Capcom is improving Monster Hunter Wild’s performance before its launch while looking for ways to lower the PC’s GPU requirements. Read on to learn more about Capcom’s plan for the game.
Capcom Improving Monster Hunter Wilds’ Performance Ahead of Launch
Plans to Lower GPU Requirements for PC
Capcom is working on improving Monster Hunter Wilds’ performance before its launch, as reported on the game's German Twitter (X) account on January 19, 2025.
Monster Hunter Germany shared a video, showing a smoother gameplay experience by showcasing a hunter battling Quematrice, a rooster-looking brute wyvern. The footage showcases the updated Prioritize Framerate mode for PS5, which improves fps while sacrificing some graphical enhancements.
The post also added that they are doing similar work for its PC counterpart, specifically lowering its GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," according to the Twitter (X) post.
The game’s minimum requirements for GPU are NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. If Capcom succeeded in their plan, the game might be played using low or mid-tier GPUs, making Monster Hunter Wilds more accessible to a larger audience.
Lastly, Capcom is also planning to release a free benchmarking tool to know the best setting or evaluate if your PC can run the game. Players might not need to worry about upgrading their PCs just yet if Capcom actually managed to lower MH Wilds’ GPU requirements.
You can also check out our article for more information about Monster Hunter Wilds.
Issues in the First Monster Hunter Wilds Open Beta
Capcom held MH Wilds’ first beta test last October and November 2024, leaving many players baffled by its performance issues. According to Steam players, the game is full of low-poly NPCs and monsters that make the game look worse than a PS1 game.
Aside from the character models’ nightmarish pixelated looks, some players also reported fps drops and other performance issues, which is not acceptable to some, given that they are using beefy PCs to run the game. Though some managed to improve performance, it is at the cost of graphical fidelity, making the game appear worse than it was.
Though the first beta test might be a cause for concern, Capcom addressed this issue on November 1, 2024. "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."
The game’s "improved state" might be experienced by players soon as Capcom recently confirmed an Open Beta Test 2, featuring the Bird Wyvern Gypceros and an unknown monster, for MH Wilds on February 7-10 and 14-17 for PS5, Xbox Series X|S, and Steam. However, it is currently unknown if the recent performance update will make it to the game’s final beta test.
Sources:
Capcom Beta Test 2 Details
Monster Hunter Germany’s Twitter (X) Post
Capcom Response to MH Wilds’ First Beta Test