
Marathon’s Seasonal updates will be free, according to developer Bungie. Check out what’s in store for players in the coming months and the feedback the game received following the recent Server Slam weekend.
Marathon Post-Launch Content Revealed
Free Seasonal Updates

Marathon is ramping up towards its release, but before that, developer Bungie explained how Seasons will work in the highly competitive sci-fi shooter. In an X (Twitter) post on March 4, developers announced that seasonal updates will be free, which will introduce new gameplay, gear, Runner Shells, zones, and events.
According to Bungie, each season will last for about three months and will challenge players to "discover, adapt, and master new survival skills" as they climb the ranks. It will also feature seasonal contracts and faction upgrades, which raise the power floor, unlocking better base stats and Armory gear.
This makes recovering from losses easier and perfecting builds more accessible. As player resources grow, they'll tackle tougher zones and high-stakes Cryo Archive runs to climb the Ranked ladder and secure the season's most prestigious rewards.

At the end of each season, the game will have a "seasonal reset," which provides a fresh start for the entire community by wiping gear, levels, and faction progress, ensuring the game remains challenging and accessible for new players.
However, users will still retain their cosmetics, titles, and Codex secrets, along with liaison contract progress, so they don't have to re-unlock factions. This cycle keeps loot meaningful and creates a recurring opportunity for players to master new content on an even playing field.
Season 1 and 2 Preview

Marathon opens with its first season, DEATH IS THE FIRST STEP, which is the start of a proxy war between rival factions that are "competing for power and answers to what happened to the 30,000 lost souls of the New Cascadia Colony." As the community reaches orbit, the fourth zone, "Cryo Archive," will be available, challenging players with security puzzles, frozen vaults, and a formidable new threat.
Shortly after, in late March, Ranked mode will debut, offering exclusive seasonal rewards for those who can consistently extract with high-value loot. Together, these endgame additions provide a high-stakes competitive ladder and a deep dive into the Marathon's most dangerous secrets.
Season 1 will also feature in-game events, quality-of-life improvements, balancing updates, new implants and weapons, and much more.

After the FIRST STEP, Marathon will shift its gears towards Season 2: NIGHTFALL, which will bring a nighttime version of the Dire Marsh to the game. Players will have to fight to survive in the dark as USEC reinforcements are continuously deployed.
The second season will also see the debut of a new Runner Shell, as well as new weapons, mods, cores, contracts, and more. Furthermore, it will introduce a new system called the Cradle, which is designed to give players more control over their Runner Shell’s strengths and weaknesses.
Bungie promises that Marathon will "grow and evolve" through seasonal updates. The team also thanked fans for their Server Slam feedback, which is already being used to implement key gameplay improvements for the game’s upcoming release.
Server Slam Feedback Recap

Following Marathon’s huge reception for its Server Slam, which drew over 143k players on its first day, the Marathon Development Team has released a full-blown report on what they are currently working on after the beta weekend. As detailed in an X (Twitter) post on March 2, the team is considering adding dedicated duo lobbies and allowing players to unbind keys entirely.
The team is also closely monitoring feedback on the game’s Time-to-Kill (TTK)—specifically the community's desire for longer duels—alongside the medical and ammo economy, PC performance, and general movement mechanics.
After testing the Marathon Server Slam, we found the experience serviceable but uninspired. The game is playable, yet it struggles to differentiate itself in a crowded market dominated by titles like ARC Raiders. To know more about our thoughts on the game’s recently concluded Server Slam weekend, check out our review below.
Marathon’s Aesthetic Is Here to Stay

Marathon's aesthetic was among the focal points of player feedback, with many in the community divided over the game’s UI. This has sparked heavy debate online, specifically regarding menu legibility and a polarizing style many fans are calling "Fontslop."
The term was first coined on X (Twitter) by content creator Kelski, who blasted the game’s "eyesore" typography. Popular streamer Ninja also shared this sentiment during the Server Slam, pointing to the game's abstract design and calling it "hands down one of the most complex menus I've ever seen in my life."
Some, however, came to the defense of Marathon’s UI design, applauding the developers’ attempt at making something unique and fresh. This chatter online caught the attention of Bungie’s User Interface Designer, Elliot Gray, who responded to these criticisms through an X (Twitter) post on March 3.
He acknowledged that the team still has significant work to do regarding the game’s navigation, inventory management, and core systems, but remained adamant about its UI design. Gray stated, "Don't think for a second that we're gonna remove the SAUCE from the UI. #fontsloptakeover."

Anticipation is high for tomorrow's launch of Marathon, yet the shadow of ARC Raiders still looms large. As a direct competitor that has recently dominated the genre’s headspace, ARC Raiders sets a high bar that Marathon must clear to secure its own dedicated audience.
Marathon is set to officially launch on March 5, 2026, on PlayStation 5, Xbox Series X|S, and PC via Steam. To stay up to date with the latest information about the game, check out our article below!
Sources:
Marathon X post on Seasons Overview
Marathon Development Team X post on Server Slam Feedback
ex_link:Kelski X post on Marathon being a Fontslop game
ex_link:Elliot Gray X post on Marathon’s UI Design



















