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SUPERVIVE Review | Fun at Its Core, RNG at Its Worst

76
Story
6
Gameplay
8
Visuals
8
Audio
8
Value for Money
8
Price:
free
Clear Time:
40 Hours
Reviewed on:
PC
SUPERVIVE is a bold and electrifying fusion of MOBA and Battle Royale, bursting with style, energy, and a cast of fun characters that make every match a thrill. Its core gameplay loop is effortlessly addictive, pulling players into a whirlwind of fast-paced action. Yet, this brilliance is dimmed by the misstep of the Armory system—a clunky, imbalance-inducing mechanic that disrupts the game's natural rhythm. SUPERVIVE still shines, but with refinement, it could truly soar.
SUPERVIVE
Release Date Gameplay & Story Pre-Order & DLC Review

SUPERVIVE is a fast-paced Battle Royale MOBA where 12 teams clash for victory. Read our review to see what it did well, what it didn't do well, and if it's worth buying.

SUPERVIVE Review Overview

What is SUPERVIVE?

SUPERVIVE, which officially launched on July 24, 2025, is Theorycraft Games' debut title, offering a unique blend of MOBA and hero shooter elements within the battle royale genre. Set on "The Breach," a collection of floating islands, the game tasks squads of "Hunters" with eliminating opposing teams in fast-paced, tactical combat while navigating a dynamic environment.

While currently on PC, the global launch hints at broader availability, including regions like China. Theorycraft Games has ongoing plans for continuous updates, including new Hunters and refinements to the solo player experience, with the potential for a tournament scene in the future.

SUPERVIVE features:
 ⚫︎ MOBA
 ⚫︎ Battle Royale
 ⚫︎ PVP Multiplayer
 ⚫︎ Free to Play
 ⚫︎ Hero Shooter
 ⚫︎ Team Based
 ⚫︎ Gacha System

For more gameplay details, read everything we know about SUPERVIVE's gameplay and story.


Digital Storefronts
Steam IconSteam
Free-to-play

SUPERVIVE Pros & Cons

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Pros Cons
Checkmark A Solid Fusion of MOBA and Battle Royale
Checkmark Map is Huge, Diverse, and Crawling With Objectives
Checkmark Rewards are Plentiful For Now
Checkmark Every Hunter Feels Unique and Fun to Use
Checkmark Steep Learning Curve
Checkmark Armory System is Locked in Loot Boxes with No Pity System
Checkmark Huge Skill Gap Issues Due to The Armory System

SUPERVIVE Overall Score - 76/100

SUPERVIVE is, at its heart, an exhilarating and highly addictive experience—a bold fusion of MOBA and Battle Royale mechanics that feels both refreshing and intensely engaging. Its vibrant roster of characters and fast-paced gameplay loop make it easy to lose hours in the thrill of competition. However, this otherwise stellar foundation is significantly hindered by the Armory system, a feature whose implementation raises more questions than it answers. Instead of enhancing the experience, it introduces a layer of imbalance and frustration that clashes with the game’s core strengths. SUPERVIVE is still undeniably fun, but one can only hope the developers reconsider or refine this system in future updates to let the game truly thrive.

SUPERVIVE Story - 5/10

You have to go out of your way to uncover the lore in SUPERVIVE—digging through external sources just to learn more about the world or its characters. While that’s not necessarily a bad thing, it’s a missed opportunity. Even brief in-game bios or lore snippets could’ve made a huge difference, especially considering how interesting the world is. Narrative lead Justin Groot has built something truly special—the fusion of magic and tech in the Breach, and the Hunters who inhabit it, are bursting with potential. But without more direct storytelling, that potential goes untapped. Environmental details and striking character designs can only carry so much. If a game like League of Legends can evolve its lore delivery, there’s no reason SUPERVIVE can’t follow suit.

SUPERVIVE Gameplay - 8/10

SUPERVIVE throws players into the deep end with a steep learning curve and lackluster tutorials—but once things click, it’s an absolute thrill. The blend of MOBA and Battle Royale mechanics is seamless, creating nonstop action that feels like a mix between Fortnite, League of Legends, and a dash of Diablo. However, one major flaw weighs the experience down: the Armory system. Poorly implemented, it disrupts matchmaking and creates unfair gaps between players—not because of skill, but because of a lootbox-style progression with no real pity system. This puts newcomers and non-paying players at a constant disadvantage, which feels especially out of place in a genre that typically champions skill-based competition. There’s a fantastic game at the core of SUPERVIVE, but the Armory’s imbalance makes it harder to enjoy than it should be.

SUPERVIVE Visuals - 8/10

The Hunters and the world of the Breach are visually stunning—uniquely designed from the environments to the monsters, with a style that feels both distinct and cohesive. Each character stands out while still fitting naturally into the game's overall aesthetic. However, the UI holds the visuals back slightly. The interface can feel cluttered and unintuitive at times, making it harder than it should be to navigate menus or find specific sections. A more streamlined layout would go a long way in matching the polish of the game’s art direction.

SUPERVIVE Audio - 8/10

SUPERVIVE features solid audio design—sound effects feel punchy and satisfying, and the music, while not particularly memorable, complements the gameplay well enough. It’s not the kind of soundtrack that sticks with you, but it does the job, and I never felt the need to replace it with a podcast or playlist. What really elevates the audio, though, is the stellar voice acting. The performances bring so much personality to the Hunters, with Wukong’s voice work standing out as a personal favorite.

SUPERVIVE Value for Money - 8/10

SUPERVIVE being free-to-play already gives it solid value, especially considering how much content is available upfront. The current reward system is generous, offering a steady stream of Primas and other unlockables. However, that value is undercut once again by the Armory system and some questionable monetization choices. You can’t buy Hunters with in-game currency—only with real money, unless you happen to earn a token through rewards. While technically possible, it still feels a bit predatory. The pay-to-win elements tied to the Armory system become especially frustrating in competitive play, where performance can hinge more on gear than skill. There’s a great game here, but the monetization model risks undermining player trust and long-term engagement.

SUPERVIVE Review: Fun at Its Core, RNG at Its Worst

We first got our hands on SUPERVIVE during its early access period, and even then—despite a few rough edges—we found it incredibly promising. Its unique blend of MOBA and battle royale elements, combined with a fast-paced, addicting gameplay loop, made it a standout experience. So when version 1.0 finally dropped, we were genuinely excited to see what had changed, what had improved, and what (if anything) might have taken a turn for the worse.

And after spending a good amount of time with the full release... man, oh man—it’s still just as fun, if not more. Matches now feel even more fluid, intense, and utterly chaotic in the best way. The core loop of leveling, looting, and engaging in multi-squad brawls is still as exciting as ever.

But there’s one major addition that left us scratching our heads—and honestly, frustrated: the
Armory system. We’ll dive deeper into that shortly, but for now, let’s start with everything we absolutely loved about this game.

A Solid Fusion of MOBA and Battle Royale

If you’ve ever played Battlerite, you’ll immediately recognize some familiar DNA in SUPERVIVE. Both games blend MOBA and battle royale mechanics, but I have to say—SUPERVIVE takes that formula and makes it far more dynamic, polished, and frankly, addictive.

One of the first things that stands out is the roster of characters, known here as Hunters. Each Hunter brings a unique blend of mobility, abilities, and tactical depth, with familiar archetypes from traditional MOBAs: damage-dealing glass cannons like Celeste, versatile healers like Elluna, brawlers like Bishop, and tactical manipulators like Wukong—who can literally climb trees, reset abilities, and go invisible.

Yet what makes them feel different from typical MOBA champions is how they integrate battle royale design sensibilities—gliders for repositioning, custom dashes, and terrain interaction that feels smooth and intuitive.

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And then there’s Eva, easily one of the most rewarding and complex Hunters in the game. As a hybrid support, she manipulates her Orbs of Argos to disrupt enemies and heal allies, with abilities like Corrupted Tether, Sashay, Beckon, and her devastating ultimate Sinner’s Embrace. When played well, she can 2v1 opponents and completely shift a teamfight—and it’s incredibly satisfying to pull off.

Other standouts like Crysta (a high-damage burst mage reminiscent of League’s Lux) and Ghost (a calculated zoning specialist) highlight the sheer creativity in the Hunter lineup. Each character feels distinct and fun to play, while still grounded in intuitive class roles, making learning the game both familiar and refreshing.

But it’s not just about the characters—the core gameplay loop is what really keeps you hooked. Whether you’re in Unranked, Ranked, or the incredibly fun Arena mode (which is essentially a more traditional MOBA map with two teams), SUPERVIVE knows how to keep the pressure on.

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In the main Breach mode, you and your squad drop into a massive floating map, engage in PvE combat with monsters, level up your characters, loot gear, and face off against other teams—all while a deadly map slowly shrinks around you. And this isn’t just any shrinking circle; fall off the map or get knocked into the abyss? You’re out—instantly. It’s a brilliant fusion of environmental hazards, map awareness, and strategic positioning that forces you to think on your feet.

The map design itself is full of interactive elements—Basecamps for healing and shopping, Vaults filled with loot, Oracles that reveal enemy positions, and Respawn Beacons to bring teammates back into the fight. These objectives make the map feel alive and unpredictable, encouraging exploration and rewarding coordination. One moment, you’re slaying a high-tier monster; the next, you’re frantically trying to escape a corrupted zone or survive a chaotic third-party teamfight.

I’ve had incredibly tense and thrilling moments—like surviving a boss fight only to find ourselves trapped between a deadly shrinking zone and the corrupted ground left by the monster’s corpse. These moments of desperation, chaos, and clutch survival are what make SUPERVIVE such a unique and pulse-pounding experience.

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Even smaller design choices, like manual aiming, line-of-sight interactions, and environmental cover, make combat feel more skill-based than most MOBAs. Every ability, every movement, and every decision carries weight.

In short, the way SUPERVIVE combines the strategic depth of MOBAs with the high-stakes unpredictability of battle royales is just brilliant. Every game feels different, every choice matters, and no match is without its heart-pounding highlights. It’s a gameplay loop that begs you to say, “Just one more game.”

A Surprisingly Generous Reward System

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As much as I dislike the Armory system, I have to give SUPERVIVE credit where it’s due: earning Prisma is surprisingly easy, and the game currently does a great job of rewarding players. From daily quests and match rewards to frequent promo codes and login bonuses, there’s a steady stream of Prisma to keep you progressing without needing to spend real money—at least for the most part.

That said, I do wish Hunters could be purchased with Prisma rather than just with real currency or special Tokens, which can only be obtained through specific rewards. While it’s nice that unlocking a Hunter only requires one Token, the system still feels a bit restrictive, especially for free-to-play players.

As for cosmetics, skins are mostly locked behind the battle pass or direct purchases. It would be great to see at least one or two free skin rewards occasionally—just as a gesture of appreciation or an incentive for consistent play.

Still, SUPERVIVE’s current reward system is generous enough to keep players engaged. You’re able to unlock a decent number of items and Hunters just by playing regularly, and for now, that helps balance out some of the frustrations tied to progression. Hopefully, the developers continue on this path and resist the urge to over-monetize, as we've seen in many other gacha-influenced games.

Go Watch YouTube Tutorials First

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Let’s be honest—the tutorials in SUPERVIVE are pretty bad. They barely scratch the surface of what the game is actually about. Even as someone who's familiar with both MOBAs and battle royales, I found myself confused and overwhelmed during my first few matches. It took a surprising amount of trial and error just to fully understand how everything works.

To be fair, the core gameplay loop is fairly intuitive. You drop into the map, fight monsters to power up, loot gear, engage in intense squad-based skirmishes, and try to survive in a chaotic, vertical battlefield. That basic rhythm—level up, gear up, fight—clicks pretty quickly.
But it’s the smaller, crucial systems that are frustratingly underexplained.

How do you navigate the map efficiently? What do the icons for creeps, shops, or crafting stations mean? What does each monster you encounter do and give out? These mechanics are either barely touched on or not explained at all, leaving new players to fumble their way through it.

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This lack of clarity creates real problems, especially for newcomers. I’ve had matches where teammates wandered aimlessly or made poor decisions simply because they had no idea what was happening. One teammate kept trying to recapture a base that was already under our control. Another kept slamming the revive building without understanding how it functions. These misunderstandings aren’t just annoying—they lead to poor teamwork, wasted potential, and frustrating losses.

Right now, the game throws players straight into a match with minimal context, which can leave people thinking, “Wait, what am I supposed to be doing?” And if their first impression is confusion and chaos, that’s not going to encourage them to stick around.

Another small but impactful nitpick: SUPERVIVE would benefit greatly from offering basic build guides or recommendations for each Hunter. Right now, new players are thrown into the deep end without much direction on how to build their characters effectively. While experimentation should always be encouraged, a general framework—highlighting a Hunter’s strengths, weaknesses, and ideal Armory setups—would go a long way in helping players understand not just how to play a character, but why certain builds work.

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Even something as simple as a “recommended loadout” or suggested Armory combinations would help guide new players. League of Legends has long done this well, offering insights into top-player builds and frequently used items. Adopting a similar system would allow SUPERVIVE to maintain its complexity while making it more approachable for newcomers.

On a similar note, the Smart Loot feature could use a serious upgrade. Right now, it’s only “smart” in the most basic sense—it prioritizes higher-tier armor, gold, or valves, but ignores potentially more impactful items like better relics or perks that could completely shift the momentum of a match. A more intelligent looting system that considers your role or current build path could make a huge difference in match flow and decision-making.

Of course, not everything should be spoon-fed—but giving players a solid starting point and helping them gradually understand build strategy would reduce frustration, improve team synergy, and create a much smoother learning curve.

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It’s not a game-breaking issue, but it’s definitely a persistent annoyance. Personally, I find it frustrating when games expect players to grasp complex systems without properly explaining them. SUPERVIVE is packed with terminology, mechanics, and objectives that could really benefit from clearer, in-game guidance.

A more comprehensive, well-structured tutorial. It would not only reduce early-game confusion but also make SUPERVIVE far more approachable and enjoyable for newcomers or players who just want a more laid-back experience.

Horrible Armory System Brings So Many Problems to the Game

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Loot boxes have long been a controversial element in gaming, but when they begin to impact gameplay—particularly in competitive genres like MOBAs—they become more than just a nuisance. They become a threat to the game’s integrity. Ideally, randomized systems like loot boxes or gacha mechanics should be limited strictly to cosmetics, ensuring that every player has an equal footing based on skill, not spending. Sadly, SUPERVIVE takes the opposite route with its Armory system, a decision that fundamentally undermines the game’s balance.

At its core, the Armory functions as a gacha mechanic where players use Prisma, an in-game currency that can be earned or purchased with real money, to roll for randomized items. These items grant stat boosts, passives, and special perks that directly affect gameplay. In traditional MOBAs, players earn gold during a match by performing well—taking down enemies, securing objectives, or contributing to the team—and spend that gold on items from an in-game shop. These items are universally accessible and allow for adaptive strategies that evolve with the match.

SUPERVIVE, however, locks these crucial gameplay-enhancing items behind the Armory. Instead of being able to buy items during a match based on performance and strategic decisions, you’re limited to what you’ve pulled from the Armory outside the game. This includes five different gear types per Hunter: Relics (major active/passive powers), Grips (build-defining passives), Kicks (mobility enhancers), and Perks(minor passive boosts).
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This means if you don’t roll the right items—or worse, don’t spend money to increase your chances—you’ll be starting each game at a noticeable disadvantage. There is no pity system in place, so it’s entirely possible to invest significant amounts of time or money and still not receive the items you need. Additionally, duplicate items increase in power, meaning a player who rolls multiple copies of the same item gains a direct advantage over someone who doesn't—regardless of skill level.

The impact is immediate and frustrating. You’ll often find yourself outmatched by players not because they’re better, but because they have stronger gear. Damage outputs, tankiness, and even utility effects vary wildly, creating a severe imbalance, especially in ranked matches. And while you can sometimes scavenge gear off fallen opponents, that’s a situational workaround—not a solution.

Worse yet, this system disincentivizes creativity and experimentation. Rather than exploring different builds and adapting your playstyle, many players are left trying to make the most of whatever they’ve managed to unlock, often sticking with one character simply because building another would be too much of a grind. It stifles variety, limits team composition, and fundamentally goes against what makes MOBAs exciting: strategic adaptation and skill expression.
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One of the most frustrating aspects of SUPERVIVE is the randomization of its Armory system. Not only are these crucial gameplay-affecting items locked behind RNG, but they also the fact that they will reset every season, forcing players to grind all over again. This design choice shifts the focus away from skill and strategy and places it on repetitive grinding, which feels more punishing than rewarding over time.

What makes this even more aggravating is the lack of clear build guidance for each Hunter. The game doesn’t provide recommended Armory setups or even basic suggestions to help players understand how to build effectively. Without a proper direction, newer players are left guessing—or worse, discouraged—when trying to find viable builds. It’s a layer of unnecessary frustration in a game that already demands a lot of mechanical and strategic understanding.

There’s no denying that SUPERVIVE is an incredibly fun game at its core. Its fusion of MOBA and Battle Royale elements is executed with flair, the characters are full of personality, and the gameplay loop is fast, fluid, and chaotic in the best ways. But all of that is weighed down by the Armory system. It creates a pay-to-win structure that punishes free-to-play users, frustrates competitive players, and warps the meta around whoever’s luckiest—or wealthiest.

Is SUPERVIVE Worth It?

Still a Genuinely Fun Experience Despite Its RNG

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Despite its RNG-heavy progression system, SUPERVIVE is undeniably a fun and addictive game at its core. It’s free-to-play, and that alone makes it worth checking out—but seriously, don’t spend any money. Not yet.

The heart of the game shines through in its chaotic, well-designed matches, and it's clear there's genuine passion behind its development. That’s why it’s so frustrating to see the Armory system bog everything down. It almost feels like a corporate mandate awkwardly stapled onto an otherwise great experience. Until this system is reworked, I strongly recommend players hold off on spending anything. The way it undermines fair matchmaking—putting more weight on RNG and grinding than actual skill—just isn’t what good MOBA or Battle Royale design should be about.

That said, now’s still a good time to dive in. The current reward system is relatively generous, offering a decent supply of Prisma and tokens. Just manage your expectations, especially if you’re planning to jump into ranked. Sharpen your skills, play smart, and you might just outmaneuver the grinders and pay-to-win crowd. At the end of the day, SUPERVIVE is worth playing—it just deserves better balance and a reworked Armory system to let its potential truly shine.

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So please, to the developers of SUPERVIVE—I genuinely urge you to reconsider the direction of the Armory system. The solution isn’t complicated: make all gameplay-affecting items accessible through in-game progression, and shift the loot box system toward cosmetic rewards only. Skins, emotes, banners—there are countless ways to monetize your game without compromising fairness.

This change would not only preserve the competitive integrity of SUPERVIVE, but also foster a more welcoming, long-lasting community. Because despite its flaws, there’s something undeniably special here. Even during my most frustrating matches—outclassed by players with clearly superior gear—I still found myself having fun.

Whether it was scavenging with my squad, fending off monsters for upgrades, unlocking doors with rare keys, or trying out a new Hunter, every match felt different. Every decision felt like it mattered. The core gameplay loop—filled with tension, teamwork, and discovery—is just that good.

That’s why this game deserves better. The foundation is already here. Now it just needs systems that support everyone equally and let skill, creativity, and strategy shine. Fix the Armory, and SUPERVIVE won’t just be fun—it’ll be something truly great.


Digital Storefronts
Steam IconSteam
Free-to-play

SUPERVIVE FAQ

Who are the Playable Hunters in Supervive?

 ⚫︎ Joule
 ⚫︎ Ghost
 ⚫︎ Jin
 ⚫︎ Crysta
 ⚫︎ Carbine
 ⚫︎ Brall
 ⚫︎ Myth
 ⚫︎ Shiv
 ⚫︎ Saros
 ⚫︎ Wukong
 ⚫︎ Bishop
 ⚫︎ Shrike
 ⚫︎ Kingpin
 ⚫︎ Felix
 ⚫︎ Oath
 ⚫︎ Elluna
 ⚫︎ Zeph
 ⚫︎ Eva
 ⚫︎ Beebo
 ⚫︎ Celeste
 ⚫︎ Hudson
 ⚫︎ Void

Will SUPERVIVE Be Available on Consoles and Mobile?

Unfortunately as of now, the game is only available on PC via Steam.

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SUPERVIVE Product Information

Supervive Cover
Title SUPERVIVE
Release Date July 24, 2025
Developer Theorycraft Games
Publisher Theorycraft Games, NetEase Games
Supported Platforms PC
Genre Moba, Shooter
Number of Players 36 Players, 12 Teams (3 players each team)
Age Rating PG
Official Website SUPERVIVE Website

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