Welcome to Game8's Smash Ultimate Wiki!
Recent SSBU Updates
★ Pyra / Mythra Guide: Matchup Chart and Combos
★ All Update and Patch Note History
Official Patch Notes for 11.0.0 Out Now!
★ Ver. 11.0.0 Patch Notes and Balance Changes
A list of patch notes and balance changes for characters in the Ver. 11.0.0 Update of Super Smash Bros. Ultimate (SSBU). Read on to see which characters received buffs, who got nerfed, as well as other fixes that took place in Smash Ultimate.
List of Contents
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Note: Many characters had the “Matched the vulnerability with other fighters when falling in place” patch. This was due to a problem where some characters had more stun than others upon landing after being hit. Now it is more or less consistent among all characters.
Discuss The Balance Changes With Others!
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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Up Special | Reduced endlag after hitting an opponent. Buff |
This makes it so that Captain Falcon can act out of Up B much faster now, which will prevent him from getting Tech Checked (formerly known as Rockcrocking)
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Other | Matched the vulnerability with other fighters when falling in place. Fix |
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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Forward Smash | Decreased the amount of damage taken when using the move. Buff |
Neutral Air | Made the ears invincible during the attack's high-damage window. Buff |
Forward Air | Decreased the amount of damage taken when using the move. Buff |
Forward Throw | Decreased the amount of damage taken when using the move. Buff |
Side Special | Decreased the amount of damage taken when using the move. Buff |
Up Special | Decreased the amount of damage taken when using the move. Buff |
The neutral air buff essentially includes Pichu's ears inside of the move's hitbox now, making it harder to contest.
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Up Special | Reduced endlag after hitting an opponent. Buff |
This makes it so that Ganondorf can act out of Up B much faster now, which will prevent him from getting Tech Checked (formerly known as Rockcrocking)
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Neutral Air | Increased the landing lag of the move. Nerf |
Up Special | Increased startup frames (4→6). Nerf |
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Up Tilt | Decreased the amount of active frames. Nerf |
Down Special | Increased startup frames on half waft. Increased startup frames on full waft. Nerf |
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Down Special | Increased the amount of time until you can throw another banana peel after throwing one. Nerf |
This nerf essentially removes any chance of using an infinite with Diddy Kong.
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Side Special | Decreased the startup frames. Increased the chance the Gordo will get stuck on a wall. Increased the speed you can hit back Gordos that were reflected by the opponent. Buff |
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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Up Smash | Increased the amount of active frames. Buff |
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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Forward Smash | Increased attack range. Buff |
General | Matched the vulnerability with other fighters when falling in place. Fix |
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Dash Attack | Increased the ending lag. Nerf |
Forward Air | Increased the move's landing lag. Nerf |
Grab | Decreased the grab range of the normal grab. Nerf |
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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Side Special | Increased end lag for Eiha. Nerf |
Down Special | Increased end lag when Arsene is present and the counter misses. Nerf |
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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General | Matched the vulnerability with other fighters when falling in place. Fix |
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Down Smash | Increased knockback. Buff |
Down Air | Increased knockback. Increased shield damage. Buff |
Side Special | Increased the opponent’s downtime when shielding from the tip. Reduced end lag when using the move in the air. Buff |
Up Special | Extended knockback when stepping on an opponent with high accumulated damage. Decereased startup frames. Buff |
General | Matched the vulnerability with other fighters when falling in place. Fix |
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Air Dodge | Matched the vulnerability with other fighters when performing an air dodge. Fix |
Forward Smash | Shortened the amount of time you can charge a smash attack. Nerf |
Forward Smash | Reduced the knockback for the dragon's lasers while using the Dragon ARM. Nerf |
Other | Matched the vulnerability with other fighters when falling in place. Fix |
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Down Smash | Increased attack range. Buff |
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Down Special | Made it easier for multi-hits to connect. Fix |
Update History
How to Update Smash Ultimate
Character Balance Patches | |
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Version 11.0.0 Patch Notes | Version 10.1.0 Patch Notes |
Version 9.0.0 Patch Notes | Version 8.0.0 Patch Notes |
Version 7.0.0 Patch Notes | Version 6.0.0 Patch Notes |
Version 5.0.0 Patch Notes | Version 4.0.0 Patch Notes |
Version 3.1.0 Patch Notes | Version 3.0.0 Patch Notes |
Version 2.0.0 Patch Notes | - |
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So it’s very unclear did shulk get a “buff” or a “nerf”
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Ver. 11.0.0 Patch Notes and Balance Changes
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>>[6]
Depends on who it is you struggle against. I'd say generally someone like Wolf or Palu is a good secondary for any character. Byleth's largest drawback is mobility and frame data, so a character with faster options and movement is your best bet.
>>[4]
Hi! We actually have a section on Marth's matchups here:
https://game8.co/games/SSBU/archives/281194#hl_2
As Marth has great range and framedata, a good matchup will be a character that can whiff punish with quick burst options, and have a way to get in and find an opening! Quick characters with excellent frame data, like Pika, Greninja, or Sheik, ZSS, or Sonic are our top recommendations!
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>>13 Hi! We put a note underneath the characters who received the "Matched the vulnerability with other fighters when falling in place." fix to explain it. Since Shulk and other characters have less stun in these situations, it could be considered a buff, although it's not a noticeable one, and it was done by the devs moreso to fall in line with how this occurrence works with other characters, so we list it as a "fix" rather than a true buff. Thanks for using our guides!