This is a guide to Fort Condor Boards in Final Fantasy 7 Remake (FF7R) Intergrade's INTERmission DLC for the PS5. Learn how to get all boards, as well board attributes, and the best Board to use in Fort Condor.
Intergrade and INTERmission DLC Walkthrough
Fort Condor Guides | |
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Fort Condor Guide | How to Farm Condor Coins |
How to Get All Units | How to Get All Boards |
List of Contents
Board Name How to Obtain |
Details |
---|---|
Starter Board Obtained from Polk in Avalanche HQ. |
Total Units: 6 Materia: Fire, Cure Max ATB: 8 Starting ATB: 4 Speed: 1 Headquarters: HP 600/ATK 80 Outposts: HP 500/ATK 80 |
Sorcerer Board I Received for completing the Fort Condor tutorial with Polk. |
Total Units: 6 Materia: Blizzard, Aero Max ATB: 6 Starting ATB: 3 Speed: 1 Headquarters: HP 600/ATK 80 Outposts: HP 500/ATK 80 |
Sorcerer Board II Purchase from Old Snapper after defeating Rank 1 opponents. Can also be obtained for free if you defeat Johnny after Kyrie and Shinra Middle Manager. Price: 2 Condor Coins |
Total Units: 5 Materia: Fire, Blizzard, Thunder Max ATB: 9 Starting ATB: 4 Speed: 1 Headquarters: HP 600/ATK 120 Outposts: HP 400/ATK 140 |
Battalion Board I Purchase from Old Snapper after defeating Rank 1 opponents. Can also be obtained for free if you defeat Kyrie after Shinra Middle Manager and Johnny. Price: 2 Condor Coins |
Total Units: 7 Materia: Thunder, HP Up Max ATB: 8 Starting ATB: 2 Speed: 1 Headquarters: HP 750/ATK 80 Outposts: HP 625/ATK 80 |
Battalion Board II Purchase from Old Snapper after defeating all Rank 2 Opponents. Can also be obtained by defeating Roche after Jessie. Price: 3 Condor Coins |
Total Units: 7 Materia: Cure, Barrier, Haste, HP Up Max ATB: 8 Starting ATB: 6 Speed: 1 Headquarters: HP 900/ATK 100 Outposts: HP 750/ATK 100 |
Battalion Board III Received after defeating Wedge (Rank 3). |
Total Units: 8 Materia: Regen, Poison, Barrier, HP Up Max ATB: 8 Starting ATB: 5 Speed: 2 Headquarters: HP 900/ATK 140 Outposts: HP 750/ATK 140 |
Assassin Board I Purchase from Old Snapper after defeating Rank 1 opponents. Can also be obtained for free if you defeat Shinra Middle Manager after Kyrie and Johnny. Price: 2 Condor Coins |
Total Units: 6 Materia: Fire, Haste Max ATB: 7 Starting ATB: 3 Speed: 2 Headquarters: HP 600/ATK 100 Outposts: HP 500/ATK 100 |
Assassin Board II Purchase from Old Snapper after defeating all Rank 2 Opponents. Can also be obtained by defeating Jessie after Roche. Price: 3 Condor Coins |
Total Units: 5 Materia: Blizzard, Aero, Aero, Slow Max ATB: 9 Starting ATB: 5 Speed: 2 Headquarters: HP 600/ATK 120 Outposts: HP 500/ATK 120 |
Assassin Board III Found in a chest while chasing Zhijie. |
Total Units: 8 Materia: None Max ATB: 10 Starting ATB: 10 Speed: 3 Headquarters: HP 840/ATK 140 Outposts: HP 700/ATK 140 |
Grandmaster Board Purchase from Old Snapper (After defeating Chadley). Price: 5 Condor Coins |
Total Units: 5 Materia: Thunder, Aero, Stop, HP Up Max ATB: 5 Starting ATB: 5 Speed: 3 Headquarters: HP 900/ATK 140 Outposts: HP 750/ATK 140 |
Each board has a different amount of total units that you can put into your loadout, which ranges from 5 to 8. While having a higher number of total units allows for more variety in the types of units in your loadout, a smaller number also makes it easier to start the battle with the units you want to deploy, since at any given time you can only choose from up to four units to deploy (and the order is random).
One of the crucial differences between boards is the types of materia they have. Each materia can be used once per match, and they can be either offensive or defensive. Typically the Sorcerer and Assassin Boards prioritize offensive materia, while the Battalion Boards prioritize defense and strengthening your units.
Spell | Description |
---|---|
Fire | Flies straight ahead and deals damage upon landing. |
Cure | Heals allies within a certain area. |
Blizzard | Flies straight ahead and deals damage some time after landing. |
Aero | Draws units inward while dealing damage. |
Thunder | Descends upon a location, dealing damage. |
HP Up | Increases the HP of units on the board. |
Barrier | Conjures a ward that reduces the damage taken by allies that enter it. |
Haste | Conjures a ward that increases the movement and attack speed of allies that enter it. |
Regen | Conjures a ward that continuously heals allies that enter it. |
Poison | Conjures a ward that continuously damages enemies that enter it. |
Slow | Conjures a ward that decreases the movement and attack speed of enemies that enter it. |
Stop | Conjures a ward that stops time for enemies that enter it. |
ATB allows you to deploy more units, so the higher the max ATB is, the better. It ranges from 5 to 10, so you'll need a board with higher ATB if you plan on summoning higher rarity units. In addition to Max ATB, each board has a different amount of starting ATB, which allows you to begin the battle with higher or lower amounts of ATB ready for use.
Speed refers to how fast your ATB refills. Certain boards, like the Assassin and Grandmaster Boards, prioritize Speed over other stats, allowing you to continuously lay on the pressure by deploying units more quickly.
The game ends when one team's Headquarters is destroyed, or when time runs out and one team has taken out more Outposts than the others. Both Headquarters and Outposts have different amounts of HP, as well as Atk, depending on the board used. Higher HP means it will be harder for enemy units to take these out, while higher Atk makes them better at defeating enemy units that are launching an assault on them.
Boards are balanced in a way so that each one of them can be used to fit your playstyle, so no board is truly better than another. In addition, new boards must be unlocked by defeating opponents of each rank, so the amount of boards you can obtain at any given time is limited.
Each board offers strengths and weaknesses based on things such as Materia, ATB, and Speed, so you should try a couple out and see which you like best! For our playthroughs, we liked the Battalion Board II for most battles, thanks to its useful defensive spells, and high ATB count. For defeating Chadley, the final opponent, we used the Battalion Board III, which has higher speed at the expense of lower starting ATB, and a slightly different array of Materia.
Intergrade and INTERmission Guide
Chapter 1 | Chapter 2 |
---|---|
Chapter 1: Wutai's Finest | Chapter 2: Covert Ops |
Chapter 1 | Levrikon Gigantipede Ramuh |
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Chapter 2 | Scarlet & The Crimson Mare Projector Nero the Sable |
Shinra Combat Simulator | vs. Shinra's Dark Secrets vs. Midgarian Monsters Weiss the Immaculate Pride and Joy Mk 0.5 (Top Secrets) |
Happy Turtle Flyers | Shinra Box Buster |
Fort Condor Guide | Condor Coin Farming |
Fort Condor Units | |
Fort Condor Boards |
How to Get All Fort Condor Boards | Best Fort Condor Board
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Use Grandmaster Board to beat Wedge but you need to beat Chadley to get Grandmaster Board...