FF7 Remake Walkthrough Comments
While I want to address several of these builds with different suggestions, I'll start by saying the Chain Bangle gives me (as Cloud) 4 slots instead of 3. I figure this would be the best place to start for suggestions to edit the guide.
It's really easier than it seems if you are prepared. The hardest is the battle with Bahamut and Ifrit. Pride and Joy is easier if you stay behind it and revive the person grabbed every time. I got it on my first try hardly surviving and I did it a second time with the accessory because I forgot to assess Ifrit. Now I got all enemies assessed in the bestiary. If you get the accessory, the chapter on hard mode are much easier. Chapters 8 and up is where it gets tougher.
After watching many vids and reading articles this fight looked and sounded tough.With these tips I managed to get up to Bahamut. died first time after killing Ifrit but didn’t prepare a Manawall and cure spell in time for Bahamut’s mega flare. I managed this in about 15-20 mins & was surprised how it wasn’t as hard as expected. tried again 2nd time round and beat everything&including pride and joy with not great difficulty. Hardest thing is making sure you can survive a mega flare from Bahamut.
Like I said, those battles are on HARD mode, and the guide even states Three-Person Team Vs. Top Secrets AND the boss fights leading up to them are the most difficult fights in the game. I'm slowly getting through chapters on Hard Mode so far without it, I've have tried those battles once or twice, They are insanely ridiculous, I wouldn't use the word easily. I would say frustrating. And really not worth the time and effort.
Their guide "How to Beat Three-Person Team Vs. Top Secrets | Shinra Combat Simulator Guide | FF7 Remake" can help you get Gotterdammerung quite easily.
Your Guide is weird. To prepare for hard mode one of the things on you list is get the Gotterdammerung Beforehand. But to get the Gotterdammerung Beforehand you need to beat all the hardest monsters in the game on HARD MODE. WTF.
Instead of classic, easy, normal, and hard. We should have had a easy mode with a toggle to switch between classic battle mode and the normal battlemode. The normal mode would stay the same then a hard mode which is a harder version of normal (duh). All of these should have been accessible at the start. We can then unlock challenge modes which is fixed to hard with several handicaps like no command materia run, no item run, etc.
Hard mode is essentially, a forced challenge run for players. No item runs are normal in rpg games but they just had to force it to us to make the game "hard". Its up to players how they want to take the game up a notch than how the game normally is.
You remove the sense of accomplishment you can get from completing a harder difficulty by using a guide which beats the whole idea of completing a harder difficulty mode.
Imagine being a troll
Imagine playing hard mode then using a guide to complete it.
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Hard Mode Guide and Best Hard Mode BuildsComment
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