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This is a ranking page for the hero Hans - Ambitious Brute from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hans.
List of Contents
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Spd bonuses, a guaranteed follow-up attack, and 40% damage reduction on foe's first attack, and deals bonus damage equal to damage reduced. |
Might: 16 Range: 1 Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, unit makes a guaranteed follow-up attack, and also reduces damage from foe's first attack by 40% and unit's next attack deals damage equal to total damage reduced (by any source, including other skills). Resets at end of combat. |
Cooldown Count = 4 Boosts Atk by 50%. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (20) | ★★★★★ | |
Atk (15) | ★★★★★ | |
Spd (9) | ★★★★☆ | |
Def (7) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Hans will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Hans are +Atk and -Res. His Atk stat is elite, at base 45, 49 when given a superboon, and equipping Aurgelmir will leave him with 68 Atk.
At maximum investment with merges, a superboon, dragonflowers, and Summoner support, you can raise it up to 75 Atk, which is among the highest in the game.
His Res is abysmal and should be the bane of choice to maximize his niche.
We recommend +Atk when merging Hans up to +10. Boosting Atk maximizes his best stat and allows him to knock out opponents in one hit.
HOT | |
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:
-
|
:
-
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This build maximizes Hans' attack stat to hit hard. Null Follow-Up prevents follow-up negation while the rest of his skills stack Atk and Spd to improve his offenses.
HOT | |
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:
-
|
:
-
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This build stacks Atk and Def to make Hans a physical tank. His high Atk stat along with the invested skills improve the damage of Dragon Fang and can get one hit knockouts. Atk/Def Bulwark 3 prevents enemies from avoiding Hans altogether.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
186 | ||
HP |
46 |
Rank: 71/1171 |
Atk |
45 |
Rank: 95/1171 |
Spd |
39 |
Rank: 368/1171 |
Def |
35 |
Rank: 244/1171 |
Res |
21 |
Rank: 949/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 51 | 69 | 44 | 39 | 25 | 228 | Lv.40 +10 | 51 | 50 | 44 | 39 | 25 | 209 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 53 | 49 | 43 | 39 | 25 | 209 |
+Atk Lv.40 +10 | 50 | 53 | 43 | 39 | 25 | 210 |
+Spd Lv.40 +10 | 50 | 49 | 47 | 39 | 25 | 210 |
+Def Lv.40 +10 | 50 | 49 | 43 | 42 | 25 | 209 |
+Res Lv.40 +10 | 50 | 49 | 43 | 39 | 28 | 209 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 46 | 64 | 39 | 35 | 21 | 205 |
5★ Lv.40 | 46 | 45 | 39 | 35 | 21 | 186 |
4★ Lv.40 | 43 | 43 | 37 | 32 | 19 | 174 |
3★ Lv.40 | 42 | 41 | 35 | 31 | 18 | 167 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 20 | 34 | 9 | 7 | 4 | 74 |
4★ Lv.1 | 19 | 26 | 9 | 6 | 3 | 63 |
3★ Lv.1 | 19 | 22 | 8 | 6 | 3 | 58 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
46 | 48 | 44 | 32 | 28 | 198 | |
49 | 48 | 41 | 35 | 24 | 197 | |
42 | 46 | 43 | 36 | 20 | 187 | |
43 | 46 | 43 | 32 | 23 | 187 | |
38 | 41 | 42 | 32 | 34 | 187 | |
46 | 43 | 37 | 34 | 27 | 187 | |
Hans
|
46 | 45 | 39 | 35 | 21 | 186 |
42 | 37 | 40 | 31 | 32 | 182 | |
50 | 42 | 35 | 33 | 21 | 181 | |
45 | 42 | 35 | 35 | 24 | 181 | |
50 | 43 | 36 | 31 | 21 | 181 | |
42 | 36 | 40 | 28 | 30 | 176 | |
45 | 34 | 36 | 30 | 27 | 172 | |
47 | 38 | 31 | 32 | 24 | 172 | |
42 | 35 | 36 | 30 | 25 | 168 | |
42 | 37 | 33 | 32 | 19 | 163 | |
41 | 29 | 38 | 22 | 28 | 158 | |
46 | 36 | 35 | 22 | 18 | 157 | |
41 | 34 | 35 | 25 | 22 | 157 |
Note: Stats bonuses from skills are not taken into account.
Hans is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his Atk minus the foe's Def stat.
Hans brings over his Aurgelmir from Fates and it packs a mean punch in this game.
It grants Atk/Spd bonuses, a guaranteed follow-up attack, 40% damage reduction on his foe's first attack, and bonus damage on one attack equal to the damage reduced from his foe's attack.
The damage reduction is a flat 40%; there are no checks or conditions required. This makes combat significantly easier for Hans and allows him to tank hits he otherwise wouldn't be able to.
Hans has base 45 Atk, which is raised to 49 with a Superboon. His Aurgelmir also gives a flat Atk+3 as a base effect, bringing his visible Atk up to 68 with his personal weapon equipped.
With maximum merges, dragonflowers, an Atk superboon, and Summoner support, the visible Atk stat is raised up to 75, which is above a large majority of the cast.
Equipping skills like Solid Ground 4 and granting him visible bonuses further increases this Atk stat, allowing him to truly maximize skills that are reliant on Atk such as his Dragon Fang and area-of-effect Specials like Blazing Wind.
WIth a decently min-maxed statline, one stat has to suffer and for Hans, it is his Res. It is only at base 21, which is not enough to withstand modern magic damage attackers, even with his damage reduction effect.
Keep Hans away from magical enemies to ensure his survival.
Should You Unlock Potential for this Hero? |
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We can say with confidence that you should use Unlock Potential to bring Hans - Ambitious Brute from 4 Stars to 5 Stars. Hans - Ambitious Brute is a very useful high Atk axe infantry, so we recommend you Unlock Potential for Hans - Ambitious Brute if your team lacks a strong high Atk axe infantry.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
11 | 1 | No Effect | 3★ | |
16 | 1 | Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, unit makes a guaranteed follow-up attack, and also reduces damage from foe's first attack by 40% and unit's next attack deals damage equal to total damage reduced (by any source, including other skills). Resets at end of combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 3★ | |
(Cooldown Count = 4) Boosts Atk by 50%. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 3★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 4★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn. | 3★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 3★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 for 1 turn. | 4★ |
Value of Skills | ★★★☆☆ |
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Hans has Atk/Spd Ideal 3 and Rouse Atk/Spd 3 as inheritable options.
These skills are good bridge fodder for higher tier skills. However, Hans is a powerful unit. Consider using him before committing to foddering him off.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Hans is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Jarred Kjack |
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Illustrator | Soeda Ippei |
Appears In |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
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Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Hans Builds and Best IVs
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