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This is a walkthrough for the boss fight Garland from the game Final Fantasy IX (FF9, FF IX). Read on for tips and strategy about how to beat Garland, including Garland's stats and other useful information.
List of Contents
|Wave, Flare, Psychokinesis, Stop|
【Numeric Value】= Weakness Ratio,【x】Ineffective,【-】Absorbs
|Enemy Type||Humanoid, Heavy|
|Card||This enemy does not drop a card.|
|Eat||This enemy cannot be eaten.|
|Item Dropped||Drop Rate|
|Item Stolen||Steal Rate|
Garland is a magic focused enemy, so preparing equipment with high magic defense is highly recommended. Garland is also vulnerable to some status ailments, so make sure to capitalize on this.
Moves: Wave, Flare, Psychokinesis, Stop
Flare and Stop are both black magic moves. Psychokinesis and Wave are both single target attacks that deal moderate damage.
Having the Locomotion ability equipped will completely negate Garland's Stop magic. If Locomotion is not equipped, you will need to Silence Garland. This can be easily done with a Tent. If Garland is silenced, he will alternate between Wave and Psychokinesis, making his moves predictable but harder than a fight with Locomotion equipped (Locomotion will cause Garland to waste a turn by casting Stop).
Garland is also susceptible to Slow. Cast Slow on him while Zidane steals Garland's items. Garland should pose no threat, as long as a single character is dedicated to healing Garland's damage every turn while the others deal damage to him.
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