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★ Patch 7.05 is Now Live! | All 7.05 Guides
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This is a guide for the Viper's Lv. 100 Skill Rotation in Final Fantasy XIV Dawntrail (FF14). Read on to learn about the Viper's best Lv. 100 opener and skill rotation, and how to use the Viper in Dawntrail!
List of Contents
2.10 or 2.12 GCD Opener |
---|
1 | 2 | 3 | 4 |
---|---|---|---|
Reaving Fangs | Serpent's Ire | Swiftskin's Sting | Vicewinder |
5 | 6 | 7 | 8 |
Tincture of Dexterity | Hunter's Coil | Twinfang Bite | Twinblood Bite |
9 | 10 | 11 | 12 |
Swiftskin's Coil | Twinblood Bite | Twinfang Bite | Reawaken |
13 | 14 | 15 | 16 |
First Generation | First Legacy | Second Generation | Second Legacy |
17 | 18 | 19 | 20 |
Third Generation | Third Legacy | Fourth Generation | Fourth Legacy |
21 | 22 | 23 | 24 |
Ouroboros | Hindsbane Fang | Death Rattle | Uncoiled Fury |
25 | 26 | 27 | 28 |
Uncoiled Twinfang | Uncoiled Twinblood | Uncoiled Fury | Uncoiled Twinfang |
29 | 30 | 31 | 32 |
Uncoiled Twinblood | Vicewinder | Uncoiled Fury | Uncoiled Twinfang |
33 | 34 | 35 | 36 |
Uncoiled Twinblood | Hunter's Coil | Twinfang Bite | Twinblood Bite |
Keypoints for Viper's Opener |
---|
☑ Start your rotation with Reaving Fangs and Swiftskin's Sting combo to gain the Swiftscaled buff. Swiftscaled reduces the GCD by 15% for 40 seconds. |
☑ The duration of the Tincture of Dexterity is 30s. The effect should last until the last Uncoiled Fury. |
☑ After the Reawaken combo, use the Hindsbane Fang + Death Rattle Combo |
☑ Prioritize the Uncoiled Fury Combo after the Reawaken Combo |
Gain Both Hunter's Instinct and Swiftscaled Buff | ||
---|---|---|
Vicewinder
Grants Rattling Coil |
Hunter's Coil
Grants Hunter's Instinct |
Swiftskin's Coil
Grants Swiftscaled |
Use Uncoiled Fury to Reduce the Amount of Rattling Coil Stacks to 2 or Less | ||
Uncoiled Fury
Needs 1 Rattling Coil |
Uncoiled Twinfang | Uncoiled Twinblood |
Use Basic Combo to Extend Buff Duration | ||
Reaving Fangs
Steel Fangs |
Hunter's Sting
Swiftskin's Sting |
Hindsting Strike
or any Third Fang combo |
Keep Serpent Offering Gauge at 50 or Above | ||
We will be doing 2 Reawaken combos during the burst so prepare at least 50 Serpent Offerings in advance. |
Keypoints for Viper's Burst Preparation |
---|
☑ Do not let Hunter's Instinct and Swiftscaled run out. |
☑ Do not keep more than 2 Rattling Coil stacks. |
☑ Keep the Serpent Offering Gauge above 50 within the 2-minute burst rotation. |
Obtain the Hunter's Instinct and Swiftscaled buff to prepare for the burst as shown above. You will gain 1 Rattling Coil during the 2-minute burst so you need no more than 2 stacks of Rattling Coil. As of Patch 7.05, repeating the basic attack combo will extend the duration of the buffs.
We are aiming to do 2 consecutive Reawaken combos during the burst. To prepare, keep your Serpent Offering Gauge at 50 or above.
1 | 2 | 3 | 4 |
---|---|---|---|
Reaving Fangs | Hunter's Sting | Serpent's Ire | Reawaken |
5 | 6 | 7 | 8 |
First Generation | First Legacy | Second Generation | Second Legacy |
9 | 10 | 11 | 12 |
Third Generation | Third Legacy | Fourth Generation | Fourth Legacy |
13 | 14 | 15 | 16 |
Ouroboros | Reawaken | First Generation | First Legacy |
17 | 18 | 19 | 20 |
Second Generation | Second Legacy | Third Generation | Third Legacy |
21 | 22 | 23 | 24 |
Fourth Generation | Fourth Legacy | Ouroboros | Flanksting Strike |
25 | 26 | 27 | 28 |
Death Rattle | Uncoiled Fury | Uncoiled Twinfang | Uncoiled Twinblood |
29 | 30 | 31 | 32 |
Vicewinder | Swiftskin's Coil | Twinblood Bite | Twinfang Bite |
Keypoints for Viper's 2-Minute Burst |
---|
☑ Use the recast timer for Serpent's Ire as a countdown for your burst. Serpent's Ire recast is 120 seconds. |
☑ Keep the Serpent Offering Gauge above 50 within the 2-minute burst rotation. |
☑ Include 2 Reawaken combos in the burst. |
☑ The double Reawaken combo is about 20 seconds total. |
☑ Apply Uncoiled Fury combo if you have 3 stacks of Rattling Coil. |
☑ After finishing your Reawaken combos, reapply your buffs and debuffs with the Vicewinder combo. |
In Viper's burst, the main goal is to cast your Reawaken combo twice in a row. You will need to have both Serpent's Ire at ready and 50 Serpent Offerings in your gauge to accomplish this combo.
At the end of the Reawaken combo, use the Vicewinder combo to reapply buffs and debuffs. However if you have 3 Rattling Coils, use Uncoiled Fury before Vicewinder to reduce the stacks. This is to maximize your resources since Vicewinder will grant you 1 Rattling Coil.
Repeat Basic Attack Combo to Maintain Buffs | |||
---|---|---|---|
Reaving Fangs
Steel Fangs |
Hunter's Sting
Swiftskin's Sting |
Hindsting Strike
or any Third Fang combo |
Death Rattle |
Use Vicewinder Combo for Buffs | Vicewinder | Hunter's Coil | Swiftskin's Coil |
Twinfang Bite
Twinblood Bite |
Use the Reawaken and Uncoiled Fury Combo at Least Once | |||
Reawaken | Uncoiled Fury | ||
Use Reawaken Combo Twice if the Serpent Offering Gauge Gets Too Full | |||
First Generation | Second Generation | Third Generation | Fourth Generation |
First Legacy | Second Legacy | Third Legacy | Fourth Legacy |
In between bursts, repeat your basic attack combos and maintain your buffs. Follow the same rules as before and always have your Rattling Coils at 2 stacks and keep your Serpent Offering Gauge from getting too full.
Use your Reawaken combo twice right before your 4th (8-minute) burst. During the cooldown phase after your 3rd burst, your Serpent Offering Gauge will be close to full. Even if you perform the Reawaken combo twice, the gauge will still fill up to 50, leaving you enough Serpent Offerings for your next burst rotation.
1 | 2 | 3 | 4 |
---|---|---|---|
Reaving Maw | Serpent's Ire | Swiftskin's Bite | Vicepit |
5 | 6 | 7 | 8 |
Hunter's Den | Twinfang Thresh | Twinblood Thresh | Swiftskin's Den |
9 | 10 | 11 | 12 |
Twinblood Thresh | Twinfang Thresh | Reawaken | First Generation |
13 | 14 | 15 | 16 |
First Legacy | Second Generation | Second Legacy | Third Generation |
17 | 18 | 19 | 20 |
Third Legacy | Fourth Generation | Fourth Legacy | Ouroboros |
21 | 22 | 23 | 24 |
Ouroboros | Jagged Maw | Last Lash | Uncoiled Fury |
25 | 26 | 27 | 28 |
Uncoiled Twinfang | Uncoiled Twinblood | Uncoiled Fury | Uncoiled Twinfang |
29 | 30 | 31 | 32 |
Uncoiled Twinblood | Vicepit | Uncoiled Fury | Uncoiled Twinfang |
33 | 34 | 35 | 36 |
Uncoiled Twinblood | Hunter's Den | Twinfang Thresh | Twinblood Thresh |
Use this AoE burst rotation as an opener when facing against larger enemy groups. The AoE burst is similar to the regular opener but single target weaponskills such as Reaving Fangs and Vicewinder are replaced with their AoE counterparts.
Uncoiled Fury | → | Uncoiled Twinfang | Uncoiled Twinblood |
---|
When you need to move away or dodge, use Uncoiled Fury to maintain your damage time. Uncoiled Fury combined with Uncoiled Twinfang and Uncoiled Twinblood has a potency of 1020 total, making it a powerful ranged attack. Since Uncoiled Fury only needs Rattling Coil to activate, you can control the timing of its use.
Vicewinder | → | Uncoiled Fury | → | Hunter's Coil |
---|
When you execute the Twinfang Combo (Vicewinder + Coil + Bite), pressing any other weaponskills will interrupt the combo. However, this is not the case for Uncoiled Fury. Uncoiled Fury can be weaved in between actions. This can be helpful in situations where you have to dodge while in the middle of performing the Twinfang combo.
However, keep in mind that using Uncoiled Fury before Twinfang Bite or Twinblood Bite will still interrupt the combo so time your attack wisely.
Side | Hunter's Coil | Flanksting Strike | Flanksbane Fang |
---|---|---|---|
Back | Swiftskin's Coil | Hindsting Strike | Hindsbane Fang |
Placing yourself at the correct direction will grant 50-60 bonus potency to your attacks. In addition to this, if you use the correct combo buff, you will gain an extra 100 potency to your combo finishers, so take advantage of the bonus damage.
Combo Buff Rotation | ||
---|---|---|
Side (Green Icon) Needs: Flankstung Venom Gives: Hindstung Venom |
→ | Back (Red Icon) Needs: Hindstung Venom Gives: Flanksbane Venom |
↑ | ↓ | |
Back (Red Icon) Needs: Hindsbane Venom Gives: Flankstung Venom |
← | Side (Green Icon) Needs: Flanksbane Venom Gives: Hindsbane Venom |
Viper's weaponskills encourages you to alternate between flank and rear combos. When you complete either a flank or rear combo, you will receive a 100 potency buff on the next opposite combo. For example: If you use Flanksting Strike then you will get a bonus if your next combo ends with Hindsting Strike.
The order of the rotation goes from Flanksting → Hindsting → Flanksbane → Hindsbane → Flanksting. However, you are free to start with any weaponskill depending on the situation.
If you ever get confused, just tap on the skill icon highlighted with the yellow dotted border, which shows you which weaponskill has bonus potency.
Viper Job Overview | |
---|---|
Level 100 Skill Rotation | Level 90 Skill Rotation |
Tanks | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
PLD | WAR | DRK | GNB | ||||||||
Melee Physical DPS | |||||||||||
DRG | MNK | NIN | |||||||||
SAM | RPR | VPR | |||||||||
Ranged Physical DPS | |||||||||||
BRD | MCH | DNC | |||||||||
Ranged Magic DPS | |||||||||||
BLM | SMN | RDM | PCT | ||||||||
Healers | |||||||||||
WHM | SCH | AST | SGE |
Viper Lv. 100 Rotation Guide
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