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This is a ranking page for the hero Saul - Minister of Love from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Groom Saul.
Heroes With the Same Name | |
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Groom Saul
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List of Contents
Special Heroes - Bridal Grace Featured Heroes | |||
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Bridal Shanna [8.5/10] |
Bridal Juno [8.0/10] |
Bridal Catria [9.5/10] |
Groom Saul [8.0/10] |
Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
C (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Grants himself bonuses when 2 supported allies are within 3 spaces. ・Recovers allies' HP on odd-numbered turns. ・Possesses a skill to help score better in Arena with C Duel Cavalry 4 |
Might: 12 Range: 2 If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bouses (from skills like Fortify, Rally, etc.) during combat. |
Range: 1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Cooldown Count = 1 When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
At start of odd-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (15) | ★★☆☆☆ | |
Atk (23) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (3) | ★★☆☆☆ | |
Res (5) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Groom Saul are +Res and -Def. Groom Saul's base Atk and Spd aren't sufficient to compete with modern metagame units even with investment, thus, he has to rely on his above average Res to fulfill a magic tank role for his team.
Groom Saul's Def stat is abysmal at only base 16 and can be safely taken as a bane as he will fall in one hit to any decent physical attacker even through investment.
We recommend +Res when merging Groom Saul up to +10 to improve his magical bulk and allow him to soak hits from enemy mages.
HOT | |
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:
Flash+
:
Return+
:
-
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:
-
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This build takes advantage of the extra movement provided by S/R Far Trace 3. With the Dazzling refine on Flash+, he can attack without fearing a counterattack and retreat to safety. You can als opt to give him Wrathful Staff on his B slot to further increase his firepower.
:
Return+
:
-
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:
-
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This build a budget build aimed to give Groom Saul minimal skill inheritance. Groom Saul does not have any way to recover his own HP, so Renewal 3 works rather well to help with that. Alternatively, you can give him Live to Serve as a Sacred Seal in order to free up his B slot for other skills.
Neutral Stats at Lv. 40 (5★) | ||
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158 | ||
HP |
37 |
Rank: 972/1184 |
Atk |
33 |
Rank: 898/1184 |
Spd |
37 |
Rank: 441/1184 |
Def |
16 |
Rank: 1099/1184 |
Res |
35 |
Rank: 195/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 42 | 51 | 42 | 20 | 40 | 195 | Lv.40 +10 | 42 | 37 | 42 | 20 | 40 | 181 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 44 | 37 | 41 | 20 | 39 | 181 |
+Atk Lv.40 +10 | 41 | 40 | 41 | 20 | 39 | 181 |
+Spd Lv.40 +10 | 41 | 37 | 44 | 20 | 39 | 181 |
+Def Lv.40 +10 | 41 | 37 | 41 | 23 | 39 | 181 |
+Res Lv.40 +10 | 41 | 37 | 41 | 20 | 43 | 182 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 47 | 39 | 18 | 37 | 183 |
5★ Lv.40 | 37 | 33 | 37 | 16 | 35 | 158 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 15 | 11 | 11 | 3 | 5 | 45 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 17 | 30 | 180 | |
38 | 46 | 26 | 18 | 46 | 174 | |
37 | 43 | 46 | 16 | 27 | 169 | |
Groom Saul
|
37 | 33 | 37 | 16 | 35 | 158 |
36 | 37 | 38 | 16 | 30 | 157 | |
39 | 32 | 26 | 19 | 35 | 151 | |
34 | 35 | 33 | 16 | 27 | 145 | |
30 | 32 | 32 | 19 | 32 | 145 | |
33 | 36 | 30 | 27 | 18 | 144 | |
41 | 30 | 24 | 35 | 14 | 144 | |
36 | 32 | 36 | 21 | 19 | 144 | |
35 | 36 | 24 | 14 | 34 | 143 |
Note: Stats bonuses from skills are not taken into account.
Groom Saul is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat. However, as he uses a staff, his damage would normally be halved without a Wrathful Staff effect.
The +6 buffs are seen above.
Observant Staff grants the following effects to Groom Saul when within 3 spaces of a support-partner pair:
Given the AoE, and with some planning, this effect is pretty easy to trigger. Aim to keep this on at all times to make sure Saul is at a stat advantage against his foes.
C Duel Cavalry 4 is a special skill that treats the unit’s stats as 175 in the Arena, allowing your overall score to increase when using Groom Saul. It is usable by any colorless cavalry unit, so equip it and increase your score as you would like, but keep in mind that as an A slot skill it means you will lose the ability to useful, powerful A skills like Fury 4 or Death Blow 4.
Because it is an upgrade from C Duel Cavalry 3, it also gives Atk/Spd/Def/Res +2 on top of the original +5 HP.
With Return+, Groom Saul can heal and neutralize status conditions like Panic and Threaten in one turn.
Odd Recovery 3 also provides heals and neuralizes any 【Penalty】 on allies within 2 spaces of Groom Saul every start of odd-numbered turns. This makes Groom Saul a great unit in Aether Raids as debuffs are very common in that game mode and his mobility definitely helps him shine in this game mode.
Additionally, he also has the ability to boost allies' Spd/Res by +6 through Deluge Balm+.
Groom Saul comes with high Res, which will make him a good tank against units using magic. He can push his Res even higher because of the effects of Observant Staff+, though you will need to have him with two other allies that are in Ally Support in order to activate this.
Though it is non-exclusive an can be fodderred off to other units! To fix the 2nd issue, Saul's B slot is unoccupied by default if you need a Dazzling or Wrathful effect.
While he's a good support, Groom Saul needs to be placed in a specifc team composition that includes two allies that are in Ally Support with each other in order to activate his weapon.
This makes him effective only in certain teams and he's not flexible to be on any team unless you give him another weapon.
Groom Saul has very low Def, which means that units with high attack and use physical damage weapons will be able to defeat him easily.
Units like Ninja Lyn or Legendary Leif who have brave weapons are the most reliable in taking out Groom Saul.
But since he doesn't have Close Counter, any other physical damage melee unit should be able to deal with him.
While C Duel Cavalry 4 does give some nice stats, the A skill can be home to very powerful skills that are cornerstones for great builds. If you plan to use Groom Saul outside of the Arena, make sure to get him an A skill that allows him to perform better in maps.
Groom Saul takes 1.5x damage from cavalry-effective weapons like Ridersbane or a Wolf weapon like Rauðrwolf+, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Saul - Minister of Love only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Saul - Minister of Love if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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8 | 2 | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bouses (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
12 | 2 | If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bouses (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ | |
1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 1) When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. | 5★ | |
(Cooldown Count = 1) When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn. | 5★ |
Skill Name | Effect | Learned At |
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Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, lvl 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, lvl 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
At start of odd-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 5 HP to those units. 【Penalty】 All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of odd-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 10 HP to those units. 【Penalty】 All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of odd-numbered turns neutralizes any 【Penalty】 on allies within 2 spaces of unit and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ |
Value of Skills | ★★★★★ |
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Groom Saul is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Damien Haas |
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Illustrator | Saori Toyota |
Appears In |
Heroes from Special Heroes - Bridal Grace | |||
---|---|---|---|
Bridal Shanna [8.5/10] |
Bridal Juno [8.0/10] |
Bridal Catria [9.5/10] |
Groom Saul [8.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Hi I’m Saul Goodman. Did you know that you have rights? Constitution says you do, and so do I.
Groom Saul Builds and Best IVs
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