★ 3/9 Codes: Knockout! | Forge
✫ 3/8 Codes: Garden Horizons | Fisch

These are all the currently playable characters in Forsaken of Roblox. Read on to see all the killers and survivors, their details, and an explanation of their roles!
| Jump to a Type! | |
|---|---|
| Killers | Survivors |
| Killer | Difficulty | Abilities | Stats |
|---|---|---|---|
Slasher
|
★★☆☆☆ |
Skills: ・ Slash Slash Slasher does a basic slash with his machete; inflicts Bleeding I for 5 seconds. This slash can hit through multiple people at once.
・ Behead Behead Slasher winds up a strong horizontal swing to the head of his target. Behead inflicts Helpless I for 8 seconds. After this attack, Slasher, regardless if it hit, gains Slowness I for 2 seconds.
・ Gashing Wound Gashing Wound Slasher does a combination of slashes, starting with 2 hits from his machete, then quickly jams his chainsaw into the victim. Each slash deals around 1/5 of the attack's total damage, but they all add up to either 50 or 70 depending on if Slasher's ENRAGED.
・ Raging Pace Raging Pace On activation, Slasher's speed becomes 19 for 14 seconds, and the aura of the nearest survivor is revealed to him for 16s. While in effect, Slasher becomes completely ubvubcubkem has his sprinting disabled, and has his stamina slowly become capped at 70 over the span of 6.5s. The cap is removed once he leaves his ENRAGED state.
|
Price: Free
Health: 1250 Reg. Speed: 9 Spr. Speed: 28 Radius: 45 studs |
c00lkidd
|
★★★☆☆ |
Skills: ・ Punch Punch c00lkidd does a basic punch.
・ Corrupt Nature Corrupt Nature c00lkid immediately launches a projectile that goes through walls and survivors. If a survivor is hit by the projectile, they are damaged, inflicted with Slowness I for 4s, and their aura is revealed to c00lkidd for 10 seconds.
・ Walkspeed Override Walkspeed Override After a very short windup, c00lkidd does a lengthy lunge forwards for 1.34s. The lunge stops prematurely upon collision of a survivor or obstacle. Colliding with a survivor during the lunge causes the survivor to take damage, applying the Burning I effect for 8 seconds.
・ Pizza Delivery Pizza Delivery After a long windup, c00lkidd summons two pizza delivery bots. They automatically seek out the closest survivors. If a survivor is damaged by a bot, their aura is revealed to c00lkidd for 15 seconds and gains Burning I and Slowness II for 3 seconds. Pizza delivery bots move at 14 speed normally, but will move at 19.5 speed if the targeted survivor is more than 70 studs away from it.
|
Price: 900$
Health: 800 Reg. Speed: 7.75 Spr. Speed: 28 Radius: 60 studs |
John Doe
|
★★★★★ |
Passives: ・ Natural Malevolence Natural Malevolence For every step that John Doe takes, a trail of corruption follows behind him. Any survivor that's unfortunate enough to step within the corruption is given Corrupted II for 3 seconds. ・ Unstoppable Unstoppable John Doe can only be stunned for 2s while casting Corrupt Energy and 404 Error. Additionally, John Doe will roar and gain Speed I for 3s upon the stun ending. The duration of the speed boost is increased by 1s for every Sentinel Survivor currently alive.
Skills: ・ Slash Slash John Doe slashes infront of him using his claws.
・ Corrupt Energy Corrupt Energy John Doe punches his corrupted arm into the ground and, when he pulls it out, 27 giant spikes (that last for 14s) emerge infront of him, piercing through any survivor unfortunate enough to be caught within them. Hitting a player with a spike gives John Doe Speed I for 7 seconds. Summoned spikes cannot damage the same target more than 4 times. These spikes can be used as blockades to prevent survivors from accessing certain areas.
・ Digital Footprint Digital Footprint John Doe stomps on the ground three times, commanding a shadow trap for survivors to walk over. If a survivor steps over this, John Doe gets a Speed I buff for 10 seconds and the survivor gets Corrupted I and Slowness II debuffs for 10 seconds. Upon triggering, John Doe and the survivor who activated it have their auras revealed to each other for 10 seconds. The shadow despawns after contact is made with it or a fourth shadow is placed down as there can only be 3 active ones.
・ 404 Error 404 Error John Doe's corrupted arm pulsates twice, revealing the auras of all living survivors to him for 6 seconds.
|
Price: 1,000$
Health: 1500 Reg. Speed: 9 Spr. Speed: 27.25 Radius: 60 studs |
Noli
|
★★★★★ |
Passives: ・ Hallucinations Hallucinations Many of Noli's abilities will inflict Hallucination. Having any level of Hallucination will reveal your aura to Noli for its duration. Hallucination will also cause you to hallucinate. Effects will grow stronger as Hallucination increases in level. Being hit by Noli will remove all Hallucination stacks, which maxes out at 3. At Hallucination 3, a mirage of Noli will manifest and start to attack you. Do not look at it. ・ Prankster Prankster At the beginning of the round, Noli will spawn Fake Generators in places where the real generators did not. If a survivor completes a Fake Generator puzzle, they will gain a stack of Hallucination. Fully completing a Fake Generator will instantly grant Hallucination III. Fake Generators have many tells to differentiate them from real generators. Pay attention to sound and visuals.
Skills: ・ Stab Stab Noli uses his Shadow Tendril to stab forwards.
・ Void Rush Void Rush Noli prepares a rush for 1 second. On hit, Survivors gain Hallucination II for 20 seconds. A survivor with Hallucination II or above is hit with this gets slammed into the ground, dealing 30 damage. After 0.85 seconds, Noli can perform a re-rush, this slam deals 3.5 more damage for every rush. The rush ends if Noli is stunned, hits a wall, misses, or lets go. Noli can sprint during a re-rush and is unable to regenerate stamina during a rush.
・ Nova Nova Noli will throw his Voidstar forward after a 0.78 second windup. If the Voidstar hits a survivor or a wall, it will implode and pull survivors inward. Noli can manually detonate the Voidstar by pressing the Nova button again, but this will significantly reduce the implosion's radius.
・ Observant Observant All generators will be highlighted to Noli, and a mirage of him will display over the generators as a warning. Select a generator to teleport to after a 1.45s windup. After teleporting, Noli will inflict Hallucination 1/2/3 to all survivors more than 20/60/100 studs away from the teleported generator. Stunning Noli during this will cancel the move.
|
Price: 1,100$
Health: 1111 Reg. Speed: 7.5 Spr. Speed: 27.5 Radius: 80 studs |
1x1x1x1
|
★★★★☆ |
Skills: ・ Slash Slash 1x1x1x1 swings his sword infront of him. Inflicts Glitched I and Poisoned I for 5s.
・ Mass Infection Mass Infection After a windup of 1.7s, 1x1x1x1 swings his two swords, creating a sharp shockwave. On hit, inflicts Glitched I and Poisoned I for 5s and deals 25 damage if 1x1x1x1 hits a player up close. Inflicts Glitched II and Poisoned II if the shockwave hits. The created shockwave deals 10 more damage if it hits a Glitched survivor. their aura is revealed. 1x1x1x1 is granted a 25% speed boost for 1s upon releasing the shockwave.
・ Entanglement Entanglement After winding up for 0.75s, 1x1x1x1 throws his two swords forwards. Upon hitting a survivor they will be stunned for 1s while popups appear on their screen. Additionally, hit survivors are slightly pulled towards 1x1x1x1 and are inflicted with Glitched I and Helpless I for 6s and their is aura revealed to 1x1x1x1 for 12s. The strength of the pull is increased by 50% if the hit survivor is already inflicted with Glitched.
・ Unstable Eye Unstable Eye 1x1x1x1 digs into his glaring red eye and tears at it, inflicting himself with multiple buffs and debuffs afterwards. Reveals the auras of all living players to you for 8s while also applying Speed II for 1.25s and Blindness III for 7s. The aura reveal of this ability displays the amount of health the revealed player has upon use, green for full, and scaling down to red for low.
・ Rejuvenate the Rotten Rejuvenate the Rotten 1x1x1x1 resurrects any players that he killed into rotten zombies that serve him. Zombies wander aimlessly upon spawning and target players that are within 24 studs. They lose focus if the distance between them and the target exceeds 40 studs. If a summoned zombie manages to hit a survivor, they will be inflicted with Poison I, Glitched I, and have their aura revealed for 8s. Summoned zombies are only able to kill survivors if already Glitched. 1x1x1x1 can kill zombies to gain Speed I.
|
Price: 1,250$
Health: 1100 Reg. Speed: 8.5 Spr. Speed: 27 Radius: 60 studs |
Nosferatu
|
★★★★☆ |
Passive: ・ Levitation Levitation Nosferatu levitates naturally, meaning that they don't make footstep sounds.
Skills: ・ Lacerate Lacerate Nosferatu slashes infront of him with his claws.
・ Bloodhook Bloodhook Nosferatu slows and winds up for 0.9s, and will root himself to throw. On a miss, Bloodhook's cooldown will only have 20s. Upon hitting, it will deal 15 damage and latch unto them, and Nosferatu will start dragging them. Both players start a minigame where Nosferatu pulls the hoooked survivor while they escape. Both players must input buttons shown on screen. Nosferatu performs a kick upon success or if they hook within 20 studs. Nosferatu will then be inflicted with Slowness II and Helpless.
・ Cataclysm Cataclysm Nosferatu briefly winds up and gains immense speed while turning invisible, leaving a small trail behind him. After 1.25s, Nosferatu will stop moving and then cause an explosive swarm of bats dealing 10 damage, instantly returning to his starting point and leaving a large trail of blood in his path that lasts for 12s. This trail inflicts Survivors with Bleeding II and Slowness II and reveals them to Nosferatu for 5 seconds if entered.
・ Hunter's Feast Hunter's Feast Ater a quick 0.23s windup, Nosferatu releases a swarm of bats that fly forward and cannot pass through walls. Hit survivors will be inflicted with Creatures I which debuffs them to take 25% more damage and Oblivious I for 10s, while Nosferatu will gain Invisibility IV and Undetectable I for 10s. While Hunter's Feast is in the air, Nosferatu is able to redirect the swarm to their cursor by pressing the ability button again. This can only be done once each use.
・ Ascension Ascension Nosferatu leaps upwards before transforming into a bat for 10s; he gains free flight, movement speed, and reduced terror radius. Nosferatu is able to propel himself upwards by pressing spacebar and hover briefly by holding the key. As a bat, Nosferatu can perform a dive attack by pressing Lacerate. On a hit, Nosferatu reverts and bites their neck for 5 damage and 5-25 damage depending on how long Nosferatu falls. On a miss, Nosferatu will gain Slowness III and Helpless I for 2.5s.
|
Price: 1,922$
Health: 1700 Reg. Speed: 7.25 Spr. Speed: 27.5 Radius: 60 studs |
Guest 666
|
★★★☆☆ |
Skills: ・ Carving Slash Carving Slash Guest 666 slashes forward with their claws. If this button is held down for 0.65s and Guest 666 has 10 or more Blood, she will follow the slash with Eviscerate. Landing this move will grant 10 Blood.
・ Eviscerate Eviscerate Guest 666 will lunge forward and bite down. Hit Survivors will be afflicted with Hemorrhage. This move costs 10 Blood to use, but will grant 15 Blood and reduce the cooldown of Eviscerate by 50% on hit. Missing this attack will inflict Guest 666 with Slowness I for 2s.
・ Demonic Pursuit Demonic Pursuit Guest 666 will crouch down, preparing a leap. By holding the button, this leap can be charged to deal more damage and travel further. By aiming upwards, Guest 666 can jump upwards instead of forward. If Guest 666 hits a Survivor while airborne, they will pin them. Upon pinning a Survivor, Guest 666 slashes them 4 times and throws them, inflicting Hemorrhage and gaining 20 Blood. During Blood Hunt, this ability will deal more damage depending on the length of a Survivor's Hemorrhage.
・ Infernal Cry Infernal Cry Guest 666 will roar, producing a shockwave. On hit, they will be forced to view Guest 666 and suffer Blindness II for 4s. If that Survivor has Hemorrhage, they will additionally drop 2 Blood Orbs. Hit Survivors will be highlighted for 12s. On a Blood Hunt, the shockwave deals 10 damage, has it's Blindness duration increased to 6s, and now grants Speed I for 3s and Strength I for 8s at the cost of having its size reduced by 10%.
・ Blood Rush/Blood Hunt Blood Rush/Blood Hunt Guest 666 will smell the blood in the air, highlighting every Survivor depending on the distance. When at maximum blood, this skill turns into Blood Hunt. An ear-splitting cry will be audible to every Survivor, which resets all of Guest 666's cooldowns and starting the Blood Hunt for 25s. During this, all players will suffer from obstructive visuals and most of Guest 666's skills are modified. After every kill during this state, extend the duration by 15s and reset all cooldowns.
|
Price: 1,666$
Health: 2500 Reg. Speed: 9 Spr. Speed: 27 Radius: 80 studs |
| Survivor | Difficulty | Abilities | Stats |
|---|---|---|---|
Noob
|
★★★☆☆ |
Skills: ・ Bloxy Cola Bloxy Cola Noob pulls out a Bloxy Cola and takes a sip of it to gain Speed I for 10s. 10% less speed and cannot sprint while drinking. Any pre-existing Slowness status is removed upon consumption. Drinking a Bloxy Cola item will put this move on cooldown and grant less Speed.
・ Slateskin Potion Slateskin Potion Noob pulls out a Slate-skin Potion and takes a sip of it to gain Slateskin II for 6s. If the slateskin effect wears off naturally, Noob gains Speed II for 2s. Noob can also instead activate the ability again to cancel its effects early, gaining Speed I for the same duration. 40% less speed and cannot sprint while drinking. Upon a missed hook
・ Ghostburger Ghostburger Noob takes a bite of a Ghostburger and gains Undetectable I for 10s and Invisibility IV for 10s. 40% less speed and cannot sprint while eating.
|
Price: Free Health: 100 Type: Survivalist |
Elliot
|
★★☆☆☆ |
Passives: ・ Order Up! Order Up! Elliot feels proud seeing a task get done. After the objective counter is incremented, Elliot gains a flat 4HP increase in how much he heals. This bonus stacks. but caps at 20 extra healing. ・ Deliverer's Resolve Deliverer's Resolve Whenever any Survivor receives damage, their aura becomes revealed to Elliot for 12s.
Skills: ・ Pizza Throw Pizza Throw Elliot tosses a pizza that can instantly heal others for 5 HP, and then heals 20 HP over 5 seconds to whoever picks it up. The pizza despawns after 25s. Survivors within 200 studs of Elliot while the pizza's being thrown have it highlighted for 25s. Pizzas thrown by Elliot cannot heal himself, and pizzas thrown by other Elliots will give -50% healing. The healing effect is decreased by 15-80% for every Elliot that's ingame. Order Up! increases the healing by +4 per completed objective (max +20).
・ Rush Hour Rush Hour After Elliot heals any player, they gain a charge for this ability. Using a charge grants them Speed III for 3s. Healing another Elliot does not give a charge for this ability. Elliot starts the round off with 1 charge. There cannot be more than 1 charge stored for this ability at a time.
|
Price: Free Health: 80 Type: Support |
Shedletsky
|
★★☆☆☆ |
Skills: ・ Slash Slash Shedletsky equips one of his many SFOTH swords and slashes forward, stunning the killer for 3 seconds it he attack hits, and damages the killer for 30 HP. Resistance II is applied for 0.575 on activation. Slows down the player by 75% for 1.575s while in use.
・ Fried Chicken Fried Chicken Shedletsky pulls out a piece of fried chicken and takes a bite out of it, restoring 5 HP upon consumption and 35 HP over the span of 10s. If Shedletsky is hit by a Killer during the period of regaining HP, then the healing effect is cancelled. This ability can only be used twice.
|
Price: Free Health: 100 Type: Sentinel |
Two Time
|
★★★★☆ |
Passive: ・ Oblation Oblation Two Time has a bar on the right side of the screen that, when filled, grants them a second life. Lading a stab to the front of the killer will fill the bar by 37%, while a stab to the back gives 56%. In the second life, you'll only have half your max health. Upon activating second life, Two Time's stamina is restored by 40%, all status effects are removed, becomes invincible for 2 seconds, obtains Speed II for 6 seconds, and has Weakness V for 12 seconds.
Skills: ・ Sacrificial Dagger Sacrificial Dagger After a 0.3 windup, Two Time stabs forward and gains Resistance I for 0.7 seconds. Landing a frontstab will do 10 damage, heal for 10 HP, and apply Slowness II and Helpless I to the killer for 1 second. Landing a backstab will do 20 damage, heal for 20 HP, and stun the killer for 3.5 seconds. Using this ability while crouched lunges you forward with a stab that has lesser windup time and increased endlag. Landing a stab on a summon or a stun immune Killer does not grant Oblation.
・ Crouch Crouch Two Time crouches down to silence their footsteps up to 15 seconds. Crouching applies Undetectable I and invisibility III for 15 seconds. Uncrouching manually will remove these buffs and do one of the following:
• If Two Time is far from the killer, reveal Two Time and apply Slowness II for up to 15s depending on how far they are from the killer. • If Two Time is close to the killer, no debuffs will be applied. • If Two Time is very close to the killer, grant Speed II for 1s. ・ Ritual Ritual Two Time inscribes a respawn location on the ground. Dying with a full Oblation bar will instantly teleport Two Time to this point. This ability can only be used once per round. If Two Time is the last survivor alive and has not entered their second life, Ritual automatically triggers regardless of whether Oblation was full or not. If this happens, Two Time will additionally have their maximum HP increase to 110, heal for 50 HP, and will not be afflicted with Weakness V.
|
Price: 500$ Health: 80 Type: Sentinel |
Builderman
|
★★★☆☆ |
Skills: ・ Sentry Construction Sentry Construction Builds a Sentry for 6s, which targets nearby killers and inflicts Slowness II for 1s. If Builderman is attacked while building, any Sentry that's currently in production is destroyed. Sentries, which can be constructed one at a time, have a range of 32.5 studs, which decreases by 16% for every additional one until 8 studs. Other constructions cannot be built within 62.5 studs of any Sentry. Constructing another one while maxed out automatically destroys the first Sentry you placed.
・ Dispenser Construction Dispenser Construction Construct a Dispenser for 6s infront of him, which heals all teammates within 16 studs by 1 HP/s. If Builderman is attacked while building, any Dispenser that's currently in production is destroyed. Dispensers, which can be constructed one at a time, have their healing reduced by 8% for every for every additional one until 0.3 HP/s. Other constructions cannot be built within 30 studs of any Dispenser. Constructing another one while maxed out automatically destroys the first Dispenser you placed.
|
Price: 500$ Health: 90 Type: Support |
007n7
|
★★★★☆ |
Passive: ・ Dex Dex 007n7 will always be able to see the location of the furthest survivor spawn from him.
Skills: ・ Clone Clone When activated, 007n7 taps into his exploits to create a clone of himself that lives for 10s before dying. Upon creating a clone, 007n7 is given Invisibility IV and Undetectable I for 5s. The clone, by default, will wander aimlessly, but this can bechanged through using the Inject ability.
・ CoolGUI CoolGUI 007n7 stands in place for 5.5s before teleporting away to the furthest survivor spawn location from him. Being hit during this ability cancels it immediately.
・ Inject Inject Upon activation, the clones created using 007n7's Clone ability will have their movement type switched.
1. Aimless Wandering: The clone wanders around randomly & aimlessly 2. Pathfinding: The clone pathfinds to the furthest survivor spawn 3. Cursor: The clone moves towards the player's cursor |
Price: 500$ Health: 100 Type: Survivalist |
Guest 1337
|
★★★★☆ |
Skills: ・ Block Block Guest 1337 braces for impact, applying Resistance V (aka Invincibility) for Is and has their movement reduced by 80% for 2s. Upon successfully blocking an attack, Guest 1337 has their movement speed restored, their Resistance status removed, and the attacking Killer has their movement speed reduced by 30% for ls. Successful blocks restore a charge for Guest 1337's Punch ability and grant Speed I for 2s. Projectiles cannot be blocked.
・ Charge Charge Guest 1337 dashes forward for 1.5s. If Guest 1337 collides with a killer during his charge, then the killer is knocked back and has their abilities locked for 1.25s. Guest 1337 also becomes invincible for 1.25s. Not landing a charge on an enemy inflicts Guest 1337 with Slowness II that lasts for 3 times Guest 1337's distance from the nearest killer divided by 13. Charge ends automatically if you crash into a wall. Guest 1337 cannot gain stamina while charging.
・ Punch Punch Guest 1337 winds up his fist for 0.7s and punches forward, stunning any killer within range of his punch for 2s. If this ability is used within 1s of a successful block, then it becomes a Parry. Parried punches have a windup time of 0.4s and stun the killer for 3.5s.
|
Price: 500$ Health: 115 Type: Sentinel |
Taph
|
★★☆☆☆ |
Skills: ・ Tripwire Tripwire Taph places a tripwire on the ground to impede the Killer and alert other Survivors. If the Killer hits the wire, all survivors have the Killer's aura revealed for 8 seconds, and the Killer suffers Slowness II for 4 seconds, which decreases by 0.5s for every Taph currently alive. Tripwires have 10 health and cna be destroyed by the Killer upon hit. Tripwires cannot be placed within 8 studs of each other. Taph can only have 3 tripwires placed at once.
・ Subspace Tripmine Subspace Tripmine Taph throws a mine that takes 3 seconds to arm. These mines have an audio cue and light up every 16 seconds. Mines last 50 seconds and detonates on its own. If a Killer enters its 16-stud radius, it explodes after 0.4s. If the explosion hits, killers receive Subspaced III and Helpless I for 5s, and the cooldown of the mine is reduced by 10 seconds. If a killer hits the mine before detonating, it inflicts Subspaced I. Taph can receive the full effects of the mine if hit.
|
Price: 600$ Health: 100 Type: Support |
Dusekkar
|
★★★★★ |
Passive: ・ Levitation Levitation Dusekkar levitates naturally, meaning that they don't make footstep sounds.
Skills: ・ Spawn Protection Spawn Protection Dusekkar creates a shield around a Survivor of his choice for up to 3.5s up to a range of 95 studs. Dusekkar's movement speed is reduced by 30% while channelling. The Survivor receives Resistance IV for as long as they're protected. If a protected Survivor takes lethal damage, the hit is completely nullified, and the shield instantly breaks. Survivors who receive protection cannot be protected again until 25s have passed since they were last protected.
・ Plasma Beam Plasma Beam Dusekkar channels his powers to shoot out a beam of plasma energy with a range of 75 studs at either a Survivor or the Killer. Dusekkar's movement speed is reduced by 25% while casting this. This ability can only hit one player at a time. Hitting a Survivor inflicts them with Speed I for 4s and grants them 20 Overhealth, while hitting a Killer inflicts them with Slowness II for 3s.
|
Price: 600$ Health: 90 Type: Support |
Veeronica
|
★★★☆☆ |
Passive: ・ Metal Frame Metal Frame Veeronica cannot use standard healing items like Medkits, Elliot's Pizza, or Builderman's Dispenser. Instead, Veeronica has a rechargeable battery that she can use to heal herself, up to 50 HP at 100% charge. Veeronica will begin the round with 30% of her Battery charged. Completing Generator puzzles will fill 8% of her Battery.
Skills: ・ Vandalism Vandalism Veeronica will equip/unequip her spray paint, then she can spray Graffiti onto a wall by left-clicking and holding for 5s. Veeronica is able to destroy her own Graffiti by holding Spacebar near her Graffiti with her can out. Graffiti has 5 health and can be destroyed by the Killer. Graffiti create san area that enables the use of Sk8. Veeronica can place up to 3 Graffitis. If any of her Graffiti are destroyed by the Killer, Vandalism will go on 10s cooldown.
・ SK8 SK8 Can only be used when inside Graffiti. Veeronica begins skating at 1.15x her running speed and use 1.35x more stamina. While skating, Veeronica has limited turns. Upon crashing into a wall or the Killer, Veeronica takes 5 self-damage and receives Slowness IV for 2.5s. Veeronica can stop skating by recasting the ability. If Veeronica runs out of Stamina, Sk8 ends immediately. When skating, the Graffiti piece she used becomes highlighted within 25 studs for both her and the killer.
・ SK8 - Trick SK8 - Trick When approaching a collidable surface, Veeronica will glow and can perform a Trick with Spacebar to rebound off of it! Doing this grants her full air control while airborne, as well as 4 Stamina and a speed boost while in the air. Tricking 3 times in a row will charge Veeronica's Battery by 5%. Attempting to Trick on nothing will still place Trick on cooldown.
・ Broadcast Broadcast Switch between 3 channels to change the effects of Sk8:
Phase: • Upon colliding with a Killer, gain Resistance II for 3s and Speed II for 1.5s, then phase through to charge 15% Battery. • Can only be used once per Sk8. Bumper: • Upon crashing into a Killer, knock them back without self damage and end Sk8, charge Veeronica's Battery by 15%. • Killer will not be knocked back if hit within the last 20 secs. Mobile: • Trick's increased turn control lingers for 2s after landing. ・ Activate Battery Activate Battery Veeronica begins slowly healing herself with her Battery. Healing will stop if maximum health is reached, Battery runs out, or Veeronica takes any damage.
|
Price: 750$ Health: 100 Type: Survivalist |
Chance
|
★★★★★ |
Passive: ・ Unpredictable Fate Unpredictable Fate Chance's Max HP stat is set to be a random value of 70-90
Skills: ・ Coin Flip Coin Flip Chance flips a coin. If the coin lands on heads, gain a charge for all other abilities. If the coin lands on tails, gain Weakness for 15s. For every time the coin lands on tails, the level of Weakness that gets inflicted on you goes up by 1. The Weakness that gets inflicted has no cap. Coin Flip gains +2.5% increased chance to land on heads for every consecutive tails, resetting when a heads is rolled.
・ One Shot One Shot Aim a flintlock, and after 1s, pulls the trigger. Varying utcomes can occur:
• (25%) Nothing happens. • (25%) The flintlock explodes, dealing 25 damage to the user and generating an explosion that stuns the Killer for 5 seconds, then disables the ability. • (50%) The flintlock fires, stunning killers that get shot within 90 studs for 1-4s, lowering depending on how far. Every charge, the chance of a shot will go up by 20%, while every other outcome will decrease by 10%. ・ Reroll Reroll Chance rerolls the value of his Max HP stat. Upon activation, a random number between 60 to 130 is chosen. For every charge this ability has, the rolled value is modified as follows:
1 charge: No bonus. 2 charges: Rolled HP is increased by 5%. 3 charges: Rolled HP is increased by 10%. This ability starts off with O charges and has a cap of 3 charges. Chance's Maximum HP is unable to go beyond 130 HP. Using this ability removes all charges on every ability. ・ Hat Fix Hat Fix Upon activating this ability, all Weakness stacks that were inflicted onto you through using Coin Flip are removed. This ability can only be used after reaching 3 charges for all other abilities. Using this ability removes all charges on every ability & re-enables the One Shot ability if it's disabled.
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Price: 777$ Health: 60-130 Type: Sentinel |

Killers are the main playable antagonists of Forsaken. Their goal is to hunt down all the survivors with each of their unique skills before the timer runs out.
Oftentimes, the killers of Forsaken are references to infamous hackers and names that once wreaked havoc in the Roblox community!

Survivors are the main playable protagonists of Forsaken. The survivors' main goals are to repair generators while evading the Killer until the timer runs out.
The survivors of Forsaken, like the killers, are references to the pillars of the Roblox community. Admins and even the head of HQ are what makes up the Survivor rosters!

| All Forsaken Codes | All Characters |
| Killer Tier List | - |
List of All Characters



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