin are Stage 4's trial characters.
For Miniature Planet, Dr. Ratio and Topaz will be your main damage dealers. Since Stage 4's Team Bonus increases Follow-Up Attack DMG, their attacks can best take advantage of this and defeat enemies much easier.
Robin can consistently buff the team's ATK and advance their actions. Lastly, Lynx will be the team's healer to cleanse any debuffs applied by The Ascended during Elite Enemy phases.
Will of Architects |
Weapon Base Effect: After an ally character or weapon defeats enemy targets, "Will of Architects" provides a Shield equal to 6% of base DMG to 1 ally character, lasting for 5 turns. When characters with this Shield perform an attack, deals Physical DMG equal to 4,000% of the Shield effect. If the enemy target's current HP is lower than 8,000% of the Shield effect, then consumes the Shield and deals True Physical DMG to the enemy equal to its current HP. This DMG increases by 30% against Elite and Boss targets. |
---|---|
Rainbow Bat |
Weapon Base Effect: After an ally attacks an enemy, the Rainbow Bat will deal 4 hits of DMG of a random Type to a random enemy target that has been attacked, equal to 100% of base DMG. The DMG is additionally increased against Elite and Boss targets by 30%. |
Icefire Talisman |
Accessory Effect: Ice and Fire DMG dealt by allies and allied weapons increase by 30%. |
Will of Architects will help protect your team from the heavy attacks of the Elite Enemies in the latter half of Stage 4. Along with it, you'll also want to prioritize Rainbow Bat since it can easily be triggered with Follow-Up Attacks.
Be sure to get the Icefire Talisman accessory whenever you can to boost all Ice and Fire DMG dealt, especially since most enemies in this stage are weak to them!
Frosty Flying Sword |
Base Effect: After allied characters consecutively act 3 times, triggers Frosty Flying Sword before the enemy's action and launches 5 swords at a random enemy target. Every sword deals Ice DMG equal to 600% of base DMG. Every 1 additional action performed by an ally adds 1 sword. |
---|---|
Prayers of Beauty |
Base Effect: Summon "Prayers of Beauty" that has 75 SPD. When it takes action, increases DMG dealt by allies by 300%, Advances all allies' actions Forward by 100%, regenerates 10 Energy, and recovers 1 Skill Point, lasting for 1 turn. |
Everyone For Me |
Base Effect: Summons "Everyone For Me" that has 110 SPD. When it takes action, fires 4 Flame Rounds, which deals Fire DMG equal to 400% of base DMG to a random enemy. |
If you've already fully upgraded the best weapon for Stage 4 or don't encounter it in the randomized options, these weapons are good secondary choices as well!
Frosty Flying Sword will be another main source of damage since Follow-Up Attacks will also help trigger them more often. Getting Prayers of Beauty along the way will also buff your DMG and advance character turns.
Stat / Trait | Effect Description |
---|---|
Initial Weapon Level +4 | After activating this ability, each level increases the initial weapon level by 1. |
EXP Blessing +90% | After activating this ability, each level increases Experience obtained by 30%. |
Reset Attempts Boost +4 | After activating this ability, each level increases 2 reset attempts. |
Increased Exclusion Chances +1 | After activating this ability, each level increases 1 Exclusion chance. |
Weapon DMG Boost +36% | After activating this ability, each level increases all weapons' DMG by 12%. |
ATK Boost +100% | After activating this ability, each level increases all allies' ATK by 50%. |
Upgrading your Initial Weapon Level, EXP obtained, and number of Reset Attempts will generally make it easier for you to ascend your weapons as soon as possible.
Stage 4 introduces a lot more weapons and accessories so having more Exclusion Chances will weed out the stuff you don't need. Finally, boosting Weapon DMG and ATK will make your team and weapons much stronger.
Phase | Adventure Strategy and Effect |
---|---|
1 |
Level Enhancement Increase the team's level by 3. |
2 |
Weapon Enhancement Increase the level of all weapons that are not yet at max level by 1. |
3 |
Super Multiplier In this phase, increases Team Bonus effects by 100%. |
Miniature Planet relies on your team doing Follow-Up Attacks, so weapons like Frosty Flying Sword and Rainbow Bat will easily have their attacks triggered. Balance upgrading these weapons alongside Will of Architects.
Apart from being able to trigger the weapons recommended for Stage 4, the Follow-Up Attacks of Dr. Ratio and Topaz will take advantage of the stage's Team Bonus effect and be their strongest source of damage.
Robin's Ultimate and the Prayers of Beauty weapon can advance character turns. This will allow you to trigger Frosty Flying Sword's requirement of 3 consecutive actions outside of Dr. Ratio and Topaz's regular turns.
Focus on marked enemies that can trigger Dr. Ratio and Topaz's Follow-Up Attacks more often. This will help maintain the Shield from Will of Architects and allow your other weapons to take care of other enemies on the field.
Similarly, when fighting the Abundant Ebon Deer, you only need to target the Boss since your weapons can easily take care of the summons.
Abundant Ebon Deer Enemy Guide
Trial | Character Build |
---|---|
Dr. Ratio | |
Topaz | |
Robin |
Miniature Planet Team Bonus Effect |
---|
With every level the team increases, increases DMG dealt by all allies' follow-up attacks by 30%. |
Frosty Flying Sword Weapon Details | |
---|---|
Frosty Flying Sword | |
Base Effect | After allied characters consecutively act 3 times, triggers Frosty Flying Sword before the enemy's action and launches 5 swords at a random enemy target. Every sword deals Ice DMG equal to 600% of base DMG. Every 1 additional action performed by an ally adds 1 sword. |
Resonant Accessory |
Icefire Talisman Ice and Fire DMG dealt by allies and allied weapons increase by 30%. |
Legendary Ver. Effect |
Flaming Greatsword After allied characters consecutively act 3 times, triggers Flaming Greatsword before the enemy's action and launches 7 swords at a random enemy target. Every sword deals Fire or Ice DMG equal to 1,500% of base DMG. Every 1 additional action performed by an ally adds 2 swords, and additionally increases the DMG dealt to Elite or Boss targets by 30%. |
You must upgrade the weapon to Lvl. 8 and have its Resonant Accessory to get the Legendary Version.
Enemies | Weaknesses |
---|---|
Twig of Wintry Wind |
|
Twig of Glorious Blooms |
|
Twig of Marple Leaf |
Objectives | Rewards |
---|---|
Reach 20,000 Points |
Stellar Jade
x70
|
Reach 40,000 Points |
Relic Remains
x20
Lost Crystal
x8
Credit
x10,000
|
Reach 60,000 Points |
Relic Remains
x10
Credit
x5,000
|
Miniature Planet is Stage 4 of The Legend of the Galactic Baseballer where you can increase Follow-Up Attack DMG as you level up. In this stage, Fire, Ice, and Imaginary will be the best elements to use.
Legend of the Galactic Baseballer Event Guide
Legend of the Galactic Baseballer Event Guide
Legend of the Galactic Baseballer Guides | |||
---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 4 |
Stage 5 | Stage 6 | Adventure Index |
Miniature Planet Stage 4 Guide
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Yes. If you have him, you don't need Lynx...I was able to SS this level without a healer. If you don't have a good shielder, there are better healers than Lynx...