July 2022 Major Tier List Update!
★13.0 Best Character Tier List
Patch Notes and Updates
★ All Update and Patch Note History
☆ Ver. 13.0.1 Patch Notes and Balance Changes
A list of patch notes and balance changes for characters in the Ver. 8.0.0 Update of Super Smash Bros. Ultimate (SSBU). Read on to see which characters received buffs, who got nerfed, as well as other fixes that took place in Smash Ultimate.
List of Contents
Mario | |
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Final Smash | Increased power. Increased attack range. |
Kirby | |
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Dash Attack | Reduced vulnerability. Extended launch distance when hitting with the beginning of the attack. |
Down Smash Attack | Increased attack speed. Extended launch distance |
Forward Air Attack | Increased power of second and last attack. Extended launch distance of the last attack. |
Back Air Attack | Extended launch distance when hitting with the beginning of the attack. |
Down Special | Extended launch distance. |
Captain Falcon | |
---|---|
Dash Attack | Reduced vulnerability. |
Down Tilt Attack | Extended launch distance. |
Up Smash Attack | Extended launch distance of the second attack. |
Side Special | Increased attack range forward when used on the ground. Adjusted launch angle when used on the ground. Shortened launch distance when used on the ground. Made it easier to trigger a meteor effect when using the move in the air. |
Down Special | Increased attack speed. Extended launch distance when hitting in the high-damage range. |
Jigglypuff | |
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Final Smash | Made the opponent's movements slower during the initial slowdown period. |
Ice Climbers | |
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Final Smash | Made the opponent's movements slower during the initial slowdown period. Increased the speed at which the iceberg will appear. Increased attack range near the peak of the iceberg. Made it easier to grab on to the condor. |
Sheik | |
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Side Smash Attack | Made it easier to hit multiple times. Increased attack range of the second attack. |
Dr. Mario | |
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Final Smash | Increased power. |
Falco | |
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Down Tilt Attack | Increased attack speed. Adjusted launch angle. |
Up Smash Attack | Made it easier to hit multiple times. Extended launch distance. Increased the amount of time hit detection lasts. |
Neutral Air Attack | Increased speed of the last attack. Increased attack range of the last attack. |
Down Air Attack | Reduced vulnerability. Reduced vulnerability when landing after using the move. |
Side Special | Increased the amount of time hit detection lasts. Increased attack speed when used on the ground. |
Marth | |
---|---|
Down Smash Attack | Extended launch distance when hitting in the high-damage range. |
Forward Air Attack | Made it easier to hit the high-damage range. |
Back Air Attack | Made it easier to hit the high-damage range. |
Up Air Attack | Made it easier to hit the high-damage range. |
Mewtwo | |
---|---|
Back Air Attack | Extended launch distance. Increased power of the tip and middle attack-range areas of the tail. |
Up Air Attack | Extended launch distance. |
Downward Throw | Reduced vulnerability. |
Neutral Special | Increased power when not charged. Increased attack speed. Reduced vulnerability. |
Up Special | Reduced vulnerability after landing and finishing the move. |
Meta Knight | |
---|---|
Neutral Air Attack | Increased attack range. |
Forward Air Attack | Reduced vulnerability.
Made it easier to hit multiple times. |
Back Air Attack | Made it easier to hit multiple times. |
Neutral Special | Increased the amount of time hit detection lasts for the high-damage range. |
Up Special | Made it easier to hit multiple times. Adjusted launch angle of the first attack. Increased attack range of the second attack. |
Pit | |
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Down Tilt Attack | Adjusted launch angle. Shortened launch distance. |
Up Smash Attack | Extended launch distance of the final attack. |
Down Smash Attack | Adjusted launch angle of the first attack. |
Up Air Attack | Increased attack speed. Adjusted launch angle. Extended launch distance of the last attack. Reduced vulnerability. |
Attack when Getting Up | The vulnerability for attacking when getting up now aligns with other fighters. |
Down Special | Reduced vulnerability. |
Dark Pit | |
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Down Tilt Attack | Adjusted launch angle. Shortened launch distance. |
Up Smash Attack | Extended launch distance of the final attack. |
Down Smash Attack | Adjusted launch angle of the first attack. |
Up Air Attack | Increased attack speed. Adjusted launch angle. Extended launch distance of the final attack. Reduced vulnerability. |
Attack when Getting Up | The vulnerability for attacking when getting up now aligns with other fighters. |
Down Special | Reduced vulnerability. |
Zero Suit Samus | |
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Final Smash | Increased the amount of time hit detection lasts for the final attack. |
Ike | |
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Dash Attack | Extended launch distance. |
Down Tilt Attack | Shortened launch distance. |
Neutral Air Attack | Extended launch distance.
Reduced the low-damage range. |
Forward Air Attack | Reduced vulnerability.
Maintained the launch distance and increased power. |
Up Special | Made it so the first attack upward does not get neutralized.
Extended launch distance of the final attack. Adjusted launch angle of the final attack. |
Ivysaur | |
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Basic Movements | The vulnerability for breaking falls forward and backward now aligns with other fighters. |
Diddy Kong | |
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Dash Attack | Made it easier to hit multiple times.
Increased attack range of the final attack. |
Side Tilt Attack | Increased attack range near the hands.
Adjusted launch angle. Increased the amount of time hit detection lasts for the weak attack. |
Down Smash Attack | Increased attack speed. Increased the amount of time hit detection lasts for the second attack. |
Forward Air Attack | Increased attack range of the beginning of the attack. |
Down Special | Extended the time until the banana peel can be thrown again after it has initially been thrown. |
Sonic | |
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Final Smash | Made the opponent's movements slower during the initial slowdown period.
Increased attack range when initiating attack. |
King Dedede | |
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Up Tilt Attack | Increased power.
Extended launch distance. |
Down Tilt Attack | Adjusted launch angle. |
Forward Air Attack | Extended launch distance. |
Up Air Attack | Extended launch distance of the final attack. |
Neutral Special | Increased the speed to start Inhale.
Increased the range fighters can be inhaled when using Inhale on the ground. |
Olimar | |
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Final Smash | Increased high-damage attack range when exploding. Increased power of the explosion. |
Villager | |
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Neutral Attack | Made it easier to hit multiple times. |
Up Tilt Attack | Made it easier to hit multiple times.
Made the arm and head invincible while attacking. |
Up Smash Attack | Increased power for fireworks. Extended launch distance. |
Up Air Attack | Extended launch distance. |
Down Air Attack | Increased attack speed. |
Down Special | Reduced vulnerability when planting a seed.
Reduced vulnerability when watering. Extended launch distance when attacking with an axe. Increased power against shields when attacking with an axe. |
Mega Man | |
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Basic Movements | The vulnerability for breaking falls forward and backward now aligns with other fighters. |
Wii Fit Trainer | |
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Down Tilt Attack | Adjusted launch angle. |
Up Smash Attack | Increased attack speed. |
Down Smash Attack | Reduced vulnerability. |
Forward Air Attack | Reduced vulnerability.
Reduced vulnerability when landing after using the move. |
Neutral Special | Extended launch distance. |
Final Smash | Increased attack range for the large silhouette at the end.
Extended launch distance for the large silhouette at the end. |
Rosalina & Luma | |
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Final Smash | Increased power.
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit. Extended launch distance for the final attack. |
Little Mac | |
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Basic Movements | The amount of time for breaking falls backward now aligns with other fighters. |
Attack when Getting Up | The vulnerability for attacking when getting up now aligns with other fighters. |
Palutena | |
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Final Smash | Shortened the amount of time surrounding opponents will be slowed at the start of the move.
Decreased the range the Black Hole can pull in. |
Pac-Man | |
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Basic Movements | The vulnerability for breaking falls on the ground now aligns with other fighters. |
Duck Hunt | |
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Basic Movements | The vulnerability for breaking falls on the ground now aligns with other fighters. |
Corrin | |
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Side Smash Attack | Increased power for the tip's attack range.
Increased attack range of the tip. Increased the opponent’s downtime when hitting a shield. |
Forward Air Attack | Maintained the launch distance and increased power. |
Back Air Attack | Increased power when hitting with the beginning of the attack.
Extended launch distance when hitting with the beginning of the attack. |
Up Air Attack | Increased power.
Extended launch distance. |
Side Special | Reduced vulnerability for lance attacks.
Extended launch distance for the kick when hitting with the beginning of the attack. Reduced vulnerability when jumping after stabbing. |
Bayonetta | |
---|---|
Side Tilt Attack 3 | Reduced vulnerability. |
Up Tilt Attack | Increased attack speed.
Made it easier to hit multiple times. Increased attack range of the last attack. Increased the amount of time hit detection lasts of the last attack. |
Side Smash Attack | Extended launch distance.
Increased the amount of time hit detection lasts. |
Side Special | Reduced vulnerability when used on the ground.
Reduced vulnerability when kicking upward. |
Up Special | Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit. |
Final Smash | Shortened launch distance for fighters that did not get instantly KO'd after Gomorrah's attack hits.
Adjusted launch angle for fighters that did not get instantly KO'd after Gomorrah's attack hits. |
Ridley | |
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Down Special | Increased power for the tip's attack range.
(Updated 07/02/2020) When a critical hit is landed on an opponent with grab resistance, that opponent will no longer crumple. |
King K. Rool | |
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Dash Attack | Extended launch distance. Increased the amount of time hit detection lasts for the high-damage range. |
Up Smash Attack | Increased power. Extended launch distance. |
Backward Throw | Adjusted launch angle. |
Side Special | Made it hard to flinch from opponent's attacks while throwing the crown. |
Other | Increased durability of the belly. |
Isabelle | |
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Dash Attack | Increased attack speed. |
Up Tilt Attack | Reduced vulnerability. |
Up Smash Attack | Increased attack speed. |
Up Air Attack | Extended launch distance. |
Down Air Attack | Increased attack speed. |
Incineroar | |
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Up Smash Attack | Extended launch distance. |
Grab Attack | Increased the speed for grabs, dash grabs, and turning and grabbing. |
Forward Throw | Extended launch distance. |
Side Special | Increased the speed of grabs.
Extended launch distance for when the Lariat hits. |
Down Special | Reduced vulnerability.
Increased the power up amount when the move succeeds. |
Piranha Plant | |
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Up Tilt Attack | Adjusted launch angle. Increased attack speed. |
Down Smash Attack | Increased attack speed. |
Forward Air Attack | Increased attack speed. |
Back Air Attack | Extended launch distance. |
Up Air Attack | Increased power.
Extended launch distance. |
Hero | |
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Down Special | Made it easier to hit multiple times with Kaboom. |
Banjo & Kazooie | |
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Edge Attacks | Increased the backward attack range. |
Terry | |
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Final Smash | Extended launch distance. |
Update History
How to Update Smash Ultimate
Should You Buy the Fighters Pass? | When Will the Next DLC Character Come Out? |
Ver. 8.0.0 Patch Notes and Balance Changes
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