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Dark Magician Deck is a control deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, how to play & beat as well as F2P or budget options!
List of Contents
Main Deck: 41 Cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x2 | x2 |
x2 | x1 | x1 | x1 | x1 |
x3 | x3 | x3 | x2 | x2 |
x1 | x1 | x1 | x3 | x3 |
Extra Deck: 15 Cards | ||||
x2 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 |
Rarity | Name | Qty |
---|---|---|
Called by the Grave | 2 | |
Crossout Designator | 1 | |
Magician's Salvation | 3 | |
Dark Magical Circle | 3 | |
Preparation of Rites | 2 | |
Secret Village of the Spellcasters | 1 | |
Secrets of Dark Magic | 1 |
Rarity | Name | Qty |
---|---|---|
Infinite Impermanence | 3 | |
Eternal Soul | 3 |
Tier Ranking | |||
---|---|---|---|
Tier 2 | |||
Deck Archetype | Deck Difficulty | ||
Control | Medium | ||
Deck Evaluation | |||
Dark Magician has received quite a lot of dedicated support, making it have a flexible playstyle Chaos monsters have innate synergy with the Dark Magician archetype Has a surprising amount of options for the Extra Deck, with a focus on using Level 6 and Level 7 monsters
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Dark Magician, easily one of the most iconic Monsters in the history of Yu-Gi-Oh!. Over the time of the card game, it's gotten quite a lot of support, both directly and indirectly.
A key strategy is to get the titular Level 7 Normal Monster onto the field as soon as possible, or at least be on hand. Monsters like Magicians' Souls and Apprentice Illusion Magician help a bit, with both having the effect that can Special Summon them from the GY and Deck, respectively. Magician's Rod searches out Spells and Traps that mention "Dark Magician" in their card text.
Timaeus the United Dragon is the Deck's newest way to conduct Fusion Summons, having that ability built into it as an effect. It can be easily Special Summoned onto the field, making Extra Deck that much easier to do.
Illusion of Chaos allows the Deck to be far more consistent with its card advantage, and can be used as material for certain boss monsters. Though players can use this card in a Ritual Summon, its ability to get cards from the Deck just by revealing itself is too potent to not use most of the time. Secrets of Dark Magic can be used to Ritual Summon this monster as well, if the player chooses to.
A duo of Continuous Spells and Traps all provide benefits to a "Dark Magician" Deck. Dark Magical Circle banishes an opponent's card on the field when it's summoned and provides some form of card advantage, while Eternal Soul can recycle "Dark Magician" Spells and Traps from the GY, on top of making it immune from the opponent's card effects.
Most of the Dark Magician Extra Deck monsters can be cheated out with Secrets of Dark Magic, acting as a Fusion-based a Quick-Play Spell. Feel free to use this in the middle of the Battle Phase.
Lastly, Magician's Salvation is the easiest way to set a copy of Eternal Soul from the Deck, allowing it to be activated as soon as the player passes their turn.
The Fusion Monsters are options for the player, and Dark Magician has quite a number of options. The Dark Magicians is the easiest to summon, provides a draw once per turn if a Spell or Trap is activate, and can activate them if the card drawn was a Quick-Play Spell or Trap.
Dark Magician the Dragon Knight can be cheated onto the field with a help from Timaeus the United Dragon. The former can Special Summon Dark Magician from the GY as a floating effect, which can be used as a combo extender, or just an additional presence on the field.
The real endgame boss of this Deck is Master of Chaos, which comes along with the addition of the Illusion of Chaos engine. A free Special Summon for LIGHT or DARK monsters once per turn, it can tribute monsters of those attributes to completely wipe the opponent's field of monsters by banishing them.
Quintet Magician is considered the "last optionquot;, having a complete field wipe when using 5 different monsters as Fusion Materials, and is extremely hard to remove from the field.
"Dark Magician" Decks even have options for Xyz Monsters, with the help of Ebon High Magician and Ebon Illusion Magician as Rank 7 Xyz Monsters. Ebon High Magician enables the use of Quick-Play Spells from the hand during the opponent's turn, and has a floating effect that Special Summons a DARK Spellcaster monster from the Deck, and destroying a card afterwards.
Ebon Illusion Magician is the more aggressive of the two Xyz Monsters. It can Special Summon a Normal Spellcaster Monster from the hand or Deck, and if that monster attacks this card can banish a card once per turn.
Among the Link Monsters in the Extra Deck, there are two noteworthy additions that play well with the Dark Magician Deck's antics. Black Luster Soldier - Soldier of Chaos, for example, has an additional targeted effect and card destruction immunity if it is Link Summoned with a Level 7 or higher monster as material. It is also often used as material to bring out Master of Chaos.
Selene, Queen of the Master Magicians is a great card to bridge into an Accesscode Talker combo, but it can also provide a free Special Summon to Spellcaster monsters from the hand or GY, which Dark Magician greatly appreciates as much as possible, especially with Dark Magical Circle active on the field.
Dark Magician | Illusion of Chaos | Magicians' Souls |
Illusion of Chaos and Magicians' Souls make for a very consistent combo that provides quite an consistent combo for card advantage. The Ritual Monster searches out the latter Effect Monster, then after being added on the hand, can discard Illusion of Chaos to Special Summon Dark Magician straight from the Deck.
Magicians' Souls | Dark Magician | Eternal Soul |
This is your other main combo to get Dark Magician out onto the field as soon as possible. Use Magicians' Souls to send a Dark Magician to the GY and activate Eternal Soul to Special Summon it onto the field.
Dark Magician | Timaeus the United Dragon | Dark Magician the Dragon Knight |
Another Dragon Fusion monster, this time summoning Dark Magician the Dragon Knight. With another Spellcaster monster to send from the field or hand to the, you can Special Summon Timaeus the United Dragon and Fusion Summon Dark Magician the Dragon Knight. It's a powerful boss monster that protects your Spells and Traps from being targeted and destroyed by card effects..
Droll & Lock Bird | Somewhat a budget Ash Blossom & Joyous Summer but with its own downsides. You can trigger its effect whenever a card is added to your opponent's hand, sending it to the GY, stopping any and all new cards to be added to both player's hand for that turn. |
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Twin Twisters | Another quick spell that can aid in taking down back row cards. Works in lieu of having Solemn Judgement. |
Transcode Talker | Transcode Talker can be used in lieu of Accesscode Talker in a pinch. Both it and the cards it's linked to get an additional 500 ATK. |
Prohibition | A budget Called by the Grave. But may be more useful in some ways as it's not limited to just monster cards. |
Branded Despia is strong all around, both defensively and offensively, with multiple floating effects that can disrupt a Dark Magician Deck. The most troublesome is its punishing the use of multiple effects, through the effect of Masquerade the Blazing Dragon.
Branded Fusion Decks | |
---|---|
Branded Tri-Brigade | Branded Despia |
Branded Cyber Dragon | Branded Zombies |
Branded Ishizu | Branded Dragonmaids |
Runick can cause problems for Dark Magicians, banishing their cards straight from the Deck if they manage to get the right cards and start the Duel at Turn 1. Take note that Dark Magicians do not get any benfit having cards banished instead of being sent to the Graveyard.
Runick Control Deck List and Card Guide
The original control archetype, Gravekeepers protect and lock down the Graveyard. Especially with its signature Field Spell, Necrovalley, no cards can exit the GY once sent there, and effects that can be activated there are negated so long as the Field Spell is active.
Gravekeeper's Deck List and Card Guide
Royal Decree | |
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A card that seals the effects of any and all Trap Cards, limiting the options of your opponent for summoning Dark Magician, especially through Eternal Soul. But Imperial Order is a double-edged sword, since you won't be able to use any other trap cards as well. | |
Ash Blossom & Joyous Spring | |
One of the main goals of this Deck is to search out and/or Special Summon Dark Magician and get it onto the field as soon as possible. Ash Blossom & Joyous Spring will help stop the acceleration of this Deck, and the bad thing is that just about every deck runs this hand trap. | |
Super Polymerization | |
Most of the monsters in this Deck have the DARK Affinity on them, which is one of the most represented Elements in the game. With this in mind, Super Polymerization has become a very popular counter against any DARK-heavy Decks, especially with one of the most popular Extra Deck monsters being Starving Venom Fusion Dragon. | |
Anti-Spell Fragrance | |
True to a Spellcaster's roots, a Dark Magician Deck is rather reliant on Spell Cards to continue combos. Stopping them at any point will derail any chance for them to get to their win condition. Anti-Spell Fragrance is a very popular counter against Spell Card-heavy Decks, since players cannot activate their Spells immediately, and have to Set them first, making them prime targets. | |
Macro Cosmos | |
A Dark Magician Deck treats the Graveyard as a secondary resource. The last thing a Spell Card or a Dark Magician wants in a Duel is to end up being Banished. Macro Cosmos banishes any card that were supposed to go to the GY, so long as this card is face-up and active on the field. | |
Twin Twisters | |
For a simple quick-fix, against the backrow, using Twin Twisters will help you get rid of cards in the Spell/Trap Zone on the field at the cost of discarding a card. Works especially well if no protection against the backline has been set up yet. | |
Prohibition | |
Basically naming a card like Dark Magical Circle or Eternal Soul will stop them from working moving forward. Though Prohibition won't work on cards that are already active on the field, you can quickly get rid of those using something like Twin Twisters. |
Dark Magician Decks rely on various ways of getting Dark Magicians onto the field.
Using a combination of spells and traps to stop those summons from happening will quickly put the duel in your favor.
Darkest Magics | Inevitability of Chaos |
Knowledge of the Mythlords | Legacy Pack |
Master Pack | Soldiers from the Storm |
Space-Time Transcendents | Star-Studded Futures |
The Cerise in the Ebony | Vortex of Magic |
The Darkest Magics Pack grants you the cards you'll need to form the base of the Dark Magician Deck.
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
---|---|---|
Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
---|---|---|
snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
Hi Anonymous, There seems to be an issue. We'll get it fixed ASAP, but for your reference, the card is Magicians' Combination. Hope this helps!
Dark Magician Deck List and Card Guide
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The description is a bit misleading, unless I am missing something you can't link summon selene with only DM and effect veiler, you would have to use them to link summon a link 2 monster then revive DM then summon selene use the effect to summon a spellcaster and then summon accesscode talker